How to use Dispose method of Microsoft.Coyote.Actors.EventQueue class

Best Coyote code snippet using Microsoft.Coyote.Actors.EventQueue.Dispose

ActorExecutionContext.cs

Source:ActorExecutionContext.cs Github

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...667 public void RemoveLog(IActorRuntimeLog log) => this.LogWriter.RemoveLog(log);668 /// <inheritdoc/>669 public void Stop() => this.Scheduler.ForceStop();670 /// <summary>671 /// Disposes runtime resources.672 /// </summary>673 protected virtual void Dispose(bool disposing)674 {675 if (disposing)676 {677 this.ActorMap.Clear();678 }679 }680 /// <inheritdoc/>681 public void Dispose()682 {683 this.Dispose(true);684 GC.SuppressFinalize(this);685 }686 /// <summary>687 /// The mocked execution context of an actor program.688 /// </summary>689 internal sealed class Mock : ActorExecutionContext690 {691 /// <summary>692 /// Map that stores all unique names and their corresponding actor ids.693 /// </summary>694 private readonly ConcurrentDictionary<string, ActorId> NameValueToActorId;695 /// <summary>696 /// Map of program counters used for state-caching to distinguish697 /// scheduling from non-deterministic choices.698 /// </summary>699 private readonly ConcurrentDictionary<ActorId, int> ProgramCounterMap;700 /// <summary>701 /// If true, the actor execution is controlled, else false.702 /// </summary>703 internal override bool IsExecutionControlled => true;704 /// <summary>705 /// Initializes a new instance of the <see cref="Mock"/> class.706 /// </summary>707 internal Mock(Configuration configuration, CoyoteRuntime runtime, OperationScheduler scheduler,708 SpecificationEngine specificationEngine, IRandomValueGenerator valueGenerator, LogWriter logWriter)709 : base(configuration, runtime, scheduler, specificationEngine, valueGenerator, logWriter)710 {711 this.NameValueToActorId = new ConcurrentDictionary<string, ActorId>();712 this.ProgramCounterMap = new ConcurrentDictionary<ActorId, int>();713 }714 /// <inheritdoc/>715 public override ActorId CreateActorIdFromName(Type type, string name)716 {717 // It is important that all actor ids use the monotonically incrementing718 // value as the id during testing, and not the unique name.719 return this.NameValueToActorId.GetOrAdd(name, key => this.CreateActorId(type, key));720 }721 /// <inheritdoc/>722 public override ActorId CreateActor(Type type, Event initialEvent = null, EventGroup eventGroup = null) =>723 this.CreateActor(null, type, null, initialEvent, eventGroup);724 /// <inheritdoc/>725 public override ActorId CreateActor(Type type, string name, Event initialEvent = null, EventGroup eventGroup = null) =>726 this.CreateActor(null, type, name, initialEvent, eventGroup);727 /// <inheritdoc/>728 public override ActorId CreateActor(ActorId id, Type type, Event initialEvent = null, EventGroup eventGroup = null)729 {730 this.Assert(id != null, "Cannot create an actor using a null actor id.");731 return this.CreateActor(id, type, null, initialEvent, eventGroup);732 }733 /// <inheritdoc/>734 public override Task<ActorId> CreateActorAndExecuteAsync(Type type, Event initialEvent = null, EventGroup eventGroup = null) =>735 this.CreateActorAndExecuteAsync(null, type, null, initialEvent, eventGroup);736 /// <inheritdoc/>737 public override Task<ActorId> CreateActorAndExecuteAsync(Type type, string name, Event initialEvent = null, EventGroup eventGroup = null) =>738 this.CreateActorAndExecuteAsync(null, type, name, initialEvent, eventGroup);739 /// <inheritdoc/>740 public override Task<ActorId> CreateActorAndExecuteAsync(ActorId id, Type type, Event initialEvent = null, EventGroup eventGroup = null)741 {742 this.Assert(id != null, "Cannot create an actor using a null actor id.");743 return this.CreateActorAndExecuteAsync(id, type, null, initialEvent, eventGroup);744 }745 /// <summary>746 /// Creates a new actor of the specified <see cref="Type"/> and name, using the specified747 /// unbound actor id, and passes the specified optional <see cref="Event"/>. This event748 /// can only be used to access its payload, and cannot be handled.749 /// </summary>750 internal ActorId CreateActor(ActorId id, Type type, string name, Event initialEvent = null, EventGroup eventGroup = null)751 {752 var creatorOp = this.Scheduler.GetExecutingOperation<ActorOperation>();753 return this.CreateActor(id, type, name, initialEvent, creatorOp?.Actor, eventGroup);754 }755 /// <summary>756 /// Creates a new <see cref="Actor"/> of the specified <see cref="Type"/>.757 /// </summary>758 internal override ActorId CreateActor(ActorId id, Type type, string name, Event initialEvent, Actor creator, EventGroup eventGroup)759 {760 this.AssertExpectedCallerActor(creator, "CreateActor");761 Actor actor = this.CreateActor(id, type, name, creator, eventGroup);762 this.RunActorEventHandler(actor, initialEvent, true, null);763 return actor.Id;764 }765 /// <summary>766 /// Creates a new actor of the specified <see cref="Type"/> and name, using the specified767 /// unbound actor id, and passes the specified optional <see cref="Event"/>. This event768 /// can only be used to access its payload, and cannot be handled. The method returns only769 /// when the actor is initialized and the <see cref="Event"/> (if any) is handled.770 /// </summary>771 internal Task<ActorId> CreateActorAndExecuteAsync(ActorId id, Type type, string name, Event initialEvent = null,772 EventGroup eventGroup = null)773 {774 var creatorOp = this.Scheduler.GetExecutingOperation<ActorOperation>();775 return this.CreateActorAndExecuteAsync(id, type, name, initialEvent, creatorOp?.Actor, eventGroup);776 }777 /// <summary>778 /// Creates a new <see cref="Actor"/> of the specified <see cref="Type"/>. The method779 /// returns only when the actor is initialized and the <see cref="Event"/> (if any)780 /// is handled.781 /// </summary>782 internal override async Task<ActorId> CreateActorAndExecuteAsync(ActorId id, Type type, string name, Event initialEvent,783 Actor creator, EventGroup eventGroup)784 {785 this.AssertExpectedCallerActor(creator, "CreateActorAndExecuteAsync");786 this.Assert(creator != null, "Only an actor can call 'CreateActorAndExecuteAsync': avoid calling " +787 "it directly from the test method; instead call it through a test driver actor.");788 Actor actor = this.CreateActor(id, type, name, creator, eventGroup);789 this.RunActorEventHandler(actor, initialEvent, true, creator);790 // Wait until the actor reaches quiescence.791 await creator.ReceiveEventAsync(typeof(QuiescentEvent), rev => (rev as QuiescentEvent).ActorId == actor.Id);792 return await Task.FromResult(actor.Id);793 }794 /// <summary>795 /// Creates a new <see cref="Actor"/> of the specified <see cref="Type"/>.796 /// </summary>797 internal override Actor CreateActor(ActorId id, Type type, string name, Actor creator, EventGroup eventGroup)798 {799 this.Assert(type.IsSubclassOf(typeof(Actor)), "Type '{0}' is not an actor.", type.FullName);800 // Using ulong.MaxValue because a Create operation cannot specify801 // the id of its target, because the id does not exist yet.802 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Create);803 this.ResetProgramCounter(creator);804 if (id is null)805 {806 id = this.CreateActorId(type, name);807 }808 else809 {810 this.Assert(id.Runtime is null || id.Runtime == this, "Unbound actor id '{0}' was created by another runtime.", id.Value);811 this.Assert(id.Type == type.FullName, "Cannot bind actor id '{0}' of type '{1}' to an actor of type '{2}'.",812 id.Value, id.Type, type.FullName);813 id.Bind(this);814 }815 // If a group was not provided, inherit the current event group from the creator (if any).816 if (eventGroup is null && creator != null)817 {818 eventGroup = creator.EventGroup;819 }820 Actor actor = ActorFactory.Create(type);821 ActorOperation op = new ActorOperation(id.Value, id.Name, actor, this.Scheduler);822 IEventQueue eventQueue = new MockEventQueue(actor);823 actor.Configure(this, id, op, eventQueue, eventGroup);824 actor.SetupEventHandlers();825 if (this.Configuration.ReportActivityCoverage)826 {827 actor.ReportActivityCoverage(this.CoverageInfo);828 }829 bool result = this.Scheduler.RegisterOperation(op);830 this.Assert(result, "Actor id '{0}' is used by an existing or previously halted actor.", id.Value);831 if (actor is StateMachine)832 {833 this.LogWriter.LogCreateStateMachine(id, creator?.Id.Name, creator?.Id.Type);834 }835 else836 {837 this.LogWriter.LogCreateActor(id, creator?.Id.Name, creator?.Id.Type);838 }839 return actor;840 }841 /// <inheritdoc/>842 public override void SendEvent(ActorId targetId, Event initialEvent, EventGroup eventGroup = default, SendOptions options = null)843 {844 var senderOp = this.Scheduler.GetExecutingOperation<ActorOperation>();845 this.SendEvent(targetId, initialEvent, senderOp?.Actor, eventGroup, options);846 }847 /// <inheritdoc/>848 public override Task<bool> SendEventAndExecuteAsync(ActorId targetId, Event initialEvent,849 EventGroup eventGroup = null, SendOptions options = null)850 {851 var senderOp = this.Scheduler.GetExecutingOperation<ActorOperation>();852 return this.SendEventAndExecuteAsync(targetId, initialEvent, senderOp?.Actor, eventGroup, options);853 }854 /// <summary>855 /// Sends an asynchronous <see cref="Event"/> to an actor.856 /// </summary>857 internal override void SendEvent(ActorId targetId, Event e, Actor sender, EventGroup eventGroup, SendOptions options)858 {859 if (e is null)860 {861 string message = sender != null ?862 string.Format("{0} is sending a null event.", sender.Id.ToString()) :863 "Cannot send a null event.";864 this.Assert(false, message);865 }866 if (sender != null)867 {868 this.Assert(targetId != null, "{0} is sending event {1} to a null actor.", sender.Id, e);869 }870 else871 {872 this.Assert(targetId != null, "Cannot send event {1} to a null actor.", e);873 }874 this.AssertExpectedCallerActor(sender, "SendEvent");875 EnqueueStatus enqueueStatus = this.EnqueueEvent(targetId, e, sender, eventGroup, options, out Actor target);876 if (enqueueStatus is EnqueueStatus.EventHandlerNotRunning)877 {878 this.RunActorEventHandler(target, null, false, null);879 }880 }881 /// <summary>882 /// Sends an asynchronous <see cref="Event"/> to an actor. Returns immediately if the target was883 /// already running. Otherwise blocks until the target handles the event and reaches quiescense.884 /// </summary>885 internal override async Task<bool> SendEventAndExecuteAsync(ActorId targetId, Event e, Actor sender,886 EventGroup eventGroup, SendOptions options)887 {888 this.Assert(sender is StateMachine, "Only an actor can call 'SendEventAndExecuteAsync': avoid " +889 "calling it directly from the test method; instead call it through a test driver actor.");890 this.Assert(e != null, "{0} is sending a null event.", sender.Id);891 this.Assert(targetId != null, "{0} is sending event {1} to a null actor.", sender.Id, e);892 this.AssertExpectedCallerActor(sender, "SendEventAndExecuteAsync");893 EnqueueStatus enqueueStatus = this.EnqueueEvent(targetId, e, sender, eventGroup, options, out Actor target);894 if (enqueueStatus is EnqueueStatus.EventHandlerNotRunning)895 {896 this.RunActorEventHandler(target, null, false, sender as StateMachine);897 // Wait until the actor reaches quiescence.898 await (sender as StateMachine).ReceiveEventAsync(typeof(QuiescentEvent), rev => (rev as QuiescentEvent).ActorId == targetId);899 return true;900 }901 // EnqueueStatus.EventHandlerNotRunning is not returned by EnqueueEvent902 // (even when the actor was previously inactive) when the event e requires903 // no action by the actor (i.e., it implicitly handles the event).904 return enqueueStatus is EnqueueStatus.Dropped || enqueueStatus is EnqueueStatus.NextEventUnavailable;905 }906 /// <summary>907 /// Enqueues an event to the actor with the specified id.908 /// </summary>909 private EnqueueStatus EnqueueEvent(ActorId targetId, Event e, Actor sender, EventGroup eventGroup,910 SendOptions options, out Actor target)911 {912 target = this.Scheduler.GetOperationWithId<ActorOperation>(targetId.Value)?.Actor;913 this.Assert(target != null,914 "Cannot send event '{0}' to actor id '{1}' that is not bound to an actor instance.",915 e.GetType().FullName, targetId.Value);916 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Send);917 this.ResetProgramCounter(sender as StateMachine);918 // If no group is provided we default to passing along the group from the sender.919 if (eventGroup is null && sender != null)920 {921 eventGroup = sender.EventGroup;922 }923 if (target.IsHalted)924 {925 Guid groupId = eventGroup is null ? Guid.Empty : eventGroup.Id;926 this.LogWriter.LogSendEvent(targetId, sender?.Id.Name, sender?.Id.Type,927 (sender as StateMachine)?.CurrentStateName ?? default, e, groupId, isTargetHalted: true);928 this.Assert(options is null || !options.MustHandle,929 "A must-handle event '{0}' was sent to {1} which has halted.", e.GetType().FullName, targetId);930 this.HandleDroppedEvent(e, targetId);931 return EnqueueStatus.Dropped;932 }933 EnqueueStatus enqueueStatus = this.EnqueueEvent(target, e, sender, eventGroup, options);934 if (enqueueStatus == EnqueueStatus.Dropped)935 {936 this.HandleDroppedEvent(e, targetId);937 }938 return enqueueStatus;939 }940 /// <summary>941 /// Enqueues an event to the actor with the specified id.942 /// </summary>943 private EnqueueStatus EnqueueEvent(Actor actor, Event e, Actor sender, EventGroup eventGroup, SendOptions options)944 {945 EventOriginInfo originInfo;946 string stateName = null;947 if (sender is StateMachine senderStateMachine)948 {949 originInfo = new EventOriginInfo(sender.Id, senderStateMachine.GetType().FullName,950 NameResolver.GetStateNameForLogging(senderStateMachine.CurrentState));951 stateName = senderStateMachine.CurrentStateName;952 }953 else if (sender is Actor senderActor)954 {955 originInfo = new EventOriginInfo(sender.Id, senderActor.GetType().FullName, string.Empty);956 }957 else958 {959 // Message comes from the environment.960 originInfo = new EventOriginInfo(null, "Env", "Env");961 }962 EventInfo eventInfo = new EventInfo(e, originInfo)963 {964 MustHandle = options?.MustHandle ?? false,965 Assert = options?.Assert ?? -1966 };967 Guid opId = eventGroup is null ? Guid.Empty : eventGroup.Id;968 this.LogWriter.LogSendEvent(actor.Id, sender?.Id.Name, sender?.Id.Type, stateName,969 e, opId, isTargetHalted: false);970 return actor.Enqueue(e, eventGroup, eventInfo);971 }972 /// <summary>973 /// Runs a new asynchronous event handler for the specified actor.974 /// This is a fire and forget invocation.975 /// </summary>976 /// <param name="actor">The actor that executes this event handler.</param>977 /// <param name="initialEvent">Optional event for initializing the actor.</param>978 /// <param name="isFresh">If true, then this is a new actor.</param>979 /// <param name="syncCaller">Caller actor that is blocked for quiscence.</param>980 private void RunActorEventHandler(Actor actor, Event initialEvent, bool isFresh, Actor syncCaller)981 {982 var op = actor.Operation;983 Task task = new Task(async () =>984 {985 try986 {987 // Update the current asynchronous control flow with this runtime instance,988 // allowing future retrieval in the same asynchronous call stack.989 CoyoteRuntime.AssignAsyncControlFlowRuntime(this.Runtime);990 this.Scheduler.StartOperation(op);991 if (isFresh)992 {993 await actor.InitializeAsync(initialEvent);994 }995 await actor.RunEventHandlerAsync();996 if (syncCaller != null)997 {998 this.EnqueueEvent(syncCaller, new QuiescentEvent(actor.Id), actor, actor.CurrentEventGroup, null);999 }1000 if (!actor.IsHalted)1001 {1002 this.ResetProgramCounter(actor);1003 }1004 IODebug.WriteLine("<ScheduleDebug> Completed operation {0} on task '{1}'.", actor.Id, Task.CurrentId);1005 op.OnCompleted();1006 // The actor is inactive or halted, schedule the next enabled operation.1007 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Stop);1008 }1009 catch (Exception ex)1010 {1011 this.ProcessUnhandledExceptionInOperation(op, ex);1012 }1013 });1014 task.Start();1015 this.Scheduler.WaitOperationStart(op);1016 }1017 /// <summary>1018 /// Creates a new timer that sends a <see cref="TimerElapsedEvent"/> to its owner actor.1019 /// </summary>1020 internal override IActorTimer CreateActorTimer(TimerInfo info, Actor owner)1021 {1022 var id = this.CreateActorId(typeof(MockStateMachineTimer));1023 this.CreateActor(id, typeof(MockStateMachineTimer), new TimerSetupEvent(info, owner, this.Configuration.TimeoutDelay));1024 return this.Scheduler.GetOperationWithId<ActorOperation>(id.Value).Actor as MockStateMachineTimer;1025 }1026 /// <inheritdoc/>1027 public override EventGroup GetCurrentEventGroup(ActorId currentActorId)1028 {1029 var callerOp = this.Scheduler.GetExecutingOperation<ActorOperation>();1030 this.Assert(callerOp != null && currentActorId == callerOp.Actor.Id,1031 "Trying to access the event group id of {0}, which is not the currently executing actor.",1032 currentActorId);1033 return callerOp.Actor.CurrentEventGroup;1034 }1035 /// <summary>1036 /// Returns a controlled nondeterministic boolean choice.1037 /// </summary>1038 internal override bool GetNondeterministicBooleanChoice(int maxValue, string callerName, string callerType)1039 {1040 var caller = this.Scheduler.GetExecutingOperation<ActorOperation>()?.Actor;1041 if (caller is Actor callerActor)1042 {1043 this.IncrementActorProgramCounter(callerActor.Id);1044 }1045 var choice = this.Scheduler.GetNextNondeterministicBooleanChoice(maxValue);1046 this.LogWriter.LogRandom(choice, callerName ?? caller?.Id.Name, callerType ?? caller?.Id.Type);1047 return choice;1048 }1049 /// <summary>1050 /// Returns a controlled nondeterministic integer choice.1051 /// </summary>1052 internal override int GetNondeterministicIntegerChoice(int maxValue, string callerName, string callerType)1053 {1054 var caller = this.Scheduler.GetExecutingOperation<ActorOperation>()?.Actor;1055 if (caller is Actor callerActor)1056 {1057 this.IncrementActorProgramCounter(callerActor.Id);1058 }1059 var choice = this.Scheduler.GetNextNondeterministicIntegerChoice(maxValue);1060 this.LogWriter.LogRandom(choice, callerName ?? caller?.Id.Name, callerType ?? caller?.Id.Type);1061 return choice;1062 }1063 /// <inheritdoc/>1064 internal override void LogInvokedAction(Actor actor, MethodInfo action, string handlingStateName, string currentStateName) =>1065 this.LogWriter.LogExecuteAction(actor.Id, handlingStateName, currentStateName, action.Name);1066 /// <inheritdoc/>1067 [MethodImpl(MethodImplOptions.AggressiveInlining)]1068 internal override void LogEnqueuedEvent(Actor actor, Event e, EventGroup eventGroup, EventInfo eventInfo) =>1069 this.LogWriter.LogEnqueueEvent(actor.Id, e);1070 /// <inheritdoc/>1071 internal override void LogDequeuedEvent(Actor actor, Event e, EventInfo eventInfo, bool isFreshDequeue)1072 {1073 if (!isFreshDequeue)1074 {1075 // Skip the scheduling point, as this is the first dequeue of the event handler,1076 // to avoid unecessery context switches.1077 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Receive);1078 this.ResetProgramCounter(actor);1079 }1080 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1081 this.LogWriter.LogDequeueEvent(actor.Id, stateName, e);1082 }1083 /// <inheritdoc/>1084 internal override void LogDefaultEventDequeued(Actor actor)1085 {1086 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Receive);1087 this.ResetProgramCounter(actor);1088 }1089 /// <inheritdoc/>1090 [MethodImpl(MethodImplOptions.AggressiveInlining)]1091 internal override void LogDefaultEventHandlerCheck(Actor actor) => this.Scheduler.ScheduleNextOperation();1092 /// <inheritdoc/>1093 internal override void LogRaisedEvent(Actor actor, Event e, EventGroup eventGroup, EventInfo eventInfo)1094 {1095 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1096 this.LogWriter.LogRaiseEvent(actor.Id, stateName, e);1097 }1098 /// <inheritdoc/>1099 internal override void LogHandleRaisedEvent(Actor actor, Event e)1100 {1101 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1102 this.LogWriter.LogHandleRaisedEvent(actor.Id, stateName, e);1103 }1104 /// <inheritdoc/>1105 [MethodImpl(MethodImplOptions.AggressiveInlining)]1106 internal override void LogReceiveCalled(Actor actor) => this.AssertExpectedCallerActor(actor, "ReceiveEventAsync");1107 /// <inheritdoc/>1108 internal override void LogReceivedEvent(Actor actor, Event e, EventInfo eventInfo)1109 {1110 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1111 this.LogWriter.LogReceiveEvent(actor.Id, stateName, e, wasBlocked: true);1112 }1113 /// <inheritdoc/>1114 internal override void LogReceivedEventWithoutWaiting(Actor actor, Event e, EventInfo eventInfo)1115 {1116 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1117 this.LogWriter.LogReceiveEvent(actor.Id, stateName, e, wasBlocked: false);1118 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Receive);1119 this.ResetProgramCounter(actor);1120 }1121 /// <inheritdoc/>1122 internal override void LogWaitEvent(Actor actor, IEnumerable<Type> eventTypes)1123 {1124 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1125 var eventWaitTypesArray = eventTypes.ToArray();1126 if (eventWaitTypesArray.Length is 1)1127 {1128 this.LogWriter.LogWaitEvent(actor.Id, stateName, eventWaitTypesArray[0]);1129 }1130 else1131 {1132 this.LogWriter.LogWaitEvent(actor.Id, stateName, eventWaitTypesArray);1133 }1134 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Join);1135 this.ResetProgramCounter(actor);1136 }1137 /// <inheritdoc/>1138 internal override void LogEnteredState(StateMachine stateMachine)1139 {1140 string stateName = stateMachine.CurrentStateName;1141 this.LogWriter.LogStateTransition(stateMachine.Id, stateName, isEntry: true);1142 }1143 /// <inheritdoc/>1144 internal override void LogExitedState(StateMachine stateMachine)1145 {1146 this.LogWriter.LogStateTransition(stateMachine.Id, stateMachine.CurrentStateName, isEntry: false);1147 }1148 /// <inheritdoc/>1149 internal override void LogPopState(StateMachine stateMachine)1150 {1151 this.AssertExpectedCallerActor(stateMachine, "Pop");1152 this.LogWriter.LogPopState(stateMachine.Id, default, stateMachine.CurrentStateName);1153 }1154 /// <inheritdoc/>1155 internal override void LogInvokedOnEntryAction(StateMachine stateMachine, MethodInfo action)1156 {1157 string stateName = stateMachine.CurrentStateName;1158 this.LogWriter.LogExecuteAction(stateMachine.Id, stateName, stateName, action.Name);1159 }1160 /// <inheritdoc/>1161 internal override void LogInvokedOnExitAction(StateMachine stateMachine, MethodInfo action)1162 {1163 string stateName = stateMachine.CurrentStateName;1164 this.LogWriter.LogExecuteAction(stateMachine.Id, stateName, stateName, action.Name);1165 }1166 /// <summary>1167 /// Returns the current hashed state of the actors.1168 /// </summary>1169 /// <remarks>1170 /// The hash is updated in each execution step.1171 /// </remarks>1172 internal override int GetHashedActorState()1173 {1174 unchecked1175 {1176 int hash = 19;1177 foreach (var operation in this.Scheduler.GetRegisteredOperations().OrderBy(op => op.Id))1178 {1179 if (operation is ActorOperation actorOperation)1180 {1181 hash *= 31 + actorOperation.Actor.GetHashedState();1182 }1183 }1184 return hash;1185 }1186 }1187 /// <inheritdoc/>1188 [MethodImpl(MethodImplOptions.AggressiveInlining)]1189 internal override int GetActorProgramCounter(ActorId actorId) =>1190 this.ProgramCounterMap.GetOrAdd(actorId, 0);1191 /// <summary>1192 /// Increments the program counter of the specified actor.1193 /// </summary>1194 [MethodImpl(MethodImplOptions.AggressiveInlining)]1195 private void IncrementActorProgramCounter(ActorId actorId) =>1196 this.ProgramCounterMap.AddOrUpdate(actorId, 1, (id, value) => value + 1);1197 /// <summary>1198 /// Resets the program counter of the specified actor.1199 /// </summary>1200 private void ResetProgramCounter(Actor actor)1201 {1202 if (actor != null)1203 {1204 this.ProgramCounterMap.AddOrUpdate(actor.Id, 0, (id, value) => 0);1205 }1206 }1207 /// <inheritdoc/>1208#if !DEBUG1209 [DebuggerHidden]1210#endif1211 internal override void AssertExpectedCallerActor(Actor caller, string calledAPI)1212 {1213 if (caller is null)1214 {1215 return;1216 }1217 var op = this.Scheduler.GetExecutingOperation<ActorOperation>();1218 if (op is null)1219 {1220 return;1221 }1222 this.Assert(op.Actor.Equals(caller), "{0} invoked {1} on behalf of {2}.",1223 op.Actor.Id, calledAPI, caller.Id);1224 }1225 /// <summary>1226 /// Processes an unhandled exception in the specified asynchronous operation.1227 /// </summary>1228 private void ProcessUnhandledExceptionInOperation(AsyncOperation op, Exception ex)1229 {1230 string message = null;1231 Exception exception = UnwrapException(ex);1232 if (exception is ExecutionCanceledException || exception is TaskSchedulerException)1233 {1234 IODebug.WriteLine("<Exception> {0} was thrown from operation '{1}'.",1235 exception.GetType().Name, op.Name);1236 }1237 else if (exception is ObjectDisposedException)1238 {1239 IODebug.WriteLine("<Exception> {0} was thrown from operation '{1}' with reason '{2}'.",1240 exception.GetType().Name, op.Name, ex.Message);1241 }1242 else if (op is ActorOperation actorOp)1243 {1244 message = string.Format(CultureInfo.InvariantCulture,1245 $"Unhandled exception. {exception.GetType()} was thrown in actor {actorOp.Name}, " +1246 $"'{exception.Source}':\n" +1247 $" {exception.Message}\n" +1248 $"The stack trace is:\n{exception.StackTrace}");1249 }1250 else1251 {1252 message = string.Format(CultureInfo.InvariantCulture, $"Unhandled exception. {exception}");1253 }1254 if (message != null)1255 {1256 // Report the unhandled exception.1257 this.Scheduler.NotifyUnhandledException(exception, message);1258 }1259 }1260 /// <summary>1261 /// Unwraps the specified exception.1262 /// </summary>1263 private static Exception UnwrapException(Exception ex)1264 {1265 Exception exception = ex;1266 while (exception is TargetInvocationException)1267 {1268 exception = exception.InnerException;1269 }1270 if (exception is AggregateException)1271 {1272 exception = exception.InnerException;1273 }1274 return exception;1275 }1276 /// <inheritdoc/>1277 protected override void Dispose(bool disposing)1278 {1279 if (disposing)1280 {1281 this.NameValueToActorId.Clear();1282 this.ProgramCounterMap.Clear();1283 }1284 base.Dispose(disposing);1285 }1286 }1287 }1288}...

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EventQueue.cs

Source:EventQueue.cs Github

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...269 this.IsClosed = true;270 }271 }272 /// <summary>273 /// Disposes the queue resources.274 /// </summary>275 private void Dispose(bool disposing)276 {277 if (!disposing)278 {279 return;280 }281 foreach (var (e, opGroupId) in this.Queue)282 {283 this.ActorStateManager.OnDropEvent(e, opGroupId, null);284 }285 this.Queue.Clear();286 }287 /// <summary>288 /// Disposes the queue resources.289 /// </summary>290 public void Dispose()291 {292 this.Dispose(true);293 GC.SuppressFinalize(this);294 }295 }296}...

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Dispose

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 EventQueue queue = new EventQueue();12 queue.Enqueue(new Event());13 queue.Dispose();14 }15 }16}17using Microsoft.Coyote.Actors;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 ActorRuntime runtime = new ActorRuntime();28 runtime.Dispose();29 }30 }31}32using Microsoft.Coyote.Actors;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 ActorRuntime runtime = new ActorRuntime();43 Actor actor = runtime.CreateActor(typeof(Actor1));44 actor.Dispose();45 }46 }47 {48 protected override Task OnInitializeAsync(Event initialEvent)49 {50 return Task.CompletedTask;51 }52 }53}54using Microsoft.Coyote.Actors;55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60{61 {62 static void Main(string[] args)63 {64 ActorRuntime runtime = new ActorRuntime();65 Actor actor = runtime.CreateActor(typeof(Actor1));66 actor.Dispose();67 }68 }69 {70 protected override Task OnInitializeAsync(Event initialEvent)71 {72 return Task.CompletedTask;73 }74 }75}76using Microsoft.Coyote.Actors;77using System;78using System.Collections.Generic;79using System.Linq;80using System.Text;81using System.Threading.Tasks;82{

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Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithNumberOfIterations(100);11 var runtime = RuntimeFactory.Create(config);12 await runtime.CreateActor(typeof(MyActor));13 await runtime.WaitCompletionAsync();14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 var queue = new EventQueue();20 await queue.EnqueueEventAsync(new Event());21 queue.Dispose();22 }23 }24}25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Specifications;28using System;29using System.Threading.Tasks;30{31 {32 static async Task Main(string[] args)33 {34 var config = Configuration.Create().WithNumberOfIterations(100);35 var runtime = RuntimeFactory.Create(config);36 await runtime.CreateActor(typeof(MyActor));37 await runtime.WaitCompletionAsync();38 }39 }40 {41 protected override async Task OnInitializeAsync(Event initialEvent)42 {43 var monitor = new ActorMonitor();44 monitor.Dispose();45 }46 }47}48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Specifications;51using System;52using System.Threading.Tasks;53{54 {55 static async Task Main(string[] args)56 {57 var config = Configuration.Create().WithNumberOfIterations(100);58 var runtime = RuntimeFactory.Create(config);59 await runtime.CreateActor(typeof(MyActor));60 await runtime.WaitCompletionAsync();61 }62 }63 {64 protected override async Task OnInitializeAsync(Event initialEvent)65 {66 this.Runtime.Dispose();67 }68 }69}70using Microsoft.Coyote;71using Microsoft.Coyote.Actors;

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 public static void Main(string[] args)6 {7 var queue = new EventQueue();8 queue.Dispose();9 }10 }11}12using System;13using Microsoft.Coyote.Actors;14{15 {16 public static void Main(string[] args)17 {18 var runtime = new ActorRuntime();19 runtime.Dispose();20 }21 }22}23using System;24using Microsoft.Coyote.Actors;25{26 {27 public static void Main(string[] args)28 {29 var actor = new Actor();30 actor.Dispose();31 }32 }33}34using System;35using Microsoft.Coyote.Actors;36{37 {38 public static void Main(string[] args)39 {40 var actorId = new ActorId();41 actorId.Dispose();42 }43 }44}45using System;46using Microsoft.Coyote.Actors;47{48 {49 public static void Main(string[] args)50 {51 var actorGroup = new ActorGroup();52 actorGroup.Dispose();53 }54 }55}56using System;57using Microsoft.Coyote.Actors;58{59 {60 public static void Main(string[] args)61 {62 var actorState = new ActorState();63 actorState.Dispose();64 }65 }66}67using System;68using Microsoft.Coyote.Actors;69{70 {71 public static void Main(string[] args)72 {73 var actorTask = new ActorTask();74 actorTask.Dispose();75 }

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public static async Task Main(string[] args)8 {9 EventQueue queue = new EventQueue();10 Mailbox mailbox = new Mailbox(queue);11 ActorId actor = ActorId.CreateRandom();12 ActorRuntime runtime = new ActorRuntime(actor, mailbox);13 runtime.SendEvent(actor, new Event());14 queue.Dispose();15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22{23 {24 public static async Task Main(string[] args)25 {26 EventQueue queue = new EventQueue();27 Mailbox mailbox = new Mailbox(queue);28 ActorId actor = ActorId.CreateRandom();29 ActorRuntime runtime = new ActorRuntime(actor, mailbox);30 runtime.SendEvent(actor, new Event());31 mailbox.Dispose();32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39{40 {41 public static async Task Main(string[] args)42 {43 EventQueue queue = new EventQueue();44 Mailbox mailbox = new Mailbox(queue);45 ActorId actor = ActorId.CreateRandom();46 ActorRuntime runtime = new ActorRuntime(actor, mailbox);47 runtime.SendEvent(actor, new Event());48 runtime.Dispose();49 }50 }51}52using System;53using System.Threading.Tasks;

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Specifications;5{6 {7 [OnEventDoAction(typeof(e1), nameof(Act))]8 class Init : State { }9 async Task Act()10 {11 var eventQueue = this.Runtime.GetEventQueue(this.Id);12 eventQueue.Dispose();13 }14 }15 public class e1 : Event { }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Specifications;21{22 {23 [OnEventDoAction(typeof(e1), nameof(Act))]24 class Init : State { }25 async Task Act()26 {27 var e = new e1();28 e.Dispose();29 }30 }31 public class e1 : Event { }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Specifications;37{38 {39 [OnEventDoAction(typeof(e1), nameof(Act))]40 class Init : State { }41 async Task Act()42 {43 var id = this.Id;44 id.Dispose();45 }46 }47 public class e1 : Event { }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Specifications;53{54 {55 [OnEventDoAction(typeof(e1), nameof(Act))]56 class Init : State { }57 async Task Act()58 {59 var actor = this;60 actor.Dispose();61 }62 }63 public class e1 : Event { }64}65using System;66using System.Threading.Tasks;

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 EventQueue eventQueue = new EventQueue();8 eventQueue.Dispose();9 }10 }11}12using System;13using Microsoft.Coyote.Actors;14{15 {16 static void Main(string[] args)17 {18 using (EventQueue eventQueue = new EventQueue())19 {20 }21 }22 }23}

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1using Microsoft.Coyote.Actors;2using System;3{4 {5 static void Main(string[] args)6 {7 var q = new EventQueue();8 q.Enqueue(new Event());9 q.Dispose();10 Console.WriteLine("Event Queue is disposed");11 Console.ReadKey();12 }13 }14}

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 protected override Task OnInitializeAsync(Event initialEvent)10 {11 var q = this.Runtime.GetEventQueue(this.Id);12 Console.WriteLine(q.Count);13 q.Dispose();14 return Task.CompletedTask;15 }16 }17}18using Microsoft.Coyote.Actors;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 var q = this.Runtime.GetEventQueue(this.Id);29 Console.WriteLine(q.Count);30 q.Dispose();31 return Task.CompletedTask;32 }33 }34}35using Microsoft.Coyote.Actors;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 protected override Task OnInitializeAsync(Event initialEvent)44 {45 var q = this.Runtime.GetEventQueue(this.Id);46 Console.WriteLine(q.Count);47 q.Dispose();48 return Task.CompletedTask;49 }50 }51}52using Microsoft.Coyote.Actors;53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 {60 protected override Task OnInitializeAsync(Event initialEvent)61 {62 var q = this.Runtime.GetEventQueue(this.Id);63 Console.WriteLine(q.Count);64 q.Dispose();65 return Task.CompletedTask;66 }67 }68}

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