How to use Close method of Microsoft.Coyote.Actors.EventQueue class

Best Coyote code snippet using Microsoft.Coyote.Actors.EventQueue.Close

EventQueue.cs

Source:EventQueue.cs Github

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...37 private TaskCompletionSource<Event> ReceiveCompletionSource;38 /// <summary>39 /// Checks if the queue is accepting new events.40 /// </summary>41 private bool IsClosed;42 /// <summary>43 /// The size of the queue.44 /// </summary>45 public int Size => this.Queue.Count;46 /// <summary>47 /// Checks if an event has been raised.48 /// </summary>49 public bool IsEventRaised => this.RaisedEvent != default;50 /// <summary>51 /// Initializes a new instance of the <see cref="EventQueue"/> class.52 /// </summary>53 internal EventQueue(IActorStateManager actorStateManager)54 {55 this.ActorStateManager = actorStateManager;56 this.Queue = new LinkedList<(Event, Guid)>();57 this.EventWaitTypes = new Dictionary<Type, Func<Event, bool>>();58 this.IsClosed = false;59 }60 /// <summary>61 /// Enqueues the specified event and its optional metadata.62 /// </summary>63 public EnqueueStatus Enqueue(Event e, Guid opGroupId, EventInfo info)64 {65 EnqueueStatus enqueueStatus = EnqueueStatus.EventHandlerRunning;66 lock (this.Queue)67 {68 if (this.IsClosed)69 {70 return EnqueueStatus.Dropped;71 }72 if (this.EventWaitTypes != null &&73 this.EventWaitTypes.TryGetValue(e.GetType(), out Func<Event, bool> predicate) &&74 (predicate is null || predicate(e)))75 {76 this.EventWaitTypes = null;77 enqueueStatus = EnqueueStatus.Received;78 }79 else80 {81 this.Queue.AddLast((e, opGroupId));82 if (!this.ActorStateManager.IsEventHandlerRunning)83 {84 this.ActorStateManager.IsEventHandlerRunning = true;85 enqueueStatus = EnqueueStatus.EventHandlerNotRunning;86 }87 }88 }89 if (enqueueStatus is EnqueueStatus.Received)90 {91 this.ActorStateManager.OnReceiveEvent(e, opGroupId, info);92 this.ReceiveCompletionSource.SetResult(e);93 return enqueueStatus;94 }95 else96 {97 this.ActorStateManager.OnEnqueueEvent(e, opGroupId, info);98 }99 return enqueueStatus;100 }101 /// <summary>102 /// Dequeues the next event, if there is one available.103 /// </summary>104 public (DequeueStatus status, Event e, Guid opGroupId, EventInfo info) Dequeue()105 {106 // Try to get the raised event, if there is one. Raised events107 // have priority over the events in the inbox.108 if (this.RaisedEvent != default)109 {110 if (this.ActorStateManager.IsEventIgnoredInCurrentState(this.RaisedEvent.e, this.RaisedEvent.opGroupId, null))111 {112 // TODO: should the user be able to raise an ignored event?113 // The raised event is ignored in the current state.114 this.RaisedEvent = default;115 }116 else117 {118 (Event e, Guid opGroupId) = this.RaisedEvent;119 this.RaisedEvent = default;120 return (DequeueStatus.Raised, e, opGroupId, null);121 }122 }123 lock (this.Queue)124 {125 // Try to dequeue the next event, if there is one.126 var node = this.Queue.First;127 while (node != null)128 {129 // Iterates through the events in the inbox.130 if (this.ActorStateManager.IsEventIgnoredInCurrentState(node.Value.e, node.Value.opGroupId, null))131 {132 // Removes an ignored event.133 var nextNode = node.Next;134 this.Queue.Remove(node);135 node = nextNode;136 continue;137 }138 else if (this.ActorStateManager.IsEventDeferredInCurrentState(node.Value.e, node.Value.opGroupId, null))139 {140 // Skips a deferred event.141 node = node.Next;142 continue;143 }144 // Found next event that can be dequeued.145 this.Queue.Remove(node);146 return (DequeueStatus.Success, node.Value.e, node.Value.opGroupId, null);147 }148 // No event can be dequeued, so check if there is a default event handler.149 if (!this.ActorStateManager.IsDefaultHandlerInstalledInCurrentState())150 {151 // There is no default event handler installed, so do not return an event.152 // Setting 'IsEventHandlerRunning' must happen inside the lock as it needs153 // to be synchronized with the enqueue and starting a new event handler.154 this.ActorStateManager.IsEventHandlerRunning = false;155 return (DequeueStatus.NotAvailable, null, Guid.Empty, null);156 }157 }158 // TODO: check op-id of default event.159 // A default event handler exists.160 return (DequeueStatus.Default, Default.Event, Guid.Empty, null);161 }162 /// <summary>163 /// Enqueues the specified raised event.164 /// </summary>165 public void Raise(Event e, Guid opGroupId)166 {167 this.RaisedEvent = (e, opGroupId);168 this.ActorStateManager.OnRaiseEvent(e, opGroupId, null);169 }170 /// <summary>171 /// Waits to receive an event of the specified type that satisfies an optional predicate.172 /// </summary>173 public Task<Event> ReceiveAsync(Type eventType, Func<Event, bool> predicate = null)174 {175 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>176 {177 { eventType, predicate }178 };179 return this.ReceiveAsync(eventWaitTypes);180 }181 /// <summary>182 /// Waits to receive an event of the specified types.183 /// </summary>184 public Task<Event> ReceiveAsync(params Type[] eventTypes)185 {186 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();187 foreach (var type in eventTypes)188 {189 eventWaitTypes.Add(type, null);190 }191 return this.ReceiveAsync(eventWaitTypes);192 }193 /// <summary>194 /// Waits to receive an event of the specified types that satisfy the specified predicates.195 /// </summary>196 public Task<Event> ReceiveAsync(params Tuple<Type, Func<Event, bool>>[] events)197 {198 var eventWaitTypes = new Dictionary<Type, Func<Event, bool>>();199 foreach (var e in events)200 {201 eventWaitTypes.Add(e.Item1, e.Item2);202 }203 return this.ReceiveAsync(eventWaitTypes);204 }205 /// <summary>206 /// Waits for an event to be enqueued based on the conditions defined in the event wait types.207 /// </summary>208 private Task<Event> ReceiveAsync(Dictionary<Type, Func<Event, bool>> eventWaitTypes)209 {210 (Event e, Guid opGroupId) receivedEvent = default;211 lock (this.Queue)212 {213 var node = this.Queue.First;214 while (node != null)215 {216 // Dequeue the first event that the caller waits to receive, if there is one in the queue.217 if (eventWaitTypes.TryGetValue(node.Value.e.GetType(), out Func<Event, bool> predicate) &&218 (predicate is null || predicate(node.Value.e)))219 {220 receivedEvent = node.Value;221 this.Queue.Remove(node);222 break;223 }224 node = node.Next;225 }226 if (receivedEvent == default)227 {228 this.ReceiveCompletionSource = new TaskCompletionSource<Event>();229 this.EventWaitTypes = eventWaitTypes;230 }231 }232 if (receivedEvent == default)233 {234 // Note that 'EventWaitTypes' is racy, so should not be accessed outside235 // the lock, this is why we access 'eventWaitTypes' instead.236 this.ActorStateManager.OnWaitEvent(eventWaitTypes.Keys);237 return this.ReceiveCompletionSource.Task;238 }239 this.ActorStateManager.OnReceiveEventWithoutWaiting(receivedEvent.e, receivedEvent.opGroupId, null);240 return Task.FromResult(receivedEvent.e);241 }242 /// <summary>243 /// Returns the cached state of the queue.244 /// </summary>245 public int GetCachedState()246 {247 unchecked248 {249 int hash = 37;250 foreach (var (e, info) in this.Queue)251 {252 hash = (hash * 397) + e.GetType().GetHashCode();253 // if (info.HashedState != 0)254 // {255 // // Adds the user-defined hashed event state.256 // hash = (hash * 397) + info.HashedState;257 // }258 }259 return hash;260 }261 }262 /// <summary>263 /// Closes the queue, which stops any further event enqueues.264 /// </summary>265 public void Close()266 {267 lock (this.Queue)268 {269 this.IsClosed = true;270 }271 }272 /// <summary>273 /// Disposes the queue resources.274 /// </summary>275 private void Dispose(bool disposing)276 {277 if (!disposing)278 {279 return;280 }281 foreach (var (e, opGroupId) in this.Queue)282 {283 this.ActorStateManager.OnDropEvent(e, opGroupId, null);...

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 public static void Main()12 {13 var configuration = Configuration.Create().WithTestingIterations(1000);14 var testEngine = TestingEngineFactory.Create(configuration, new SchedulingStrategy());15 testEngine.Run();16 }17 }18 {19 public async Task ExecuteAsync(IActorRuntime runtime, SystematicTestingOptions options)20 {21 var actor = runtime.CreateActor(typeof(Actor1));22 runtime.SendEvent(actor, new e1());23 runtime.SendEvent(actor, new e2());24 runtime.SendEvent(actor, new e3());25 runtime.SendEvent(actor, new e4());26 runtime.SendEvent(actor, new e5());27 runtime.SendEvent(actor, new e6());28 runtime.SendEvent(actor, new e7());29 runtime.SendEvent(actor, new e8());30 runtime.SendEvent(actor, new e9());31 runtime.SendEvent(actor, new e10());32 runtime.SendEvent(actor, new e11());33 runtime.SendEvent(actor, new e12());34 runtime.SendEvent(actor, new e13());35 runtime.SendEvent(actor, new e14());36 runtime.SendEvent(actor, new e15());37 runtime.SendEvent(actor, new e16());38 runtime.SendEvent(actor, new e17());39 runtime.SendEvent(actor, new e18());40 runtime.SendEvent(actor, new e19());41 runtime.SendEvent(actor, new e20());42 runtime.SendEvent(actor, new e21());43 runtime.SendEvent(actor, new e22());44 runtime.SendEvent(actor, new e23());45 runtime.SendEvent(actor, new e24());46 runtime.SendEvent(actor, new e25());47 runtime.SendEvent(actor, new e26());48 runtime.SendEvent(actor, new e27());49 runtime.SendEvent(actor, new e28());50 runtime.SendEvent(actor, new e29());51 runtime.SendEvent(actor, new e30());52 runtime.SendEvent(actor, new e31());53 runtime.SendEvent(actor, new e32());54 runtime.SendEvent(actor, new e33());55 runtime.SendEvent(actor, new e34

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.SystematicTesting.Strategies;6using Microsoft.Coyote.Tasks;7using System.Threading.Tasks;8using System.Collections.Generic;9{10 {11 static async Task Main(string[] args)12 {13 var configuration = Configuration.Create().WithTestingIterations(10).WithStrategy(new RandomStrategy());14 await TestingEngine.TestAsync(configuration, async () =>15 {16 var actor = Actor.CreateFromTask(async () =>17 {18 var queue = new EventQueue();19 var ev1 = new Event();20 var ev2 = new Event();21 var ev3 = new Event();22 var ev4 = new Event();23 var ev5 = new Event();24 var ev6 = new Event();25 var ev7 = new Event();26 var ev8 = new Event();27 var ev9 = new Event();28 var ev10 = new Event();29 var ev11 = new Event();30 var ev12 = new Event();31 var ev13 = new Event();32 var ev14 = new Event();33 var ev15 = new Event();34 var ev16 = new Event();35 var ev17 = new Event();36 var ev18 = new Event();37 var ev19 = new Event();38 var ev20 = new Event();39 var ev21 = new Event();40 var ev22 = new Event();41 var ev23 = new Event();42 var ev24 = new Event();43 var ev25 = new Event();44 var ev26 = new Event();45 var ev27 = new Event();46 var ev28 = new Event();47 var ev29 = new Event();48 var ev30 = new Event();49 var ev31 = new Event();50 var ev32 = new Event();51 var ev33 = new Event();52 var ev34 = new Event();53 var ev35 = new Event();54 var ev36 = new Event();55 var ev37 = new Event();56 var ev38 = new Event();57 var ev39 = new Event();58 var ev40 = new Event();59 var ev41 = new Event();60 var ev42 = new Event();61 var ev43 = new Event();62 var ev44 = new Event();63 var ev45 = new Event();

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 public static void Main()6 {7 EventQueue eventQueue = new EventQueue();8 eventQueue.Close();9 }10 }11}12 at Microsoft.Coyote.Actors.EventQueue.AssertNotClosed()13 at Microsoft.Coyote.Actors.EventQueue.Close()14 at Test.Program.Main() in C:\Users\coyote\3.cs:line 1115using System;16using Microsoft.Coyote.Actors;17{18 {19 public static void Main()20 {21 EventQueue eventQueue = new EventQueue();22 eventQueue.Enqueue(new Halt());23 }24 }25}26 at Microsoft.Coyote.Actors.EventQueue.AssertNotClosed()27 at Microsoft.Coyote.Actors.EventQueue.Enqueue(Event e)28 at Test.Program.Main() in C:\Users\coyote\4.cs:line 1129using System;30using Microsoft.Coyote.Actors;31{32 {33 public static void Main()34 {35 EventQueue eventQueue = new EventQueue();36 eventQueue.TryDequeue(out Event e);37 }38 }39}40 at Microsoft.Coyote.Actors.EventQueue.AssertNotClosed()41 at Microsoft.Coyote.Actors.EventQueue.TryDequeue(Event& e)42 at Test.Program.Main() in C:\Users\coyote\5.cs:line 1143using System;44using Microsoft.Coyote.Actors;45{

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7{8 {9 static void Main(string[] args)10 {11 var configuration = Configuration.Create();

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.IO;6using Microsoft.Coyote.Runtime;7{8 {9 static void Main(string[] args)10 {11 Task task = RunTask();12 task.Wait();13 }14 static async Task RunTask()15 {16 var runtime = RuntimeFactory.Create();17 var config = Configuration.Create();18 config.MaxSchedulingSteps = 100;19 runtime.Configure(config);20 var actor = runtime.CreateActor(typeof(MyActor));21 await runtime.SendEvent(actor, new MyEvent());22 runtime.Close();23 }24 }25 {26 public int Value;27 }28 {29 private EventQueue EventQueue;30 protected override async Task OnInitializeAsync(Event initialEvent)31 {32 this.EventQueue = new EventQueue();33 this.EventQueue.RegisterHandler<MyEvent>(this.ProcessEvent);34 this.EventQueue.RegisterDefaultHandler(this.DefaultHandler);35 await Task.CompletedTask;36 }37 private async Task DefaultHandler(Event e)38 {39 await Task.CompletedTask;40 }41 private async Task ProcessEvent(MyEvent e)42 {43 await Task.CompletedTask;44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.IO;52using Microsoft.Coyote.Runtime;53{54 {55 static void Main(string[] args)56 {57 Task task = RunTask();58 task.Wait();59 }60 static async Task RunTask()61 {62 var runtime = RuntimeFactory.Create();63 var config = Configuration.Create();64 config.MaxSchedulingSteps = 100;65 runtime.Configure(config);66 var actor = runtime.CreateActor(typeof(MyActor));67 await runtime.SendEvent(actor, new MyEvent());68 runtime.Close();69 }70 }71 {72 public int Value;73 }74 {75 protected override async Task OnInitializeAsync(Event initialEvent)76 {77 await Task.CompletedTask;78 }79 }80}

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Monitor));11 runtime.Run();12 }13 }14 {15 private EventQueue queue;16 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]17 private class Init : State { }18 private void Init()19 {20 this.queue = new EventQueue();21 this.queue.Close();22 }23 }24}25 at Microsoft.Coyote.Actors.EventQueue.Enqueue(Event e)26 at CoyoteTest.Monitor.Init() in C:\Users\user\source\repos\CoyoteTest\CoyoteTest\Program.cs:line 30

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.TestingServices;5{6 {7 public static async Task Main(string[] args)8 {9 var configuration = Configuration.Create();10 configuration.MaxSchedulingSteps = 1000;11 configuration.MaxFairSchedulingSteps = 1000;12 configuration.TestingIterations = 1000;13 configuration.Verbose = 2;14 configuration.RandomSchedulingSeed = 0;15 configuration.SchedulingStrategy = SchedulingStrategy.DFS;16 configuration.EnableCycleDetection = true;17 configuration.EnableDataRaceDetection = true;18 configuration.EnableIntegerOverflowDetection = true;19 configuration.EnableDeadlockDetection = true;20 configuration.EnableTaskDebugging = true;21 configuration.EnableActorDebugging = true;22 var test = new Microsoft.Coyote.TestingServices.CoyoteTester(configuration);23 await test.RunAsync(async () =>24 {25 var m = Actor.CreateActor(typeof(M));26 var e = Actor.CreateActor(typeof(E));27 var a = Actor.CreateActor(typeof(A), new ActorId("a"), m, e);28 var b = Actor.CreateActor(typeof(B), new ActorId("b"), e);29 var c = Actor.CreateActor(typeof(C), new ActorId("c"), m, e);30 var d = Actor.CreateActor(typeof(D), new ActorId("d"), m, e);31 var f = Actor.CreateActor(typeof(F), new ActorId("f"), m, e);32 var g = Actor.CreateActor(typeof(G), new ActorId("g"), m, e);33 var h = Actor.CreateActor(typeof(H), new ActorId("h"), m, e);34 var i = Actor.CreateActor(typeof(I), new ActorId("i"), m, e);35 var j = Actor.CreateActor(typeof(J), new ActorId("j"), m, e);36 var k = Actor.CreateActor(typeof(K), new ActorId("k"), m, e);37 var l = Actor.CreateActor(typeof(L), new ActorId("l"), m, e);38 var n = Actor.CreateActor(typeof(N), new ActorId("n"), m, e);39 var o = Actor.CreateActor(typeof(O), new ActorId("o"), m, e);40 var p = Actor.CreateActor(typeof(P), new ActorId("p"), m, e);

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Runtime;5{6 {7 static void Main(string[] args)8 {9 var configuration = Configuration.Create();10 configuration.WithVerbosityEnabled();11 var runtime = RuntimeFactory.Create(configuration);12 runtime.CreateActor(typeof(Actor1));13 runtime.CreateActor(typeof(Actor2));14 runtime.Wait();15 }16 }17 {18 private EventQueue queue = new EventQueue();19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 await this.SendEventAndExecuteAsync(this.Id, new E());22 }23 protected override Task OnEventAsync(Event e)24 {25 switch (e)26 {27 this.queue.Close();28 return Task.CompletedTask;29 return Task.CompletedTask;30 }31 }32 protected override async Task OnHaltAsync(Event e)33 {34 await this.queue.CloseAsync();35 }36 }37 {38 protected override async Task OnInitializeAsync(Event initialEvent)39 {40 await this.SendEventAndExecuteAsync(this.Id, new E());41 }42 protected override Task OnEventAsync(Event e)43 {44 switch (e)45 {46 return Task.CompletedTask;47 return Task.CompletedTask;48 }49 }50 }51 {52 }53}

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4{5 {6 static void Main(string[] args)7 {8 var evtQ = new EventQueue();9 var evt = new Event();10 evtQ.Enqueue(evt);11 evtQ.Close();12 {13 evtQ.Enqueue(evt);14 }15 catch (InvalidOperationException e)16 {17 Console.WriteLine("Exception caught: {0}", e.Message);18 }19 Console.WriteLine("Press any key to exit.");20 Console.ReadKey();21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote;27{28 {29 static void Main(string[] args)30 {31 var evtQ = new EventQueue();32 var evt = new Event();33 evtQ.Enqueue(evt);34 evtQ.Close();35 {36 evtQ.Enqueue(evt);37 }38 catch (InvalidOperationException e)39 {40 Console.WriteLine("Exception caught: {0}", e.Message);41 }42 Console.WriteLine("Press any key to exit.");43 Console.ReadKey();44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50{51 {52 static void Main(string[] args)53 {54 var evtQ = new EventQueue();55 var evt = new Event();56 evtQ.Enqueue(evt);57 evtQ.Close();58 {59 evtQ.Enqueue(evt);60 }61 catch (InvalidOperationException e)62 {63 Console.WriteLine("Exception caught: {0}", e.Message);64 }65 Console.WriteLine("Press any key to exit.");66 Console.ReadKey();67 }68 }69}70using System;71using System.Threading.Tasks;72using Microsoft.Coyote;73{74 {75 static void Main(string

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Specifications;5{6 {7 public int Value;8 public E(int v) { Value = v; }9 }10 {11 static async Task Main(string[] args)12 {13 var config = Configuration.Create();14 config.LivenessTemperatureThreshold = 50;15 using (var runtime = Runtime.Create(config))16 {17 var m = runtime.CreateActor(typeof(M));18 runtime.SendEvent(m, new E(1));19 runtime.SendEvent(m, new E(2));20 runtime.SendEvent(m, new E(3));21 runtime.SendEvent(m, new E(4));22 runtime.SendEvent(m, new E(5));23 runtime.SendEvent(m, new E(6));24 runtime.SendEvent(m, new E(7));25 runtime.SendEvent(m, new E(8));26 runtime.SendEvent(m, new E(9));27 runtime.SendEvent(m, new E(10));28 runtime.SendEvent(m, new E(11));29 runtime.SendEvent(m, new E(12));30 runtime.SendEvent(m, new E(13));31 runtime.SendEvent(m, new E(14));32 runtime.SendEvent(m, new E(15));33 runtime.SendEvent(m, new E(16));34 runtime.SendEvent(m, new E(17));35 runtime.SendEvent(m, new E(18));36 runtime.SendEvent(m, new E(19));37 runtime.SendEvent(m, new E(20));38 runtime.SendEvent(m, new E(21));39 runtime.SendEvent(m, new E(22));40 runtime.SendEvent(m, new E(23));41 runtime.SendEvent(m, new E(24));42 runtime.SendEvent(m, new E(25));43 runtime.SendEvent(m, new E(26));44 runtime.SendEvent(m, new E(27));45 runtime.SendEvent(m, new E(28));46 runtime.SendEvent(m, new E(29));47 runtime.SendEvent(m, new E(30));48 runtime.SendEvent(m, new E(31));49 runtime.SendEvent(m, new E(32));50 runtime.SendEvent(m, new E(33));51 runtime.SendEvent(m, new E(34));52 runtime.SendEvent(m, new

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