Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.EventCoverage.OnStateTransition
ActorRuntimeLogEventCoverage.cs
Source:ActorRuntimeLogEventCoverage.cs
...199 {200 string eventName = e.GetType().FullName;201 this.EventCoverage.AddEventSent(GetStateId(senderType, senderStateName), eventName);202 }203 public void OnStateTransition(ActorId id, string stateName, bool isEntry)204 {205 }206 public void OnStopTimer(TimerInfo info)207 {208 }209 public void OnStrategyDescription(string strategyName, string description)210 {211 }212 public void OnWaitEvent(ActorId id, string stateName, Type eventType)213 {214 }215 public void OnWaitEvent(ActorId id, string stateName, params Type[] eventTypes)216 {217 }...
OnStateTransition
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Testing;11using Microsoft.Coyote.TestingServices;12using Microsoft.Coyote.TestingServices.Coverage;13using Microsoft.Coyote.TestingServices.SchedulingStrategies;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.Tests.Common;16using Microsoft.Coyote.Tests.Common.Coverage;17using Microsoft.Coyote.Tests.Common.Runtime;18using Microsoft.Coyote.Tests.Common.TestingServices;19using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;20using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;21using Microsoft.Coyote.Tests.Common.Utilities;22using Microsoft.Coyote.Tests.Common.Utilities.System;23using Microsoft.Coyote.Tests.Common.Utilities.System.Collections.Generic;24using Microsoft.Coyote.Tests.Common.Utilities.System.IO;25using Microsoft.Coyote.Tests.Common.Utilities.System.Text;26using Microsoft.Coyote.Tests.Common.Utilities.System.Threading;27using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks;28using Microsoft.Coyote.Tests.Common.Utilities.System.Xml;29using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.Linq;30using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.Serialization;31using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.XPath;32using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.Xsl;33using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.XmlSchema;34using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.XmlSerializer;35using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.Linq;36using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.XPath;37using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.Xsl;38using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.XmlSchema;39using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.XmlSerializer;40using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.Linq;41using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.XPath;42using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.Xsl;43using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.XmlSchema;44using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.XmlSerializer;45using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.Linq;46using Microsoft.Coyote.Tests.Common.Utilities.System.Xml.XPath;
OnStateTransition
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12 {13 public static void Main(string[] args)14 {15 TestingEngine.Run(args, new Configuration()16 {17 }, () =>18 {19 using (var r = RuntimeFactory.Create())20 {21 r.CreateActor(typeof(A));22 r.SendEvent(r.CreateActor(typeof(A)), new E());23 r.SendEvent(r.CreateActor(typeof(A)), new E());24 r.SendEvent(r.CreateActor(typeof(A)), new E());25 r.SendEvent(r.CreateActor(typeof(A)), new E());26 r.Wait();27 }28 });29 }30 }31 {32 }33 {
OnStateTransition
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.SchedulingIterations = 100;16 configuration.SchedulingStrategy = SchedulingStrategy.Systematic;17 configuration.TestingEngine = TestingEngine.InProcess;18 configuration.ReportActivityCoverage = true;19 configuration.ReportEventCoverage = true;20 configuration.ReportStateCoverage = true;21 configuration.ReportCoverageResults = true;22 configuration.ReportFailureTrace = true;23 configuration.ReportTraceAsJson = true;24 configuration.ReportTraceAsHtml = true;25 configuration.ReportTraceAsText = true;26 configuration.ReportTraceAsXml = true;27 configuration.ReportVerbosity = ReportVerbosity.Detailed;28 configuration.TestingIterations = 1;29 configuration.TestingProcessExitTimeout = TimeSpan.FromMinutes(5);30 configuration.ThrowOnFailure = true;31 configuration.Verbose = 1;32 configuration.VerboseCoverage = 1;33 configuration.VerboseTrace = 1;34 var test = new SystematicTestingEngine(configuration);35 test.Run();36 }37 }38 {39 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]40 class InitState : State { }41 void Init()42 {43 this.RaiseEvent<UnitEvent>(new UnitEvent());44 }45 [OnEntry(nameof(Entry))]46 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]47 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]48 class Active : State { }49 void Entry()50 {51 this.RaiseEvent<UnitEvent>(new UnitEvent());52 }53 [OnEntry(nameof(Entry2))]54 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]55 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]56 class Active2 : State { }57 void Entry2()58 {59 this.RaiseEvent<UnitEvent>(new UnitEvent());60 }61 [OnEntry(nameof(Entry3))]62 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]63 [OnEventGotoState(typeof(UnitEvent), typeof(
OnStateTransition
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Timers;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(Actor1));15 runtime.Wait();16 }17 }18 {19 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]20 [OnEventDoAction(typeof(UnitEvent), nameof(Init2))]21 class InitState : State { }22 void Init()23 {24 this.RaiseEvent(new UnitEvent());25 }26 void Init2()27 {28 this.RaiseEvent(new UnitEvent());29 }30 }31}32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.Coverage;39using Microsoft.Coyote.Actors.Timers;40{41 {42 static void Main(string[] args)43 {44 var runtime = RuntimeFactory.Create();45 runtime.CreateActor(typeof(Actor1));46 runtime.Wait();47 }48 }49 {50 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]51 [OnEventDoAction(typeof(UnitEvent), nameof(Init2))]52 class InitState : State { }53 void Init()54 {55 this.RaiseEvent(new UnitEvent());56 }57 void Init2()58 {59 this.RaiseEvent(new UnitEvent());60 }61 }62}63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading.Tasks;68using Microsoft.Coyote.Actors;69using Microsoft.Coyote.Actors.Coverage;70using Microsoft.Coyote.Actors.Timers;71{72 {73 static void Main(string[] args)74 {75 var runtime = RuntimeFactory.Create();
OnStateTransition
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.SchedulingStrategy = new RandomStrategy();15 configuration.SchedulingIterations = 100;16 configuration.TestingIterations = 100;17 configuration.ReportActivityCoverage = true;18 configuration.ReportEventCoverage = true;19 using (var runtime = TestingEngineFactory.Create(configuration))20 {21 runtime.CreateActor(typeof(A));22 runtime.Run();23 }24 }25 }26 {27 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]28 class InitState : State { }29 void Init()30 {31 this.SendEvent(this.Id, new UnitEvent());32 }33 [OnEventDoAction(typeof(UnitEvent), nameof(Handle))]34 class State1 : State { }35 void Handle()36 {37 this.RaiseGotoStateEvent<InitState>();38 }39 }40}
OnStateTransition
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using System.Threading.Tasks;7using System.Collections.Generic;8using System.Linq;9{10 {11 public static void Main(string[] args)12 {13 using (var runtime = RuntimeFactory.Create())14 {15 var configuration = Configuration.Create();16 configuration.SchedulingIterations = 100;17 configuration.SchedulingStrategy = SchedulingStrategy.Random;18 configuration.MaxSchedulingSteps = 100;19 configuration.TestingIterations = 10;20 configuration.EnableDataRaceDetection = false;21 configuration.EnableDeadlockDetection = false;22 configuration.EnableLivelockDetection = false;23 configuration.EnableOperationCanceledException = false;24 configuration.ThrowOnFailure = false;25 configuration.ReportActivityCoverage = true;26 configuration.ReportStateCoverage = true;27 configuration.ReportEventCoverage = true;28 configuration.ReportFairSchedule = true;29 configuration.ReportUnfairSchedule = true;30 configuration.ReportUnhandledExceptions = true;31 configuration.ReportUnhandledExceptionsAsFailures = true;32 configuration.ReportUnprovenLivenessPropertyAsFailure = true;33 configuration.ReportUnprovenSafetyPropertyAsFailure = true;34 configuration.ReportProvenSafetyPropertyAsSuccess = true;35 configuration.ReportProvenLivenessPropertyAsSuccess = true;36 configuration.ReportCoverageData = true;37 configuration.EnableVerbosity = true;38 configuration.EnableActorLogging = true;39 configuration.LogLevel = 1;40 configuration.Verbose = 1;41 configuration.TestReporters.Add(new TextWriterReporter());42 configuration.TestReporters.Add(new HtmlReporter());43 configuration.TestReporters.Add(new JsonReporter());44 configuration.TestReporters.Add(new XmlReporter());45 configuration.TestReporters.Add(new HtmlSummaryReporter());46 configuration.TestReporters.Add(new JsonSummaryReporter());47 configuration.TestReporters.Add(new XmlSummaryReporter());48 configuration.TestReporters.Add(new HtmlCoverageReporter());49 configuration.TestReporters.Add(new JsonCoverageReporter());50 configuration.TestReporters.Add(new XmlCoverageReporter());51 configuration.TestReporters.Add(new HtmlActivityCoverageReporter());52 configuration.TestReporters.Add(new JsonActivityCoverageReporter());53 configuration.TestReporters.Add(new XmlActivityCoverageReporter());
OnStateTransition
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3{4 {5 [OnEventDoAction(typeof(UnitEvent), nameof(DoSomething))]6 class Init : State { }7 void DoSomething()8 {9 EventCoverage.OnStateTransition(GetType(), this.State, "DoSomething");10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.Coverage;15{16 {17 [OnEventDoAction(typeof(UnitEvent), nameof(DoSomething))]18 class Init : State { }19 void DoSomething()20 {21 EventCoverage.OnStateTransition(GetType(), this.State, "DoSomething");22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.Coverage;27{28 {29 [OnEventDoAction(typeof(UnitEvent), nameof(DoSomething))]30 class Init : State { }31 void DoSomething()32 {33 EventCoverage.OnStateTransition(GetType(), this.State, "DoSomething");34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.Coverage;39{40 {41 [OnEventDoAction(typeof(UnitEvent), nameof(DoSomething))]42 class Init : State { }43 void DoSomething()44 {45 EventCoverage.OnStateTransition(GetType(), this.State, "DoSomething");46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.Coverage;51{
OnStateTransition
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Actors.Coverage;13using Microsoft.Coyote;14using Microsoft.Coyote.Actors.Timers;15{16 {17 static void Main(string[] args)18 {19 ActorRuntime.RegisterMonitor(typeof(EventCoverage));20 ActorRuntime.RegisterMonitor(typeof(StateCoverage));21 var config = Configuration.Create().WithTestingIterations(1);22 TestingEngine engine = TestingEngine.Create(config, typeof(MyActor));23 engine.Run();24 Console.WriteLine("Press any key to continue...");25 Console.ReadKey();26 }27 }28 {29 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]30 class InitState : State { }31 void Init()32 {33 Console.WriteLine("Hello World!");34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.TestingServices;44using Microsoft.Coyote.TestingServices.Coverage;45using Microsoft.Coyote.Specifications;46using Microsoft.Coyote.SystematicTesting;47using Microsoft.Coyote.Tasks;48using Microsoft.Coyote.Actors.Coverage;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors.Timers;51{52 {53 static void Main(string[] args)54 {55 ActorRuntime.RegisterMonitor(typeof(EventCoverage));56 ActorRuntime.RegisterMonitor(typeof(StateCoverage));57 var config = Configuration.Create().WithTestingIterations(1);58 TestingEngine engine = TestingEngine.Create(config, typeof(MyActor));59 engine.Run();60 Console.WriteLine("Press any key to continue...");61 Console.ReadKey();62 }63 }64 {
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