How to use OnSendEvent method of Microsoft.Coyote.Actors.Coverage.EventCoverage class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.EventCoverage.OnSendEvent

ActorRuntimeLogEventCoverage.cs

Source: ActorRuntimeLogEventCoverage.cs Github

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...193 {194 string eventName = e.GetType().FullName;195 this.EventCoverage.AddEventReceived(GetStateId(id.Type, stateName), eventName);196 }197 public void OnSendEvent(ActorId targetActorId, string senderName, string senderType, string senderStateName,198 Event e, Guid eventGroupId, bool isTargetHalted)199 {200 string eventName = e.GetType().FullName;201 this.EventCoverage.AddEventSent(GetStateId(senderType, senderStateName), eventName);202 }203 public void OnStateTransition(ActorId id, string stateName, bool isEntry)204 {205 }206 public void OnStopTimer(TimerInfo info)207 {208 }209 public void OnStrategyDescription(string strategyName, string description)210 {211 }...

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OnSendEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.Specifications;

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OnSendEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 public static async Task Main()9 {10 var config = Configuration.Create();11 config.EnableEventCoverage();12 config.EnableActorCoverage();13 var runtime = RuntimeFactory.Create(config);14 var actor = runtime.CreateActor(typeof(MyActor));15 runtime.SendEvent(actor, new MyEvent());16 }17 }18 public class MyEvent : Event { }19 {20 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]21 public class Init : State { }22 private void MyAction()23 {24 var eventCoverage = new EventCoverage();25 eventCoverage.OnSendEvent(new MyEvent(), this);26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.Coverage;31using Microsoft.Coyote.Specifications;32using System;33using System.Threading.Tasks;34{35 {36 public static async Task Main()37 {38 var config = Configuration.Create();39 config.EnableEventCoverage();40 config.EnableActorCoverage();41 var runtime = RuntimeFactory.Create(config);42 var actor = runtime.CreateActor(typeof(MyActor));43 runtime.SendEvent(actor, new MyEvent());44 }45 }46 public class MyEvent : Event { }47 {48 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]49 public class Init : State { }50 private void MyAction()51 {52 var eventCoverage = new EventCoverage();53 eventCoverage.OnReceiveEvent(new MyEvent(), this);54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.Coverage;59using Microsoft.Coyote.Specifications;60using System;61using System.Threading.Tasks;62{63 {64 public static async Task Main()65 {

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OnSendEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.Coverage;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.EnableCoverageCollection = true;17 using (var testEngine = TestingEngineFactory.CreateTestingEngine(configuration))18 {19 testEngine.Test += () =>20 {21 var m = new MachineId(typeof(M));22 EventCoverage.OnSendEvent(m, new e());23 };24 testEngine.Run();25 }26 }27 [OnEventDoAction(typeof(e), nameof(HandleEvent))]28 {29 private void HandleEvent() { }30 }31 class e : Event { }32 }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.Coverage;39using Microsoft.Coyote.Specifications;40using Microsoft.Coyote.SystematicTesting;41using Microsoft.Coyote.Tasks;42using Microsoft.Coyote.TestingServices;43using Microsoft.Coyote.TestingServices.Coverage;44{45 {46 static void Main(string[] args)47 {48 var configuration = Configuration.Create();49 configuration.EnableCoverageCollection = true;50 using (var testEngine = TestingEngineFactory.CreateTestingEngine(configuration))51 {52 testEngine.Test += () =>53 {54 var m = new MachineId(typeof(M));55 EventCoverage.OnSendEvent(m, new e());56 };57 testEngine.Run();58 }59 }

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OnSendEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5{6 {7 public int i;8 public E(int i)9 {10 this.i = i;11 }12 }13 {14 [OnEntry(nameof(InitOnEntry))]15 [OnEventDoAction(typeof(E), nameof(Handle))]16 {17 }18 private void InitOnEntry()19 {20 this.SendEvent(this.Id, new E(0));21 }22 private void Handle()23 {24 Console.WriteLine("E");25 }26 }27 {28 private static void Main(string[] args)29 {30 var configuration = Configuration.Create();31 configuration.WithTestingIterations(1000);32 configuration.WithCoverage();33 configuration.WithTraceLogging();34 configuration.WithRandomScheduling();35 var runtime = RuntimeFactory.Create(configuration);36 runtime.CreateActor(typeof(M));37 runtime.Wait();38 Console.WriteLine("Done.");39 Console.ReadLine();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.Coverage;47{48 {49 public int i;50 public E(int i)51 {52 this.i = i;53 }54 }55 {56 [OnEntry(nameof(InitOnEntry))]57 [OnEventDoAction(typeof(E), nameof(Handle))]58 {59 }60 private void InitOnEntry()61 {62 this.SendEvent(this.Id, new E(0));63 }64 private void Handle()65 {66 Console.WriteLine("E");67 }68 }69 {70 private static void Main(string[] args)71 {72 var configuration = Configuration.Create();73 configuration.WithTestingIterations(1000);74 configuration.WithCoverage();75 configuration.WithTraceLogging();76 configuration.WithRandomScheduling();77 var runtime = RuntimeFactory.Create(configuration);78 runtime.CreateActor(typeof(M));79 runtime.Wait();80 Console.WriteLine("Done.");81 Console.ReadLine();

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OnSendEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var id = runtime.CreateActor(typeof(MyActor));10 EventCoverage.OnSendEvent(id, new MyEvent());11 Console.ReadLine();12 }13 }14 {15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 Console.WriteLine("Actor created");20 return Task.CompletedTask;21 }22 protected override Task OnEventAsync(Event e)23 {24 Console.WriteLine("Event received");25 return Task.CompletedTask;26 }27 }28}

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OnSendEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Threading.Tasks;5{6 {7 }8 {9 }10 {11 }12 {13 }14 {15 }16 {17 }18 {19 }20 {21 }22 {23 }24 {25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {69 }70 {71 }72 {73 }74 {75 }76 {77 }78 {79 }

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OnSendEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 private static void Main(string[] args)6 {7 Runtime.RegisterMonitor(typeof(EventCoverage));8 Runtime.RegisterMonitor(typeof(ActorCoverage));9 var config = Configuration.Create().WithEventCoverage(100);10 using (var runtime = Runtime.Create(config))11 {12 runtime.CreateActor(typeof(Actor1));13 runtime.CreateActor(typeof(Actor2));14 runtime.CreateActor(typeof(Actor3));15 runtime.Wait();16 }17 }18 }19 {20 [OnEntry(nameof(InitOnEntry))]21 [OnEventDoAction(typeof(Coyote.Events.StartProcessingEvent), nameof(StartProcessingEventAction))]22 {23 }24 private void InitOnEntry()25 {26 this.OnSendEvent(typeof(Event1), this.SendEventAction);27 this.OnSendEvent(typeof(Event2), this.SendEventAction);28 this.OnSendEvent(typeof(Event3), this.SendEventAction);29 this.OnSendEvent(typeof(Event4), this.SendEventAction);30 }31 private void StartProcessingEventAction()32 {33 this.RaiseGotoStateEvent<Init>();34 }35 private void SendEventAction(Event e)36 {37 this.Assert(this.RandomInteger() > 0, "RandomInteger should be greater than 0");38 }39 }40 {41 [OnEntry(nameof(InitOnEntry))]42 [OnEventDoAction(typeof(Coyote.Events.StartProcessingEvent), nameof(StartProcessingEventAction))]43 {44 }45 private void InitOnEntry()46 {47 this.OnActorCreate(typeof(Actor1), this.ActorCreateAction);48 this.OnActorCreate(typeof(Actor2), this.ActorCreateAction);49 this.OnActorCreate(typeof(Actor3), this.ActorCreateAction);50 }51 private void StartProcessingEventAction()52 {53 this.RaiseGotoStateEvent<Init>();54 }55 private void ActorCreateAction(Event e)56 {57 this.Assert(this.RandomInteger() > 0, "RandomInteger should be greater than 0");58 }59 }60 {61 [OnEntry(nameof(

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OnSendEvent

Using AI Code Generation

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1 {2 public static void Main(string[] args)3 {4 var runtime = RuntimeFactory.Create();5 var actor = runtime.CreateActor(typeof(MyActor));6 runtime.SendEvent(actor, new MyEvent());7 runtime.WaitCompletion(actor);8 var coverageInfo = runtime.GetCoverageInfo(actor);9 Console.WriteLine(coverageInfo);10 }11 }12 {13 public static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 var actor = runtime.CreateActor(typeof(MyActor));17 runtime.SendEvent(actor, new MyEvent());18 runtime.WaitCompletion(actor);19 var coverageInfo = runtime.GetCoverageInfo(actor);20 Console.WriteLine(coverageInfo);21 }22 }23 {24 public static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var actor = runtime.CreateActor(typeof(MyActor));28 runtime.SendEvent(actor, new MyEvent());29 runtime.WaitCompletion(actor);30 var coverageInfo = runtime.GetCoverageInfo(actor);31 Console.WriteLine(coverageInfo);32 }33 }

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OnSendEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 private static void Main(string[] args)6 {7 Runtime.RegisterMonitor(typeof(EventCoverage));8 Runtime.RegisterMonitor(typeof(ActorCoverage));9 var config = Configuration.Create().WithEventCoverage(100);10 using (var runtime = Runtime.Create(config))11 {12 runtime.CreateActor(typeof(Actor1));13 runtime.CreateActor(typeof(Actor2));14 runtime.CreateActor(typeof(Actor3));15 runtime.Wait();16 }17 }18 }19 {20 [OnEntry(nameof(InitOnEntry))]21 [OnEventDoAction(typeof(Coyote.Events.StartProcessingEvent), nameof(StartProcessingEventAction))]22 {23 }24 private void InitOnEntry()25 {26 this.OnSendEvent(typeof(Event1), this.SendEventAction);27 this.OnSendEvent(typeof(Event2), this.SendEventAction);28 this.OnSendEvent(typeof(Event3), this.SendEventAction);29 this.OnSendEvent(typeof(Event4), this.SendEventAction);30 }31 private void StartProcessingEventAction()32 {33 this.RaiseGotoStateEvent<Init>();34 }35 private void SendEventAction(Event e)36 {37 this.Assert(this.RandomInteger() > 0, "RandomInteger should be greater than 0");38 }39 }40 {41 [OnEntry(nameof(InitOnEntry))]42 [OnEventDoAction(typeof(Coyote.Events.StartProcessingEvent), nameof(StartProcessingEventAction))]43 {44 }45 private void InitOnEntry()46 {47 this.OnActorCreate(typeof(Actor1), this.ActorCreateAction);48 this.OnActorCreate(typeof(Actor2), this.ActorCreateAction);49 this.OnActorCreate(typeof(Actor3), this.ActorCreateAction);50 }51 private void StartProcessingEventAction()52 {53 this.RaiseGotoStateEvent<Init>();54 }55 private void ActorCreateAction(Event e)56 {57 this.Assert(this.RandomInteger() > 0, "RandomInteger should be greater than 0");58 }59 }60 {61 [OnEntry(nameof(

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OnSendEvent

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1 {2 public static void Main(string[] args)3 {4 var runtime = RuntimeFactory.Create();5 var actor = runtime.CreateActor(typeof(MyActor));6 runtime.SendEvent(actor, new MyEvent());7 runtime.WaitCompletion(actor);8 var coverageInfo = runtime.GetCoverageInfo(actor);9 Console.WriteLine(coverageInfo);10 }11 }12 {13 public static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 var actor = runtime.CreateActor(typeof(MyActor));17 runtime.SendEvent(actor, new MyEvent());18 runtime.WaitCompletion(actor);19 var coverageInfo = runtime.GetCoverageInfo(actor);20 Console.WriteLine(coverageInfo);21 }22 }23 {24 public static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var actor = runtime.CreateActor(typeof(MyActor));28 runtime.SendEvent(actor, new MyEvent());29 runtime.WaitCompletion(actor);30 var coverageInfo = runtime.GetCoverageInfo(actor);31 Console.WriteLine(coverageInfo);32 }33 }

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