How to use OnPopStateUnhandledEvent method of Microsoft.Coyote.Actors.Coverage.EventCoverage class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.EventCoverage.OnPopStateUnhandledEvent

ActorRuntimeLogEventCoverage.cs

Source:ActorRuntimeLogEventCoverage.cs Github

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...176 }177 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)178 {179 }180 public void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)181 {182 }183 public void OnPushState(ActorId id, string currentStateName, string newStateName)184 {185 this.OnEventHandled(id, currentStateName);186 }187 public void OnRaiseEvent(ActorId id, string stateName, Event e)188 {189 string eventName = e.GetType().FullName;190 this.EventCoverage.AddEventSent(GetStateId(id.Type, stateName), eventName);191 }192 public void OnReceiveEvent(ActorId id, string stateName, Event e, bool wasBlocked)193 {194 string eventName = e.GetType().FullName;...

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OnPopStateUnhandledEvent

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using System;5using System.Threading.Tasks;6{7 {8 public int i;9 public E(int i)10 {11 this.i = i;12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.SendEvent(this.Id, new E(1));18 }19 protected override async Task OnEventAsync(Event e)20 {21 switch (e)22 {23 await this.SendEvent(this.Id, new E(e1.i + 1));24 break;25 }26 }27 }28 {29 public static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 var config = Configuration.Create().WithEventCoverage();33 runtime.CreateActor(typeof(A));34 runtime.RunAsync(config).Wait();35 runtime.Dispose();36 Console.WriteLine("Done");37 }38 }39}40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.Coverage;43using System;44using System.Threading.Tasks;45{46 {47 public int i;48 public E(int i)49 {50 this.i = i;51 }52 }53 {54 protected override async Task OnInitializeAsync(Event initialEvent)55 {56 await this.SendEvent(this.Id, new E(1));57 }58 protected override async Task OnEventAsync(Event e)59 {60 switch (e)61 {62 await this.SendEvent(this.Id, new E(e1.i + 1));63 break;64 }65 }66 }67 {68 public static void Main(string[] args)69 {70 var runtime = RuntimeFactory.Create();71 var config = Configuration.Create().WithEventCoverage();72 runtime.CreateActor(typeof(A));73 runtime.RunAsync(config).Wait();74 runtime.Dispose();75 Console.WriteLine("Done");76 }77 }78}79using Microsoft.Coyote;80using Microsoft.Coyote.Actors;81using Microsoft.Coyote.Actors.Coverage;82using System;

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OnPopStateUnhandledEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Samples.Coverage;7{8 {9 public static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(EventCoverage));13 runtime.CreateActor(typeof(A));14 runtime.Wait();15 }16 }17 {18 protected override void OnInitialize()19 {20 this.SendEvent(this.Id, new E());21 }22 protected override void OnEvent(Event e)23 {24 if (e is E)25 {26 this.RaiseOnPopStateUnhandledEventEvent();27 }28 }29 }30 class E : Event { }31}

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OnPopStateUnhandledEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 EventCoverage coverage = new EventCoverage();14 coverage.OnPopStateUnhandledEvent += OnPopStateUnhandledEvent;15 ActorRuntime runtime = ActorRuntime.Create();16 runtime.RegisterMonitor(coverage);17 runtime.CreateActor(typeof(M));18 runtime.Wait();19 }20 private static void OnPopStateUnhandledEvent(object sender, PopStateUnhandledEventArgs e)21 {22 Console.WriteLine($"Unhandled event: {e.Event}");23 }24 }25 {26 [OnEventDoAction(typeof(e1), nameof(Foo))]27 [OnEventDoAction(typeof(e2), nameof(Bar))]28 [OnEventDoAction(typeof(e3), nameof(Baz))]29 class S1 : State { }30 void Foo()31 {32 this.RaiseEvent(new e2());33 }34 void Bar()35 {36 this.RaiseEvent(new e3());37 }38 void Baz()39 {40 this.RaiseEvent(new e1());41 }42 }43 class e1 : Event { }44 class e2 : Event { }45 class e3 : Event { }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.Coverage;54using Microsoft.Coyote.Specifications;55{56 {57 static void Main(string[] args)58 {59 EventCoverage coverage = new EventCoverage();60 coverage.OnPopStateUnhandledEvent += OnPopStateUnhandledEvent;61 ActorRuntime runtime = ActorRuntime.Create();62 runtime.RegisterMonitor(coverage);63 runtime.CreateActor(typeof(M));64 runtime.Wait();65 }66 private static void OnPopStateUnhandledEvent(object sender, PopStateUnhandledEventArgs e)67 {68 Console.WriteLine($"Unhandled event: {e.Event}");

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OnPopStateUnhandledEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6{7 {8 public int Value;9 }10 {11 protected int Value;12 [OnEventDoAction(typeof(E), nameof(OnE))]13 [OnPopStateUnhandledEvent(nameof(OnPopState))]14 class S1 : State { }15 private void OnE(Event e)16 {17 this.Value = (e as E).Value;18 }19 private void OnPopState(Event e)20 {21 this.Value = (e as E).Value;22 }23 }24 {25 public static async Task Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 var config = Configuration.Create();29 config.SchedulingIterations = 100;30 config.SchedulingStrategy = SchedulingStrategy.DFS;31 config.EnableCycleDetection = true;32 config.EnableFairScheduling = true;33 config.EnableDataRaceDetection = true;34 config.EnableActorGarbageCollection = true;35 config.EnableActorMonitoring = true;36 runtime.SetConfiguration(config);37 var coverage = new EventCoverage(runtime);38 runtime.AttachCoverageTracker(coverage);39 var m = runtime.CreateActor(typeof(M));40 runtime.SendEvent(m, new E { Value = 1 });41 runtime.SendEvent(m, new E { Value = 2 });42 runtime.SendEvent(m, new E { Value = 3 });43 await Task.Delay(1000);44 runtime.Dispose();45 }46 }47}48using System;49using System.Collections.Generic;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.Coverage;53{54 {55 public int Value;56 }57 {58 protected int Value;59 [OnEventDoAction(typeof(E), nameof(OnE))]60 [OnEventUnhandledEvent(nameof(OnPopState))]61 class S1 : State { }62 private void OnE(Event e)63 {64 this.Value = (e as

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OnPopStateUnhandledEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Actors;10{11 {12 public static void Main(string[] args)13 {14 Configuration config = Configuration.Create();15 config.TestingIterations = 1;16 config.MaxSchedulingSteps = 1000;17 config.MaxFairSchedulingSteps = 1000;18 config.MaxStepsFromEntryToExit = 1000;19 config.MaxUnfairSchedulingSteps = 1000;20 config.MaxUnprovenProgramIterations = 1000;21 config.CallStackDepth = 1000;22 config.EnableCycleDetection = true;23 config.EnableDataRaceDetection = true;24 config.EnableDeadlockDetection = true;25 config.EnableLivenessChecking = true;26 config.EnableStateGraphChecking = true;27 config.EnableBulkingScheduling = true;28 config.EnableFairScheduling = true;29 config.EnableRandomExecution = true;30 config.EnableActorGarbageCollection = true;31 config.EnableActorTaskInlining = true;32 config.EnableActorTaskInterleaving = true;33 config.EnableActorTaskPriorityInterleaving = true;34 config.EnableActorTaskRoundRobinInterleaving = true;35 config.EnableActorTaskFairInterleaving = true;36 config.EnableActorTaskFairPriorityInterleaving = true;37 config.EnableActorTaskFairRoundRobinInterleaving = true;38 config.EnableActorTaskFairPriorityRoundRobinInterleaving = true;

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OnPopStateUnhandledEvent

Using AI Code Generation

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1{2 using System;3 using System.Collections.Generic;4 using System.Diagnostics;5 using System.Linq;6 using System.Reflection;7 using System.Text;8 using System.Threading.Tasks;9 using Microsoft.Coyote.Actors;10 using Microsoft.Coyote.Actors.Timers;11 using Microsoft.Coyote.Specifications;12 using Microsoft.Coyote.SystematicTesting;13 using Microsoft.Coyote.Tasks;14 using Microsoft.Coyote.Tests.Common;15 using Microsoft.Coyote.Tests.Common.Events;16 using Microsoft.Coyote.Tests.Common.Tasks;17 using Microsoft.Coyote.Tests.Common.Timers;18 using Microsoft.Coyote.Tests.Common.Utilities;19 using Xunit;20 using Xunit.Abstractions;21 {22 public EventCoverageTests(ITestOutputHelper output)23 : base(output)24 {25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {69 }70 {71 }72 {73 }74 {75 }

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OnPopStateUnhandledEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.Tests.Common.Events;15using Microsoft.Coyote.Tests.Common.Tasks;16using Microsoft.Coyote.Tests.Common.Timers;17using Microsoft.Coyote.Tests.Common.Utilities;18using Microsoft.Coyote.Tests.Systematic;19using Microsoft.Coyote.Tests.Systematic.Tasks;20using Microsoft.Coyote.Tests.Systematic.Timers;21using Microsoft.Coyote.Tests.Systematic.Actors;22using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding;23using Microsoft.Coyote.Tests.Systematic.Actors.Coverage;24using Microsoft.Coyote.Tests.Systematic.Actors.Deadlock;25using Microsoft.Coyote.Tests.Systematic.Actors.Drivers;26using Microsoft.Coyote.Tests.Systematic.Actors.Drivers.BugFinding;27using Microsoft.Coyote.Tests.Systematic.Actors.Drivers.Coverage;28using Microsoft.Coyote.Tests.Systematic.Actors.Drivers.Deadlock;29using Microsoft.Coyote.Tests.Systematic.Actors.Drivers.Scheduling;30using Microsoft.Coyote.Tests.Systematic.Actors.Drivers.Scheduling.BugFinding;31using Microsoft.Coyote.Tests.Systematic.Actors.Drivers.Scheduling.Coverage;32using Microsoft.Coyote.Tests.Systematic.Actors.Drivers.Scheduling.Deadlock;33using Microsoft.Coyote.Tests.Systematic.Actors.Drivers.Scheduling.PCT;34using Microsoft.Coyote.Tests.Systematic.Actors.Drivers.Scheduling.PCT.BugFinding;35using Microsoft.Coyote.Tests.Systematic.Actors.Drivers.Scheduling.PCT.Coverage;36using Microsoft.Coyote.Tests.Systematic.Actors.Drivers.Scheduling.PCT.Deadlock;37using Microsoft.Coyote.Tests.Systematic.Actors.Drivers.Scheduling.PCT.Deadlock.BugFinding;38using Microsoft.Coyote.Tests.Systematic.Actors.Drivers.Scheduling.PCT.Deadlock.Coverage;

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OnPopStateUnhandledEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Specifications;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 var runtime = RuntimeFactory.Create(config);16 runtime.CreateActor(typeof(A), new ActorId("A"));17 runtime.Run();18 }19 }20 {21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.SendEvent(this.Id, new E1());24 return Task.CompletedTask;25 }26 protected override Task OnEventAsync(Event e)27 {28 if (e is E1)29 {30 this.SendEvent(this.Id, new E2());31 }32 else if (e is E2)33 {34 this.SendEvent(this.Id, new E3());35 }36 else if (e is E3)37 {38 this.SendEvent(this.Id, new E4());39 }40 else if (e is E4)41 {42 this.SendEvent(this.Id, new E5());43 }44 else if (e is E5)45 {46 this.SendEvent(this.Id, new E6());47 }48 else if (e is E6)49 {50 this.SendEvent(this.Id, new E7());51 }52 else if (e is E7)53 {54 this.SendEvent(this.Id, new E8());55 }56 else if (e is E8)57 {58 this.SendEvent(this.Id, new E9());59 }60 else if (e is E9)61 {62 this.SendEvent(this.Id, new E10());63 }64 else if (e is E10)65 {66 this.SendEvent(this.Id, new E11());67 }68 else if (e is E11)69 {70 this.SendEvent(this.Id, new E12());

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