How to use OnPopState method of Microsoft.Coyote.Actors.Coverage.EventCoverage class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.EventCoverage.OnPopState

ActorRuntimeLogEventCoverage.cs

Source:ActorRuntimeLogEventCoverage.cs Github

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...173 }174 public void OnRandom(object result, string callerName, string callerType)175 {176 }177 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)178 {179 }180 public void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)181 {182 }183 public void OnPushState(ActorId id, string currentStateName, string newStateName)184 {185 this.OnEventHandled(id, currentStateName);186 }187 public void OnRaiseEvent(ActorId id, string stateName, Event e)188 {189 string eventName = e.GetType().FullName;190 this.EventCoverage.AddEventSent(GetStateId(id.Type, stateName), eventName);191 }192 public void OnReceiveEvent(ActorId id, string stateName, Event e, bool wasBlocked)193 {194 string eventName = e.GetType().FullName;...

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OnPopState

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Strategies;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Timers;10{11 {12 public static void Main(string[] args)13 {14 using (var runtime = RuntimeFactory.Create())15 {16 EventCoverage.OnPopState += EventCoverage_OnPopState;17 runtime.RegisterMonitor<EventCoverage>();18 runtime.CreateActor(typeof(M1));19 runtime.Run();20 }21 }22 private static void EventCoverage_OnPopState(object sender, EventArgs e)23 {24 Console.WriteLine(sender.ToString());25 }26 }27 {28 [OnEventDoAction(typeof(Event1), nameof(DoAction1))]29 [OnEventDoAction(typeof(Event2), nameof(DoAction2))]30 [OnEventDoAction(typeof(Event3), nameof(DoAction3))]31 [OnEventDoAction(typeof(Event4), nameof(DoAction4))]32 [OnEventDoAction(typeof(Event5), nameof(DoAction5))]33 [OnEventDoAction(typeof(Event6), nameof(DoAction6))]34 [OnEventDoAction(typeof(Event7), nameof(DoAction7))]35 [OnEventDoAction(typeof(Event8), nameof(DoAction8))]36 [OnEventDoAction(typeof(Event9), nameof(DoAction9))]37 [OnEventDoAction(typeof(Event10), nameof(DoAction10))]38 [OnEventDoAction(typeof(Event11), nameof(DoAction11))]39 [OnEventDoAction(typeof(Event12), nameof(DoAction12))]40 [OnEventDoAction(typeof(Event13), nameof(DoAction13))]41 [OnEventDoAction(typeof(Event14), nameof(DoAction14))]42 [OnEventDoAction(typeof(Event15), nameof(DoAction15))]43 [OnEventDoAction(typeof(Event16), nameof(DoAction16))]44 [OnEventDoAction(typeof(Event17), nameof(DoAction17))]45 [OnEventDoAction(typeof(Event18), nameof(DoAction18))]

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OnPopState

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.SystematicTesting.Strategies;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using System.Threading.Tasks;10using Microsoft.Coyote;11using Microsoft.Coyote.Actors.Timers;12using System.Collections.Generic;13using System.Linq;14using System.Text;15using System.Threading;16using System.Diagnostics;17using System.IO;18{19 {20 static void Main(string[] args)21 {22 var configuration = Configuration.Create().WithTestingIterations(100);23 configuration.Strategy = TestingStrategy.Exploration;24 configuration.ReportActivityCoverage();25 configuration.ReportEventCoverage();26 configuration.ReportStateCoverage();27 configuration.ReportFairSchedule();28 configuration.ReportFairSchedulingSet();29 configuration.ReportFairSchedulingSet()

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OnPopState

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4{5 {6 static void Main(string[] args)7 {8 EventCoverage.OnPopState += EventCoverage_OnPopState;9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Actor1));11 runtime.SendEvent(new E1());12 runtime.SendEvent(new E2());13 runtime.SendEvent(new E3());14 runtime.SendEvent(new E4());15 Console.ReadLine();16 }17 private static void EventCoverage_OnPopState(object sender, PopStateEventArgs e)18 {19 Console.WriteLine(e.StateName);20 }21 }22 {23 [OnEventDoAction(typeof(E1), nameof(OnE1))]24 [OnEventDoAction(typeof(E2), nameof(OnE2))]25 [OnEventDoAction(typeof(E3), nameof(OnE3))]26 [OnEventDoAction(typeof(E4), nameof(OnE4))]27 class S1 : State { }28 void OnE1()29 {30 this.RaiseEvent(new E2());31 this.RaiseEvent(new E3());32 this.RaiseEvent(new E4());33 }34 void OnE2()35 {36 this.RaiseEvent(new E3());37 this.RaiseEvent(new E4());38 }39 void OnE3()40 {41 this.RaiseEvent(new E4());42 }43 void OnE4()44 {45 this.RaiseEvent(new E1());46 }47 }

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OnPopState

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Threading.Tasks;8{9 {10 public static void Main(string[] args)11 {12 EventCoverage.OnPopState += (object sender, string stateName) =>13 {14 Console.WriteLine("State is " + stateName);15 };16 var runtime = RuntimeFactory.Create();17 runtime.CreateActor(typeof(M));18 runtime.Run();19 }20 }21 {22 [OnEntry(nameof(EntryInit))]23 class Init : State { }24 void EntryInit()25 {26 this.RaiseEvent(new e());27 }28 [OnEventDoAction(typeof(e), nameof(Action1))]29 class S1 : State { }30 void Action1()31 {32 this.RaiseEvent(new e());33 }34 [OnEventDoAction(typeof(e), nameof(Action2))]35 class S2 : State { }36 void Action2()37 {38 this.RaiseEvent(new e());39 }40 }41 class e : Event { }42}43using Microsoft.Coyote.Actors.Coverage;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Specifications;46using System;47using System.Collections.Generic;48using System.Linq;49using System.Threading.Tasks;50{51 {52 public static void Main(string[] args)53 {54 EventCoverage.OnPopState += (object sender, string stateName) =>55 {56 Console.WriteLine("State is " + stateName);57 };58 var runtime = RuntimeFactory.Create();59 runtime.CreateActor(typeof(M));60 runtime.Run();61 }62 }63 {64 [OnEntry(nameof(EntryInit))]65 [OnEventDoAction(typeof(e), nameof(Action1))]66 class Init : State { }67 void EntryInit()68 {69 this.RaiseEvent(new e());70 }71 void Action1()72 {73 this.RaiseEvent(new e());74 }75 [OnEventDoAction(typeof(e), nameof(Action2))]76 class S1 : State { }

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OnPopState

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9using System.Threading;10using System.Diagnostics;11using System.IO;12{13 {14 static void Main(string[] args)15 {16 ActorId actor = ActorId.CreateRandom();17 ActorRuntime.CreateActor(typeof(Actor1), actor);18 ActorRuntime.SendEvent(actor, new Event1());19 EventCoverage cov = new EventCoverage();20 cov.OnPopState(actor, new Event1());21 using (StreamWriter sw = new StreamWriter("C:\\Users\\user\\Desktop\\coverage.txt"))22 {23 sw.Write(cov.ToString());24 }25 }26 }27}28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.Coverage;35using Microsoft.Coyote.Specifications;36using System.Threading;37using System.Diagnostics;38using System.IO;39{40 {41 static void Main(string[] args)42 {43 ActorId actor = ActorId.CreateRandom();44 ActorRuntime.CreateActor(typeof(Actor1), actor);45 ActorRuntime.SendEvent(actor, new Event1());46 StateCoverage cov = new StateCoverage();47 cov.OnPopState(actor, new Event1());48 using (StreamWriter sw = new StreamWriter("C:\\Users\\user\\Desktop\\coverage.txt"))49 {50 sw.Write(cov.ToString());51 }52 }53 }54}

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OnPopState

Using AI Code Generation

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1{2 public static void Main()3 {4 var config = Configuration.Create().WithVerbosityEnabled();5 var runtime = RuntimeFactory.Create(config);6 runtime.CreateActor(typeof(C));7 runtime.Wait();8 }9}10{11 [OnEntry(nameof(InitOnEntry))]12 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]13 [OnEventDoAction(typeof(UnitEvent1), nameof(HandleUnitEvent1))]14 [OnEventDoAction(typeof(UnitEvent2), nameof(HandleUnitEvent2))]15 [OnEventDoAction(typeof(UnitEvent3), nameof(HandleUnitEvent3))]16 [OnEventDoAction(typeof(UnitEvent4), nameof(HandleUnitEvent4))]17 [OnEventDoAction(typeof(UnitEvent5), nameof(HandleUnitEvent5))]18 [OnEventDoAction(typeof(UnitEvent6), nameof(HandleUnitEvent6))]19 [OnEventDoAction(typeof(UnitEvent7), nameof(HandleUnitEvent7))]20 [OnEventDoAction(typeof(UnitEvent8), nameof(HandleUnitEvent8))]21 [OnEventDoAction(typeof(UnitEvent9), nameof(HandleUnitEvent9))]22 [OnEventDoAction(typeof(UnitEvent10), nameof(HandleUnitEvent10))]23 [OnEventDoAction(typeof(UnitEvent11), nameof(HandleUnitEvent11))]24 [OnEventDoAction(typeof(UnitEvent12), nameof(HandleUnitEvent12))]25 [OnEventDoAction(typeof(UnitEvent13), nameof(HandleUnitEvent13))]26 [OnEventDoAction(typeof(UnitEvent14), nameof(HandleUnitEvent14))]27 [OnEventDoAction(typeof(UnitEvent15), nameof(HandleUnitEvent15))]28 [OnEventDoAction(typeof(UnitEvent16), nameof(HandleUnitEvent16))]29 [OnEventDoAction(typeof(UnitEvent17), nameof(HandleUnitEvent17))]30 [OnEventDoAction(typeof(UnitEvent18), nameof(HandleUnitEvent18))]31 [OnEventDoAction(typeof(UnitEvent19), nameof(HandleUnitEvent19))]32 [OnEventDoAction(typeof(UnitEvent20), nameof(HandleUnitEvent20))]33 [OnEventDoAction(typeof(UnitEvent21), nameof(HandleUnitEvent21))]34 [OnEventDoAction(typeof

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OnPopState

Using AI Code Generation

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1{2 {3 private Dictionary<ActorId, Dictionary<Type, int>> eventCounts = new Dictionary<ActorId, Dictionary<Type, int>>();4 private Dictionary<ActorId, Dictionary<Type, int>> eventHistory = new Dictionary<ActorId, Dictionary<Type, int>>();5 private Dictionary<ActorId, Dictionary<Type, int>> eventHistory2 = new Dictionary<ActorId, Dictionary<Type, int>>();6 private Dictionary<ActorId, Dictionary<Type, int>> eventHistory3 = new Dictionary<ActorId, Dictionary<Type, int>>();7 private Dictionary<ActorId, Dictionary<Type, int>> eventHistory4 = new Dictionary<ActorId, Dictionary<Type, int>>();8 private Dictionary<ActorId, Dictionary<Type, int>> eventHistory5 = new Dictionary<ActorId, Dictionary<Type, int>>();9 private Dictionary<ActorId, Dictionary<Type, int>> eventHistory6 = new Dictionary<ActorId, Dictionary<Type, int>>();10 private Dictionary<ActorId, Dictionary<Type, int>> eventHistory7 = new Dictionary<ActorId, Dictionary<Type, int>>();11 private Dictionary<ActorId, Dictionary<Type, int>> eventHistory8 = new Dictionary<ActorId, Dictionary<Type, int>>();12 private Dictionary<ActorId, Dictionary<Type, int>> eventHistory9 = new Dictionary<ActorId, Dictionary<Type, int>>();13 private Dictionary<ActorId, Dictionary<Type, int>> eventHistory10 = new Dictionary<ActorId, Dictionary<Type, int>>();14 private Dictionary<ActorId, Dictionary<Type, int>> eventHistory11 = new Dictionary<ActorId, Dictionary<Type, int>>();15 private Dictionary<ActorId, Dictionary<Type, int>> eventHistory12 = new Dictionary<ActorId, Dictionary<Type, int>>();16 private Dictionary<ActorId, Dictionary<Type, int>> eventHistory13 = new Dictionary<ActorId, Dictionary<Type, int>>();17 private Dictionary<ActorId, Dictionary<Type, int>> eventHistory14 = new Dictionary<ActorId, Dictionary<Type, int>>();18 private Dictionary<ActorId, Dictionary<Type, int>> eventHistory15 = new Dictionary<ActorId, Dictionary<Type, int>>();19 private Dictionary<ActorId, Dictionary<Type, int>> eventHistory16 = new Dictionary<ActorId, Dictionary<Type, int>>();

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OnPopState

Using AI Code Generation

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1{2 private static int count = 1;3 public static void Main()4 {5 var runtime = RuntimeFactory.Create();6 runtime.RegisterMonitor<EventCoverage>();7 runtime.CreateActor(typeof(A));8 runtime.Wait();9 }10}11{12 private static int count = 1;13 public static void Main()14 {15 var runtime = RuntimeFactory.Create();16 runtime.RegisterMonitor<EventCoverage>();17 runtime.CreateActor(typeof(A));18 runtime.Wait();19 }20}21{22 private static int count = 1;23 public static void Main()24 {25 var runtime = RuntimeFactory.Create();26 runtime.RegisterMonitor<EventCoverage>();27 runtime.CreateActor(typeof(A));28 runtime.Wait();29 }30}31{32 private static int count = 1;33 public static void Main()34 {35 var runtime = RuntimeFactory.Create();36 runtime.RegisterMonitor<EventCoverage>();37 runtime.CreateActor(typeof(A));38 runtime.Wait();39 }40}41{42 private static int count = 1;43 public static void Main()44 {45 var runtime = RuntimeFactory.Create();46 runtime.RegisterMonitor<StateCoverage>();47 runtime.CreateActor(typeof(A));48 runtime.Wait();49 }50}51{52 private static int count = 1;53 public static void Main()

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