How to use OnMonitorStateTransition method of Microsoft.Coyote.Actors.Coverage.EventCoverage class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.EventCoverage.OnMonitorStateTransition

ActorRuntimeLogEventCoverage.cs

Source:ActorRuntimeLogEventCoverage.cs Github

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...164 {165 string eventName = e.GetType().FullName;166 this.EventCoverage.AddEventSent(GetStateId(monitorType, stateName), eventName);167 }168 public void OnMonitorStateTransition(string monitorType, string stateName, bool isEntry, bool? isInHotState)169 {170 }171 public void OnMonitorError(string monitorType, string stateName, bool? isInHotState)172 {173 }174 public void OnRandom(object result, string callerName, string callerType)175 {176 }177 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)178 {179 }180 public void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)181 {182 }...

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OnMonitorStateTransition

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.TestingServices;12using Microsoft.Coyote.TestingServices.Coverage;13using Microsoft.Coyote.TestingServices.SchedulingStrategies;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.Privacy;16using Microsoft.Coyote.TestingServices.Tracing.Schedule;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Privacy;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.PrivacyFilters;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.PrivacyFilters.Learning;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.PrivacyFilters.Replay;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.PrivacyFilters.Replay.Privacy;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.PrivacyFilters.Replay.PrivacyFilters;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.PrivacyFilters.Replay.PrivacyFilters.Learning;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.PrivacyFilters.Replay.PrivacyFilters.Replay;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.PrivacyFilters.Replay.PrivacyFilters.Replay.Privacy;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.PrivacyFilters.Replay.PrivacyFilters.Replay.PrivacyFilters;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.PrivacyFilters.Replay.PrivacyFilters.Replay.PrivacyFilters.Learning;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.PrivacyFilters.Replay.PrivacyFilters.Replay.PrivacyFilters.Learning.LearningStrategies;

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OnMonitorStateTransition

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.Coverage;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;

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OnMonitorStateTransition

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using Microsoft.Coyote.Actors.Timers;5using System;6using System.Collections.Generic;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 ActorRuntime.RegisterMonitor<EventCoverage>();14 ActorRuntime.RegisterMonitor<ActorCoverage>();15 ActorRuntime.RegisterMonitor<StateCoverage>();16 ActorRuntime.RegisterMonitor<ActorStateCoverage>();17 ActorRuntime.RegisterMonitor<ActorTransitionCoverage>();18 ActorRuntime.RegisterMonitor<ActorStateTransitionCoverage>();19 ActorRuntime.RegisterMonitor<ActorTimerCoverage>();20 ActorRuntime.RegisterMonitor<StateTransitionCoverage>();21 ActorRuntime.RegisterMonitor<TimerCoverage>();22 ActorRuntime.RegisterMonitor<TimerStateCoverage>();23 ActorRuntime.RegisterMonitor<TimerStateTransitionCoverage>();24 ActorRuntime.RegisterMonitor<TimerTransitionCoverage>();25 ActorRuntime.RegisterMonitor<TransitionCoverage>();26 var config = Configuration.Create();27 config.SchedulingStrategy = SchedulingStrategy.DFS;28 config.MaxSchedulingSteps = 1000000;29 config.MaxFairSchedulingSteps = 1000000;30 config.MaxStepsInPath = 1000000;31 config.MaxUnfairSchedulingSteps = 1000000;32 config.MaxInterleavings = 1000000;33 config.MaxFairInterleavings = 1000000;34 config.MaxUnfairInterleavings = 1000000;35 config.MaxInterleavingsWithoutYields = 1000000;36 config.MaxFairInterleavingsWithoutYields = 1000000;37 config.MaxUnfairInterleavingsWithoutYields = 1000000;38 config.MaxFairSchedulingStepsWithoutYields = 1000000;39 config.MaxSchedulingStepsWithoutYields = 1000000;40 config.MaxUnfairSchedulingStepsWithoutYields = 1000000;41 config.MaxFairUnfairSchedulingSteps = 1000000;42 config.MaxUnfairSchedulingSteps = 1000000;43 config.MaxFairUnfairSchedulingStepsWithoutYields = 1000000;44 config.MaxFairSchedulingStepsWithoutYields = 1000000;45 config.MaxUnfairSchedulingStepsWithoutYields = 1000000;46 config.MaxFairUnfairInterleavings = 1000000;

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OnMonitorStateTransition

Using AI Code Generation

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1Microsoft.Coyote.Actors.Coverage.EventCoverage.OnMonitorStateTransition("Monitor", "Monitor", "Monitor", "Monitor");2Microsoft.Coyote.Actors.Coverage.EventCoverage.OnMonitorStateTransition("Monitor", "Monitor", "Monitor", "Monitor");3Microsoft.Coyote.Actors.Coverage.EventCoverage.OnMonitorStateTransition("Monitor", "Monitor", "Monitor", "Monitor");4Microsoft.Coyote.Actors.Coverage.EventCoverage.OnMonitorStateTransition("Monitor", "Monitor", "Monitor", "Monitor");5Microsoft.Coyote.Actors.Coverage.EventCoverage.OnMonitorStateTransition("Monitor", "Monitor", "Monitor", "Monitor");6Microsoft.Coyote.Actors.Coverage.EventCoverage.OnMonitorStateTransition("Monitor", "Monitor", "Monitor", "Monitor");7Microsoft.Coyote.Actors.Coverage.EventCoverage.OnMonitorStateTransition("Monitor", "Monitor", "Monitor", "Monitor");8Microsoft.Coyote.Actors.Coverage.EventCoverage.OnMonitorStateTransition("Monitor", "Monitor", "Monitor", "Monitor");9Microsoft.Coyote.Actors.Coverage.EventCoverage.OnMonitorStateTransition("Monitor", "Monitor", "Monitor", "Monitor");

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OnMonitorStateTransition

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.Testing;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.TestingIterations = 100000;12 configuration.SchedulingIterations = 100000;13 configuration.ReportActivityCoverage = true;14 configuration.ReportStateCoverage = true;15 configuration.ReportEventCoverage = true;16 configuration.ReportFairSchedule = true;17 configuration.ReportUnfairSchedule = true;18 configuration.ReportActivityCoverage = true;19 configuration.ReportStateCoverage = true;20 configuration.ReportEventCoverage = true;21 configuration.ReportFairSchedule = true;22 configuration.ReportUnfairSchedule = true;23 configuration.ReportUnhandledExceptions = true;24 configuration.ReportTimeouts = true;25 configuration.ReportActivityCoverage = true;26 configuration.ReportStateCoverage = true;27 configuration.ReportEventCoverage = true;28 configuration.ReportFairSchedule = true;29 configuration.ReportUnfairSchedule = true;30 configuration.ReportUnhandledExceptions = true;31 configuration.ReportTimeouts = true;32 configuration.ReportActivityCoverage = true;33 configuration.ReportStateCoverage = true;34 configuration.ReportEventCoverage = true;35 configuration.ReportFairSchedule = true;36 configuration.ReportUnfairSchedule = true;37 configuration.ReportUnhandledExceptions = true;38 configuration.ReportTimeouts = true;39 configuration.ReportActivityCoverage = true;40 configuration.ReportStateCoverage = true;41 configuration.ReportEventCoverage = true;42 configuration.ReportFairSchedule = true;43 configuration.ReportUnfairSchedule = true;44 configuration.ReportUnhandledExceptions = true;45 configuration.ReportTimeouts = true;46 configuration.ReportActivityCoverage = true;47 configuration.ReportStateCoverage = true;48 configuration.ReportEventCoverage = true;49 configuration.ReportFairSchedule = true;50 configuration.ReportUnfairSchedule = true;51 configuration.ReportUnhandledExceptions = true;52 configuration.ReportTimeouts = true;53 configuration.ReportActivityCoverage = true;54 configuration.ReportStateCoverage = true;55 configuration.ReportEventCoverage = true;56 configuration.ReportFairSchedule = true;57 configuration.ReportUnfairSchedule = true;58 configuration.ReportUnhandledExceptions = true;59 configuration.ReportTimeouts = true;60 configuration.ReportActivityCoverage = true;61 configuration.ReportStateCoverage = true;62 configuration.ReportEventCoverage = true;

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OnMonitorStateTransition

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public int v;8 public E(int v)9 {10 this.v = v;11 }12 }13 {14 [OnEventDoAction(typeof(E), nameof(Do))]15 class S0 : State { }16 void Do()17 {18 this.Raise(new E(1));19 }20 }21 {22 static void Main(string[] args)23 {24 EventCoverage.OnMonitorStateTransition += (sender, e) =>25 {26 Console.WriteLine(e.StateName);27 };28 EventCoverage.OnMonitorEvent += (sender, e) =>29 {30 Console.WriteLine(e.EventName);31 };32 EventCoverage.OnMonitorStateTransition += (sender, e) =>33 {34 Console.WriteLine(e.StateName);35 };36 EventCoverage.OnMonitorEvent += (sender, e) =>37 {38 Console.WriteLine(e.EventName);39 };40 EventCoverage.OnMonitorStateTransition += (sender, e) =>41 {42 Console.WriteLine(e.StateName);43 };44 EventCoverage.OnMonitorEvent += (sender, e) =>45 {46 Console.WriteLine(e.EventName);47 };48 EventCoverage.OnMonitorStateTransition += (sender, e) =>49 {50 Console.WriteLine(e.StateName);51 };52 EventCoverage.OnMonitorEvent += (sender, e) =>53 {54 Console.WriteLine(e.EventName);55 };56 EventCoverage.OnMonitorStateTransition += (sender, e) =>57 {58 Console.WriteLine(e.StateName);59 };60 EventCoverage.OnMonitorEvent += (sender, e) =>61 {62 Console.WriteLine(e.EventName);63 };64 EventCoverage.OnMonitorStateTransition += (sender, e) =>65 {66 Console.WriteLine(e.StateName);67 };68 EventCoverage.OnMonitorEvent += (sender, e) =>69 {70 Console.WriteLine(e.EventName);71 };72 EventCoverage.OnMonitorStateTransition += (sender, e) =>73 {74 Console.WriteLine(e.StateName);75 };76 EventCoverage.OnMonitorEvent += (sender, e) =>77 {78 Console.WriteLine(e.EventName);79 };80 EventCoverage.OnMonitorStateTransition += (sender, e) =>

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OnMonitorStateTransition

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 EventCoverage.OnMonitorStateTransition += EventCoverage_OnMonitorStateTransition;10 Run().Wait();11 Console.WriteLine("Press any key to exit.");12 Console.ReadKey();13 }14 private static async Task Run()15 {16 ActorId actor = ActorId.CreateRandom();17 ActorRuntime.RegisterActor(typeof(TestActor));18 await ActorRuntime.CreateActor(typeof(TestActor), actor);19 await ActorRuntime.SendEvent(actor, new e1());20 await ActorRuntime.SendEvent(actor, new e2());21 await ActorRuntime.SendEvent(actor, new e3());22 await ActorRuntime.SendEvent(actor, new e4());23 await ActorRuntime.SendEvent(actor, new e5());24 await ActorRuntime.SendEvent(actor, new e6());25 await ActorRuntime.SendEvent(actor, new e7());26 await ActorRuntime.SendEvent(actor, new e8());27 await ActorRuntime.SendEvent(actor, new e9());28 await ActorRuntime.SendEvent(actor, new e10());29 await ActorRuntime.SendEvent(actor, new e11());30 await ActorRuntime.SendEvent(actor, new e12());31 await ActorRuntime.SendEvent(actor, new e13());32 await ActorRuntime.SendEvent(actor, new e14());33 await ActorRuntime.SendEvent(actor, new e15());34 await ActorRuntime.SendEvent(actor, new e16());35 await ActorRuntime.SendEvent(actor, new e17());36 await ActorRuntime.SendEvent(actor, new e18());37 await ActorRuntime.SendEvent(actor, new e19());38 await ActorRuntime.SendEvent(actor, new e20());39 await ActorRuntime.SendEvent(actor, new e21());40 await ActorRuntime.SendEvent(actor, new e22());41 await ActorRuntime.SendEvent(actor, new e23());42 await ActorRuntime.SendEvent(actor, new e24());43 await ActorRuntime.SendEvent(actor, new e25());44 await ActorRuntime.SendEvent(actor, new e26());45 await ActorRuntime.SendEvent(actor, new e27());46 await ActorRuntime.SendEvent(actor, new e28());47 await ActorRuntime.SendEvent(actor, new e29());

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