Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.EventCoverage.OnMonitorProcessEvent
ActorRuntimeLogEventCoverage.cs
Source:ActorRuntimeLogEventCoverage.cs
...153 }154 public void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)155 {156 }157 public void OnMonitorProcessEvent(string monitorType, string stateName, string senderName,158 string senderType, string senderStateName, Event e)159 {160 string eventName = e.GetType().FullName;161 this.EventCoverage.AddEventReceived(GetStateId(monitorType, stateName), eventName);162 }163 public void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)164 {165 string eventName = e.GetType().FullName;166 this.EventCoverage.AddEventSent(GetStateId(monitorType, stateName), eventName);167 }168 public void OnMonitorStateTransition(string monitorType, string stateName, bool isEntry, bool? isInHotState)169 {170 }171 public void OnMonitorError(string monitorType, string stateName, bool? isInHotState)...
OnMonitorProcessEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Diagnostics;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.Runtime;11using Microsoft.Coyote.Specifications;12using Microsoft.Coyote.SystematicTesting;13using Microsoft.Coyote.Tasks;14using Microsoft.Coyote;15using Microsoft.Coyote.Actors.Coverage;16{17 {18 static void Main(string[] args)19 {20 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent;21 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent1;22 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent2;23 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent3;24 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent4;25 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent5;26 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent6;27 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent7;28 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent8;29 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent9;30 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent10;31 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent11;32 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent12;33 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent13;34 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent14;35 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent15;36 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent16;37 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent17;38 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent18;39 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent19;40 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent20;41 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent21;42 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent22;43 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent23;44 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent24;45 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent25;
OnMonitorProcessEvent
Using AI Code Generation
1{2 {3 public AsyncStateMachineAttribute(Type stateMachineType)4 : base(stateMachineType)5 {6 }7 }8}9{10 {11 public IteratorStateMachineAttribute(Type stateMachineType)12 : base(stateMachineType)13 {14 }15 }16}17{18 {19 public StateMachineAttribute(Type stateMachineType)20 {21 this.StateMachineType = stateMachineType;22 }23 public Type StateMachineType { get; }24 }25}26{27 {28 public AsyncStateMachineAttribute(Type stateMachineType)29 : base(stateMachineType)30 {31 }32 }33}34{35 {36 public IteratorStateMachineAttribute(Type stateMachineType)37 : base(stateMachineType)38 {39 }40 }41}42{43 {44 public StateMachineAttribute(Type stateMachineType)45 {46 this.StateMachineType = stateMachineType;47 }48 public Type StateMachineType { get; }49 }50}51{52 {53 public AsyncStateMachineAttribute(Type stateMachineType)54 : base(stateMachineType)55 {56 }57 }58}59{60 {61 public IteratorStateMachineAttribute(Type stateMachineType)62 : base(stateMachineType)63 {64 }65 }66}67{68 {69 public StateMachineAttribute(Type stateMachineType)70 {71 this.StateMachineType = stateMachineType;72 }73 public Type StateMachineType { get; }74 }75}
OnMonitorProcessEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Threading;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9{10 {11 static void Main(string[] args)12 {13 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent;14 var runtime = RuntimeFactory.Create();15 runtime.CreateActor(typeof(Actor1));16 runtime.Run();17 Console.ReadLine();18 }19 private static void EventCoverage_OnMonitorProcessEvent(MonitorId monitorId, string monitorName, string stateName, string eventName, string eventSource, string eventTarget)20 {21 Console.WriteLine("Monitor: {0} State: {1} Event: {2} Source: {3} Target: {4}", monitorName, stateName, eventName, eventSource, eventTarget);22 }23 }24 {25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.CreateActor(typeof(Actor2));28 this.CreateActor(typeof(Actor3));29 this.SendEvent(this.Id, new E1());30 return Task.CompletedTask;31 }32 }33 {34 protected override Task OnInitializeAsync(Event initialEvent)35 {36 this.SendEvent(this.Id, new E2());37 return Task.CompletedTask;38 }39 }40 {41 protected override Task OnInitializeAsync(Event initialEvent)42 {43 this.SendEvent(this.Id, new E3());44 return Task.CompletedTask;45 }46 }47 class E1 : Event { }48 class E2 : Event { }49 class E3 : Event { }50}
OnMonitorProcessEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 Console.WriteLine("Starting program");10 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent;11 Console.WriteLine("Starting program");12 Run().Wait();13 Console.ReadKey();14 }15 private static void EventCoverage_OnMonitorProcessEvent(object sender, EventCoverageEventArgs e)16 {17 Console.WriteLine("Event coverage event");18 }19 static async Task Run()20 {21 Console.WriteLine("Starting program");22 var runtime = RuntimeFactory.Create();23 Console.WriteLine("Starting program");24 await runtime.CreateActor(typeof(A));25 Console.WriteLine("Starting program");26 await runtime.CreateActor(typeof(B));27 Console.WriteLine("Starting program");28 await runtime.CreateActor(typeof(C));29 Console.WriteLine("Starting program");30 await runtime.CreateActor(typeof(D));31 Console.WriteLine("Starting program");32 await runtime.CreateActor(typeof(E));33 Console.WriteLine("Starting program");34 await runtime.CreateActor(typeof(F));35 Console.WriteLine("Starting program");36 await runtime.CreateActor(typeof(G));37 Console.WriteLine("Starting program");38 await runtime.CreateActor(typeof(H));39 Console.WriteLine("Starting program");40 await runtime.CreateActor(typeof(I));41 Console.WriteLine("Starting program");42 await runtime.CreateActor(typeof(J));43 Console.WriteLine("Starting program");44 await runtime.CreateActor(typeof(K));45 Console.WriteLine("Starting program");46 await runtime.CreateActor(typeof(L));47 Console.WriteLine("Starting program");48 await runtime.CreateActor(typeof(M));49 Console.WriteLine("Starting program");50 await runtime.CreateActor(typeof(N));51 Console.WriteLine("Starting program");52 await runtime.CreateActor(typeof(O));53 Console.WriteLine("Starting program");54 await runtime.CreateActor(typeof(P));55 Console.WriteLine("Starting program");56 await runtime.CreateActor(typeof(Q));57 Console.WriteLine("Starting program");58 await runtime.CreateActor(typeof(R));59 Console.WriteLine("Starting program");60 await runtime.CreateActor(typeof(S));61 Console.WriteLine("Starting program");62 await runtime.CreateActor(typeof(T));63 Console.WriteLine("Starting program");64 await runtime.CreateActor(typeof(U));65 Console.WriteLine("Starting program");66 await runtime.CreateActor(typeof(V));67 Console.WriteLine("Starting program");68 await runtime.CreateActor(typeof(W));69 Console.WriteLine("Starting program");70 await runtime.CreateActor(typeof(X
OnMonitorProcessEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2{3 {4 static void Main(string[] args)5 {6 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent;7 }8 private static void EventCoverage_OnMonitorProcessEvent(object sender, OnMonitorProcessEventEventArgs e)9 {10 }11 }12}
OnMonitorProcessEvent
Using AI Code Generation
1{2 {3 public static void OnMonitorProcessEvent(Microsoft.Coyote.Actors.Runtime.Monitor monitor, Microsoft.Coyote.Actors.Runtime.MonitorEvent monitorEvent, Microsoft.Coyote.Actors.Runtime.MonitorState monitorState, Microsoft.Coyote.Actors.Runtime.MonitorState nextState)4 {5 }6 }7}8{9 {10 public static void OnMonitorProcessEvent(Microsoft.Coyote.Actors.Runtime.Monitor monitor, Microsoft.Coyote.Actors.Runtime.MonitorEvent monitorEvent, Microsoft.Coyote.Actors.Runtime.MonitorState monitorState, Microsoft.Coyote.Actors.Runtime.MonitorState nextState)11 {12 System.Console.WriteLine("Monitor Name: " + monitor.GetType().Name);13 System.Console.WriteLine("Event Name: " + monitorEvent.GetType().Name);14 System.Console.WriteLine("Monitor State: " + monitorState.ToString());15 System.Console.WriteLine("Next State: " + nextState.ToString());16 }17 }18}19{20 {21 public static void OnMonitorProcessEvent(Microsoft.Coyote.Actors.Runtime.Monitor monitor, Microsoft.C
OnMonitorProcessEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.TestingServices.Coverage;7{8 {9 public static void Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.SchedulingIterations = 10;13 configuration.SchedulingStrategy = SchedulingStrategy.DFS;14 configuration.TestingIterations = 10;15 configuration.ReportActivityCoverage = true;16 configuration.ReportEventCoverage = true;17 configuration.ReportFairScheduleCoverage = true;18 configuration.ReportStateCoverage = true;19 configuration.ReportTransitionCoverage = true;20 configuration.ReportLivenessCoverage = true;21 configuration.ReportFairLivenessCoverage = true;22 configuration.ReportFairNestingCoverage = true;23 configuration.ReportFairTerminationCoverage = true;24 configuration.ReportFairNestingCoverage = true;25 var test = new SystematicTestingEngine(configuration);26 test.Run();27 }28 }29 {30 protected override Task OnInitializeAsync(Event initialEvent)31 {32 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent;33 return base.OnInitializeAsync(initialEvent);34 }35 private void EventCoverage_OnMonitorProcessEvent(Event e)36 {37 Console.WriteLine(e.ToString());38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.Coverage;45using Microsoft.Coyote.SystematicTesting;46using Microsoft.Coyote.TestingServices.Coverage;47{48 {49 public static void Main(string[] args)50 {51 var configuration = Configuration.Create();52 configuration.SchedulingIterations = 10;53 configuration.SchedulingStrategy = SchedulingStrategy.DFS;54 configuration.TestingIterations = 10;55 configuration.ReportActivityCoverage = true;56 configuration.ReportEventCoverage = true;57 configuration.ReportFairScheduleCoverage = true;58 configuration.ReportStateCoverage = true;59 configuration.ReportTransitionCoverage = true;60 configuration.ReportLivenessCoverage = true;61 configuration.ReportFairLivenessCoverage = true;
OnMonitorProcessEvent
Using AI Code Generation
1using System;2using System.Threading;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6{7 {8 public static void Main()9 {10 EventCoverage.OnMonitorProcessEvent += EventCoverage_OnMonitorProcessEvent;11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 10;13 config.MaxFairSchedulingSteps = 10;14 config.MaxStepsFromEntryActionToExit = 10;
OnMonitorProcessEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.Start();10 var id = ActorId.CreateRandom();11 var actor = runtime.CreateActor(typeof(MyActor), id);12 EventCoverage.OnMonitorProcessEvent += (sender, e) =>13 {14 Console.WriteLine($"Event: {e.Event} raised by actor: {e.ActorId}");15 };16 runtime.SendEvent(id, new MyEvent());17 runtime.Wait(id);18 runtime.Stop();19 }20 }21 {22 protected override void OnEvent(Event e)23 {24 if (e is MyEvent)25 {26 Console.WriteLine("Received event.");27 }28 }29 }30 class MyEvent : Event { }31}32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.Coverage;34using System;35{36 {37 static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 runtime.Start();41 var id = ActorId.CreateRandom();42 var actor = runtime.CreateActor(typeof(MyActor), id);43 StateCoverage.OnMonitorStateTransition += (sender, e) =>44 {45 Console.WriteLine($"State transition: {e.PreviousState} -> {e.CurrentState} for actor: {e.ActorId}");46 };47 runtime.SendEvent(id, new MyEvent());
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