Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.EventCoverage.OnMonitorExecuteAction
ActorRuntimeLogEventCoverage.cs
Source:ActorRuntimeLogEventCoverage.cs
...150 public void OnHandleRaisedEvent(ActorId id, string stateName, Event e)151 {152 this.Dequeued = e;153 }154 public void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)155 {156 }157 public void OnMonitorProcessEvent(string monitorType, string stateName, string senderName,158 string senderType, string senderStateName, Event e)159 {160 string eventName = e.GetType().FullName;161 this.EventCoverage.AddEventReceived(GetStateId(monitorType, stateName), eventName);162 }163 public void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)164 {165 string eventName = e.GetType().FullName;166 this.EventCoverage.AddEventSent(GetStateId(monitorType, stateName), eventName);167 }168 public void OnMonitorStateTransition(string monitorType, string stateName, bool isEntry, bool? isInHotState)...
OnMonitorExecuteAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.Tests.Common.Events;15using Microsoft.Coyote.Tests.Common.Tasks;16using Microsoft.Coyote.Tests.Common.Timers;17using Microsoft.Coyote.Tests.Common.Utilities;18{19 {20 public ActorId Id;21 public E(ActorId id)22 {23 this.Id = id;24 }25 }26 {27 public ActorId Id;28 public M(ActorId id)29 {30 this.Id = id;31 }32 }33 {34 public ActorId Id;35 public N(ActorId id)36 {37 this.Id = id;38 }39 }40 {41 public ActorId Id;42 public T(ActorId id)43 {44 this.Id = id;45 }46 }47 {48 private ActorId B;49 protected override void OnInitialize(Event initialEvent)50 {51 this.B = this.CreateActor(typeof(B));52 this.SendEvent(this.B, new E(this.Id));53 this.SendEvent(this.B, new M(this.Id));54 this.SendEvent(this.B, new N(this.Id));55 this.SendEvent(this.B, new T(this.Id));56 }57 }58 {59 protected override void OnInitialize(Event initialEvent)60 {61 this.OnEvent<E>(e =>62 {63 this.SendEvent(e.Id, new E(e.Id));64 this.SendEvent(e.Id, new M(e.Id));65 this.SendEvent(e.Id, new N(e.Id));66 this.SendEvent(e.Id, new T(e.Id));67 });68 this.OnEvent<M>(e =>69 {70 this.SendEvent(e.Id, new E(e.Id));71 this.SendEvent(e.Id, new M(e.Id));72 this.SendEvent(e.Id, new N(e.Id));
OnMonitorExecuteAction
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 EventCoverage.OnMonitorExecuteAction = (sender, args) =>13 {14 Console.WriteLine("Monitor {0} executed action {1} on event {2}", sender.GetType().Name, args.ActionName, args.Event.GetType().Name);15 };16 var runtime = RuntimeFactory.Create();17 runtime.CreateActor(typeof(Monitor));18 runtime.SendEvent(new DummyEvent());19 runtime.SendEvent(new DummyEvent());20 runtime.SendEvent(new DummyEvent());21 runtime.SendEvent(new DummyEvent());22 runtime.SendEvent(new DummyEvent());23 Console.ReadLine();24 }25 }26 {27 [OnEventDoAction(typeof(DummyEvent), nameof(HandleDummyEvent))]28 {29 }30 private void HandleDummyEvent()31 {32 Console.WriteLine("Dummy event received");33 }34 }35 {36 }37}38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.Coverage;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 EventCoverage.OnMonitorExecuteAction = (sender, args) =>50 {51 Console.WriteLine("Monitor {0} executed action {1} on event {2}", sender.GetType().Name, args.ActionName, args.Event.GetType().Name);52 };53 var runtime = RuntimeFactory.Create();54 runtime.CreateActor(typeof(Monitor));55 runtime.SendEvent(new DummyEvent());56 runtime.SendEvent(new DummyEvent());57 runtime.SendEvent(new DummyEvent());58 runtime.SendEvent(new DummyEvent());59 runtime.SendEvent(new DummyEvent());60 Console.ReadLine();61 }62 }63 {64 [OnEventDoAction(typeof(DummyEvent), nameof(HandleDummyEvent))]65 {66 }
OnMonitorExecuteAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8{9 {10 static void Main(string[] args)11 {12 Task.Run(() => MainAsync(args)).Wait();13 }14 static async Task MainAsync(string[] args)15 {16 var monitor = new EventCoverage();17 using (var runtime = RuntimeFactory.Create())18 {19 runtime.RegisterMonitor(monitor);20 var m = (MachineId)await runtime.CreateActor(typeof(M));21 monitor.OnMonitorExecuteAction(m, "M", "Foo", 1, 2, 3);22 monitor.OnMonitorExecuteAction(m, "M", "Bar", 1, 2, 3);23 monitor.OnMonitorExecuteAction(m, "M", "Baz", 1, 2, 3);24 Console.WriteLine(monitor.GetCoverageReport());25 }26 }27 }28 {29 [OnEntry(nameof(InitOnEntry))]30 [OnEventDoAction(typeof(UnitEvent), nameof(Foo))]31 class Init : State { }32 void InitOnEntry()33 {34 this.RaiseEvent(new UnitEvent());35 }36 void Foo()37 {38 this.Bar();39 this.Baz();40 }41 void Bar()42 {43 }44 void Baz()45 {46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.Coverage;54using Microsoft.Coyote.Specifications;55using Microsoft.Coyote.Tasks;56{57 {58 static void Main(string[] args)59 {60 Task.Run(() => MainAsync(args)).Wait();61 }
OnMonitorExecuteAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomValue;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairSchedule;18using Microsoft.Coyote.TestingServices.Tracing.Schedule;19using Microsoft.Coyote.Tests.Common;20using Microsoft.Coyote.Tests.Common.Events;21using Microsoft.Coyote.Tests.Common.Tasks;22using Microsoft.Coyote.Tests.Common.Timers;23using Microsoft.Coyote.Tests.Common.Utilities;24using Microsoft.Coyote.Tests.Common.Workers;25using Microsoft.Coyote.Tests.TestingServices.Coverage;26using Microsoft.Coyote.Tests.TestingServices.Coverage.CoverageReport;27using Microsoft.Coyote.Tests.TestingServices.Coverage.CoverageReport.Xml;28using Microsoft.Coyote.Tests.TestingServices.Coverage.CoverageReport.Xml.Model;29using Microsoft.Coyote.Tests.TestingServices.Coverage.CoverageReport.Xml.Model.Coverage;30using Microsoft.Coyote.Tests.TestingServices.Coverage.CoverageReport.Xml.Model.Coverage.CoverageType;31using Microsoft.Coyote.Tests.TestingServices.Coverage.CoverageReport.Xml.Model.Coverage.CoverageType.CoverageItem;32using Microsoft.Coyote.Tests.TestingServices.Coverage.CoverageReport.Xml.Model.Coverage.CoverageType.CoverageItem.CoverageItemElement;33using Microsoft.Coyote.Tests.TestingServices.Coverage.CoverageReport.Xml.Model.Coverage.CoverageType.CoverageItem.CoverageItemElement.CoverageItemElementItem;
OnMonitorExecuteAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.Specifications;6{7 {8 private static async Task Main(string[] args)9 {10 ActorRuntime.RegisterMonitor(typeof(Monitor1));11 var m = ActorRuntime.CreateActor(typeof(M1));12 EventCoverage.OnMonitorExecuteAction += OnMonitorExecuteAction;13 await ActorRuntime.SendEvent(m, new E1());14 Console.WriteLine("Press any key to continue...");15 Console.ReadKey();16 }17 private static void OnMonitorExecuteAction(MonitorId monitorId, string methodName, string stateName, Event e)18 {19 Console.WriteLine($"Monitor {monitorId} is executing {methodName} in state {stateName} with event {e}");20 }21 }22 {23 [OnEventDoAction(typeof(E1), nameof(DoAction))]24 private class S1 : MonitorState { }25 private void DoAction()26 {27 Console.WriteLine("In DoAction");28 }29 }30 internal class E1 : Event { }31 {32 [OnEntry(nameof(InitOnEntry))]33 [OnEventGotoState(typeof(E1), typeof(S1))]34 private class Init : MonitorState { }35 private void InitOnEntry()36 {37 this.RaiseGotoStateEvent(typeof(E1));38 }39 [OnEntry(nameof(S1OnEntry))]40 private class S1 : MonitorState { }41 private void S1OnEntry()42 {43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.Coverage;50using Microsoft.Coyote.Specifications;51{52 {53 private static async Task Main(string[] args)54 {55 ActorRuntime.RegisterMonitor(typeof(Monitor1));56 var m = ActorRuntime.CreateActor(typeof(M1));
OnMonitorExecuteAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10{11 {12 public int x;13 public E1(int x)14 {15 this.x = x;16 }17 }18 {19 public int y;20 public E2(int y)21 {22 this.y = y;23 }24 }25 {26 public int z;27 public E3(int z)28 {29 this.z = z;30 }31 }32 {33 [OnEntry(nameof(InitOnEntry))]34 [OnEventDoAction(typeof(E1), nameof(Action1))]35 [OnEventDoAction(typeof(E2), nameof(Action2))]36 [OnEventDoAction(typeof(E3), nameof(Action3))]37 [OnEventDoAction(typeof(Default), nameof(DefaultAction))]38 {39 }40 void InitOnEntry()41 {42 this.RaiseEvent(new E1(1));43 this.RaiseEvent(new E2(2));44 this.RaiseEvent(new E3(3));45 }46 void Action1()47 {48 this.Assert(this.ReceivedEvent.x == 1);49 }50 void Action2()51 {52 this.Assert(this.ReceivedEvent.y == 2);53 }54 void Action3()55 {56 this.Assert(this.ReceivedEvent.z == 3);57 }58 void DefaultAction()59 {60 this.Assert(false);61 }62 static void Main(string[] args)63 {64 ActorRuntime runtime = RuntimeFactory.Create();65 EventCoverage coverage = new EventCoverage();66 runtime.AddMonitor(coverage);67 runtime.CreateActor(typeof(Program));68 Console.WriteLine(coverage.ToString());69 }70 }71}
OnMonitorExecuteAction
Using AI Code Generation
1Microsoft.Coyote.Actors.Coverage.EventCoverage.OnMonitorExecuteAction += (sender, args) =>2{3 if (args.Event.GetType() == typeof(Reconfigure))4 {5 Console.WriteLine("Reconfigure event is triggered");6 }7};8public static void Main()9{10 using (var runtime = RuntimeFactory.Create())11 {12 var actor = runtime.CreateActor(typeof(Monitor));13 runtime.SendEvent(actor, new Reconfigure());14 runtime.Wait();15 runtime.Dispose();16 }17}
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