How to use OnGotoState method of Microsoft.Coyote.Actors.Coverage.EventCoverage class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.EventCoverage.OnGotoState

ActorRuntimeLogEventCoverage.cs

Source:ActorRuntimeLogEventCoverage.cs Github

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...139 this.EventCoverage.AddEventReceived(GetStateId(id.Type, stateName), this.Dequeued.GetType().FullName);140 this.Dequeued = null;141 }142 }143 public void OnGotoState(ActorId id, string currentStateName, string newStateName)144 {145 this.OnEventHandled(id, currentStateName);146 }147 public void OnHalt(ActorId id, int inboxSize)148 {149 }150 public void OnHandleRaisedEvent(ActorId id, string stateName, Event e)151 {152 this.Dequeued = e;153 }154 public void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)155 {156 }157 public void OnMonitorProcessEvent(string monitorType, string stateName, string senderName,...

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OnGotoState

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 [OnEventDoAction(typeof(StartEvent), nameof(OnStart))]12 {13 }14 {15 }16 {17 }18 {19 }20 private void OnStart(Event e)21 {22 this.Goto(typeof(StateA));23 }24 protected override void OnGotoState(Type state)25 {26 this.Assert(state == typeof(StateB));27 }28 }29}30using System;31using System.Threading.Tasks;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.Coverage;35using Microsoft.Coyote.Specifications;36using Microsoft.Coyote.SystematicTesting;37using Microsoft.Coyote.Tasks;38{39 {40 [OnEventDoAction(typeof(StartEvent), nameof(OnStart))]41 {42 }43 {44 }45 {46 }47 {48 }49 private void OnStart(Event e)50 {51 this.PushState(typeof(StateA));52 this.PushState(typeof(StateB));53 this.PushState(typeof(StateC));54 this.PopState();55 this.PopState();56 this.PopState();57 }58 protected override void OnPushState(Type state)59 {60 this.Assert(state == typeof(StateC));61 }62 protected override void OnPopState(Type state)63 {

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OnGotoState

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9{10 {11 [OnEventDoAction(typeof(UnitEvent), nameof(EntryAction))]12 [OnEventDoAction(typeof(UnitEvent), nameof(ExitAction))]13 [OnEventDoAction(typeof(UnitEvent), nameof(OnGotoState))]14 class Init : State { }15 [OnEventDoAction(typeof(UnitEvent), nameof(EntryAction))]16 [OnEventDoAction(typeof(UnitEvent), nameof(ExitAction))]17 [OnEventDoAction(typeof(UnitEvent), nameof(OnGotoState))]18 class State1 : State { }19 [OnEventDoAction(typeof(UnitEvent), nameof(EntryAction))]20 [OnEventDoAction(typeof(UnitEvent), nameof(ExitAction))]21 [OnEventDoAction(typeof(UnitEvent), nameof(OnGotoState))]22 class State2 : State { }23 [OnEventDoAction(typeof(UnitEvent), nameof(EntryAction))]24 [OnEventDoAction(typeof(UnitEvent), nameof(ExitAction))]25 [OnEventDoAction(typeof(UnitEvent), nameof(OnGotoState))]26 class State3 : State { }27 [OnEntry(nameof(EntryAction))]28 [OnExit(nameof(ExitAction))]29 [OnEventDoAction(typeof(UnitEvent), nameof(OnGotoState))]30 class State4 : State { }31 [OnEntry(nameof(EntryAction))]32 [OnExit(nameof(ExitAction))]33 [OnEventDoAction(typeof(UnitEvent), nameof(OnGotoState))]34 class State5 : State { }35 [OnEntry(nameof(EntryAction))]36 [OnExit(nameof(ExitAction))]37 [OnEventDoAction(typeof(UnitEvent), nameof(OnGotoState))]38 class State6 : State { }39 [OnEntry(nameof(EntryAction))]40 [OnExit(nameof(ExitAction))]41 [OnEventDoAction(typeof(UnitEvent), nameof(OnGotoState))]42 class State7 : State { }43 [OnEntry(nameof(EntryAction))]44 [OnExit(nameof(ExitAction))]45 [OnEventDoAction(typeof(UnitEvent),

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OnGotoState

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Coverage;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;

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OnGotoState

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1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 EventCoverage.OnGotoState += EventCoverage_OnGotoState;12 EventCoverage.OnGotoStateAsync += EventCoverage_OnGotoStateAsync;13 EventCoverage.OnEnqueueEvent += EventCoverage_OnEnqueueEvent;14 EventCoverage.OnEnqueueEventAsync += EventCoverage_OnEnqueueEventAsync;15 EventCoverage.OnDequeueEvent += EventCoverage_OnDequeueEvent;16 EventCoverage.OnDequeueEventAsync += EventCoverage_OnDequeueEventAsync;17 EventCoverage.OnWaitEvent += EventCoverage_OnWaitEvent;18 EventCoverage.OnWaitEventAsync += EventCoverage_OnWaitEventAsync;19 EventCoverage.OnRaiseEvent += EventCoverage_OnRaiseEvent;20 EventCoverage.OnRaiseEventAsync += EventCoverage_OnRaiseEventAsync;21 EventCoverage.OnReceiveEvent += EventCoverage_OnReceiveEvent;22 EventCoverage.OnReceiveEventAsync += EventCoverage_OnReceiveEventAsync;23 EventCoverage.OnSendEvent += EventCoverage_OnSendEvent;24 EventCoverage.OnSendEventAsync += EventCoverage_OnSendEventAsync;25 EventCoverage.OnPopState += EventCoverage_OnPopState;26 EventCoverage.OnPopStateAsync += EventCoverage_OnPopStateAsync;27 EventCoverage.OnPushState += EventCoverage_OnPushState;28 EventCoverage.OnPushStateAsync += EventCoverage_OnPushStateAsync;29 Console.WriteLine("Press any key to exit");30 Console.ReadKey();31 }32 private static void EventCoverage_OnPushStateAsync(object sender, Microsoft.Coyote.Actors.Coverage.PushStateAsyncEventArgs e)33 {34 Console.WriteLine($"OnPushStateAsync: {e.State.ToString()}");35 }36 private static void EventCoverage_OnPushState(object sender, Microsoft.Coyote.Actors.Coverage.PushStateEventArgs e)37 {38 Console.WriteLine($"OnPushState: {e.State.ToString()}");39 }40 private static void EventCoverage_OnPopStateAsync(object sender, Microsoft.Coyote.Actors.Coverage.PopStateAsyncEventArgs e)41 {42 Console.WriteLine($"OnPopStateAsync: {e.State.ToString()}");43 }44 private static void EventCoverage_OnPopState(object sender, Microsoft.Coyote.Actors.Coverage.PopStateEventArgs e)

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OnGotoState

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1{2 {3 public static void OnGotoState(Actor actor, string stateName)4 {5 }6 }7}8{9 {10 public static void OnGotoState(Actor actor, string stateName)11 {12 }13 }14}15{16 {17 public static void OnGotoState(Actor actor, string stateName)18 {19 }20 }21}22{23 {24 public static void OnGotoState(Actor actor, string stateName)25 {26 }27 }28}29{30 {31 public static void OnGotoState(Actor actor, string stateName)32 {33 }34 }35}36{37 {38 public static void OnGotoState(Actor actor, string stateName)39 {40 }41 }42}43{44 {45 public static void OnGotoState(Actor

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OnGotoState

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main()8 {9 EventCoverage.OnGotoState += OnGotoState;10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(M));12 runtime.Run();13 }14 private static void OnGotoState(object sender, GotoStateEventArgs e)15 {16 Console.WriteLine("OnGotoState: {0}", e.StateName);17 }18 }19 {20 [OnEntry(nameof(InitOnEntry))]21 [OnEventDoAction(typeof(UnitEvent), nameof(InitAction))]22 class Init : State { }23 void InitOnEntry()24 {25 this.SendEvent(this.Id, new UnitEvent());26 }27 void InitAction()28 {29 this.Goto<Second>();30 }31 }32 class Second : State { }33}34using Microsoft.Coyote.Actors.Coverage;35using Microsoft.Coyote.Actors;36using System;37using System.Threading.Tasks;38{39 {40 public static void Main()41 {42 EventCoverage.OnRaiseEvent += OnRaiseEvent;43 var runtime = RuntimeFactory.Create();44 runtime.CreateActor(typeof(M));45 runtime.Run();46 }47 private static void OnRaiseEvent(object sender, RaiseEventArgs e)48 {49 Console.WriteLine("OnRaiseEvent: {0}", e.Event.GetType().Name);50 }51 }52 {53 [OnEntry(nameof(InitOnEntry))]54 [OnEventDoAction(typeof(UnitEvent), nameof(InitAction))]55 class Init : State { }56 void InitOnEntry()57 {58 this.SendEvent(this.Id, new UnitEvent());59 }60 void InitAction()61 {62 this.Goto<Second>();63 }64 }65 class Second : State { }66}67using Microsoft.Coyote.Actors.Coverage;

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OnGotoState

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Threading.Tasks;5{6 {7 public TestActor(ActorId id) : base(id)8 {9 }10 protected override Task OnGotoState(string stateName)11 {12 EventCoverage.OnGotoState(stateName);13 return Task.CompletedTask;14 }15 }16}17EventCoverage.OnGotoState(stateName);18EventCoverage.OnGotoState(stateName);19EventCoverage.OnGotoState(stateName);20EventCoverage.OnGotoState(stateName);

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OnGotoState

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Specifications;3{4 {5 public static void Main(string[] args)6 {7 EventCoverage.Initialize();8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Machine1));10 EventCoverage.Report();11 }12 }13 {14 [OnEntry(nameof(EntryInit))]15 [OnEventGotoState(typeof(Event1), typeof(State1))]16 [OnEventGotoState(typeof(Event2), typeof(State2))]17 [OnEventDoAction(typeof(Event3), nameof(Action))]18 class Init : State { }19 void EntryInit() { }20 void Action() { }21 [OnEntry(nameof(EntryState1))]22 [OnEventGotoState(typeof(Event1), typeof(State2))]23 [OnEventGotoState(typeof(Event2), typeof(State1))]24 [OnEventDoAction(typeof(Event3), nameof(Action))]25 class State1 : State { }26 void EntryState1() { }27 [OnEntry(nameof(EntryState2))]28 [OnEventGotoState(typeof(Event1), typeof(State1))]29 [OnEventGotoState(typeof(Event2), typeof(State2))]30 [OnEventDoAction(typeof(Event3), nameof(Action))]31 class State2 : State { }32 void EntryState2() { }33 }34 public class Event1 : Event { }35 public class Event2 : Event { }36 public class Event3 : Event { }37}

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OnGotoState

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using System.Threading;8using System.IO;9using Microsoft.Coyote.Actors.Coverage;10using Microsoft.Coyote;11using Microsoft.Coyote.Specifications;12using Microsoft.Coyote.SystematicTesting;13using Microsoft.Coyote.Tasks;14using Microsoft.Coyote.Actors.BugFinding;15using Microsoft.Coyote.Actors.BugFinding.Tracing;16using Microsoft.Coyote.Actors.BugFinding.Strategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR;18using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching;19using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPOR;20using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPORPlus;21using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPORPlusPlus;22using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPORPlusPlusWithPruning;23using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPORPlusPlusWithPruningAndTypeModel;24using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPORPlusPlusWithPruningAndTypeModelAndStateGrouping;25using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPORPlusPlusWithPruningAndTypeModelAndStateGroupingAndStatePartitioning;26using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPORPlusPlusWithPruningAndTypeModelAndStateGroupingAndStatePartitioningAndStateDeduplication;27using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPORPlusPlusWithPruningAndTypeModelAndStateGroupingAndStatePartitioningAndStateDeduplicationAndStateSelection;28using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPORPlusPlusWithPruningAndTypeModelAndStateGroupingAndStatePartitioningAndStateDeduplicationAndStateSelectionAndStatePartitioning;

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OnGotoState

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1 runtime.Run();2 }3 private static void OnRaiseEvent(object sender, RaiseEventArgs e)4 {5 Console.WriteLine("OnRaiseEvent: {0}", e.Event.GetType().Name);6 }7 }8 {9 [OnEntry(nameof(InitOnEntry))]10 [OnEventDoAction(typeof(UnitEvent), nameof(InitAction))]11 class Init : State { }12 void InitOnEntry()13 {14 this.SendEvent(this.Id, new UnitEvent());15 }16 void InitAction()17 {18 this.Goto<Second>();19 }20 }21 class Second : State { }22}23using Microsoft.Coyote.Actors.Coverage;

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OnGotoState

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Specifications;3{4 {5 public static void Main(string[] args)6 {7 EventCoverage.Initialize();8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Machine1));10 EventCoverage.Report();11 }12 }13 {14 [OnEntry(nameof(EntryInit))]15 [OnEventGotoState(typeof(Event1), typeof(State1))]16 [OnEventGotoState(typeof(Event2), typeof(State2))]17 [OnEventDoAction(typeof(Event3), nameof(Action))]18 class Init : State { }19 void EntryInit() { }20 void Action() { }21 [OnEntry(nameof(EntryState1))]22 [OnEventGotoState(typeof(Event1), typeof(State2))]23 [OnEventGotoState(typeof(Event2), typeof(State1))]24 [OnEventDoAction(typeof(Event3), nameof(Action))]25 class State1 : State { }26 void EntryState1() { }27 [OnEntry(nameof(EntryState2))]28 [OnEventGotoState(typeof(Event1), typeof(State1))]29 [OnEventGotoState(typeof(Event2), typeof(State2))]30 [OnEventDoAction(typeof(Event3), nameof(Action))]31 class State2 : State { }32 void EntryState2() { }33 }34 public class Event1 : Event { }35 public class Event2 : Event { }36 public class Event3 : Event { }37}

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OnGotoState

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using System.Threading;8using System.IO;9using Microsoft.Coyote.Actors.Coverage;10using Microsoft.Coyote;11using Microsoft.Coyote.Specifications;12using Microsoft.Coyote.SystematicTesting;13using Microsoft.Coyote.Tasks;14using Microsoft.Coyote.Actors.BugFinding;15using Microsoft.Coyote.Actors.BugFinding.Tracing;16using Microsoft.Coyote.Actors.BugFinding.Strategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR;18using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching;19using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPOR;20using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPORPlus;21using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPORPlusPlus;22using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPORPlusPlusWithPruning;23using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPORPlusPlusWithPruningAndTypeModel;24using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPORPlusPlusWithPruningAndTypeModelAndStateGrouping;25using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPORPlusPlusWithPruningAndTypeModelAndStateGroupingAndStatePartitioning;26using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPORPlusPlusWithPruningAndTypeModelAndStateGroupingAndStatePartitioningAndStateDeduplication;27using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPORPlusPlusWithPruningAndTypeModelAndStateGroupingAndStatePartitioningAndStateDeduplicationAndStateSelection;28using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.StateCaching.DPORPlusPlusWithPruningAndTypeModelAndStateGroupingAndStatePartitioningAndStateDeduplicationAndStateSelectionAndStatePartitioning;

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