Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.EventCoverage.OnEnqueueEvent
ActorRuntimeLogEventCoverage.cs
Source:ActorRuntimeLogEventCoverage.cs
...118 public void OnDequeueEvent(ActorId id, string stateName, Event e)119 {120 this.Dequeued = e;121 }122 public void OnEnqueueEvent(ActorId id, Event e)123 {124 }125 public void OnExceptionHandled(ActorId id, string stateName, string actionName, Exception ex)126 {127 }128 public void OnExceptionThrown(ActorId id, string stateName, string actionName, Exception ex)129 {130 }131 public void OnExecuteAction(ActorId id, string handlingStateName, string currentStateName, string actionName)132 {133 this.OnEventHandled(id, handlingStateName);134 }135 private void OnEventHandled(ActorId id, string stateName)136 {...
OnEnqueueEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9{10 {11 public static void Main(string[] args)12 {13 Microsoft.Coyote.Actors.Coverage.EventCoverage.OnEnqueueEvent += (sender, e) =>14 {15 Console.WriteLine($"Event {e.Event} enqueued at {e.CurrentTime}");16 };17 CoyoteRuntime runtime = null;18 {19 runtime = RuntimeFactory.Create();20 runtime.RegisterMonitor(typeof(Mon1));21 runtime.CreateActor(typeof(M1));22 runtime.CreateActor(typeof(M2));23 runtime.CreateActor(typeof(M3));24 runtime.CreateActor(typeof(M4));25 runtime.CreateActor(typeof(M5));26 runtime.CreateActor(typeof(M6));27 runtime.CreateActor(typeof(M7));28 runtime.CreateActor(typeof(M8));29 runtime.CreateActor(typeof(M9));30 runtime.CreateActor(typeof(M10));31 runtime.CreateActor(typeof(M11));32 runtime.CreateActor(typeof(M12));33 runtime.CreateActor(typeof(M13));34 runtime.CreateActor(typeof(M14));35 runtime.CreateActor(typeof(M15));36 runtime.CreateActor(typeof(M16));37 runtime.CreateActor(typeof(M17));38 runtime.CreateActor(typeof(M18));39 runtime.CreateActor(typeof(M19));40 runtime.CreateActor(typeof(M20));41 runtime.CreateActor(typeof(M21));42 runtime.CreateActor(typeof(M22));43 runtime.CreateActor(typeof(M23));44 runtime.CreateActor(typeof(M24));45 runtime.CreateActor(typeof(M25));46 runtime.CreateActor(typeof(M26));47 runtime.CreateActor(typeof(M27));48 runtime.CreateActor(typeof(M28));49 runtime.CreateActor(typeof(M29));50 runtime.CreateActor(typeof(M30));51 runtime.CreateActor(typeof(M31));52 runtime.CreateActor(typeof(M32));53 runtime.CreateActor(typeof(M33));54 runtime.CreateActor(typeof(M34));55 runtime.CreateActor(typeof(M35));56 runtime.CreateActor(typeof(M36));57 runtime.CreateActor(typeof(M37));58 runtime.CreateActor(typeof(M38));59 runtime.CreateActor(typeof(M39));60 runtime.CreateActor(typeof(M40));61 runtime.CreateActor(typeof(M41));62 runtime.CreateActor(typeof(M42));63 runtime.CreateActor(typeof(M43
OnEnqueueEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 using (var runtime = RuntimeFactory.Create())14 {15 var id = runtime.CreateActor(typeof(A));16 runtime.SendEvent(id, new e());17 runtime.WaitPendingOperations();18 EventCoverage.OnEnqueueEvent(new e());19 }20 }21 }22 {23 }24 {25 [OnEventDoAction(typeof(e), nameof(HandleEvent))]26 {27 }28 void HandleEvent()29 {30 this.RaiseEvent(new e());31 }32 }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.Coverage;36using Microsoft.Coyote.Specifications;37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 static void Main(string[] args)45 {46 using (var runtime = RuntimeFactory.Create())47 {48 var id = runtime.CreateActor(typeof(A));49 runtime.SendEvent(id, new e());50 runtime.WaitPendingOperations();51 EventCoverage.OnEnqueueEvent(new e());52 }53 }54 }55 {56 }57 {58 [OnEventDoAction(typeof(e), nameof(HandleEvent))]
OnEnqueueEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Text;6{7 {8 static void Main(string[] args)9 {10 EventCoverage.OnEnqueueEvent += EventCoverage_OnEnqueueEvent;11 EventCoverage.OnDequeueEvent += EventCoverage_OnDequeueEvent;12 EventCoverage.OnRaiseEvent += EventCoverage_OnRaiseEvent;13 EventCoverage.OnSendEvent += EventCoverage_OnSendEvent;14 EventCoverage.OnReceiveEvent += EventCoverage_OnReceiveEvent;15 EventCoverage.OnDropEvent += EventCoverage_OnDropEvent;16 EventCoverage.OnWaitEvent += EventCoverage_OnWaitEvent;17 EventCoverage.OnWaitEventTimeout += EventCoverage_OnWaitEventTimeout;18 EventCoverage.OnWaitEventHalt += EventCoverage_OnWaitEventHalt;19 EventCoverage.OnWaitEventDequeue += EventCoverage_OnWaitEventDequeue;20 EventCoverage.OnWaitEventDequeueTimeout += EventCoverage_OnWaitEventDequeueTimeout;21 EventCoverage.OnWaitEventDequeueHalt += EventCoverage_OnWaitEventDequeueHalt;22 EventCoverage.OnWaitEventDequeueDrop += EventCoverage_OnWaitEventDequeueDrop;23 EventCoverage.OnWaitEventDequeueReceive += EventCoverage_OnWaitEventDequeueReceive;24 EventCoverage.OnWaitEventReceive += EventCoverage_OnWaitEventReceive;25 EventCoverage.OnWaitEventReceiveTimeout += EventCoverage_OnWaitEventReceiveTimeout;26 EventCoverage.OnWaitEventReceiveHalt += EventCoverage_OnWaitEventReceiveHalt;27 EventCoverage.OnWaitEventReceiveDrop += EventCoverage_OnWaitEventReceiveDrop;28 EventCoverage.OnWaitEventDrop += EventCoverage_OnWaitEventDrop;29 EventCoverage.OnWaitEventDropTimeout += EventCoverage_OnWaitEventDropTimeout;30 EventCoverage.OnWaitEventDropHalt += EventCoverage_OnWaitEventDropHalt;31 EventCoverage.OnWaitEventDropReceive += EventCoverage_OnWaitEventDropReceive;32 EventCoverage.OnWaitEventTimeoutHalt += EventCoverage_OnWaitEventTimeoutHalt;33 EventCoverage.OnWaitEventTimeoutReceive += EventCoverage_OnWaitEventTimeoutReceive;34 EventCoverage.OnWaitEventTimeoutDrop += EventCoverage_OnWaitEventTimeoutDrop;35 EventCoverage.OnWaitEventHaltReceive += EventCoverage_OnWaitEventHaltReceive;
OnEnqueueEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4{5 {6 private static void Main(string[] args)7 {8 var config = Configuration.Create().WithEventCoverage();9 var runtime = RuntimeFactory.Create(config);10 runtime.CreateActor(typeof(TestActor));11 runtime.OnEnqueueEvent(new
OnEnqueueEvent
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4{5 {6 static void Main(string[] args)7 {8 EventCoverage.OnEnqueueEvent += OnEnqueueEvent;9 Console.WriteLine("Hello World!");10 }11 private static void OnEnqueueEvent(object sender, EnqueueEventEventArgs e)12 {13 Console.WriteLine("Event " + e.Event.GetType().Name + " is enqueued");14 }15 }16}17EventCoverage.OnEnqueueEvent += OnEnqueueEvent;18private static void OnEnqueueEvent(object sender, EnqueueEventEventArgs e)19{20 Console.WriteLine("Event " + e.Event.GetType().Name + " is enqueued");21}22EventCoverage.PrintReport();23EventCoverage.PrintReport(true);
OnEnqueueEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.Specifications;6{7 {8 public int Value;9 public E(int value)10 {11 this.Value = value;12 }13 }14 {15 [OnEntry(nameof(EntryInit))]16 [OnEventDoAction(typeof(E), nameof(HandleE))]17 { }18 void EntryInit()19 {20 this.OnEnqueueEvent(typeof(E), this.Id, this.CurrentState);21 this.SendEvent(this.Id, new E(1));22 }23 void HandleE()24 {25 this.OnEnqueueEvent(typeof(E), this.Id, this.CurrentState);26 this.RaiseGotoStateEvent<Init>();27 }28 }29 {30 public static void Main(string[] args)31 {32 var configuration = Configuration.Create().WithNumberOfIterations(2);33 var runtime = RuntimeFactory.Create(configuration);34 runtime.RegisterMonitor<EventCoverage>();35 runtime.CreateActor(typeof(M));36 runtime.Wait();37 Console.WriteLine("Press any key to exit.");38 Console.ReadKey();39 }40 }41}42using System;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.Coverage;46using Microsoft.Coyote.Specifications;47{48 {49 public int Value;50 public E(int value)51 {52 this.Value = value;53 }54 }55 {56 [OnEntry(nameof(EntryInit))]57 [OnEventDoAction(typeof(E), nameof(HandleE))]58 { }59 void EntryInit()60 {61 this.OnEnqueueEvent(typeof(E), this.Id, this.CurrentState);62 this.SendEvent(this.Id, new E(1));63 }64 void HandleE()65 {66 this.OnEnqueueEvent(typeof(E), this.Id, this.CurrentState);67 this.RaiseGotoStateEvent<Init>();68 }69 }
OnEnqueueEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2{3 {4 public static void OnEnqueueEvent(ActorId actor, Event e)5 {6 EventCoverage.OnEnqueueEvent(actor, e);7 }8 }9}10using Microsoft.Coyote.Actors.Coverage;11{12 {13 public static void OnDequeueEvent(ActorId actor, Event e)14 {15 EventCoverage.OnDequeueEvent(actor, e);16 }17 }18}19using Microsoft.Coyote.Actors.Coverage;20{21 {22 public static void OnRaiseEvent(ActorId actor, Event e)23 {24 EventCoverage.OnRaiseEvent(actor, e);25 }26 }27}28using Microsoft.Coyote.Actors.Coverage;29{30 {31 public static void OnSendEvent(ActorId actor, Event e)32 {33 EventCoverage.OnSendEvent(actor, e);34 }35 }36}37using Microsoft.Coyote.Actors.Coverage;38{39 {40 public static void OnReceiveEvent(ActorId actor, Event e)41 {42 EventCoverage.OnReceiveEvent(actor, e);43 }44 }45}46using Microsoft.Coyote.Actors.Coverage;47{48 {49 public static void OnCreateActor(
OnEnqueueEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 EventCoverage.OnEnqueueEvent += EnqueueEvent;13 EventCoverage.OnDequeueEvent += DequeueEvent;14 EventCoverage.OnSendEvent += SendEvent;15 EventCoverage.OnReceiveEvent += ReceiveEvent;16 EventCoverage.OnRaiseEvent += RaiseEvent;17 EventCoverage.OnHandleEvent += HandleEvent;18 EventCoverage.OnGotoState += GotoState;19 EventCoverage.OnOnEntry += OnEntry;20 EventCoverage.OnOnExit += OnExit;21 EventCoverage.OnOnHalt += OnHalt;22 EventCoverage.OnOnRaiseEvent += OnRaiseEvent;23 EventCoverage.OnOnReceiveEvent += OnReceiveEvent;24 EventCoverage.OnOnSendEvent += OnSendEvent;25 EventCoverage.OnOnWaitEvent += OnWaitEvent;26 EventCoverage.OnWaitEvent += WaitEvent;
OnEnqueueEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 EventCoverage.OnEnqueueEvent += OnEnqueueEvent;10 Task.Run(async () => await Test());11 Console.ReadLine();12 }13 public static async Task Test()14 {15 var runtime = RuntimeFactory.Create();16 var id = await runtime.CreateActorAsync(typeof(MyActor));17 await runtime.SendEventAsync(id, new E1());18 await runtime.SendEventAsync(id, new E2());19 await runtime.SendEventAsync(id, new E3());20 await runtime.SendEventAsync(id, new E4());21 }22 public static void OnEnqueueEvent(ActorId actor, Event e)23 {24 Console.WriteLine($"Event {e.GetType().Name} was enqueued to actor {actor.Value}");25 }26 }27 {28 [OnEntry(nameof(InitOnEntry))]29 [OnEventDoAction(typeof(E1), nameof(HandleE1))]30 [OnEventDoAction(typeof(E2), nameof(HandleE2))]31 [OnEventDoAction(typeof(E3), nameof(HandleE3))]32 [OnEventDoAction(typeof(E4), nameof(HandleE4))]33 {34 }35 void InitOnEntry()36 {37 this.RaiseEvent(new E1());38 }39 void HandleE1()40 {41 this.RaiseEvent(new E2());42 }43 void HandleE2()44 {45 this.RaiseEvent(new E3());46 }47 void HandleE3()48 {49 this.RaiseEvent(new E4());50 }51 void HandleE4()52 {53 }54 }55 {56 }57 {58 }59 {60 }61 {62 }63}
OnEnqueueEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4{5 {6 private static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.EnableEventCoverage();10 var runtime = RuntimeFactory.Create(config);11 runtime.CreateActor(typeof(MyActor));12 Console.ReadLine();13 }14 }15 {16 protected override void OnInitializeEvent(Event e)17 {18 EventCoverage.OnEnqueueEvent += (sender, eventArgs) =>19 {20 Console.WriteLine("Event {0} was enqueued to {1}'s mailbox", eventArgs.Event.GetType().Name, eventArgs.ActorId);21 };22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.Coverage;27using System;28{29 {30 private static void Main(string[] args)31 {32 var config = Configuration.Create();33 config.EnableEventCoverage();34 var runtime = RuntimeFactory.Create(config);35 runtime.CreateActor(typeof(MyActor));36 Console.ReadLine();37 }38 }39 {40 protected override void OnInitializeEvent(Event e)41 {42 EventCoverage.OnDequeueEvent += (sender, eventArgs) =>43 {44 Console.WriteLine("Event {0} was dequeued from {1}'s mailbox", eventArgs.Event.GetType().Name, eventArgs.ActorId);45 };46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.Coverage;51using System;52{53 {
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