How to use OnCreateTimer method of Microsoft.Coyote.Actors.Coverage.EventCoverage class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.EventCoverage.OnCreateTimer

ActorRuntimeLogEventCoverage.cs

Source:ActorRuntimeLogEventCoverage.cs Github

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...107 }108 public void OnCreateMonitor(string monitorType)109 {110 }111 public void OnCreateTimer(TimerInfo info)112 {113 }114 public void OnDefaultEventHandler(ActorId id, string stateName)115 {116 this.Dequeued = DefaultEvent.Instance;117 }118 public void OnDequeueEvent(ActorId id, string stateName, Event e)119 {120 this.Dequeued = e;121 }122 public void OnEnqueueEvent(ActorId id, Event e)123 {124 }125 public void OnExceptionHandled(ActorId id, string stateName, string actionName, Exception ex)...

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OnCreateTimer

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.TestingServices;12using Microsoft.Coyote.Tests.Common.Utilities;13using Microsoft.Coyote.Tests.TestingServices;14{15 {16 public static void Main()17 {18 var configuration = Configuration.Create();19 configuration.SchedulingIterations = 100;20 configuration.SchedulingStrategy = SchedulingStrategy.DFS;21 configuration.Verbose = 1;22 configuration.TestingIterations = 1;23 configuration.EnableCycleDetection = true;24 configuration.EnableDataRaceDetection = true;25 configuration.EnableHotStateDetection = true;26 configuration.EnableLivelockDetection = true;27 configuration.EnableDeadlockDetection = true;28 configuration.EnableOperationInterleavings = true;29 configuration.EnableActorGarbageCollection = true;30 configuration.EnableBuggyActorFiltering = true;31 configuration.EnableStateGraphVisualization = true;32 configuration.EnableActorStateVisualization = true;33 configuration.EnableActorTaskVisualization = true;34 configuration.EnableStateCoverage = true;35 configuration.EnableEventCoverage = true;36 configuration.EnableActorCoverage = true;37 configuration.EnableFairScheduling = true;38 configuration.EnableFairSchedulingRandomization = true;39 configuration.EnableFairSchedulingMaxFairSteps = 100;40 configuration.EnableFairSchedulingMaxFairSchedulingSteps = 100;41 configuration.EnableFairSchedulingMaxFairSchedulingStepsPerIteration = 100;42 configuration.EnableFairSchedulingMaxFairSchedulingStepsPerIteration = 100;

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OnCreateTimer

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9 {10 static void Main(string[] args)11 {12 Console.WriteLine("Hello World!");13 var config = Configuration.Create();14 config.TestingIterations = 10;15 config.SchedulingIterations = 100;16 config.SchedulingStrategy = SchedulingStrategy.Systematic;17 config.MaxFairSchedulingSteps = 100;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableActorGarbageCollection = true;21 config.EnableActorStatePrinting = true;22 config.EnableActorStateLogging = true;23 config.EnableActorTaskInlining = true;24 config.EnableHotStateDetection = true;25 config.EnableHotStateLogging = true;26 config.EnableHotStatePrinting = true;27 config.EnableOperationInterleavings = true;28 config.EnableOperationInterleavingsPrinting = true;29 config.EnableOperationInterleavingsLogging = true;30 config.EnableStateGraphLogging = true;31 config.EnableStateGraphPrinting = true;32 config.EnableStateGraphScheduling = true;33 config.EnableStateGraphSchedulingIterations = true;34 config.EnableStateGraphSchedulingVerbose = true;35 config.EnableStateGraphSchedulingWithFairScheduling = true;36 config.EnableStateGraphSchedulingWithFairSchedulingIterations = true;37 config.EnableStateGraphSchedulingWithFairSchedulingVerbose = true;

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OnCreateTimer

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Actors;10using Xunit;11using Xunit.Abstractions;12{13 {14 public EventCoverageTests(ITestOutputHelper output)15 : base(output)16 {17 }18 [Fact(Timeout = 5000)]19 public void TestEventCoverage()20 {21 this.TestWithError(r =>22 {23 r.RegisterMonitor<EventCoverage>();24 r.CreateActor(typeof(M));25 },26 configuration: GetConfiguration().WithTestingIterations(100),27 replay: true);28 }29 {30 }31 {32 [OnEventDoAction(typeof(E), nameof(Handle))]33 {34 }35 private void Handle()36 {37 this.Assert(false, "Detected an assertion failure.");38 }39 }40 }41}42 Event E: 100% (100/100)43 Assert: 100% (100/100)

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OnCreateTimer

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.SystematicTesting.Strategies;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 var config = Configuration.Create();16 config.Strategy = TestingStrategy.PCT;17 config.TestingIterations = 1000;18 config.SchedulingIterations = 1000;19 config.MaxFairSchedulingSteps = 1000;20 config.MaxUnfairSchedulingSteps = 1000;21 config.Verbose = 1;22 config.StopOnFailure = true;23 config.EnableDataRaceDetection = true;24 config.EnableCycleDetection = true;25 config.EnableActorTracking = true;26 config.EnableStateGraph = true;27 config.EnableStateCoverage = true;28 config.EnableEventCoverage = true;29 config.EnableActorCoverage = true;30 config.EnableBuggyTracePrinting = true;31 config.EnableHotStateDetection = true;32 config.EnableHotStatePrinting = true;33 config.EnableHotStateCoverage = true;34 config.EnableHotStateGraph = true;35 config.EnableHotStateGraphPrinting = true;36 config.EnableHotStateGraphCoverage = true;37 config.EnableHotStateGraphScheduling = true;38 config.EnableHotStateGraphSchedulingCoverage = true;39 config.EnableHotStateGraphSchedulingPrinting = true;40 config.EnableHotStateGraphSchedulingCoveragePrinting = true;41 config.EnableHotStateGraphSchedulingCoverageHtml = true;

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OnCreateTimer

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using System.Threading;10using System.Diagnostics;11{12 {13 static void Main(string[] args)14 {15 var config = Configuration.Create();16 config.MaxSchedulingSteps = 100000000;17 config.MaxFairSchedulingSteps = 100000000;18 config.MaxStepsInPath = 100000000;

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OnCreateTimer

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Threading.Tasks;5{6 {7 private static void Main(string[] args)8 {9 var config = Configuration.Create().WithVerbosityEnabled();10 var runtime = RuntimeFactory.Create(config);11 runtime.CreateActor(typeof(A));12 runtime.CreateActor(typeof(B));13 runtime.CreateActor(typeof(C));14 runtime.CreateActor(typeof(D));15 runtime.CreateActor(typeof(E));16 runtime.CreateActor(typeof(F));17 runtime.CreateActor(typeof(G));18 runtime.CreateActor(typeof(H));19 runtime.CreateActor(typeof(I));20 runtime.CreateActor(typeof(J));21 runtime.CreateActor(typeof(K));22 runtime.CreateActor(typeof(L));23 runtime.CreateActor(typeof(M));24 runtime.CreateActor(typeof(N));25 runtime.CreateActor(typeof(O));26 runtime.CreateActor(typeof(P));27 runtime.CreateActor(typeof(Q));28 runtime.CreateActor(typeof(R));29 runtime.CreateActor(typeof(S));30 runtime.CreateActor(typeof(T));31 runtime.CreateActor(typeof(U));32 runtime.CreateActor(typeof(V));33 runtime.CreateActor(typeof(W));34 runtime.CreateActor(typeof(X));35 runtime.CreateActor(typeof(Y));36 runtime.CreateActor(typeof(Z));37 runtime.CreateActor(typeof(AA));38 runtime.CreateActor(typeof(AB));39 runtime.CreateActor(typeof(AC));40 runtime.CreateActor(typeof(AD));41 runtime.CreateActor(typeof(AE));42 runtime.CreateActor(typeof(AF));43 runtime.CreateActor(typeof(AG));44 runtime.CreateActor(typeof(AH));45 runtime.CreateActor(typeof(AI));46 runtime.CreateActor(typeof(AJ));47 runtime.CreateActor(typeof(AK));48 runtime.CreateActor(typeof(AL));49 runtime.CreateActor(typeof(AM));50 runtime.CreateActor(typeof(AN));51 runtime.CreateActor(typeof(AO));52 runtime.CreateActor(typeof(AP));53 runtime.CreateActor(typeof(AQ));54 runtime.CreateActor(typeof(AR));55 runtime.CreateActor(typeof(AS));56 runtime.CreateActor(typeof(AT));57 runtime.CreateActor(typeof(AU));58 runtime.CreateActor(typeof(AV));59 runtime.CreateActor(typeof(AW));60 runtime.CreateActor(typeof(AX));61 runtime.CreateActor(typeof(AY));62 runtime.CreateActor(typeof(AZ));63 runtime.CreateActor(typeof(BA));64 runtime.CreateActor(typeof(BB));65 runtime.CreateActor(typeof(BC));66 runtime.CreateActor(typeof(BD));67 runtime.CreateActor(typeof(BE));

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OnCreateTimer

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2{3 {4 static void Main(string[] args)5 {6 var runtime = RuntimeFactory.Create();7 runtime.CreateActor(typeof(Actor1));8 runtime.Wait();9 }10 }11 {12 protected override void OnInitialize()13 {14 EventCoverage.OnCreateTimer("Timer1", 10);15 }16 }17}

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OnCreateTimer

Using AI Code Generation

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1{2 {3 public static void OnCreateTimer(Actor actor, int milliseconds)4 {5 actor.StartTimer(milliseconds);6 }7 }8}9{10 {11 public static void OnReceiveTimer(Actor actor)12 {13 actor.ReceiveTimer();14 }15 }16}17{18 {19 public static void OnReceiveEvent(Actor actor, string eventName)20 {21 actor.ReceiveEvent(eventName);22 }23 }24}25{26 {27 public static void OnSendEvent(Actor actor, string eventName)28 {29 actor.SendEvent(eventName);30 }31 }32}

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