How to use OnCreateStateMachine method of Microsoft.Coyote.Actors.Coverage.EventCoverage class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.EventCoverage.OnCreateStateMachine

ActorRuntimeLogEventCoverage.cs

Source:ActorRuntimeLogEventCoverage.cs Github

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...101 }102 public void OnCreateActor(ActorId id, string creatorName, string creatorType)103 {104 }105 public void OnCreateStateMachine(ActorId id, string creatorName, string creatorType)106 {107 }108 public void OnCreateMonitor(string monitorType)109 {110 }111 public void OnCreateTimer(TimerInfo info)112 {113 }114 public void OnDefaultEventHandler(ActorId id, string stateName)115 {116 this.Dequeued = DefaultEvent.Instance;117 }118 public void OnDequeueEvent(ActorId id, string stateName, Event e)119 {...

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OnCreateStateMachine

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create().WithTestingIterations(100);14 var test = TestingEngineFactory.Create(config, Test2());15 test.Run();16 Console.WriteLine("Test completed.");17 Console.ReadLine();18 }19 private static async Task Test1()20 {21 var monitor = new EventCoverageMonitor();22 WithMaxSchedulingSteps(1000));23 var id = runtime.CreateActor(typeof(A));24 runtime.SendEvent(id, new E());25 await Task.CompletedTask;26 }27 private static async Task Test2()28 {29 var monitor = new EventCoverageMonitor();30 WithMaxSchedulingSteps(1000));31 var id = runtime.CreateActor(typeof(A));32 runtime.SendEvent(id, new E());33 await Task.CompletedTask;34 }35 [OnEventDoAction(typeof(E), nameof(HandleE))]36 {37 public void HandleE()38 {39 this.RaiseEvent(new E());40 }41 }42 {43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.Coverage;51using Microsoft.Coyote.Specifications;52using Microsoft.Coyote.SystematicTesting;53using Microsoft.Coyote.Tasks;54{55 {56 static void Main(string[] args)57 {

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OnCreateStateMachine

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Coverage;11using Microsoft.Coyote.Tests.Common.Runtime;12using Microsoft.Coyote.Tests.Common.TestingServices;13using Microsoft.Coyote.Tests.Common.TestScenarios;14using Microsoft.Coyote.Tests.Common.Utilities;15using Microsoft.Coyote.Tests.Common.Utilities.System;16using Microsoft.Coyote.Tests.Common.Utilities.System.IO;17using Microsoft.Coyote.Tests.Common.Utilities.System.Reflection;18using Microsoft.Coyote.Tests.Common.Utilities.System.Runtime.CompilerServices;19using Microsoft.Coyote.Tests.Common.Utilities.System.Text;20using Microsoft.Coyote.Tests.Common.Utilities.System.Threading;21using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks;22using Microsoft.Coyote.Tests.Common.Utilities.System.Xml;23using Microsoft.Coyote.Tests.SystematicTesting;24using Microsoft.Coyote.Tests.SystematicTesting.Coverage;25using Microsoft.Coyote.Tests.SystematicTesting.Coverage.Strategy;26using Microsoft.Coyote.Tests.SystematicTesting.Coverage.Strategy.Path;27using Microsoft.Coyote.Tests.SystematicTesting.Coverage.Strategy.Path.Strategies;28using Microsoft.Coyote.Tests.SystematicTesting.Coverage.Strategy.Path.Strategies.Bounded;29using Microsoft.Coyote.Tests.SystematicTesting.Coverage.Strategy.Path.Strategies.Bounded.Optimized;30using Microsoft.Coyote.Tests.SystematicTesting.Coverage.Strategy.Path.Strategies.Bounded.Optimized.Optimized;31using Microsoft.Coyote.Tests.SystematicTesting.Coverage.Strategy.Path.Strategies.Bounded.Optimized.Optimized.Optimized;32using Microsoft.Coyote.Tests.SystematicTesting.Coverage.Strategy.Path.Strategies.Bounded.Optimized.Optimized.Optimized.Optimized;33using Microsoft.Coyote.Tests.SystematicTesting.Coverage.Strategy.Path.Strategies.Bounded.Optimized.Optimized.Optimized.Optimized.Optimized;34using Microsoft.Coyote.Tests.SystematicTesting.Coverage.Strategy.Path.Strategies.Bounded.Optimized.Optimized.Optimized.Optimized.Optimized.Optimized;

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OnCreateStateMachine

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12 {13 static void Main(string[] args)14 {15 var config = Configuration.Create();16 config.SchedulingIterations = 10000;17 config.MaxFairSchedulingSteps = 100000;18 config.MaxUnfairSchedulingSteps = 100000;19 config.SchedulingStrategy = SchedulingStrategy.FairPCT;20 config.TestingIterations = 1;21 config.Verbose = 1;22 config.LogWriter = new TextWriterLogWriter(Console.Out);23 config.EnableDataRaceDetection = true;24 config.EnableCycleDetection = true;25 config.EnableActorGarbageCollection = true;26 config.EnableActorStatePrinting = true;27 config.EnableActorTaskInterleavings = true;28 config.EnableHotStateDetection = true;29 config.EnableHotStateExploration = true;

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OnCreateStateMachine

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8{9 {10 static void Main(string[] args)11 {12 Runtime.RegisterMonitor<EventCoverage>();13 Runtime.RegisterActor(typeof(A));14 Runtime.RegisterActor(typeof(B));15 Runtime.RegisterActor(typeof(C));16 Runtime.RegisterActor(typeof(D));17 Runtime.RegisterActor(typeof(E));18 Runtime.RegisterActor(typeof(F));19 Runtime.RegisterActor(typeof(G));20 Runtime.RegisterActor(typeof(H));21 Runtime.RegisterActor(typeof(I));22 Runtime.RegisterActor(typeof(J));23 Runtime.RegisterActor(typeof(K));24 Runtime.RegisterActor(typeof(L));25 Runtime.RegisterActor(typeof(M));26 Runtime.RegisterActor(typeof(N));27 Runtime.RegisterActor(typeof(O));28 Runtime.RegisterActor(typeof(P));29 Runtime.RegisterActor(typeof(Q));30 Runtime.RegisterActor(typeof(R));31 Runtime.RegisterActor(typeof(S));32 Runtime.RegisterActor(typeof(T));33 Runtime.RegisterActor(typeof(U));34 Runtime.RegisterActor(typeof(V));35 Runtime.RegisterActor(typeof(W));36 Runtime.RegisterActor(typeof(X));37 Runtime.RegisterActor(typeof(Y));38 Runtime.RegisterActor(typeof(Z));39 Runtime.Start();40 Runtime.Wait();41 }42 }43 {44 protected override Task OnInitializeAsync(Event initialEvent)45 {46 this.CreateActor(typeof(B));47 this.CreateActor(typeof(C));48 this.CreateActor(typeof(D));49 this.CreateActor(typeof(E));50 this.CreateActor(typeof(F));51 this.CreateActor(typeof(G));52 this.CreateActor(typeof(H));53 this.CreateActor(typeof(I));54 this.CreateActor(typeof(J));55 this.CreateActor(typeof(K));56 this.CreateActor(typeof(L));57 this.CreateActor(typeof(M));58 this.CreateActor(typeof(N));59 this.CreateActor(typeof(O));60 this.CreateActor(typeof(P));61 this.CreateActor(typeof(Q));62 this.CreateActor(typeof(R));63 this.CreateActor(typeof(S));64 this.CreateActor(typeof(T));65 this.CreateActor(typeof(U));66 this.CreateActor(typeof(V));67 this.CreateActor(typeof(W));68 this.CreateActor(typeof(X));69 this.CreateActor(typeof(Y));70 this.CreateActor(typeof(Z));71 return Task.CompletedTask;72 }73 }74 {75 protected override Task OnInitializeAsync(Event initialEvent)76 {77 this.CreateActor(typeof(C));

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OnCreateStateMachine

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8{9 {10 static void Main(string[] args)11 {12 Run();13 }14 static void Run()15 {16 var config = Configuration.Create();17 config.SchedulingIterations = 1000;18 config.SchedulingStrategy = SchedulingStrategy.DFS;19 config.SchedulingRandomization = true;20 config.SchedulingMaxSteps = 100;21 config.SchedulingVerbosity = 0;22 config.SchedulingMaxFairSchedulingSteps = 100;23 config.SchedulingFairSchedulingIterations = 1000;24 config.SchedulingFairSchedulingProbability = 0.5;25 config.SchedulingSearchDepth = 100;26 config.SchedulingSearchBound = 100;27 config.SchedulingMaxInterleavings = 100;28 config.SchedulingMaxFairSchedulingInterleavings = 100;29 config.SchedulingMaxFairSchedulingChoices = 100;30 config.SchedulingMaxFairSchedulingSteps = 100;31 var runtime = RuntimeFactory.Create(config);32 runtime.CreateActor(typeof(Master));33 runtime.Run();34 }35 }36 {37 protected override async Task OnCreateStateMachine()38 {39 await this.SendEvent(this.Id, new E());40 }41 }42 class E : Event { }43}44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.Coverage;51{52 {53 static void Main(string[] args)54 {55 Run();56 }57 static void Run()58 {59 var config = Configuration.Create();60 config.SchedulingIterations = 1000;61 config.SchedulingStrategy = SchedulingStrategy.DFS;62 config.SchedulingRandomization = true;63 config.SchedulingMaxSteps = 100;64 config.SchedulingVerbosity = 0;65 config.SchedulingMaxFairSchedulingSteps = 100;66 config.SchedulingFairSchedulingIterations = 1000;

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OnCreateStateMachine

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Timers;9{10 {11 public int x;12 public E(int x) { this.x = x; }13 }14 {15 int y;16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.y = 1;19 this.SendEvent(this.Id, new E(1));20 this.SendEvent(this.Id, new E(2));21 return Task.CompletedTask;22 }23 protected override Task OnEventAsync(Event e)24 {25 switch (e)26 {27 this.y += m.x;28 this.SendEvent(this.Id, new E(this.y));29 break;30 }31 return Task.CompletedTask;32 }33 }34 {35 static void Main(string[] args)36 {37 var config = Configuration.Create();38 config.LivenessTemperatureThreshold = 0;39 config.SchedulingIterations = 10;40 config.SchedulingStrategy = SchedulingStrategy.PCT;41 config.EnableCycleDetection = true;42 config.EnableDataRaceDetection = true;43 config.EnableDeadlockDetection = true;44 config.EnableLivenessChecking = true;45 config.EnableOperationInterleavings = true;46 config.EnableRandomExecution = true;47 config.MaxFairSchedulingSteps = 100;48 config.MaxUnfairSchedulingSteps = 100;49 config.RandomSchedulingSeed = 0;50 config.SchedulingIterations = 10;51 config.SchedulingStrategy = SchedulingStrategy.PCT;52 config.SearchBound = 100;53 using (var runtime = RuntimeFactory.Create(config))54 {55 runtime.CreateActor(typeof(A));56 runtime.OnCreateStateMachine += (sender, e) =>57 {58 Console.WriteLine("State machine created: " + e.StateMachine.Id);59 };60 runtime.Run();61 }62 }63 }64}

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OnCreateStateMachine

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1using Microsoft.Coyote.Actors.Coverage;2{3 {4 public static void Main(string[] args)5 {6 EventCoverage.OnCreateStateMachine += (stateMachine, states, events) =>7 {8 System.Console.WriteLine("OnCreateStateMachine");9 };10 }11 }12}13using Microsoft.Coyote.Actors.Coverage;14{15 {16 public static void Main(string[] args)17 {18 EventCoverage.OnCreateStateMachine += (stateMachine, states, events) =>19 {20 System.Console.WriteLine("OnCreateStateMachine");21 };22 }23 }24}25using Microsoft.Coyote.Actors.Coverage;26{27 {28 public static void Main(string[] args)29 {30 EventCoverage.OnCreateStateMachine += (stateMachine, states, events) =>31 {32 System.Console.WriteLine("OnCreateStateMachine");33 };34 }35 }36}37using Microsoft.Coyote.Actors.Coverage;38{39 {40 public static void Main(string[] args)41 {42 EventCoverage.OnCreateStateMachine += (stateMachine, states, events) =>43 {44 System.Console.WriteLine("OnCreateStateMachine");45 };46 }47 }48}49using Microsoft.Coyote.Actors.Coverage;50{51 {52 public static void Main(string[] args)53 {54 EventCoverage.OnCreateStateMachine += (stateMachine, states, events) =>55 {56 System.Console.WriteLine("OnCreateStateMachine");57 };58 }59 }60}

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OnCreateStateMachine

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5{6 {7 public static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.EnableEventCoverage();11 config.EventCoverageSettings.InstrumentationType = EventCoverageInstrumentationType.OnCreateStateMachine;12 var runtime = RuntimeFactory.Create(config);13 runtime.CreateActor(typeof(M));14 runtime.Wait();15 }16 }17 {18 [OnEntry(nameof(EntryInit))]19 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]20 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]21 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]22 {23 }24 private void EntryInit()25 {26 this.RaiseEvent(new UnitEvent());27 }28 private void DoAction()29 {30 this.RaiseEvent(new UnitEvent());31 }32 }33}

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OnCreateStateMachine

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1{2 {3 public static void OnCreateStateMachine(IActorRuntime runtime, IActorState state, Type stateMachineType, string stateName)4 {5 Console.WriteLine("OnCreateStateMachine");6 }7 }8}9using System;10using System.Threading.Tasks;11using Microsoft.Coyote;12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors.Coverage;14{15 {16 static void Main(string[] args)17 {18 var runtime = RuntimeFactory.Create();19 var id = ActorId.CreateRandom();20 runtime.CreateActor(typeof(MyActor), id);21 runtime.SendEvent(id, new MyEvent());22 runtime.SendEvent(id, new MyEvent2());23 Console.ReadLine();24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.Coverage;32{33 {34 public MyEvent()35 {36 Console.WriteLine("MyEvent");37 }38 }39 {40 public MyEvent2()41 {42 Console.WriteLine("MyEvent2");43 }44 }45 {46 public MyActor(ActorId id)47 : base(id)48 {49 Console.WriteLine("MyActor");50 }51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 Console.WriteLine("OnInitializeAsync");54 return Task.CompletedTask;55 }56 protected override Task OnReceiveEventAsync(Event e)57 {58 Console.WriteLine("OnReceiveEventAsync");59 return Task.CompletedTask;60 }61 }62}

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OnCreateStateMachine

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create().WithTestingIterations(100);10 await RunAsync(config);11 }12 static async Task RunAsync(Configuration config)13 {14 using (var r = RuntimeFactory.Create(config))15 {16 var id = ActorId.CreateRandom();17 var actor = r.CreateActor(typeof(MyActor), id);18 await r.WaitIdleAsync();19 Microsoft.Coyote.Actors.Coverage.EventCoverage.OnCreateStateMachine(actor);20 }21 }22 }23 {24 [OnEventDoAction(typeof(UnitEvent), nameof(Handler))]25 [OnEventDoAction(typeof(UnitEvent), nameof(Handler1))]26 [OnEventDoAction(typeof(UnitEvent), nameof(Handler2))]27 [OnEventDoAction(typeof(UnitEvent), nameof(Handler3))]28 [OnEventDoAction(typeof(UnitEvent), nameof(Handler4))]29 [OnEventDoAction(typeof(UnitEvent), nameof(Handler5))]30 [OnEventDoAction(typeof(UnitEvent), nameof(Handler6))]31 [OnEventDoAction(typeof(UnitEvent), nameof(Handler7))]32 [OnEventDoAction(typeof(UnitEvent), nameof(Handler8))]33 [OnEventDoAction(typeof(UnitEvent), nameof(Handler9))]34 [OnEventDoAction(typeof(UnitEvent), nameof(Handler10))]35 [OnEventDoAction(typeof(UnitEvent), nameof(Handler11))]36 [OnEventDoAction(typeof(UnitEvent), nameof(Handler12))]37 [OnEventDoAction(typeof(UnitEvent), nameof(Handler13))]38 [OnEventDoAction(typeof(UnitEvent), nameof(Handler14))]39 [OnEventDoAction(typeof(UnitEvent), nameof(Handler15))]40 [OnEventDoAction(typeof(UnitEvent), nameof(Handler16))]41 [OnEventDoAction(typeof(UnitEvent), nameof(Handler17))]42 [OnEventDoAction(typeof(UnitEvent), nameof(Handler18))]43 [OnEventDoAction(typeof(UnitEvent), nameof(Handler19))]

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