Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.EventCoverage.OnCreateActor
ActorRuntimeLogEventCoverage.cs
Source:ActorRuntimeLogEventCoverage.cs
...98 }99 public void OnCompleted()100 {101 }102 public void OnCreateActor(ActorId id, string creatorName, string creatorType)103 {104 }105 public void OnCreateStateMachine(ActorId id, string creatorName, string creatorType)106 {107 }108 public void OnCreateMonitor(string monitorType)109 {110 }111 public void OnCreateTimer(TimerInfo info)112 {113 }114 public void OnDefaultEventHandler(ActorId id, string stateName)115 {116 this.Dequeued = DefaultEvent.Instance;...
OnCreateActor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4{5 {6 static void Main(string[] args)7 {8 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor;9 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor1;10 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor2;11 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor3;12 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor4;13 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor5;14 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor6;15 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor7;16 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor8;17 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor9;18 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor10;19 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor11;20 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor12;21 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor13;22 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor14;23 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor15;24 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor16;25 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor17;26 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor18;27 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor19;28 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor20;29 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor21;30 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor22;31 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor23;32 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor24;33 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor25;34 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor26;35 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor27;36 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor28;37 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor29;38 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor30;39 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor31;
OnCreateActor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Actors.Timers;11using System.Threading;12using System.Diagnostics;13{14 {15 private static int Main(string[] args)16 {17 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor;18 EventCoverage.OnEvent += EventCoverage_OnEvent;19 EventCoverage.OnSendEvent += EventCoverage_OnSendEvent;20 EventCoverage.OnReceiveEvent += EventCoverage_OnReceiveEvent;21 EventCoverage.OnRaiseEvent += EventCoverage_OnRaiseEvent;22 EventCoverage.OnDequeueEvent += EventCoverage_OnDequeueEvent;23 var configuration = Configuration.Create();24 configuration.MaxSchedulingSteps = 1000;25 configuration.MaxFairSchedulingSteps = 1000;26 configuration.ThrowOnFailure = true;27 configuration.LogWriter = Console.Out;28 var runtime = RuntimeFactory.Create(configuration);29 var result = runtime.CreateActor(typeof(TestActor));30 runtime.WaitAsync(result).Wait();31 Console.WriteLine("Press any key to exit...");32 Console.ReadKey();33 return 0;34 }35 private static void EventCoverage_OnCreateActor(object sender, CreateActorEventArgs e)36 {37 Console.WriteLine("OnCreateActor: {0}", e.ActorId);38 }39 private static void EventCoverage_OnEvent(object sender, EventEventArgs e)40 {41 Console.WriteLine("OnEvent: {0}", e.Event);42 }43 private static void EventCoverage_OnSendEvent(object sender, SendEventArgs e)44 {45 Console.WriteLine("OnSendEvent: {0}", e.Event);46 }47 private static void EventCoverage_OnReceiveEvent(object sender, ReceiveEventArgs e)48 {49 Console.WriteLine("OnReceiveEvent: {0}", e.Event);50 }51 private static void EventCoverage_OnRaiseEvent(object sender, RaiseEventArgs e)52 {53 Console.WriteLine("OnRaiseEvent: {0}", e.Event);54 }55 private static void EventCoverage_OnDequeueEvent(object sender, DequeueEventArgs e)56 {57 Console.WriteLine("OnDequeueEvent: {0}", e.Event);58 }59 }60 {
OnCreateActor
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 static void Main(string[] args)8 {9 EventCoverage.OnCreateActor += EventCoverage_OnCreateActor;10 EventCoverage.OnSendEvent += EventCoverage_OnSendEvent;11 EventCoverage.OnReceiveEvent += EventCoverage_OnReceiveEvent;12 EventCoverage.OnReceiveEventHalt += EventCoverage_OnReceiveEventHalt;13 EventCoverage.OnReceiveEventUnhandled += EventCoverage_OnReceiveEventUnhandled;14 EventCoverage.OnReceiveEventDequeue += EventCoverage_OnReceiveEventDequeue;15 EventCoverage.OnReceiveEventDequeueHalt += EventCoverage_OnReceiveEventDequeueHalt;16 EventCoverage.OnReceiveEventDequeueUnhandled += EventCoverage_OnReceiveEventDequeueUnhandled;17 EventCoverage.OnMachineHalt += EventCoverage_OnMachineHalt;18 EventCoverage.OnMachineException += EventCoverage_OnMachineException;19 EventCoverage.OnMachineGoto += EventCoverage_OnMachineGoto;20 EventCoverage.OnMachineGotoUnhandled += EventCoverage_OnMachineGotoUnhandled;21 EventCoverage.OnMachinePushState += EventCoverage_OnMachinePushState;22 EventCoverage.OnMachinePopState += EventCoverage_OnMachinePopState;23 EventCoverage.OnMachinePopStateUnhandled += EventCoverage_OnMachinePopStateUnhandled;24 EventCoverage.OnMachinePopStateHalt += EventCoverage_OnMachinePopStateHalt;25 EventCoverage.OnMachineDequeueEvent += EventCoverage_OnMachineDequeueEvent;26 EventCoverage.OnMachineDequeueEventHalt += EventCoverage_OnMachineDequeueEventHalt;27 EventCoverage.OnMachineDequeueEventUnhandled += EventCoverage_OnMachineDequeueEventUnhandled;28 EventCoverage.OnMachineDequeueEventPop += EventCoverage_OnMachineDequeueEventPop;29 EventCoverage.OnMachineDequeueEventPopHalt += EventCoverage_OnMachineDequeueEventPopHalt;30 EventCoverage.OnMachineDequeueEventPopUnhandled += EventCoverage_OnMachineDequeueEventPopUnhandled;31 EventCoverage.OnMachineDequeueEventGoto += EventCoverage_OnMachineDequeueEventGoto;32 EventCoverage.OnMachineDequeueEventGotoHalt += EventCoverage_OnMachineDequeueEventGotoHalt;33 EventCoverage.OnMachineDequeueEventGotoUnhandled += EventCoverage_OnMachineDequeueEventGotoUnhandled;
OnCreateActor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 var actor = EventCoverage.OnCreateActor(typeof(MyActor));14 actor.SendEvent(new MyEvent());15 actor.Wait();16 }17 }18}
OnCreateActor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create().WithTestingIterations(100);16 configuration.SchedulingStrategy = SchedulingStrategy.Systematic;17 configuration.SchedulingIterations = 100;18 configuration.MaxFairSchedulingSteps = 100;19 configuration.MaxUnfairSchedulingSteps = 100;20 configuration.RandomSchedulingSeed = 1;21 configuration.EnableCycleDetection = true;22 configuration.ReportActivityCoverage = true;23 configuration.ReportFairSchedulingCoverage = true;24 configuration.ReportUnfairSchedulingCoverage = true;25 configuration.ReportCoverageResults = true;26 configuration.ReportActivityCoverage = true;27 configuration.ReportFairSchedulingCoverage = true;28 configuration.ReportUnfairSchedulingCoverage = true;29 configuration.ReportCoverageResults = true;30 configuration.ReportActivityCoverage = true;31 configuration.ReportFairSchedulingCoverage = true;32 configuration.ReportUnfairSchedulingCoverage = true;33 configuration.ReportCoverageResults = true;34 configuration.ReportActivityCoverage = true;35 configuration.ReportFairSchedulingCoverage = true;36 configuration.ReportUnfairSchedulingCoverage = true;37 configuration.ReportCoverageResults = true;38 configuration.ReportActivityCoverage = true;39 configuration.ReportFairSchedulingCoverage = true;40 configuration.ReportUnfairSchedulingCoverage = true;41 configuration.ReportCoverageResults = true;42 configuration.ReportActivityCoverage = true;43 configuration.ReportFairSchedulingCoverage = true;44 configuration.ReportUnfairSchedulingCoverage = true;45 configuration.ReportCoverageResults = true;46 configuration.ReportActivityCoverage = true;47 configuration.ReportFairSchedulingCoverage = true;48 configuration.ReportUnfairSchedulingCoverage = true;49 configuration.ReportCoverageResults = true;50 configuration.ReportActivityCoverage = true;51 configuration.ReportFairSchedulingCoverage = true;52 configuration.ReportUnfairSchedulingCoverage = true;53 configuration.ReportCoverageResults = true;54 configuration.ReportActivityCoverage = true;55 configuration.ReportFairSchedulingCoverage = true;56 configuration.ReportUnfairSchedulingCoverage = true;
OnCreateActor
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.RegisterMonitor(typeof(EventCoverage));15 runtime.CreateActor(typeof(A));16 runtime.Wait();17 }18 }19 {20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 await this.SendEvent(this.Id, new E());23 }24 protected override async Task OnEventAsync(Event e)25 {26 switch (e)27 {28 await this.SendEvent(this.Id, new E());29 break;30 }31 }32 }33 class E : Event { }34}35using Microsoft.Coyote.Actors.Coverage;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote;38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.RegisterMonitor(typeof(EventCoverage));49 runtime.CreateActor(typeof(A));50 runtime.Wait();51 }52 }53 {54 protected override async Task OnInitializeAsync(Event initialEvent)55 {56 await this.SendEvent(this.Id, new E());57 }58 protected override async Task OnEventAsync(Event e)59 {60 switch (e)61 {62 await this.SendEvent(this.Id, new E());63 break;64 }65 }66 protected override void OnCreateActor()67 {68 EventCoverage.AddActorEvent(this.Id, typeof(A), typeof(OnCreateActor));69 }70 }71 class E : Event { }72}
OnCreateActor
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2{3 {4 static void Main(string[] args)5 {6 EventCoverage.OnCreateActor += (actor, id) =>7 {8 Console.WriteLine($"Actor {actor.GetType().Name} created with id {id}");9 };10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.Coverage;15{16 {17 static void Main(string[] args)18 {19 EventCoverage.OnCreateActor += (actor, id) =>20 {21 Console.WriteLine($"Actor {actor.GetType().Name} created with id {id}");22 };23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(MyActor));25 }26 }27}28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.Coverage;30{31 {32 static void Main(string[] args)33 {34 EventCoverage.OnCreateActor += (actor, id) =>35 {36 Console.WriteLine($"Actor {actor.GetType().Name} created with id {id}");37 };38 var runtime = RuntimeFactory.Create();39 runtime.CreateActor(typeof(MyActor));40 runtime.CreateActor(typeof(MyActor));41 runtime.CreateActor(typeof(MyActor));42 }43 }44}
OnCreateActor
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using System.Reflection;9using System.Diagnostics;10using System.IO;11using System.Runtime.CompilerServices;12using System.Threading;13using Microsoft.Coyote.Actors.Coverage;14using Microsoft.Coyote;15using Microsoft.Coyote.Actors;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using System.Reflection;22using System.Diagnostics;23using System.IO;24using System.Runtime.CompilerServices;25using System.Threading;26{27 {28 public Actor(Microsoft.Coyote.Actors.Runtime.ActorRuntime runtime, Microsoft.Coyote.Actors.ActorId id) : base(runtime, id)29 {30 }31 protected override void OnCreateActor()32 {33 EventCoverage.OnCreateActor(this.Id);34 base.OnCreateActor();35 }36 }37}38using Microsoft.Coyote.Actors.Coverage;39using Microsoft.Coyote.Actors;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45using System.Reflection;46using System.Diagnostics;47using System.IO;48using System.Runtime.CompilerServices;49using System.Threading;50using Microsoft.Coyote.Actors.Coverage;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58using System.Reflection;59using System.Diagnostics;60using System.IO;61using System.Runtime.CompilerServices;62using System.Threading;63{64 {65 public Actor(Microsoft.Coyote.Actors.Runtime.ActorRuntime runtime, Microsoft.Coyote.Actors.ActorId id) : base(runtime, id)66 {67 }68 protected override void OnCreateActor()69 {70 EventCoverage.OnCreateActor(this.Id);71 base.OnCreateActor();72 }73 }74}
OnCreateActor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = EventCoverage.OnCreateActor(runtime, typeof(MyActor));11 runtime.SendEvent(actor, new MyEvent());12 }13 }14 internal class MyEvent : Event { }15 {16 [OnEntry(nameof(InitOnEntry))]17 private class Init : State { }18 private void InitOnEntry(Event e)19 {20 this.RaiseEvent(new Halt());21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.Coverage;28{29 {30 static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 var actor = EventCoverage.OnCreateActor(runtime, typeof(MyActor));34 runtime.SendEvent(actor, new MyEvent());35 }36 }37 internal class MyEvent : Event { }38 {39 [OnEntry(nameof(InitOnEntry))]40 private class Init : State { }41 private void InitOnEntry(Event e)42 {43 this.RaiseEvent(new Halt());44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.Coverage;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();
OnCreateActor
Using AI Code Generation
1 }2}3using Microsoft.Coyote.Actors.Coverage;4using Microsoft.Coyote.Actors;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using System.Reflection;11using System.Diagnostics;12using System.IO;13using System.Runtime.CompilerServices;14using System.Threading;15using Microsoft.Coyote.Actors.Coverage;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using System.Reflection;24using System.Diagnostics;25using System.IO;26using System.Runtime.CompilerServices;27using System.Threading;28{29 {30 public Actor(Microsoft.Coyote.Actors.Runtime.ActorRuntime runtime, Microsoft.Coyote.Actors.ActorId id) : base(runtime, id)31 {32 }33 protected override void OnCreateActor()34 {35 EventCoverage.OnCreateActor(this.Id);36 base.OnCreateActor();37 }38 }39}
OnCreateActor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = EventCoverage.OnCreateActor(runtime, typeof(MyActor));11 runtime.SendEvent(actor, new MyEvent());12 }13 }14 internal class MyEvent : Event { }15 {16 [OnEntry(nameof(InitOnEntry))]17 private class Init : State { }18 private void InitOnEntry(Event e)19 {20 this.RaiseEvent(new Halt());21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.Coverage;28{29 {30 static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 var actor = EventCoverage.OnCreateActor(runtime, typeof(MyActor));34 runtime.SendEvent(actor, new MyEvent());35 }36 }37 internal class MyEvent : Event { }38 {39 [OnEntry(nameof(InitOnEntry))]40 private class Init : State { }41 private void InitOnEntry(Event e)42 {43 this.RaiseEvent(new Halt());44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.Coverage;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();
OnCreateActor
Using AI Code Generation
1 {2 Console.WriteLine($"Actor {actor.GetType().Name} created with id {id}");3 };4 }5 }6}7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9{10 {11 static void Main(string[] args)12 {13 EventCoverage.OnCreateActor += (actor, id) =>14 {15 Console.WriteLine($"Actor {actor.GetType().Name} created with id {id}");16 };17 var runtime = RuntimeFactory.Create();18 runtime.CreateActor(typeof(MyActor));19 }20 }21}22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.Coverage;24{25 {26 static void Main(string[] args)27 {28 EventCoverage.OnCreateActor += (actor, id) =>29 {30 Console.WriteLine($"Actor {actor.GetType().Name} created with id {id}");31 };32 var runtime = RuntimeFactory.Create();33 runtime.CreateActor(typeof(MyActor));34 runtime.CreateActor(typeof(MyActor));35 runtime.CreateActor(typeof(MyActor));36 }37 }38}
OnCreateActor
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using System.Reflection;9using System.Diagnostics;10using System.IO;11using System.Runtime.CompilerServices;12using System.Threading;13using Microsoft.Coyote.Actors.Coverage;14using Microsoft.Coyote;15using Microsoft.Coyote.Actors;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using System.Reflection;22using System.Diagnostics;23using System.IO;24using System.Runtime.CompilerServices;25using System.Threading;26{27 {28 public Actor(Microsoft.Coyote.Actors.Runtime.ActorRuntime runtime, Microsoft.Coyote.Actors.ActorId id) : base(runtime, id)29 {30 }31 protected override void OnCreateActor()32 {33 EventCoverage.OnCreateActor(this.Id);34 base.OnCreateActor();35 }36 }37}38using Microsoft.Coyote.Actors.Coverage;39using Microsoft.Coyote.Actors;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45using System.Reflection;46using System.Diagnostics;47using System.IO;48using System.Runtime.CompilerServices;49using System.Threading;50using Microsoft.Coyote.Actors.Coverage;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58using System.Reflection;59using System.Diagnostics;60using System.IO;61using System.Runtime.CompilerServices;62using System.Threading;63{64 {65 public Actor(Microsoft.Coyote.Actors.Runtime.ActorRuntime runtime, Microsoft.Coyote.Actors.ActorId id) : base(runtime, id)66 {67 }68 protected override void OnCreateActor()69 {70 EventCoverage.OnCreateActor(this.Id);71 base.OnCreateActor();72 }73 }74}
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