Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.CoverageInfo.DeclareStateEvent
CoverageInfo.cs
Source:CoverageInfo.cs
...59 public void DeclareActorState(string actor, string state) => this.AddState(actor, state);60 /// <summary>61 /// Declares a registered state, event pair.62 /// </summary>63 public void DeclareStateEvent(string actor, string state, string eventName)64 {65 this.AddState(actor, state);66 this.RegisteredEvents.Add(Tuple.Create(actor, state, eventName));67 }68 /// <summary>69 /// Merges the information from the specified70 /// coverage info. This is not thread-safe.71 /// </summary>72 public void Merge(CoverageInfo coverageInfo)73 {74 foreach (var actor in coverageInfo.ActorsToStates)75 {76 foreach (var state in actor.Value)77 {78 this.DeclareActorState(actor.Key, state);79 }80 }81 foreach (var tup in coverageInfo.RegisteredEvents)82 {83 this.DeclareStateEvent(tup.Item1, tup.Item2, tup.Item3);84 }85 foreach (var transition in coverageInfo.Transitions)86 {87 this.AddTransition(transition.ActorOrigin, transition.StateOrigin,88 transition.EdgeLabel, transition.ActorTarget, transition.StateTarget);89 }90 }91 /// <summary>92 /// Adds a new state.93 /// </summary>94 private void AddState(string actorName, string stateName)95 {96 if (!this.ActorsToStates.ContainsKey(actorName))97 {...
DeclareStateEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Coverage;10using Microsoft.Coyote.TestingServices.Runtime;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;17using Microsoft.Coyote.TestingServices.Tracing.Schedule;18using Microsoft.Coyote.Tests.Common;19using Xunit;20using Xunit.Abstractions;21{22 {23 public TestCoverageInfo(ITestOutputHelper output)24 : base(output)25 {26 }27 [Fact(Timeout = 5000)]28 public void TestCoverageInfoDeclareStateEvent()29 {30 this.Test(r =>31 {32 r.RegisterMonitor(typeof(Monitor));33 r.RegisterMonitor(typeof(Monitor2));34 r.CreateActor(typeof(A));35 },36 configuration: GetConfiguration().WithTestingIterations(100),37 replay: true);38 }39 {40 public ActorId Id;41 public E(ActorId id)42 {43 this.Id = id;44 }45 }46 {47 public ActorId Id;48 public E2(ActorId id)49 {50 this.Id = id;51 }52 }53 {54 public ActorId Id;55 public E3(ActorId id)56 {57 this.Id = id;58 }59 }60 {61 public ActorId Id;62 public E4(ActorId id)63 {64 this.Id = id;65 }66 }67 {68 public ActorId Id;
DeclareStateEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12{13 {14 public static void Main(string[] args)15 {
DeclareStateEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.SharedObjects;9using Microsoft.Coyote.Runtime;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.TestingServices;13using Microsoft.Coyote.TestingServices.Coverage;14using Microsoft.Coyote.TestingServices.Runtime;15using Microsoft.Coyote.TestingServices.SchedulingStrategies;16using Microsoft.Coyote.TestingServices.StateCaching;17using Microsoft.Coyote.TestingServices.Tracing.Schedule;18using Microsoft.Coyote.Tests.Common;19using Microsoft.Coyote.Tests.Common.Coverage;20using Microsoft.Coyote.Tests.Common.Events;21using Microsoft.Coyote.Tests.Common.TestReporters;22using Microsoft.Coyote.Tests.Common.TestingServices;23using Microsoft.Coyote.Tests.Common.Utilities;24using Microsoft.Coyote.Tests.TestingServices.SchedulingStrategies;25using Microsoft.Coyote.Tests.TestingServices.StateCaching;26using Microsoft.Coyote.Tests.TestingServices.Tracing.Schedule;27using Microsoft.Coyote.Tests.TestingServices.Tracing.ScheduleExploration;28using Microsoft.Coyote.Tests.TestingServices.Tracing.ScheduleExploration.Strategies;29using Microsoft.Coyote.Tests.TestingServices.Tracing.ScheduleExploration.Strategies.DPOR;30using Microsoft.Coyote.Tests.TestingServices.Tracing.ScheduleExploration.Strategies.Probabilistic;31using Microsoft.Coyote.Tests.TestingServices.Tracing.ScheduleExploration.Strategies.RandomExploration;32using Microsoft.Coyote.Tests.TestingServices.Tracing.ScheduleExploration.Strategies.RandomWalk;33using Microsoft.Coyote.Tests.TestingServices.Tracing.ScheduleExploration.Strategies.StateGraph;34using Microsoft.Coyote.Tests.TestingServices.Tracing.ScheduleExploration.Strategies.StateGraph.Strategies;35using Microsoft.Coyote.Tests.TestingServices.Tracing.ScheduleExploration.Strategies.StateGraph.Strategies.Bounded;36using Microsoft.Coyote.Tests.TestingServices.Tracing.ScheduleExploration.Strategies.StateGraph.Strategies.Unbounded;37using Microsoft.Coyote.Tests.TestingServices.Tracing.ScheduleExploration.Strategies.Unfair;38using Microsoft.Coyote.Tests.TestingServices.Tracing.ScheduleExploration.Strategies.Unfair.DPOR;
DeclareStateEvent
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5{6 {7 private static void Main(string[] args)8 {9 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event1), typeof(State1));10 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event1), typeof(State2));11 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event2), typeof(State1));12 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event2), typeof(State2));13 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event3), typeof(State1));14 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event3), typeof(State2));15 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event4), typeof(State1));16 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event4), typeof(State2));17 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event5), typeof(State1));18 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event5), typeof(State2));19 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event6), typeof(State1));20 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event6), typeof(State2));21 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event7), typeof(State1));22 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event7), typeof(State2));23 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event8), typeof(State1));24 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event8), typeof(State2));25 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event9), typeof(State1));26 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event9), typeof(State2));27 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event10), typeof(State1));28 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event10), typeof(State2));29 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event11), typeof(State1));30 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event11), typeof(State2));31 CoverageInfo.DeclareStateEvent(typeof
DeclareStateEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4{5 {6 static void Main(string[] args)7 {8 CoverageInfo.DeclareStateEvent(typeof(MyActor), typeof(MyActor.MyState), typeof(MyActor.MyEvent));9 Console.WriteLine("Hello World!");10 }11 }12 {13 public class MyState : State { }14 public class MyEvent : Event { }15 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]16 class Init : State { }17 void MyAction()18 {19 }20 }21}22using Microsoft.Coyote.Actors;23using System;24{25 {26 static void Main(string[] args)27 {28 Console.WriteLine("Hello World!");29 }30 }31 [Coverage(typeof(MyActor), typeof(MyActor.MyState), typeof(MyActor.MyEvent))]32 {33 public class MyState : State { }34 public class MyEvent : Event { }35 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]36 class Init : State { }37 void MyAction()38 {39 }40 }41}42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Testing;44using System;45using Xunit;46using Xunit.Abstractions;47{48 {49 public UnitTest1(ITestOutputHelper output)50 : base(output)51 {52 }53 [Fact(Timeout = 5000)]54 [Coverage(typeof(MyActor), typeof(MyActor.MyState), typeof(MyActor.MyEvent))]55 public void Test1()56 {57 this.Test(r =>58 {59 r.CreateActor(typeof(MyActor));60 });
DeclareStateEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4{5 {6 [OnEventGotoState(typeof(EventA), typeof(StateA))]7 [OnEventGotoState(typeof(EventB), typeof(StateB))]8 [OnEventGotoState(typeof(EventC), typeof(StateC))]9 [OnEventGotoState(typeof(EventD), typeof(StateD))]10 [OnEventGotoState(typeof(EventE), typeof(StateE))]11 [OnEventGotoState(typeof(EventF), typeof(StateF))]12 [OnEventGotoState(typeof(EventG), typeof(StateG))]13 [OnEventGotoState(typeof(EventH), typeof(StateH))]14 [OnEventGotoState(typeof(EventI), typeof(StateI))]15 [OnEventGotoState(typeof(EventJ), typeof(StateJ))]16 [OnEventGotoState(typeof(EventK), typeof(StateK))]17 [OnEventGotoState(typeof(EventL), typeof(StateL))]18 [OnEventGotoState(typeof(EventM), typeof(StateM))]19 [OnEventGotoState(typeof(EventN), typeof(StateN))]20 [OnEventGotoState(typeof(EventO), typeof(StateO))]21 [OnEventGotoState(typeof(EventP), typeof(StateP))]22 [OnEventGotoState(typeof(EventQ), typeof(StateQ))]23 [OnEventGotoState(typeof(EventR), typeof(StateR))]24 [OnEventGotoState(typeof(EventS), typeof(StateS))]25 [OnEventGotoState(typeof(EventT), typeof(StateT))]26 [OnEventGotoState(typeof(EventU), typeof(StateU))]27 [OnEventGotoState(typeof(EventV), typeof(StateV))]28 [OnEventGotoState(typeof(EventW), typeof(StateW))]29 [OnEventGotoState(typeof(EventX), typeof(StateX))]30 [OnEventGotoState(typeof(EventY), typeof(StateY))]31 [OnEventGotoState(typeof(EventZ), typeof(StateZ))]32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }
DeclareStateEvent
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7{8 {9 public static void Main()10 {11 Runtime runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(CoverageInfo));13 runtime.RegisterMonitor(typeof(SafetyMonitor));14 runtime.CreateActor(typeof(Server));15 runtime.CreateActor(typeof(Client));16 runtime.Wait();17 }18 }19 {20 [OnEntry(nameof(InitOnEntry))]21 [OnEventDoAction(typeof(Send), nameof(SendAction))]22 [OnEventDoAction(typeof(Receive), nameof(ReceiveAction))]23 {24 }25 private void InitOnEntry(Event e)26 {27 this.SendEvent(this.Id, new Send());28 }29 private void SendAction()30 {31 this.SendEvent(this.Id, new Send());32 }33 private void ReceiveAction()34 {35 this.SendEvent(this.Id, new Receive());36 }37 }38 {39 [OnEntry(nameof(InitOnEntry))]40 [OnEventDoAction(typeof(Send), nameof(SendAction))]41 [OnEventDoAction(typeof(Receive), nameof(ReceiveAction))]42 {43 }44 private void InitOnEntry(Event e)45 {46 this.SendEvent(this.Id, new Send());47 }48 private void SendAction()49 {50 this.SendEvent(this.Id, new Send());51 }52 private void ReceiveAction()53 {54 this.SendEvent(this.Id, new Receive());55 }56 }57 {58 }59 {60 }61}62using System;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.Coverage;65using Microsoft.Coyote.Actors.Timers;66using Microsoft.Coyote.Specifications;67using Microsoft.Coyote.Tasks;
DeclareStateEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7{8 {9 private static void Main(string[] args)10 {11 CoverageInfo.DeclareStateEvent(typeof(MyEvent));12 Runtime.RegisterMonitor(typeof(MyMonitor));13 Runtime.Run(new Configuration(), () => new MyActor());14 }15 }16 {17 }18 {19 [OnEntry(nameof(OnInit))]20 {21 }22 private void OnInit()23 {24 this.MonitorEvent<MyEvent>();25 }26 }27 {28 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]29 {30 }31 private void MyAction()32 {33 this.Assert(false, "My assertion failed.");34 }35 }36}37[ERROR] [ActorRuntime] [MyActor(0)] [Line 0] Stack trace: at HelloCoyote.MyActor.MyAction()38at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e, EventGroup group, EventInfo info)39at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e, EventGroup group)40at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e)41at Microsoft.Coyote.Actors.Actor.HandleEvent(Event e, EventInfo info)42at Microsoft.Coyote.Actors.Actor.ProcessEvent(Event e)43at Microsoft.Coyote.Actors.Actor.Run()44at Microsoft.Coyote.Actors.ActorRuntime.RunActor(ActorId id, Actor actor, Type type, Event initialEvent, EventInfo initialEventInfo)45at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(ActorId id, Type type, Event initialEvent, EventInfo initialEventInfo)46at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, Event initialEvent, EventInfo initialEventInfo)
DeclareStateEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.SharedObjects;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.IO;11using Microsoft.Coyote.Specifications;12using Microsoft.Coyote.SystematicTesting;13using Microsoft.Coyote.Tasks;14using Microsoft.Coyote.TestingServices;15using Microsoft.Coyote.TestingServices.Coverage;16using Microsoft.Coyote.TestingServices.SchedulingStrategies;17using Microsoft.Coyote.TestingServices.StateCaching;18using Microsoft.Coyote.TestingServices.Tracing.Schedule;19using Microsoft.Coyote.Tests.Common;20using Microsoft.Coyote.Tests.Common.Coverage;21using Microsoft.Coyote.Tests.Common.Events;22using Microsoft.Coyote.Tests.Common.Runtime;23using Microsoft.Coyote.Tests.Common.TestingServices;24using Microsoft.Coyote.Tests.Common.Utilities;25using Microsoft.Coyote.Tests.Common.Actors;26{27 {28 private int x;29 private int y;30 private int z;31 private int w;32 private int v;33 private void M1()34 {35 this.x = 1;36 }37 private void M2(int a)38 {39 this.y = a;40 }41 private void M3()42 {43 this.z = 2;44 }45 private void M4(int a)46 {47 this.w = a;48 }49 private void M5()50 {51 this.v = 3;52 }53 [OnEventDoAction(typeof(UnitEvent), nameof(M1))]54 [OnEventDoAction(typeof(UnitEvent), nameof(M2), nameof(x))]55 [OnEventDoAction(typeof(UnitEvent), nameof(M3))]56 [OnEventDoAction(typeof(UnitEvent), nameof(M4), nameof(z))]57 [OnEventDoAction(typeof(UnitEvent), nameof(M5))]58 {59 }60 }61}62using System;
DeclareStateEvent
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using System;5{6 {7 public static void Main()8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100000;12 runtime.Configure(config);13 var coverageInfo = new CoverageInfo();14 var actorId = runtime.CreateActor(typeof(MyActor), null, coverageInfo);15 runtime.SendEvent(actorId, new Start());16 runtime.Wait();17 var state = coverageInfo.GetState(actorId);18 Console.WriteLine(state);19 }20 }21 {22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await this.DeclareStateEvent("1");25 }26 [OnEventDoAction(typeof(Start), nameof(StartAction))]27 {28 }29 private void StartAction()30 {31 this.RaiseEvent(new E());32 }33 [OnEventDoAction(typeof(E), nameof(EAction))]34 {35 }36 private void EAction()37 {38 this.RaiseEvent(new E());39 }40 }41 {42 }43 {44 }45}46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.Coverage;49using System;50{51 {52 public static void Main()53 {54 var runtime = RuntimeFactory.Create();55 var config = Configuration.Create();56 config.MaxSchedulingSteps = 100000;57 runtime.Configure(config);58 var coverageInfo = new CoverageInfo();59 var actorId = runtime.CreateActor(typeof(MyActor), null, coverageInfo);60 runtime.SendEvent(actorId, new Start());61 runtime.Wait();62 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event2), typeof(State1));63 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event2), typeof(State2));64 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event3), typeof(State1));65 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event3), typeof(State2));66 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event4), typeof(State1));67 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event4), typeof(State2));68 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event5), typeof(State1));69 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event5), typeof(State2));70 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event6), typeof(State1));71 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event6), typeof(State2));72 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event7), typeof(State1));73 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event7), typeof(State2));74 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event8), typeof(State1));75 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event8), typeof(State2));76 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event9), typeof(State1));77 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event9), typeof(State2));78 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event10), typeof(State1));79 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event10), typeof(State2));80 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event11), typeof(State1));81 CoverageInfo.DeclareStateEvent(typeof(Machine1), typeof(Event11), typeof(State2));82 CoverageInfo.DeclareStateEvent(typeof
DeclareStateEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4{5 {6 static void Main(string[] args)7 {8 CoverageInfo.DeclareStateEvent(typeof(MyActor), typeof(MyActor.MyState), typeof(MyActor.MyEvent));9 Console.WriteLine("Hello World!");10 }11 }12 {13 public class MyState : State { }14 public class MyEvent : Event { }15 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]16 class Init : State { }17 void MyAction()18 {19 }20 }21}22using Microsoft.Coyote.Actors;23using System;24{25 {26 static void Main(string[] args)27 {28 Console.WriteLine("Hello World!");29 }30 }31 [Coverage(typeof(MyActor), typeof(MyActor.MyState), typeof(MyActor.MyEvent))]32 {33 public class MyState : State { }34 public class MyEvent : Event { }35 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]36 class Init : State { }37 void MyAction()38 {39 }40 }41}42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Testing;44using System;45using Xunit;46using Xunit.Abstractions;47{48 {49 public UnitTest1(ITestOutputHelper output)50 : base(output)51 {52 }53 [Fact(Timeout = 5000)]54 [Coverage(typeof(MyActor), typeof(MyActor.MyState), typeof(MyActor.MyEvent))]55 public void Test1()56 {57 this.Test(r =>58 {59 r.CreateActor(typeof(MyActor));60 });
DeclareStateEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4{5 {6 [OnEventGotoState(typeof(EventA), typeof(StateA))]7 [OnEventGotoState(typeof(EventB), typeof(StateB))]8 [OnEventGotoState(typeof(EventC), typeof(StateC))]9 [OnEventGotoState(typeof(EventD), typeof(StateD))]10 [OnEventGotoState(typeof(EventE), typeof(StateE))]11 [OnEventGotoState(typeof(EventF), typeof(StateF))]12 [OnEventGotoState(typeof(EventG), typeof(StateG))]13 [OnEventGotoState(typeof(EventH), typeof(StateH))]14 [OnEventGotoState(typeof(EventI), typeof(StateI))]15 [OnEventGotoState(typeof(EventJ), typeof(StateJ))]16 [OnEventGotoState(typeof(EventK), typeof(StateK))]17 [OnEventGotoState(typeof(EventL), typeof(StateL))]18 [OnEventGotoState(typeof(EventM), typeof(StateM))]19 [OnEventGotoState(typeof(EventN), typeof(StateN))]20 [OnEventGotoState(typeof(EventO), typeof(StateO))]21 [OnEventGotoState(typeof(EventP), typeof(StateP))]22 [OnEventGotoState(typeof(EventQ), typeof(StateQ))]23 [OnEventGotoState(typeof(EventR), typeof(StateR))]24 [OnEventGotoState(typeof(EventS), typeof(StateS))]25 [OnEventGotoState(typeof(EventT), typeof(StateT))]26 [OnEventGotoState(typeof(EventU), typeof(StateU))]27 [OnEventGotoState(typeof(EventV), typeof(StateV))]28 [OnEventGotoState(typeof(EventW), typeof(StateW))]29 [OnEventGotoState(typeof(EventX), typeof(StateX))]30 [OnEventGotoState(typeof(EventY), typeof(StateY))]31 [OnEventGotoState(typeof(EventZ), typeof(StateZ))]32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }
DeclareStateEvent
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7{8 {9 public static void Main()10 {11 Runtime runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(CoverageInfo));13 runtime.RegisterMonitor(typeof(SafetyMonitor));14 runtime.CreateActor(typeof(Server));15 runtime.CreateActor(typeof(Client));16 runtime.Wait();17 }18 }19 {20 [OnEntry(nameof(InitOnEntry))]21 [OnEventDoAction(typeof(Send), nameof(SendAction))]22 [OnEventDoAction(typeof(Receive), nameof(ReceiveAction))]23 {24 }25 private void InitOnEntry(Event e)26 {27 this.SendEvent(this.Id, new Send());28 }29 private void SendAction()30 {31 this.SendEvent(this.Id, new Send());32 }33 private void ReceiveAction()34 {35 this.SendEvent(this.Id, new Receive());36 }37 }38 {39 [OnEntry(nameof(InitOnEntry))]40 [OnEventDoAction(typeof(Send), nameof(SendAction))]41 [OnEventDoAction(typeof(Receive), nameof(ReceiveAction))]42 {43 }44 private void InitOnEntry(Event e)45 {46 this.SendEvent(this.Id, new Send());47 }48 private void SendAction()49 {50 this.SendEvent(this.Id, new Send());51 }52 private void ReceiveAction()53 {54 this.SendEvent(this.Id, new Receive());55 }56 }57 {58 }59 {60 }61}62using System;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.Coverage;65using Microsoft.Coyote.Actors.Timers;66using Microsoft.Coyote.Specifications;67using Microsoft.Coyote.Tasks;
DeclareStateEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7{8 {9 private static void Main(string[] args)10 {11 CoverageInfo.DeclareStateEvent(typeof(MyEvent));12 Runtime.RegisterMonitor(typeof(MyMonitor));13 Runtime.Run(new Configuration(), () => new MyActor());14 }15 }16 {17 }18 {19 [OnEntry(nameof(OnInit))]20 {21 }22 private void OnInit()23 {24 this.MonitorEvent<MyEvent>();25 }26 }27 {28 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]29 {30 }31 private void MyAction()32 {33 this.Assert(false, "My assertion failed.");34 }35 }36}37[ERROR] [ActorRuntime] [MyActor(0)] [Line 0] Stack trace: at HelloCoyote.MyActor.MyAction()38at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e, EventGroup group, EventInfo info)39at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e, EventGroup group)40at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e)41at Microsoft.Coyote.Actors.Actor.HandleEvent(Event e, EventInfo info)42at Microsoft.Coyote.Actors.Actor.ProcessEvent(Event e)43at Microsoft.Coyote.Actors.Actor.Run()44at Microsoft.Coyote.Actors.ActorRuntime.RunActor(ActorId id, Actor actor, Type type, Event initialEvent, EventInfo initialEventInfo)45at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(ActorId id, Type type, Event initialEvent, EventInfo initialEventInfo)46at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, Event initialEvent, EventInfo initialEventInfo)
DeclareStateEvent
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using System;5{6 {7 public static void Main()8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100000;12 runtime.Configure(config);13 var coverageInfo = new CoverageInfo();14 var actorId = runtime.CreateActor(typeof(MyActor), null, coverageInfo);15 runtime.SendEvent(actorId, new Start());16 runtime.Wait();17 var state = coverageInfo.GetState(actorId);18 Console.WriteLine(state);19 }20 }21 {22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await this.DeclareStateEvent("1");25 }26 [OnEventDoAction(typeof(Start), nameof(StartAction))]27 {28 }29 private void StartAction()30 {31 this.RaiseEvent(new E());32 }33 [OnEventDoAction(typeof(E), nameof(EAction))]34 {35 }36 private void EAction()37 {38 this.RaiseEvent(new E());39 }40 }41 {42 }43 {44 }45}46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.Coverage;49using System;50{51 {52 public static void Main()53 {54 var runtime = RuntimeFactory.Create();55 var config = Configuration.Create();56 config.MaxSchedulingSteps = 100000;57 runtime.Configure(config);58 var coverageInfo = new CoverageInfo();59 var actorId = runtime.CreateActor(typeof(MyActor), null, coverageInfo);60 runtime.SendEvent(actorId, new Start());61 runtime.Wait();62 }63 private void InitOnEntry(Event e)64 {65 this.SendEvent(this.Id, new Send());66 }67 private void SendAction()68 {69 this.SendEvent(this.Id, new Send());70 }71 private void ReceiveAction()72 {73 this.SendEvent(this.Id, new Receive());74 }75 }76 {77 }78 {79 }80}81using System;82using Microsoft.Coyote.Actors;83using Microsoft.Coyote.Actors.Coverage;84using Microsoft.Coyote.Actors.Timers;85using Microsoft.Coyote.Specifications;86using Microsoft.Coyote.Tasks;
DeclareStateEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7{8 {9 private static void Main(string[] args)10 {11 CoverageInfo.DeclareStateEvent(typeof(MyEvent));12 Runtime.RegisterMonitor(typeof(MyMonitor));13 Runtime.Run(new Configuration(), () => new MyActor());14 }15 }16 {17 }18 {19 [OnEntry(nameof(OnInit))]20 {21 }22 private void OnInit()23 {24 this.MonitorEvent<MyEvent>();25 }26 }27 {28 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]29 {30 }31 private void MyAction()32 {33 this.Assert(false, "My assertion failed.");34 }35 }36}37[ERROR] [ActorRuntime] [MyActor(0)] [Line 0] Stack trace: at HelloCoyote.MyActor.MyAction()38at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e, EventGroup group, EventInfo info)39at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e, EventGroup group)40at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e)41at Microsoft.Coyote.Actors.Actor.HandleEvent(Event e, EventInfo info)42at Microsoft.Coyote.Actors.Actor.ProcessEvent(Event e)43at Microsoft.Coyote.Actors.Actor.Run()44at Microsoft.Coyote.Actors.ActorRuntime.RunActor(ActorId id, Actor actor, Type type, Event initialEvent, EventInfo initialEventInfo)45at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(ActorId id, Type type, Event initialEvent, EventInfo initialEventInfo)46at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, Event initialEvent, EventInfo initialEventInfo)
DeclareStateEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4{5 {6 [OnEventGotoState(typeof(EventA), typeof(StateA))]7 [OnEventGotoState(typeof(EventB), typeof(StateB))]8 [OnEventGotoState(typeof(EventC), typeof(StateC))]9 [OnEventGotoState(typeof(EventD), typeof(StateD))]10 [OnEventGotoState(typeof(EventE), typeof(StateE))]11 [OnEventGotoState(typeof(EventF), typeof(StateF))]12 [OnEventGotoState(typeof(EventG), typeof(StateG))]13 [OnEventGotoState(typeof(EventH), typeof(StateH))]14 [OnEventGotoState(typeof(EventI), typeof(StateI))]15 [OnEventGotoState(typeof(EventJ), typeof(StateJ))]16 [OnEventGotoState(typeof(EventK), typeof(StateK))]17 [OnEventGotoState(typeof(EventL), typeof(StateL))]18 [OnEventGotoState(typeof(EventM), typeof(StateM))]19 [OnEventGotoState(typeof(EventN), typeof(StateN))]20 [OnEventGotoState(typeof(EventO), typeof(StateO))]21 [OnEventGotoState(typeof(EventP), typeof(StateP))]22 [OnEventGotoState(typeof(EventQ), typeof(StateQ))]23 [OnEventGotoState(typeof(EventR), typeof(StateR))]24 [OnEventGotoState(typeof(EventS), typeof(StateS))]25 [OnEventGotoState(typeof(EventT), typeof(StateT))]26 [OnEventGotoState(typeof(EventU), typeof(StateU))]27 [OnEventGotoState(typeof(EventV), typeof(StateV))]28 [OnEventGotoState(typeof(EventW), typeof(StateW))]29 [OnEventGotoState(typeof(EventX), typeof(StateX))]30 [OnEventGotoState(typeof(EventY), typeof(StateY))]31 [OnEventGotoState(typeof(EventZ), typeof(StateZ))]32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }
DeclareStateEvent
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7{8 {9 public static void Main()10 {11 Runtime runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(CoverageInfo));13 runtime.RegisterMonitor(typeof(SafetyMonitor));14 runtime.CreateActor(typeof(Server));15 runtime.CreateActor(typeof(Client));16 runtime.Wait();17 }18 }19 {20 [OnEntry(nameof(InitOnEntry))]21 [OnEventDoAction(typeof(Send), nameof(SendAction))]22 [OnEventDoAction(typeof(Receive), nameof(ReceiveAction))]23 {24 }25 private void InitOnEntry(Event e)26 {27 this.SendEvent(this.Id, new Send());28 }29 private void SendAction()30 {31 this.SendEvent(this.Id, new Send());32 }33 private void ReceiveAction()34 {35 this.SendEvent(this.Id, new Receive());36 }37 }38 {39 [OnEntry(nameof(InitOnEntry))]40 [OnEventDoAction(typeof(Send), nameof(SendAction))]41 [OnEventDoAction(typeof(Receive), nameof(ReceiveAction))]42 {43 }44 private void InitOnEntry(Event e)45 {46 this.SendEvent(this.Id, new Send());47 }48 private void SendAction()49 {50 this.SendEvent(this.Id, new Send());51 }52 private void ReceiveAction()53 {54 this.SendEvent(this.Id, new Receive());55 }56 }57 {58 }59 {60 }61}62using System;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.Coverage;65using Microsoft.Coyote.Actors.Timers;66using Microsoft.Coyote.Specifications;67using Microsoft.Coyote.Tasks;
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