How to use DeclareMachineState method of Microsoft.Coyote.Actors.Coverage.CoverageInfo class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.CoverageInfo.DeclareMachineState

Actor.cs

Source:Actor.cs Github

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...814 {815 return;816 }817 var fakeStateName = this.GetType().Name;818 coverageInfo.DeclareMachineState(name, fakeStateName);819 var registeredEvents = new HashSet<string>(from key in this.ActionMap.Keys select key.FullName);820 foreach (var eventId in registeredEvents)821 {822 coverageInfo.DeclareStateEvent(name, fakeStateName, eventId);823 }824 }825 /// <summary>826 /// Checks the validity of the specified action.827 /// </summary>828 private void AssertActionValidity(MethodInfo action)829 {830 Type actionType = action.DeclaringType;831 ParameterInfo[] parameters = action.GetParameters();832 this.Assert(parameters.Length is 0 ||...

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CoverageInfo.cs

Source:CoverageInfo.cs Github

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...53 public bool IsMachineDeclared(string machineName) => this.MachinesToStates.ContainsKey(machineName);54 /// <summary>55 /// Declares a state.56 /// </summary>57 public void DeclareMachineState(string machine, string state) => this.AddState(machine, state);58 /// <summary>59 /// Declares a registered state, event pair.60 /// </summary>61 public void DeclareStateEvent(string machine, string state, string eventName)62 {63 this.AddState(machine, state);64 string key = machine + "." + state;65 this.InternalAddEvent(key, eventName);66 }67 private void InternalAddEvent(string key, string eventName)68 {69 if (!this.RegisteredEvents.ContainsKey(key))70 {71 this.RegisteredEvents.Add(key, new HashSet<string>());72 }73 this.RegisteredEvents[key].Add(eventName);74 }75 /// <summary>76 /// Merges the information from the specified coverage info. This is not thread-safe.77 /// </summary>78 public void Merge(CoverageInfo coverageInfo)79 {80 foreach (var machine in coverageInfo.Machines)81 {82 this.Machines.Add(machine);83 }84 foreach (var machine in coverageInfo.MachinesToStates)85 {86 foreach (var state in machine.Value)87 {88 this.DeclareMachineState(machine.Key, state);89 }90 }91 foreach (var tup in coverageInfo.RegisteredEvents)92 {93 foreach (var e in tup.Value)94 {95 this.InternalAddEvent(tup.Key, e);96 }97 }98 if (this.CoverageGraph is null)99 {100 this.CoverageGraph = coverageInfo.CoverageGraph;101 }102 else if (coverageInfo.CoverageGraph != null && this.CoverageGraph != coverageInfo.CoverageGraph)...

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DeclareMachineState

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using Microsoft.Coyote.Actors.Coverage.CoverageInfo;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 CoverageInfo.DeclareMachineState(typeof(MyActor), "State1");14 CoverageInfo.DeclareMachineState(typeof(MyActor), "State2");15 }16 }17 {18 [OnEventGotoState(typeof(e1), typeof(State1))]19 [OnEventGotoState(typeof(e2), typeof(State2))]20 class Init : State { }21 [OnEventDoAction(typeof(e3), nameof(Action1))]22 class State1 : State { }23 [OnEventDoAction(typeof(e4), nameof(Action2))]24 class State2 : State { }25 void Action1() { }26 void Action2() { }27 }28 class e1 : Event { }29 class e2 : Event { }30 class e3 : Event { }31 class e4 : Event { }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.Coverage;35using Microsoft.Coyote.Actors.Coverage.CoverageInfo;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 CoverageInfo.DeclareMachineState(typeof(MyActor), "State1");46 CoverageInfo.DeclareMachineState(typeof(MyActor), "State2");47 CoverageInfo.SetCurrentState(typeof(MyActor), "State1");48 }49 }50 {51 [OnEventGotoState(typeof(e1), typeof(State1))]52 [OnEventGotoState(typeof(e2), typeof(State2))]53 class Init : State { }54 [OnEventDoAction(typeof(e3), nameof(Action1))]55 class State1 : State { }56 [OnEventDoAction(typeof(e4), nameof(Action2))]

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DeclareMachineState

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8{9 {10 static void Main(string[] args)11 {12 CoverageInfo coverageInfo = new CoverageInfo();13 coverageInfo.DeclareMachineState(typeof(Machine1), typeof(State1));14 }15 }16 {17 [OnEntry(nameof(EntryInit))]18 class Init : MachineState { }19 void EntryInit()20 {21 this.Raise(new E());22 }23 [OnEventDoAction(typeof(E), nameof(Action1))]24 [OnEventDoAction(typeof(E), nameof(Action2))]25 class State1 : MachineState { }26 void Action1()27 {28 this.Raise(new E());29 }30 void Action2()31 {32 this.Raise(new E());33 }34 }35 class E : Event { }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.Coverage;44{45 {46 static void Main(string[] args)47 {48 CoverageInfo coverageInfo = new CoverageInfo();49 coverageInfo.DeclareMachineState(typeof(Machine2), typeof(State1));50 }51 }52 {53 [OnEntry(nameof(EntryInit))]54 class Init : MachineState { }55 void EntryInit()56 {57 this.Raise(new E());58 }59 [OnEventDoAction(typeof(E), nameof(Action1))]60 class State1 : MachineState { }61 void Action1()62 {63 this.Raise(new E());64 }65 }66 class E : Event { }67}68using System;69using System.Collections.Generic;70using System.Linq;71using System.Text;72using System.Threading.Tasks;73using Microsoft.Coyote.Actors;74using Microsoft.Coyote.Actors.Coverage;

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DeclareMachineState

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 CoverageInfo coverageInfo = new CoverageInfo();12 coverageInfo.DeclareMachineState(typeof(Machine1), "State1", 1);13 coverageInfo.DeclareMachineState(typeof(Machine1), "State2", 2);14 coverageInfo.DeclareMachineState(typeof(Machine2), "State1", 1);15 coverageInfo.DeclareMachineState(typeof(Machine2), "State2", 2);16 coverageInfo.DeclareMachineState(typeof(Machine2), "State3", 3);17 coverageInfo.DeclareMachineState(typeof(Machine2), "State4", 4);18 coverageInfo.DeclareMachineState(typeof(Machine2), "State5", 5);19 coverageInfo.DeclareMachineState(typeof(Machine2), "State6", 6);20 coverageInfo.DeclareMachineState(typeof(Machine2), "State7", 7);21 coverageInfo.DeclareMachineState(typeof(Machine2), "State8", 8);22 coverageInfo.DeclareMachineState(typeof(Machine2), "State9", 9);23 coverageInfo.DeclareMachineState(typeof(Machine2), "State10", 10);24 coverageInfo.DeclareMachineState(typeof(Machine2), "State11", 11);25 coverageInfo.DeclareMachineState(typeof(Machine2), "State12", 12);26 coverageInfo.DeclareMachineState(typeof(Machine2), "State13", 13);27 coverageInfo.DeclareMachineState(typeof(Machine2), "State14", 14);28 coverageInfo.DeclareMachineState(typeof(Machine2), "State15", 15);29 coverageInfo.DeclareMachineState(typeof(Machine2), "State16", 16);30 coverageInfo.DeclareMachineState(typeof(Machine2), "State17", 17);31 coverageInfo.DeclareMachineState(typeof(Machine2), "State18", 18);32 coverageInfo.DeclareMachineState(typeof(Machine2), "State19", 19);33 coverageInfo.DeclareMachineState(typeof(Machine2), "State20", 20);34 coverageInfo.DeclareMachineState(typeof(Machine2), "State21",

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DeclareMachineState

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 CoverageInfo.DeclareMachineState("Test.M1", "S1");14 CoverageInfo.DeclareMachineState("Test.M1", "S2");15 CoverageInfo.DeclareMachineState("Test.M1", "S3");16 CoverageInfo.DeclareMachineState("Test.M2", "S1");17 CoverageInfo.DeclareMachineState("Test.M2", "S2");18 CoverageInfo.DeclareMachineState("Test.M2", "S3");19 CoverageInfo.DeclareMachineState("Test.M3", "S1");20 CoverageInfo.DeclareMachineState("Test.M3", "S2");21 CoverageInfo.DeclareMachineState("Test.M3", "S3");22 CoverageInfo.DeclareMachineState("Test.M4", "S1");23 CoverageInfo.DeclareMachineState("Test.M4", "S2");24 CoverageInfo.DeclareMachineState("Test.M4", "S3");25 CoverageInfo.DeclareMachineState("Test.M5", "S1");26 CoverageInfo.DeclareMachineState("Test.M5", "S2");27 CoverageInfo.DeclareMachineState("Test.M5", "S3");28 CoverageInfo.DeclareMachineState("Test.M6", "S1");29 CoverageInfo.DeclareMachineState("Test.M6", "S2");30 CoverageInfo.DeclareMachineState("Test.M6", "S3");31 CoverageInfo.DeclareMachineState("Test.M7", "S1");32 CoverageInfo.DeclareMachineState("Test.M7", "S2");33 CoverageInfo.DeclareMachineState("Test.M7", "S3");34 CoverageInfo.DeclareMachineState("Test.M8", "S1");35 CoverageInfo.DeclareMachineState("Test.M8", "S2");36 CoverageInfo.DeclareMachineState("Test.M8", "S3");37 CoverageInfo.DeclareMachineState("Test.M9", "S1");38 CoverageInfo.DeclareMachineState("Test.M9", "S2");39 CoverageInfo.DeclareMachineState("Test.M

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DeclareMachineState

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 CoverageInfo coverageInfo = new CoverageInfo();8 coverageInfo.DeclareMachineState(typeof(MyMachine), typeof(MyMachine.State1));9 }10 }11 {12 [OnEntry(nameof(EntryInit))]13 class State1 : MachineState { }14 void EntryInit()15 {16 this.Goto<State1>();17 }18 }19}20using Microsoft.Coyote.Actors.Coverage;21using Microsoft.Coyote.Actors;22{23 {24 static void Main(string[] args)25 {26 CoverageInfo coverageInfo = new CoverageInfo();27 coverageInfo.DeclareMachineState(typeof(MyMachine), typeof(MyMachine.State1));28 }29 }30 {31 [OnEntry(nameof(EntryInit))]32 class State1 : MachineState { }33 void EntryInit()34 {35 this.Raise(new Halt());36 }37 }38}39using Microsoft.Coyote.Actors.Coverage;40using Microsoft.Coyote.Actors;41{42 {43 static void Main(string[] args)44 {45 CoverageInfo coverageInfo = new CoverageInfo();46 coverageInfo.DeclareMachineState(typeof(MyMachine), typeof(MyMachine.State1));47 }48 }49 {50 [OnEntry(nameof(EntryInit))]51 [OnEventGotoState(typeof(UnitEvent), typeof(State1))]52 class State1 : MachineState { }53 void EntryInit()54 {55 this.Raise(new UnitEvent());56 }57 }58}59using Microsoft.Coyote.Actors.Coverage;60using Microsoft.Coyote.Actors;61{62 {63 static void Main(string[] args)64 {65 CoverageInfo coverageInfo = new CoverageInfo();66 coverageInfo.DeclareMachineState(typeof(MyMachine), typeof(MyMachine.State1));67 }68 }69 {70 [OnEntry(nameof(EntryInit))]

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DeclareMachineState

Using AI Code Generation

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1{2 public static void Main()3 {4 Microsoft.Coyote.Actors.Coverage.CoverageInfo.DeclareMachineState("Machine1", "State1");5 Microsoft.Coyote.Actors.Coverage.CoverageInfo.DeclareMachineState("Machine1", "State2");6 Microsoft.Coyote.Actors.Coverage.CoverageInfo.DeclareMachineState("Machine1", "State3");7 Microsoft.Coyote.Actors.Coverage.CoverageInfo.DeclareMachineState("Machine2", "State1");8 Microsoft.Coyote.Actors.Coverage.CoverageInfo.DeclareMachineState("Machine2", "State2");9 Microsoft.Coyote.Actors.Coverage.CoverageInfo.DeclareMachineState("Machine2", "State3");10 }11}

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DeclareMachineState

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage.CoverageInfo;4using Microsoft.Coyote.Actors.Coverage.CoverageInfo;5using Microsoft.Coyote.Actors.Coverage.CoverageInfo;6using System;7using System.IO;8using System.Threading.Tasks;9{10 {11 private static void Main(string[] args)12 {13 CoverageInfo coverageInfo = new CoverageInfo();

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DeclareMachineState

Using AI Code Generation

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1{2 {3 public static void DeclareMachineState(MachineId machine, string stateName)4 {5 }6 }7}8using Microsoft.Coyote.Actors.Coverage;9using System;10using System.Collections.Generic;11using System.Linq;12using System.Text;13using System.Threading.Tasks;14{15 {16 static void Main(string[] args)17 {18 CoverageInfo.DeclareMachineState(new Microsoft.Coyote.Actors.MachineId(), "state");19 }20 }21}

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DeclareMachineState

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9{10 {11 static void Main(string[] args)12 {13 CoverageInfo.DeclareMachineState(typeof(M1), typeof(M1State));14 CoverageInfo.DeclareNextState(typeof(M1), typeof(M1State), typeof(M1State));15 Run();16 }17 static void Run()18 {19 var runtime = RuntimeFactory.Create();20 runtime.CreateActor(typeof(M1));21 runtime.Run();22 }23 }24 {25 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]26 class M1State : State { }27 void Init()28 {29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.Coverage;37using Microsoft.Coyote.Actors.Timers;38using Microsoft.Coyote.Specifications;39using Microsoft.Coyote.Tasks;40{41 {42 static void Main(string[] args)43 {44 CoverageInfo.DeclareMachineState(typeof(M1), typeof(M1State));45 CoverageInfo.DeclareNextState(typeof(M1), typeof(M1State), typeof(M1State));46 Run();47 }48 static void Run()49 {50 var runtime = RuntimeFactory.Create();51 runtime.CreateActor(typeof(M1));52 runtime.Run();

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DeclareMachineState

Using AI Code Generation

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1{2 {3 public static int DeclareMachineState(string stateName)4 {5 return 0;6 }7 }8}9{10 {11 public static string GetMachineStateName(int stateId)12 {13 return null;14 }15 }16}17{18 {19 public static int GetMachineStateId(string stateName)20 {21 return 0;22 }23 }24}25{26 {27 public static string GetMachineStateName(int stateId)28 {29 return null;30 }31 }32}33{34 {35 public static int GetMachineStateId(string stateName)36 {37 return 0;38 }39 }40}41{42 {43 public static string GetMachineStateName(int stateId)44 {45 return null;46 }47 }48}49{50 {51 public static int GetMachineStateId(string stateName)52 {53 return 0;54 }55 }56}57{58 {59 public static string GetMachineStateName(int stateId)60 {

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