How to use PopEvent method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.PopEvent

ActorRuntimeLogGraphBuilder.cs

Source:ActorRuntimeLogGraphBuilder.cs Github

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...146 lock (this.Inbox)147 {148 var resolvedId = this.GetResolveActorId(id?.Name, id?.Type);149 string eventName = e.GetType().FullName;150 EventInfo info = this.PopEvent(resolvedId, eventName);151 if (info != null)152 {153 this.Dequeued[id] = info;154 }155 }156 }157 private EventInfo PopEvent(string resolvedId, string eventName)158 {159 EventInfo result = null;160 lock (this.Inbox)161 {162 if (this.Inbox.TryGetValue(resolvedId, out List<EventInfo> inbox))163 {164 for (int i = inbox.Count - 1; i >= 0; i--)165 {166 if (inbox[i].Event == eventName)167 {168 result = inbox[i];169 inbox.RemoveAt(i);170 }171 }172 }173 }174 return result;175 }176 /// <inheritdoc/>177 public void OnReceiveEvent(ActorId id, string stateName, Event e, bool wasBlocked)178 {179 string resolvedId = this.GetResolveActorId(id?.Name, id?.Type);180 lock (this.Inbox)181 {182 if (this.Inbox.TryGetValue(resolvedId, out List<EventInfo> inbox))183 {184 string eventName = e.GetType().FullName;185 for (int i = inbox.Count - 1; i >= 0; i--)186 {187 EventInfo info = inbox[i];188 if (info.Event == eventName)189 {190 // Yay, found it so we can draw the complete link connecting the Sender state to this state!191 string category = string.IsNullOrEmpty(stateName) ? ActorCategory : StateMachineCategory;192 var source = this.GetOrCreateChild(info.Name, info.Type, info.State);193 var target = this.GetOrCreateChild(id?.Name, id?.Type, category, stateName);194 this.GetOrCreateEventLink(source, target, info);195 inbox.RemoveAt(i);196 break;197 }198 }199 }200 }201 }202 /// <inheritdoc/>203 public void OnWaitEvent(ActorId id, string stateName, Type eventType)204 {205 }206 /// <inheritdoc/>207 public void OnWaitEvent(ActorId id, string stateName, params Type[] eventTypes)208 {209 }210 /// <inheritdoc/>211 public void OnStateTransition(ActorId id, string stateName, bool isEntry)212 {213 if (isEntry)214 {215 // record the fact we have entered this state216 this.GetOrCreateChild(id?.Name, id?.Type, stateName);217 }218 }219 /// <inheritdoc/>220 public void OnExecuteAction(ActorId id, string handlingStateName, string currentStateName, string actionName)221 {222 this.LinkTransition(typeof(DoActionEvent), id, handlingStateName, currentStateName, null);223 }224 /// <inheritdoc/>225 public void OnGotoState(ActorId id, string currentStateName, string newStateName)226 {227 this.LinkTransition(typeof(GotoStateEvent), id, currentStateName, currentStateName, newStateName);228 }229 /// <inheritdoc/>230 public void OnPushState(ActorId id, string currentStateName, string newStateName)231 {232 this.LinkTransition(typeof(PushStateEvent), id, currentStateName, currentStateName, newStateName);233 }234 /// <inheritdoc/>235 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)236 {237 if (!string.IsNullOrEmpty(currentStateName))238 {239 this.LinkTransition(typeof(PopStateEvent), id, currentStateName,240 currentStateName, restoredStateName);241 }242 }243 /// <inheritdoc/>244 public void OnHalt(ActorId id, int inboxSize)245 {246 lock (this.Inbox)247 {248 this.HaltedStates.TryGetValue(id, out string stateName);249 var target = this.GetOrCreateChild(id?.Name, id?.Type, "Halt", "Halt");250 // Transition to the Halt state.251 if (!string.IsNullOrEmpty(stateName))252 {253 var source = this.GetOrCreateChild(id?.Name, id?.Type, stateName);254 this.GetOrCreateEventLink(source, target, new EventInfo() { Event = typeof(HaltEvent).FullName });255 }256 }257 }258 private int? GetLinkIndex(GraphNode source, GraphNode target, string id)259 {260 if (this.MergeEventLinks)261 {262 return null;263 }264 return this.Graph.GetUniqueLinkIndex(source, target, id);265 }266 /// <inheritdoc/>267 public void OnDefaultEventHandler(ActorId id, string stateName)268 {269 lock (this.Inbox)270 {271 string resolvedId = this.GetResolveActorId(id?.Name, id?.Type);272 string eventName = typeof(DefaultEvent).FullName;273 this.AddEvent(id.Name, id.Type, id.Name, id.Type, stateName, eventName);274 this.Dequeued[id] = this.PopEvent(resolvedId, eventName);275 }276 }277 /// <inheritdoc/>278 public void OnHandleRaisedEvent(ActorId id, string stateName, Event e)279 {280 lock (this.Inbox)281 {282 // We used the inbox to store raised event, but it should be the first one handled since283 // raised events are highest priority.284 string resolvedId = this.GetResolveActorId(id?.Name, id?.Type);285 lock (this.Inbox)286 {287 if (this.Inbox.TryGetValue(resolvedId, out List<EventInfo> inbox))288 {...

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PopEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.SharedObjects;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.SystematicTesting.Strategies;13using Microsoft.Coyote.SystematicTesting.TestingServices;14using Microsoft.Coyote.SystematicTesting.Threading;15using Microsoft.Coyote.Tasks;16using Microsoft.Coyote.Tests.Common;17using Microsoft.Coyote.Tests.Common.Coverage;18using Microsoft.Coyote.Tests.Common.Events;19using Microsoft.Coyote.Tests.Common.Tasks;20using Microsoft.Coyote.Tests.Common.Timers;21using Microsoft.Coyote.Tests.Common.Utilities;22using Microsoft.Coyote.Tests.SystematicTesting;23using Microsoft.Coyote.Tests.SystematicTesting.Strategies;24using Microsoft.Coyote.Tests.SystematicTesting.Threading;25using Microsoft.Coyote.Tests.Tasks;26using Microsoft.Coyote.Tests.Timers;27using Microsoft.Coyote.Tests.Utilities;28{29 {30 public static void Main(string[] args)31 {32 ActorRuntimeLogGraphBuilder graph = new ActorRuntimeLogGraphBuilder();33 graph.PopEvent();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.Coverage;44using Microsoft.Coyote.Actors.SharedObjects;45using Microsoft.Coyote.Actors.Timers;46using Microsoft.Coyote.Specifications;47using Microsoft.Coyote.SystematicTesting;48using Microsoft.Coyote.SystematicTesting.Strategies;49using Microsoft.Coyote.SystematicTesting.TestingServices;50using Microsoft.Coyote.SystematicTesting.Threading;51using Microsoft.Coyote.Tasks;52using Microsoft.Coyote.Tests.Common;53using Microsoft.Coyote.Tests.Common.Coverage;54using Microsoft.Coyote.Tests.Common.Events;55using Microsoft.Coyote.Tests.Common.Tasks;56using Microsoft.Coyote.Tests.Common.Timers;57using Microsoft.Coyote.Tests.Common.Utilities;58using Microsoft.Coyote.Tests.SystematicTesting;

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PopEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();13 builder.PopEvent();14 }15 }16}17Severity Code Description Project File Line Suppression State Error CS0246 The type or namespace name 'Actors' could not be found (are you missing a using directive or an assembly reference?) CoyoteTest C:\Users\h\source\repos\CoyoteTest\CoyoteTest\Program.cs 4 Active

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PopEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using System.IO;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var log = new ActorRuntimeLogGraphBuilder();12 runtime.SetLogProvider(log);13 runtime.CreateActor(typeof(Actor1));14 runtime.Wait();15 var events = log.PopEvents();16 File.AppendAllText("C:\\Users\\username\\Desktop\\3.cs", events);17 }18 }19 {20 protected override void OnInitialize(Event initialEvent)21 {22 this.SendEvent(this.Id, new E1());23 this.SendEvent(this.Id, new E2());24 this.SendEvent(this.Id, new E3());25 }26 [OnEventDoAction(typeof(E1), nameof(HandleE1))]27 [OnEventDoAction(typeof(E2), nameof(HandleE2))]28 [OnEventDoAction(typeof(E3), nameof(HandleE3))]29 {30 }31 private void HandleE1()32 {33 this.RaiseGotoStateEvent<Init>();34 }35 private void HandleE2()36 {37 this.RaiseGotoStateEvent<Init>();38 }39 private void HandleE3()40 {41 this.RaiseGotoStateEvent<Init>();42 }43 }44 {45 }46 {47 }48 {49 }50}51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56using Microsoft.Coyote;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.Coverage;59using System.IO;60{61 {62 static void Main(string[] args)63 {64 var runtime = RuntimeFactory.Create();65 var log = new ActorRuntimeLogGraphBuilder();66 runtime.SetLogProvider(log);67 runtime.CreateActor(typeof(Actor1));68 runtime.Wait();69 var events = log.PopEvents();70 File.AppendAllText("C:\\Users\\username\\Desktop\\3.cs", events);71 }72 }

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PopEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8{9 {10 protected override async Task OnInitializeAsync(Event initialEvent)11 {12 await this.SendEvent(this.Id, new Event1());13 await this.SendEvent(this.Id, new Event2());14 await this.SendEvent(this.Id, new Event3());15 await this.SendEvent(this.Id, new Event4());16 await this.SendEvent(this.Id, new Event5());17 await this.SendEvent(this.Id, new Event6());18 await this.SendEvent(this.Id, new Event7());19 await this.SendEvent(this.Id, new Event8());20 await this.SendEvent(this.Id, new Event9());21 await this.SendEvent(this.Id, new Event10());22 await this.SendEvent(this.Id, new Event11());23 await this.SendEvent(this.Id, new Event12());24 await this.SendEvent(this.Id, new Event13());25 await this.SendEvent(this.Id, new Event14());26 await this.SendEvent(this.Id, new Event15());27 await this.SendEvent(this.Id, new Event16());28 await this.SendEvent(this.Id, new Event17());29 await this.SendEvent(this.Id, new Event18());30 await this.SendEvent(this.Id, new Event19());31 await this.SendEvent(this.Id, new Event20());32 await this.SendEvent(this.Id, new Event21());33 await this.SendEvent(this.Id, new Event22());34 await this.SendEvent(this.Id, new Event23());35 await this.SendEvent(this.Id, new Event24());36 await this.SendEvent(this.Id, new Event25());37 await this.SendEvent(this.Id, new Event26());38 await this.SendEvent(this.Id, new Event27());39 await this.SendEvent(this.Id, new Event28());40 await this.SendEvent(this.Id, new Event29());41 await this.SendEvent(this.Id, new Event30());42 await this.SendEvent(this.Id, new Event31());43 await this.SendEvent(this.Id, new Event32());44 await this.SendEvent(this.Id, new Event33());45 await this.SendEvent(this.Id, new Event34());46 await this.SendEvent(this.Id, new Event35());47 await this.SendEvent(this.Id,

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