How to use OnStateTransition method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.OnStateTransition

ActorRuntimeLogGraphBuilder.cs

Source:ActorRuntimeLogGraphBuilder.cs Github

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...207 public void OnWaitEvent(ActorId id, string stateName, params Type[] eventTypes)208 {209 }210 /// <inheritdoc/>211 public void OnStateTransition(ActorId id, string stateName, bool isEntry)212 {213 if (isEntry)214 {215 // record the fact we have entered this state216 this.GetOrCreateChild(id?.Name, id?.Type, stateName);217 }218 }219 /// <inheritdoc/>220 public void OnExecuteAction(ActorId id, string handlingStateName, string currentStateName, string actionName)221 {222 this.LinkTransition(typeof(DoActionEvent), id, handlingStateName, currentStateName, null);223 }224 /// <inheritdoc/>225 public void OnGotoState(ActorId id, string currentStateName, string newStateName)...

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OnStateTransition

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1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.IO;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.Tasks;13using Microsoft.Coyote.Tests.Common;14using Microsoft.Coyote.Tests.Common.Coverage;15using Microsoft.Coyote.Tests.Common.Runtime;16using Microsoft.Coyote.Tests.Common.Utilities;17using Microsoft.Coyote.Tests.Systematic;18using Microsoft.Coyote.Tests.Systematic.Coverage;19using Microsoft.Coyote.Tests.Systematic.Runtime;20using Microsoft.Coyote.Tests.Systematic.Threading;21using Microsoft.Coyote.Tests.Systematic.Threading.Tasks;22using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.Async;23using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.AsyncAwait;24using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.AsyncAwait.Cancellation;25using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.AsyncAwait.Cancellation.CancellationTokens;26using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.AsyncAwait.Cancellation.CancellationTokens.Timers;27using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.AsyncAwait.Cancellation.CancellationTokens.Timers.Multiple;28using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.AsyncAwait.Cancellation.CancellationTokens.Timers.Multiple.CancellationTokens;29using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.AsyncAwait.Cancellation.CancellationTokens.Timers.Multiple.CancellationTokens.Timers;30using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.AsyncAwait.Cancellation.CancellationTokens.Timers.Multiple.CancellationTokens.Timers.Multiple;31using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.AsyncAwait.Cancellation.CancellationTokens.Timers.Multiple.CancellationTokens.Timers.Multiple.CancellationTokens;32using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.AsyncAwait.Cancellation.CancellationTokens.Timers.Multiple.CancellationTokens.Timers.Multiple.CancellationTokens.Timers;33using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.AsyncAwait.Cancellation.CancellationTokens.Timers.Multiple.CancellationTokens.Timers.Multiple.CancellationTokens.Timers.Multiple;34using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.AsyncAwait.Cancellation.CancellationTokens.Timers.Multiple.CancellationTokens.Timers.Multiple.CancellationTokens.Timers.Multiple.CancellationTokens;

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OnStateTransition

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.SystematicTesting.Strategies;7{8 {9 public static void Main()10 {11 var configuration = Configuration.Create();12 configuration.TestingIterations = 100;13 configuration.SchedulingIterations = 100;14 configuration.Strategy = TestingStrategy.Scheduling;15 configuration.UseRandomExecution = true;16 configuration.UseActorRuntimeLog = true;17 configuration.ReportActivityCoverage = true;18 configuration.ReportStateCoverage = true;19 configuration.ReportStateTransitionCoverage = true;20 configuration.ReportCoverageResults = true;21 configuration.ActorRuntimeLogGraphBuilder = new ActorRuntimeLogGraphBuilder();22 var test = new SystematicTestEngine(configuration);23 test.RegisterMonitor<Monitor>();24 test.OnStateTransition += (sender, e) =>25 {26 Console.WriteLine($"Transition from {e.FromState} to {e.ToState}");27 };28 test.Run();29 }30 }31 {32 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]33 [OnEventGotoState(typeof(HaltEvent), typeof(Inactive))]34 class Inactive : MonitorState { }35 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]36 [OnEventGotoState(typeof(HaltEvent), typeof(Inactive))]37 class Active : MonitorState { }38 }39 public class UnitEvent : Event { }40 public class HaltEvent : Event { }41}

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OnStateTransition

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();13 builder.OnStateTransition += Builder_OnStateTransition;14 ActorRuntime.RegisterLogBuilder(builder);15 ActorRuntime.CreateActor(typeof(Actor1));16 ActorRuntime.Wait();17 }18 private static void Builder_OnStateTransition(ActorId actorId, string stateName)19 {20 Console.WriteLine("Actor {0} entered state {1}", actorId, stateName);21 }22 }23 {24 [OnEventDoAction(typeof(UnitEvent), nameof(DoSomething))]25 class Init : State { }26 void DoSomething()27 {28 this.RaiseEvent(new UnitEvent());29 }30 }31}32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.Coverage;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();44 builder.OnStateTransition += Builder_OnStateTransition;45 ActorRuntime.RegisterLogBuilder(builder);46 ActorRuntime.CreateActor(typeof(Actor1));47 ActorRuntime.Wait();48 }49 private static void Builder_OnStateTransition(ActorId actorId, string stateName)50 {51 Console.WriteLine("Actor {0} entered state {1}", actorId, stateName);52 }53 }54 {55 [OnEventDoAction(typeof(UnitEvent), nameof(DoSomething))]56 class Init : State { }57 void DoSomething()58 {59 this.RaiseEvent(new UnitEvent());60 }61 }62}63using Microsoft.Coyote.Actors;

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OnStateTransition

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12 {13 public static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.SchedulingIterations = 100;17 configuration.SchedulingStrategy = SchedulingStrategy.DFS;18 configuration.EnableActorRuntimeLog = true;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableCycleDetection = true;21 configuration.EnableStateGraphAnalysis = true;22 configuration.EnableActorStateExploration = true;23 configuration.EnableFairScheduling = true;24 configuration.EnableBoundedRandomExploration = true;25 configuration.EnableRandomExecution = true;26 configuration.EnableRandomScheduling = true;27 configuration.EnableActorStateExploration = true;28 configuration.EnableStateGraphAnalysis = true;29 configuration.EnableCycleDetection = true;30 configuration.EnableDataRaceDetection = true;31 configuration.EnableActorRuntimeLog = true;32 configuration.SchedulingIterations = 100;33 configuration.SchedulingStrategy = SchedulingStrategy.DFS;34 var result = TestingEngine.TestAsync(configuration, () => new Driver()).Result;35 var log = new ActorRuntimeLogGraphBuilder().OnStateTransition((from, to) =>36 {37 Console.WriteLine($"Transition from {from} to {to}");38 }).Build(result.ActorRuntimeLog);39 }40 }41 {42 internal class Setup : Event { }43 internal class Done : Event { }44 [OnEntry(nameof(InitOnEntry))]45 [OnEventDoAction(typeof(Setup), nameof(HandleSetup))]46 [OnEventDoAction(typeof(Done), nameof(HandleDone))]47 [IgnoreEvents(typeof(Setup), typeof(Done))]48 private class Init : State { }49 private void InitOnEntry()50 {51 this.Send(this.Id, new Setup());52 }53 private void HandleSetup()54 {55 this.Send(this.Id, new Done());56 }57 private void HandleDone()58 {59 this.RaiseHaltEvent();60 }61 }62}

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OnStateTransition

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.SystematicTesting.Strategies;13using Microsoft.Coyote.SystematicTesting.Strategies.Fuzzing;14using Microsoft.Coyote.SystematicTesting.Strategies.FaultInjection;15using Microsoft.Coyote.SystematicTesting.Strategies.Probabilistic;16using Microsoft.Coyote.SystematicTesting.Strategies.RandomExecution;17using Microsoft.Coyote.SystematicTesting.Strategies.RandomTesting;18using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleReplay;19using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration;20using Microsoft.Coyote.SystematicTesting.Strategies.Scheduling;21using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration;22using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph;23using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies;24using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS;25using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS.Strategies;26using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS.Strategies.Bounded;27using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS.Strategies.Unbounded;28using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS.Strategies.Unbounded.Strategies;29using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS.Strategies.Unbounded.Strategies.Probabilistic;30using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS.Strategies.Unbounded.Strategies.Random;31using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS.Strategies.Unbounded.Strategies.Random.Strategies;32using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFS.Strategies.Unbounded.Strategies.Random.Strategies.Probabilistic;

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OnStateTransition

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.EnableActorRuntimeLogging = true;10 var runtime = new ActorRuntime(config);11 runtime.OnStateTransition += Runtime_OnStateTransition;12 runtime.CreateActor(typeof(Test));13 runtime.Wait();14 }15 private static void Runtime_OnStateTransition(object sender, OnStateTransitionEventArgs e)16 {17 Console.WriteLine("State Transition: " + e.CurrentState + " -> " + e.NextState);18 }19 }20 {21 [OnEntry(nameof(EntryInit))]22 [OnEventGotoState(typeof(Next), typeof(S2))]23 class S1 : State { }24 [OnEntry(nameof(EntryS2))]25 [OnEventGotoState(typeof(Next), typeof(S1))]26 class S2 : State { }27 void EntryInit(Event e)28 {29 this.RaiseEvent(new Next());30 }31 void EntryS2(Event e)32 {33 this.RaiseEvent(new Next());34 }35 }36 class Next : Event { }37}38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.Coverage;40using System;41{42 {43 static void Main(string[] args)44 {45 var config = Configuration.Create();46 config.EnableActorRuntimeLogging = true;47 var runtime = new ActorRuntime(config);48 runtime.OnStateTransition += Runtime_OnStateTransition;49 runtime.CreateActor(typeof(Test));50 runtime.Wait();51 }52 private static void Runtime_OnStateTransition(object sender, OnStateTransitionEventArgs e)53 {54 Console.WriteLine("State Transition: " + e.CurrentState + " -> " + e.NextState);55 }56 }57 {58 [OnEntry(nameof(EntryInit))]59 [OnEventGotoState(typeof(Next), typeof(S2))]60 class S1 : State { }61 [OnEntry(nameof(EntryS2))]

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OnStateTransition

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7{8 {9 static void Main(string[] args)10 {11 ActorRuntimeLogGraphBuilder.OnStateTransition += OnStateTransition;12 ActorRuntimeLogGraphBuilder.OnEventEnqueue += OnEventEnqueue;13 ActorRuntimeLogGraphBuilder.OnEventDequeue += OnEventDequeue;14 ActorRuntimeLogGraphBuilder.OnEventDrop += OnEventDrop;15 ActorRuntimeLogGraphBuilder.OnEventSend += OnEventSend;16 ActorRuntimeLogGraphBuilder.OnEventReceive += OnEventReceive;17 ActorRuntimeLogGraphBuilder.OnEventDequeue += OnEventDequeue;18 ActorRuntimeLogGraphBuilder.OnEventDrop += OnEventDrop;19 ActorRuntimeLogGraphBuilder.OnEventSend += OnEventSend;20 ActorRuntimeLogGraphBuilder.OnEventReceive += OnEventReceive;21 ActorRuntimeLogGraphBuilder.OnEventDequeue += OnEventDequeue;22 ActorRuntimeLogGraphBuilder.OnEventDrop += OnEventDrop;23 ActorRuntimeLogGraphBuilder.OnEventSend += OnEventSend;24 ActorRuntimeLogGraphBuilder.OnEventReceive += OnEventReceive;25 ActorRuntimeLogGraphBuilder.OnEventDequeue += OnEventDequeue;26 ActorRuntimeLogGraphBuilder.OnEventDrop += OnEventDrop;27 ActorRuntimeLogGraphBuilder.OnEventSend += OnEventSend;28 ActorRuntimeLogGraphBuilder.OnEventReceive += OnEventReceive;29 ActorRuntimeLogGraphBuilder.OnEventDequeue += OnEventDequeue;30 ActorRuntimeLogGraphBuilder.OnEventDrop += OnEventDrop;31 ActorRuntimeLogGraphBuilder.OnEventSend += OnEventSend;32 ActorRuntimeLogGraphBuilder.OnEventReceive += OnEventReceive;33 ActorRuntimeLogGraphBuilder.OnEventDequeue += OnEventDequeue;34 ActorRuntimeLogGraphBuilder.OnEventDrop += OnEventDrop;35 ActorRuntimeLogGraphBuilder.OnEventSend += OnEventSend;36 ActorRuntimeLogGraphBuilder.OnEventReceive += OnEventReceive;37 ActorRuntimeLogGraphBuilder.OnEventDequeue += OnEventDequeue;38 ActorRuntimeLogGraphBuilder.OnEventDrop += OnEventDrop;39 ActorRuntimeLogGraphBuilder.OnEventSend += OnEventSend;

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OnStateTransition

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Runtime;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.Tasks;12{13 {14 static void Main(string[] args)15 {16 var runtime = new ActorRuntimeLogGraphBuilder();

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OnStateTransition

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1{2 using System.Collections.Generic;3 using Microsoft.Coyote.Actors;4 using Microsoft.Coyote.Actors.Coverage;5 using Microsoft.Coyote.Actors.Coverage.Strategy;6 using Microsoft.Coyote.Actors.Coverage.Strategy.StateCoverage;7 using Microsoft.Coyote.Actors.Coverage.Strategy.StateTransitionCoverage;8 using Microsoft.Coyote.Actors.Coverage.Strategy.StateTransitionCoverageGraph;9 using Microsoft.Coyote.Actors.Coverage.Strategy.StateTransitionCoverageGraph.Strategy;10 using Microsoft.Coyote.Actors.Coverage.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph;11 using Microsoft.Coyote.Actors.Coverage.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph.Strategy;12 using Microsoft.Coyote.Actors.Coverage.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph;13 using Microsoft.Coyote.Actors.Coverage.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph.Strategy;14 using Microsoft.Coyote.Actors.Coverage.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph;15 using Microsoft.Coyote.Actors.Coverage.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph.Strategy;16 using Microsoft.Coyote.Actors.Coverage.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph;17 using Microsoft.Coyote.Actors.Coverage.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph.Strategy.StateTransitionCoverageGraph.Strategy;

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