Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.OnPushState
ActorRuntimeLogGraphBuilder.cs
Source:ActorRuntimeLogGraphBuilder.cs
...226 {227 this.LinkTransition(typeof(GotoStateEvent), id, currentStateName, currentStateName, newStateName);228 }229 /// <inheritdoc/>230 public void OnPushState(ActorId id, string currentStateName, string newStateName)231 {232 this.LinkTransition(typeof(PushStateEvent), id, currentStateName, currentStateName, newStateName);233 }234 /// <inheritdoc/>235 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)236 {237 if (!string.IsNullOrEmpty(currentStateName))238 {239 this.LinkTransition(typeof(PopStateEvent), id, currentStateName,240 currentStateName, restoredStateName);241 }242 }243 /// <inheritdoc/>244 public void OnHalt(ActorId id, int inboxSize)...
OnPushState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12 {13 public static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.MaxSchedulingSteps = 100;17 configuration.EnableCycleDetection = true;18 configuration.EnableDataRaceDetection = true;19 configuration.EnableActorGarbageCollection = true;20 configuration.EnableHotStateDetection = true;
OnPushState
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7{8 {9 private int id;10 private ActorId server;11 public Client(ActorId id, ActorId server)12 {13 this.id = (int)id;14 this.server = server;15 }16 [OnEventDoAction(typeof(UnitEvent), nameof(Do))]17 private class Init : Event { }18 private void Do()19 {20 this.Send(this.server, new Request(this.id));21 }22 [OnEventDoAction(typeof(Response), nameof(HandleResponse))]23 private class WaitForResponse : Event { }24 private void HandleResponse()25 {26 this.Send(this.server, new Request(this.id));27 }28 }29 {30 private int count;31 public Server()32 {33 this.count = 0;34 }35 [OnEventDoAction(typeof(Request), nameof(HandleRequest))]36 private class Init : Event { }37 private void HandleRequest()38 {39 this.count++;40 this.Send(this.ReceivedEvent.Sender, new Response());41 }42 }43 {44 public int Id;45 public Request(int id)46 {47 this.Id = id;48 }49 }50 public class Response : Event { }51 public class UnitEvent : Event { }52 {53 private static void Main(string[] args)54 {55 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();56 ActorRuntime runtime = new ActorRuntime(builder);57 runtime.CreateActor(typeof(Server));58 runtime.CreateActor(typeof(Client), new ActorId(1), new ActorId(0));59 runtime.CreateActor(typeof(Client), new ActorId(2), new ActorId(0));60 runtime.CreateActor(typeof(Client), new ActorId(3), new ActorId(0));61 runtime.CreateActor(typeof(Client), new ActorId(4), new ActorId(0));62 runtime.CreateActor(typeof(Client), new ActorId(5), new ActorId(0));63 runtime.CreateActor(typeof(Client), new ActorId(6), new ActorId(0));64 runtime.CreateActor(typeof(Client), new Actor
OnPushState
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();12 builder.OnPushState("1", "2", "3", "4", "5", "6", "7", "8", "9");13 }14 }15}
OnPushState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public void OnPushState(string actorName, string stateName) { }9 }10}11using System;12using System.Collections.Generic;13using System.Linq;14using System.Text;15using System.Threading.Tasks;16{17 {18 public void OnPopState(string actorName, string stateName) { }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 public void OnEnqueueEvent(string actorName, string eventName) { }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36{37 {38 public void OnDequeueEvent(string actorName, string eventName) { }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 public void OnRaiseEvent(string actorName, string eventName) { }49 }50}51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;
OnPushState
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.SystematicTesting;3using System;4{5 {6 static void Main(string[] args)7 {8 var configuration = Configuration.Create();9 configuration.TestingIterations = 100;10 configuration.SchedulingIterations = 100;11 configuration.MaxFairSchedulingSteps = 10;12 configuration.MaxUnfairSchedulingSteps = 10;13 configuration.EnableCycleDetection = false;14 configuration.EnableActorTracking = true;15 configuration.EnableStateGraph = true;16 configuration.EnableCoverage = true;17 configuration.EnableDataRaceDetection = false;18 configuration.EnableHotStateDetection = false;19 configuration.EnableLivelockDetection = false;20 configuration.EnableOperationInterleavings = false;21 configuration.EnableRandomExecution = false;22 configuration.EnableTaskParallelism = false;23 configuration.EnableTestingCoverage = true;24 configuration.EnableBuggyActorStateTracking = true;25 configuration.EnableBuggyMachineStateTracking = true;
OnPushState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Coverage;14using Microsoft.Coyote.Tests.Common.Events;15using Microsoft.Coyote.Tests.Common.Runtime;16using Microsoft.Coyote.Tests.Common.TestingServices;17using Microsoft.Coyote.Tests.Common.Utilities;18using Microsoft.Coyote.Tests.Common.Coverage;19using Microsoft.Coyote.Actors.Coverage;20{21 {22 {23 public int Value;24 public E(int value)25 {26 this.Value = value;27 }28 }29 {30 public int Value;31 public M(int value)32 {33 this.Value = value;34 }35 }36 {37 public int Value;38 public N(int value)39 {40 this.Value = value;41 }42 }43 {44 [OnEventDoAction(typeof(E), nameof(Foo))]45 [OnEventDoAction(typeof(M), nameof(Bar))]46 [OnEventDoAction(typeof(N), nameof(Baz))]47 [OnEventDoAction(typeof(Default), nameof(DefaultHandler))]48 {49 }50 private void Foo()51 {52 this.Raise(new M(1));53 }54 private void Bar()55 {56 this.Raise(new N(2));57 }58 private void Baz()59 {60 this.Raise(new E(3));61 }62 private void DefaultHandler()63 {64 this.Raise(new Halt());65 }66 }67 [Fact(Timeout = 5000)]68 public void TestActorRuntimeLogGraphBuilder()69 {70 this.Test(r =>71 {72 r.RegisterMonitor(typeof(DefaultMonitor));73 r.CreateActor(typeof(A));74 },75 configuration: this.GetConfiguration().WithTestingIterations(1),
OnPushState
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5{6 {7 public static void Main(string[] args)8 {9 ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();10 graphBuilder.OnPushState += (sender, e) => Console.WriteLine("Pushed state " + e.StateName + " in actor " + e.ActorId);11 ActorRuntime runtime = new ActorRuntime(graphBuilder);12 runtime.CreateActor(typeof(Actor1));13 runtime.CreateActor(typeof(Actor2));14 runtime.Wait();15 }16 }17 {18 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]19 private class Init : State { }20 private void DoAction()21 {22 this.RaiseEvent(new UnitEvent());23 }24 }25 {26 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]27 private class Init : State { }28 private void DoAction()29 {30 this.RaiseEvent(new UnitEvent());31 }32 }33}34using Microsoft.Coyote.Actors.Coverage;35using Microsoft.Coyote.Actors;36using System;37using System.Collections.Generic;38{39 {40 public static void Main(string[] args)41 {42 ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();43 graphBuilder.OnPushState += (sender, e) => Console.WriteLine("Pushed state " + e.StateName + " in actor " + e.ActorId);44 ActorRuntime runtime = new ActorRuntime(graphBuilder);45 runtime.CreateActor(typeof(Actor1));46 runtime.CreateActor(typeof(Actor2));47 runtime.Wait();48 }49 }50 {51 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]52 private class Init : State { }53 private void DoAction()54 {55 this.RaiseEvent(new UnitEvent());56 }57 }
OnPushState
Using AI Code Generation
1public static void Main(string[] args)2{3 var runtime = new ActorRuntime();4 var config = Configuration.Create();5 config.UseActorRuntimeLog();6 runtime.Configure(config);7 runtime.CreateActor(typeof(Actor1));8 runtime.Wait();9}10{11 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]12 {13 private int x;14 protected override void OnInitialize()15 {16 this.x = 1;17 this.RaiseEvent(UnitEvent.Instance);18 }19 private void OnUnitEvent()20 {21 this.x = 2;22 this.RaiseEvent(UnitEvent.Instance);23 }24 }25}26{27 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]28 {29 private int x;30 protected override void OnInitialize()31 {32 this.x = 1;33 this.RaiseEvent(UnitEvent.Instance);34 }35 private void OnUnitEvent()36 {37 this.x = 2;38 this.RaiseEvent(UnitEvent.Instance);39 }40 }41}42{43 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]44 {45 private int x;46 protected override void OnInitialize()47 {48 this.x = 1;49 this.RaiseEvent(UnitEvent.Instance);50 }51 private void OnUnitEvent()52 {53 this.x = 2;54 this.RaiseEvent(UnitEvent.Instance);55 }56 }57}58{59 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]60 {61 private int x;62 protected override void OnInitialize()63 {64 this.x = 1;65 this.RaiseEvent(UnitEvent.Instance);66 }67 private void OnUnitEvent()68 {69 this.x = 2;70 this.RaiseEvent(UnitEvent.Instance);71 }72 }73}74{75 [OnEventDoAction(typeof
OnPushState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Coverage;14using Microsoft.Coyote.Tests.Common.Events;15using Microsoft.Coyote.Tests.Common.Runtime;16using Microsoft.Coyote.Tests.Common.TestingServices;17using Microsoft.Coyote.Tests.Common.Utilities;18using Microsoft.Coyote.Tests.Common.Coverage;19using Microsoft.Coyote.Actors.Coverage;20{21 {22 {23 public int Value;24 public E(int value)25 {26 this.Value = value;27 }28 }29 {30 public int Value;31 public M(int value)32 {33 this.Value = value;34 }35 }36 {37 public int Value;38 public N(int value)39 {40 this.Value = value;41 }42 }43 {44 [OnEventDoAction(typeof(E), nameof(Foo))]45 [OnEventDoAction(typeof(M), nameof(Bar))]46 [OnEventDoAction(typeof(N), nameof(Baz))]47 [OnEventDoAction(typeof(Default), nameof(DefaultHandler))]48 {49 }50 private void Foo()51 {52 this.Raise(new M(1));53 }54 private void Bar()55 {56 this.Raise(new N(2));57 }58 private void Baz()59 {60 this.Raise(new E(3));61 }62 private void DefaultHandler()63 {64 this.Raise(new Halt());65 }66 }67 [Fact(Timeout = 5000)]68 public void TestActorRuntimeLogGraphBuilder()69 {70 this.Test(r =>71 {72 r.RegisterMonitor(typeof(DefaultMonitor));73 r.CreateActor(typeof(A));74 },75 configuration: this.GetConfiguration().WithTestingIterations(1),
OnPushState
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5{6 {7 public static void Main(string[] args)8 {9 ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();10 graphBuilder.OnPushState += (sender, e) => Console.WriteLine("Pushed state " + e.StateName + " in actor " + e.ActorId);11 ActorRuntime runtime = new ActorRuntime(graphBuilder);12 runtime.CreateActor(typeof(Actor1));13 runtime.CreateActor(typeof(Actor2));14 runtime.Wait();15 }16 }17 {18 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]19 private class Init : State { }20 private void DoAction()21 {22 this.RaiseEvent(new UnitEvent());23 }24 }25 {26 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]27 private class Init : State { }28 private void DoAction()29 {30 this.RaiseEvent(new UnitEvent());31 }32 }33}34using Microsoft.Coyote.Actors.Coverage;35using Microsoft.Coyote.Actors;36using System;37using System.Collections.Generic;38{39 {40 public static void Main(string[] args)41 {42 ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();43 graphBuilder.OnPushState += (sender, e) => Console.WriteLine("Pushed state " + e.StateName + " in actor " + e.ActorId);44 ActorRuntime runtime = new ActorRuntime(graphBuilder);45 runtime.CreateActor(typeof(Actor1));46 runtime.CreateActor(typeof(Actor2));47 runtime.Wait();48 }49 }50 {51 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]52 private class Init : State { }53 private void DoAction()54 {55 this.RaiseEvent(new UnitEvent());56 }57 }
OnPushState
Using AI Code Generation
1using System.Collections.Generic;2using System.Linq;3using System.Text;4using System.Threading.Tasks;5{6 {7 public void OnEnqueueEvent(string actorName, string eventName) { }8 }9}10using System;11using System.Collections.Generic;12using System.Linq;13using System.Text;14using System.Threading.Tasks;15{16 {17 public void OnDequeueEvent(string actorName, string eventName) { }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 public void OnRaiseEvent(string actorName, string eventName) { }28 }29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;
OnPushState
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.SystematicTesting;3using System;4{5 {6 static void Main(string[] args)7 {8 var configuration = Configuration.Create();9 configuration.TestingIterations = 100;10 configuration.SchedulingIterations = 100;11 configuration.MaxFairSchedulingSteps = 10;12 configuration.MaxUnfairSchedulingSteps = 10;13 configuration.EnableCycleDetection = false;14 configuration.EnableActorTracking = true;15 configuration.EnableStateGraph = true;16 configuration.EnableCoverage = true;17 configuration.EnableDataRaceDetection = false;18 configuration.EnableHotStateDetection = false;19 configuration.EnableLivelockDetection = false;20 configuration.EnableOperationInterleavings = false;21 configuration.EnableRandomExecution = false;22 configuration.EnableTaskParallelism = false;23 configuration.EnableTestingCoverage = true;24 configuration.EnableBuggyActorStateTracking = true;25 configuration.EnableBuggyMachineStateTracking = true;
OnPushState
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5{6 {7 public static void Main(string[] args)8 {9 ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();10 graphBuilder.OnPushState += (sender, e) => Console.WriteLine("Pushed state " + e.StateName + " in actor " + e.ActorId);11 ActorRuntime runtime = new ActorRuntime(graphBuilder);12 runtime.CreateActor(typeof(Actor1));13 runtime.CreateActor(typeof(Actor2));14 runtime.Wait();15 }16 }17 {18 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]19 private class Init : State { }20 private void DoAction()21 {22 this.RaiseEvent(new UnitEvent());23 }24 }25 {26 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]27 private class Init : State { }28 private void DoAction()29 {30 this.RaiseEvent(new UnitEvent());31 }32 }33}34using Microsoft.Coyote.Actors.Coverage;35using Microsoft.Coyote.Actors;36using System;37using System.Collections.Generic;38{39 {40 public static void Main(string[] args)41 {42 ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();43 graphBuilder.OnPushState += (sender, e) => Console.WriteLine("Pushed state " + e.StateName + " in actor " + e.ActorId);44 ActorRuntime runtime = new ActorRuntime(graphBuilder);45 runtime.CreateActor(typeof(Actor1));46 runtime.CreateActor(typeof(Actor2));47 runtime.Wait();48 }49 }50 {51 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]52 private class Init : State { }53 private void DoAction()54 {55 this.RaiseEvent(new UnitEvent());56 }57 }
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