Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.OnPopState
ActorRuntimeLogGraphBuilder.cs
Source:ActorRuntimeLogGraphBuilder.cs
...231 {232 this.LinkTransition(typeof(PushStateEvent), id, currentStateName, currentStateName, newStateName);233 }234 /// <inheritdoc/>235 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)236 {237 if (!string.IsNullOrEmpty(currentStateName))238 {239 this.LinkTransition(typeof(PopStateEvent), id, currentStateName,240 currentStateName, restoredStateName);241 }242 }243 /// <inheritdoc/>244 public void OnHalt(ActorId id, int inboxSize)245 {246 lock (this.Inbox)247 {248 this.HaltedStates.TryGetValue(id, out string stateName);249 var target = this.GetOrCreateChild(id?.Name, id?.Type, "Halt", "Halt");250 // Transition to the Halt state.251 if (!string.IsNullOrEmpty(stateName))252 {253 var source = this.GetOrCreateChild(id?.Name, id?.Type, stateName);254 this.GetOrCreateEventLink(source, target, new EventInfo() { Event = typeof(HaltEvent).FullName });255 }256 }257 }258 private int? GetLinkIndex(GraphNode source, GraphNode target, string id)259 {260 if (this.MergeEventLinks)261 {262 return null;263 }264 return this.Graph.GetUniqueLinkIndex(source, target, id);265 }266 /// <inheritdoc/>267 public void OnDefaultEventHandler(ActorId id, string stateName)268 {269 lock (this.Inbox)270 {271 string resolvedId = this.GetResolveActorId(id?.Name, id?.Type);272 string eventName = typeof(DefaultEvent).FullName;273 this.AddEvent(id.Name, id.Type, id.Name, id.Type, stateName, eventName);274 this.Dequeued[id] = this.PopEvent(resolvedId, eventName);275 }276 }277 /// <inheritdoc/>278 public void OnHandleRaisedEvent(ActorId id, string stateName, Event e)279 {280 lock (this.Inbox)281 {282 // We used the inbox to store raised event, but it should be the first one handled since283 // raised events are highest priority.284 string resolvedId = this.GetResolveActorId(id?.Name, id?.Type);285 lock (this.Inbox)286 {287 if (this.Inbox.TryGetValue(resolvedId, out List<EventInfo> inbox))288 {289 string eventName = e.GetType().FullName;290 for (int i = inbox.Count - 1; i >= 0; i--)291 {292 EventInfo info = inbox[i];293 if (info.Event == eventName)294 {295 this.Dequeued[id] = info;296 break;297 }298 }299 }300 }301 }302 }303 /// <inheritdoc/>304 public void OnPopStateUnhandledEvent(ActorId actorId, string currentStateName, Event e)305 {306 lock (this.Inbox)307 {308 if (e is HaltEvent)309 {310 this.HaltedStates[actorId] = currentStateName;311 }312 }313 }314 /// <inheritdoc/>315 public void OnExceptionThrown(ActorId id, string stateName, string actionName, Exception ex)316 {317 }318 /// <inheritdoc/>...
OnPopState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public override void OnPopState(ActorId actor, string state, string method, string caller)9 {10 }11 }12}13using System;14using System.Collections.Generic;15using System.Linq;16using System.Text;17using System.Threading.Tasks;18{19 {20 public override void OnPopState(ActorId actor, string state, string method, string caller)21 {22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30{31 {32 public override void OnPopState(ActorId actor, string state, string method, string caller)33 {34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 public override void OnPopState(ActorId actor, string state, string method, string caller)45 {46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;
OnPopState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Runtime;8using Microsoft.Coyote.Specifications;9{10 {
OnPopState
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ActorRuntimeLogGraphBuilder.OnPopState += (sender, e) =>12 {13 Console.WriteLine("State: " + e.StateName);14 };15 var runtime = new ActorRuntime();16 runtime.CreateActor(typeof(MyActor));17 Console.ReadLine();18 }19 }20}21using Microsoft.Coyote.Actors.Coverage;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 ActorRuntimeLogGraphBuilder.OnPopState += (sender, e) =>32 {33 Console.WriteLine("State: " + e.StateName);34 };35 var runtime = new ActorRuntime();36 runtime.CreateActor(typeof(MyActor));37 Console.ReadLine();38 }39 }40 {41 protected override Task OnInitializeAsync(Event initialEvent)42 {43 this.SendEvent(this.Id, new E1());44 return Task.CompletedTask;45 }46 [OnEventDoAction(typeof(E1), nameof(StartWork))]47 {48 }49 void StartWork()50 {51 this.RaiseEvent(new E2());52 }53 [OnEventDoAction(typeof(E2), nameof(DoWork))]54 {55 }56 void DoWork()57 {58 this.RaiseEvent(new E3());59 }60 [OnEventDoAction(typeof(E3), nameof(EndWork))]61 {62 }63 void EndWork()64 {65 this.RaiseEvent(new E4());66 }67 }68 {69 }70 {71 }72 {
OnPopState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.Coverage;7{8 {9 static void Main(string[] args)10 {11 ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();12 graphBuilder.OnPopState();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.Coverage;22{23 {24 static void Main(string[] args)25 {26 ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();27 graphBuilder.OnPushState();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.Coverage;37{38 {39 static void Main(string[] args)40 {41 ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();42 graphBuilder.OnReceiveEvent();43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors.Coverage;52{53 {54 static void Main(string[] args)55 {56 ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();57 graphBuilder.OnSendEvent();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;
OnPopState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 ActorRuntimeLogGraphBuilder.OnPopState += (state) =>12 {13 Console.WriteLine("State popped: " + state);14 };15 var runtime = new ActorRuntime();16 runtime.CreateActor(typeof(A));17 Console.ReadLine();18 }19 }20 {21 [OnEventDoAction(typeof(UnitEvent), nameof(DoWork))]22 class Init : State { }23 void DoWork()24 {25 this.RaiseEvent(new UnitEvent());26 }27 }28 public class UnitEvent : Event { }29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36{37 {38 static void Main(string[] args)39 {40 ActorRuntimeLogGraphBuilder.OnPushState += (state) =>41 {42 Console.WriteLine("State pushed: " + state);43 };44 ActorRuntimeLogGraphBuilder.OnPopState += (state) =>45 {46 Console.WriteLine("State popped: " + state);47 };48 var runtime = new ActorRuntime();49 runtime.CreateActor(typeof(A));50 Console.ReadLine();51 }52 }53 {54 [OnEventDoAction(typeof(UnitEvent), nameof(DoWork))]55 class Init : State { }56 void DoWork()57 {58 this.RaiseEvent(new UnitEvent());59 }60 }61 public class UnitEvent : Event { }62}63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading.Tasks;68using Microsoft.Coyote.Actors;69{70 {71 static void Main(string[] args)72 {
OnPopState
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = new Microsoft.Coyote.Runtime();12 runtime.OnPopState += OnPopState;13 runtime.CreateActor(typeof(MyActor));14 runtime.Run();15 }16 private static void OnPopState(object sender, Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.PopStateEventArgs e)17 {18 Console.WriteLine(e.ToString());19 }20 }21 {22 [OnEventDoAction(typeof(UnitEvent), nameof(DoIt))]23 class Init : State { }24 void DoIt()25 {26 this.RaiseEvent(new UnitEvent());27 }28 }29}
OnPopState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Coverage.Runtime;9using Microsoft.Coyote.Actors.Coverage.Runtime.Logs;10using Microsoft.Coyote.Actors.Coverage.Runtime.Logs.Events;11using Microsoft.Coyote.Actors.Coverage.Runtime.Logs.Events.StateMachine;12using Microsoft.Coyote.Actors.Coverage.Runtime.Logs.Events.System;13using Microsoft.Coyote.Actors.Coverage.Runtime.Logs.Events.User;14using Microsoft.Coyote.Actors.Coverage.Runtime.Logs.Events.User.Scheduling;15using Microsoft.Coyote.Actors.Coverage.Runtime.Logs.Events.User.Timers;16using Microsoft.Coyote.Actors.Coverage.Runtime.Logs.Events.User.Timers.Requests;17using Microsoft.Coyote.Actors.Coverage.Runtime.Logs.Events.User.Timers.Responses;18using Microsoft.Coyote.Actors.Coverage.Runtime.Logs.Events.User.Timers.Responses.Scheduling;19using Microsoft.Coyote.Actors.Coverage.Runtime.Logs.Events.User.Timers.Responses.Timers;20using Microsoft.Coyote.Actors.Coverage.Runtime.Logs.Events.User.Timers.Responses.Timers.Requests;21using Microsoft.Coyote.Actors.Coverage.Runtime.Logs.Events.User.Timers.Responses.Timers.Responses;22using Microsoft.Coyote.Actors.Coverage.Runtime.Logs.Events.User.Timers.Responses.Timers.Responses.Scheduling;23using Microsoft.Coyote.Actors.Coverage.Runtime.Logs.Events.User.Timers.Responses.Timers.Responses.Timers;24using Microsoft.Coyote.Actors.Coverage.Runtime.Logs.Events.User.Timers.Responses.Timers.Responses.Timers.Requests;25using Microsoft.Coyote.Actors.Coverage.Runtime.Logs.Events.User.Timers.Responses.Timers.Responses.Timers.Responses;26using Microsoft.Coyote.Actors.Coverage.Runtime.Logs.Events.User.Timers.Responses.Timers.Responses.Timers.Responses.Scheduling;27using Microsoft.Coyote.Actors.Coverage.Runtime.Logs.Events.User.Timers.Responses.Timers.Responses.Timers.Responses.Timers;
OnPopState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.IO;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Coverage;11using Microsoft.Coyote.Tests.Common.Events;12using Microsoft.Coyote.Tests.Common.Runtime;13using Microsoft.Coyote.Tests.Common.TestReporters;14using Microsoft.Coyote.Tests.Common.TestReporters.Html;15using Microsoft.Coyote.Tests.Common.TestReporters.Xml;16using Microsoft.Coyote.Tests.Common.Utilities;17using Microsoft.Coyote.Tests.Common.Utilities.Formatters;18using Microsoft.Coyote.Tests.Common.Utilities.Formatters.Html;19using Microsoft.Coyote.Tests.Common.Utilities.Formatters.Xml;20{21 {22 private readonly string LogFilePath;23 private readonly string OutputDirectoryPath;24 private readonly string OutputFileName;25 private readonly string OutputFilePath;26 private readonly string OutputFileExtension;27 private readonly string OutputFileFormat;28 private readonly string OutputFileFormatType;29 private readonly string OutputFileFormatVersion;30 private readonly string OutputFileFormatRevision;31 private readonly string OutputFileFormatName;32 private readonly string OutputFileFormatDescription;33 private readonly string OutputFileFormatUrl;34 private readonly string OutputFileFormatMimeType;35 private readonly string OutputFileFormatExtension;36 private readonly string OutputFileFormatEncoding;37 private readonly string OutputFileFormatCompression;38 private readonly string OutputFileFormatCompressionAlgorithm;39 private readonly string OutputFileFormatCompressionLevel;40 private readonly string OutputFileFormatCompressionType;41 private readonly string OutputFileFormatCompressionFormat;42 private readonly string OutputFileFormatCompressionFormatType;43 private readonly string OutputFileFormatCompressionFormatVersion;44 private readonly string OutputFileFormatCompressionFormatRevision;45 private readonly string OutputFileFormatCompressionFormatName;46 private readonly string OutputFileFormatCompressionFormatDescription;47 private readonly string OutputFileFormatCompressionFormatUrl;48 private readonly string OutputFileFormatCompressionFormatMimeType;49 private readonly string OutputFileFormatCompressionFormatExtension;50 private readonly string OutputFileFormatCompressionFormatEncoding;51 private readonly string OutputFileFormatCompressionFormatCompression;
OnPopState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.IO;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9{10 {11 static void Main(string[] args)12 {13 var runtime = new ActorRuntime();14 runtime.CreateActor(typeof(Monitor));15 runtime.Wait();16 var graph = new Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder(runtime);17 graph.OnPopState(0, 0, "State1", "State2", 0, 0);18 graph.OnPopState(0, 0, "State2", "State3", 0, 0);19 graph.OnPopState(0, 0, "State3", "State4", 0, 0);20 graph.OnPopState(0, 0, "State4", "State5", 0, 0);21 graph.OnPopState(0, 0, "State5", "State6", 0, 0);22 graph.OnPopState(0, 0, "State6", "State7", 0, 0);23 graph.OnPopState(0, 0, "State7", "State8", 0, 0);24 graph.OnPopState(0, 0, "State8", "State9", 0, 0);25 graph.OnPopState(0, 0, "State9", "State10", 0, 0);26 graph.OnPopState(0, 0, "State10", "State11", 0, 0);27 graph.OnPopState(0, 0, "State11", "State12", 0, 0);28 graph.OnPopState(0, 0, "State12", "State13", 0, 0);29 graph.OnPopState(0, 0, "State13", "State14", 0, 0);30 graph.OnPopState(0, 0, "State14", "
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