How to use OnMonitorStateTransition method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.OnMonitorStateTransition

ActorRuntimeLogGraphBuilder.cs

Source:ActorRuntimeLogGraphBuilder.cs Github

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...377 string eventName = e.GetType().FullName;378 this.AddEvent(monitorType, monitorType, monitorType, monitorType, stateName, eventName);379 }380 /// <inheritdoc/>381 public void OnMonitorStateTransition(string monitorType, string stateName, bool isEntry, bool? isInHotState)382 {383 if (isEntry)384 {385 lock (this.Inbox)386 {387 // Monitors process events immediately (and does not call OnDequeue), so this state transition is a result of388 // the fake event we created in OnMonitorProcessEvent.389 if (this.Inbox.TryGetValue(monitorType, out List<EventInfo> inbox) && inbox.Count > 0)390 {391 var info = inbox[inbox.Count - 1];392 inbox.RemoveAt(inbox.Count - 1);393 // draw the link connecting the current state to this new state!394 var source = this.GetOrCreateChild(monitorType, monitorType, info.State);395 var shortStateName = this.GetLabel(monitorType, monitorType, stateName);...

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OnMonitorStateTransition

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.SystematicTesting.Strategies;9using Microsoft.Coyote.Tasks;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create().WithTestingIterations(10000);15 configuration.TestingStrategy = TestingStrategy.Exploration;16 configuration.SchedulingStrategy = SchedulingStrategy.DFS;17 configuration.RandomSchedulingSeed = 0;18 configuration.Verbose = 1;19 configuration.LogWriter = new ActorRuntimeLogGraphBuilder();20 var result = TestingEngine.Test(configuration, () => {21 var a = new ActorId(0);22 var b = new ActorId(1);23 var c = new ActorId(2);24 var d = new ActorId(3);25 var e = new ActorId(4);26 var f = new ActorId(5);27 Runtime.RegisterMonitor(typeof(Monitor));28 Runtime.RegisterNewEvent(typeof(e1));29 Runtime.RegisterNewEvent(typeof(e2));30 Runtime.RegisterNewEvent(typeof(e3));31 Runtime.RegisterNewEvent(typeof(e4));32 Runtime.RegisterNewEvent(typeof(e5));33 Runtime.RegisterNewEvent(typeof(e6));34 Runtime.RegisterNewEvent(typeof(e7));35 Runtime.RegisterNewEvent(typeof(e8));36 Runtime.RegisterNewEvent(typeof(e9));37 Runtime.RegisterNewEvent(typeof(e10));38 Runtime.RegisterNewEvent(typeof(e11));39 Runtime.RegisterNewEvent(typeof(e12));40 Runtime.RegisterNewEvent(typeof(e13));41 Runtime.RegisterNewEvent(typeof(e14));42 Runtime.RegisterNewEvent(typeof(e15));43 Runtime.RegisterNewEvent(typeof(e16));44 Runtime.RegisterNewEvent(typeof(e17));45 Runtime.RegisterNewEvent(typeof(e18));46 Runtime.RegisterNewEvent(typeof(e19));47 Runtime.RegisterNewEvent(typeof(e20));48 Runtime.RegisterNewEvent(typeof(e21));49 Runtime.RegisterNewEvent(typeof(e22));50 Runtime.RegisterNewEvent(typeof(e23));51 Runtime.RegisterNewEvent(typeof(e24));52 Runtime.RegisterNewEvent(typeof(e25));53 Runtime.RegisterNewEvent(typeof(e26));54 Runtime.RegisterNewEvent(typeof(e27));55 Runtime.RegisterNewEvent(typeof(e28));56 Runtime.RegisterNewEvent(typeof(e29));

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OnMonitorStateTransition

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.Coverage;

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OnMonitorStateTransition

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();13 graphBuilder.OnMonitorStateTransition += GraphBuilder_OnMonitorStateTransition;14 var runtime = new ActorRuntime(graphBuilder);15 runtime.CreateActor(typeof(A));16 Console.ReadLine();17 }18 private static void GraphBuilder_OnMonitorStateTransition(object sender, MonitorStateTransitionEventArgs e)19 {20 Console.WriteLine("Monitor: " + e.MonitorName + " State: " + e.StateName);21 }22 }23 {24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 this.Monitor<M>(new M.Init());27 return Task.CompletedTask;28 }29 }30 {31 public class Init : Event { }32 [OnEntry(nameof(InitOnEntry))]33 class InitState : MonitorState { }34 void InitOnEntry()35 {36 this.RaiseGotoStateEvent<InitState>();37 }38 }39}

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OnMonitorStateTransition

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();13 builder.OnMonitorStateTransition += Builder_OnMonitorStateTransition;14 ActorRuntime runtime = new ActorRuntime(builder);15 runtime.CreateActor(typeof(A));16 Console.ReadLine();17 }18 private static void Builder_OnMonitorStateTransition(object sender, MonitorStateTransitionEventArgs e)19 {20 Console.WriteLine("Monitor: {0} State: {1}", e.MonitorName, e.StateName);21 }22 }23 {24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 this.Monitor<M>(new E());27 return Task.CompletedTask;28 }29 }30 {31 [OnEventDoAction(typeof(E), nameof(Foo))]32 class Init : MonitorState { }33 void Foo()34 {35 this.RaiseGotoStateEvent<Init>();36 }37 }38 class E : Event { }39}

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OnMonitorStateTransition

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 var runtime = new ActorRuntime();5 runtime.OnMonitorStateTransition += OnMonitorStateTransition;6 runtime.CreateActor(typeof(MyActor));

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OnMonitorStateTransition

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Actors.SharedObjects;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Coverage;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Timers;12{13 {14 public static void Main(string[] args)15 {16 using (var runtime = RuntimeFactory.Create())17 {18 var actor = runtime.CreateActor(typeof(MyActor));19 runtime.SendEvent(actor, new MyEvent());20 runtime.WaitAllActorsTerminated();21 }22 }23 }24 {25 }26 {27 private int Value;28 [OnEntry(nameof(InitOnEntry))]29 [OnEventDoAction(typeof(MyEvent), nameof(HandleEvent))]30 [OnExit(nameof(InitOnExit))]31 {32 }33 private void InitOnEntry()34 {35 this.Value = 0;36 }37 private void InitOnExit()38 {39 this.Value = 0;40 }41 private void HandleEvent()42 {43 this.Value++;44 }45 }46}47using System;48using System.Collections.Generic;49using System.Threading.Tasks;50using Microsoft.Coyote;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.Coverage;53using Microsoft.Coyote.Actors.SharedObjects;54using Microsoft.Coyote.SystematicTesting;55using Microsoft.Coyote.SystematicTesting.Coverage;56using Microsoft.Coyote.Tasks;57using Microsoft.Coyote.Timers;58{59 {

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OnMonitorStateTransition

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create().WithTestingIterations(1);14 var runtime = RuntimeFactory.Create(config);15 var test = Task.Run(() => runtime.CreateActor(typeof(A)));16 runtime.Wait();17 var actorRuntimeLogGraphBuilder = new ActorRuntimeLogGraphBuilder(runtime);18 actorRuntimeLogGraphBuilder.OnMonitorStateTransition += (sender, e) =>19 {20 Console.WriteLine("Monitor: {0} changed state from {1} to {2}", e.MonitorId, e.PreviousState, e.CurrentState);21 };22 actorRuntimeLogGraphBuilder.GenerateGraph();23 }24 }25 {26 private TaskCompletionSource<bool> tcs;27 private TaskCompletionSource<bool> tcs1;28 private TaskCompletionSource<bool> tcs2;29 private TaskCompletionSource<bool> tcs3;30 private TaskCompletionSource<bool> tcs4;31 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]32 {33 }34 private void Init()35 {36 this.tcs = new TaskCompletionSource<bool>();37 this.tcs1 = new TaskCompletionSource<bool>();38 this.tcs2 = new TaskCompletionSource<bool>();39 this.tcs3 = new TaskCompletionSource<bool>();40 this.tcs4 = new TaskCompletionSource<bool>();41 this.CreateActor(typeof(B), new EventGroup(this.tcs.Task, this.tcs1.Task, this.tcs2.Task, this.tcs3.Task, this.tcs4.Task));

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OnMonitorStateTransition

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using Microsoft.Coyote.Actors.Timers;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();11 ActorRuntime runtime = new ActorRuntime();12 runtime.OnMonitorStateTransition += graphBuilder.OnMonitorStateTransition;13 runtime.RegisterMonitor(graphBuilder);14 runtime.CreateActor(typeof(Actor1));15 Console.ReadLine();16 }17 }18 {19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 await this.SendEvent(this.Id, new E1());22 }23 protected override Task OnEventAsync(Event e)24 {25 switch (e)26 {27 this.Monitor<ActorRuntimeLogGraphBuilder>(new ActorRuntimeLogGraphBuilderActorStateTransitionEvent(this.Id, "State1", "State2"));28 return Task.CompletedTask;29 return Task.CompletedTask;30 }31 }32 }33 {34 }35}36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.Coverage;38using Microsoft.Coyote.Actors.Timers;39using System;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();46 ActorRuntime runtime = new ActorRuntime();47 runtime.OnMonitorStateTransition += graphBuilder.OnMonitorStateTransition;48 runtime.RegisterMonitor(graphBuilder);49 runtime.CreateActor(typeof(Actor1));50 Console.ReadLine();51 }52 }53 {54 protected override async Task OnInitializeAsync(Event initialEvent)55 {56 await this.SendEvent(this.Id, new E1());57 }58 protected override Task OnEventAsync(Event e)59 {60 switch (e)61 {

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