How to use OnMonitorProcessEvent method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.OnMonitorProcessEvent

ActorRuntimeLogGraphBuilder.cs

Source:ActorRuntimeLogGraphBuilder.cs Github

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...354 }355 }356 }357 /// <inheritdoc/>358 public void OnMonitorProcessEvent(string monitorType, string stateName, string senderName, string senderType,359 string senderStateName, Event e)360 {361 lock (this.Inbox)362 {363 string eventName = e.GetType().FullName;364 // Now add a fake event for internal monitor state transition that might now happen as a result of this event,365 // storing the monitor's current state in this event.366 var info = this.AddEvent(monitorType, monitorType, monitorType, monitorType, stateName, eventName);367 // Draw the link connecting the Sender state to this state!368 var source = this.GetOrCreateChild(senderName, senderType, senderStateName);369 var target = this.GetOrCreateChild(monitorType, monitorType, stateName);370 this.GetOrCreateEventLink(source, target, info);371 }372 }373 /// <inheritdoc/>374 public void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)375 {376 // Raising event to self.377 string eventName = e.GetType().FullName;378 this.AddEvent(monitorType, monitorType, monitorType, monitorType, stateName, eventName);379 }380 /// <inheritdoc/>381 public void OnMonitorStateTransition(string monitorType, string stateName, bool isEntry, bool? isInHotState)382 {383 if (isEntry)384 {385 lock (this.Inbox)386 {387 // Monitors process events immediately (and does not call OnDequeue), so this state transition is a result of388 // the fake event we created in OnMonitorProcessEvent.389 if (this.Inbox.TryGetValue(monitorType, out List<EventInfo> inbox) && inbox.Count > 0)390 {391 var info = inbox[inbox.Count - 1];392 inbox.RemoveAt(inbox.Count - 1);393 // draw the link connecting the current state to this new state!394 var source = this.GetOrCreateChild(monitorType, monitorType, info.State);395 var shortStateName = this.GetLabel(monitorType, monitorType, stateName);396 string suffix = string.Empty;397 if (isInHotState.HasValue)398 {399 suffix = (isInHotState is true) ? "[hot]" : "[cold]";400 shortStateName += suffix;401 }402 string label = shortStateName;...

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OnMonitorProcessEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12 {13 static void Main(string[] args)14 {15 using (var runtime = TestingEngineFactory.CreateActorRuntime())16 {17 var graphBuilder = new ActorRuntimeLogGraphBuilder(runtime);18 graphBuilder.OnMonitorProcessEvent += OnMonitorProcessEvent;19 var testingEngine = TestingEngineFactory.CreateTestingEngine(runtime, graphBuilder);20 var configuration = TestingEngineFactory.CreateTestingConfiguration();21 configuration.TestingIterations = 100;22 testingEngine.Run(configuration);23 }24 }25 private static void OnMonitorProcessEvent(MonitorEventProcessedInfo info)26 {27 Console.WriteLine($"Monitor event {info.MonitorEvent} was processed by {info.Monitor}.");28 }29 }

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OnMonitorProcessEvent

Using AI Code Generation

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1using System;2using System.IO;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.IO;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Coverage;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Events;14using Microsoft.Coyote.Tests.Common.TestingServices;15using Microsoft.Coyote.Tests.Common.Utilities;16using Microsoft.Coyote.Tests.Systematic;17using Microsoft.Coyote.Tests.Systematic.Strategies;18using Microsoft.Coyote.Tests.Systematic.TestingServices;19using Microsoft.Coyote.Tests.Systematic.Threading;20using Microsoft.Coyote.Tests.Timers;21using Microsoft.Coyote.Tests.Timers.Actors;22using Microsoft.Coyote.Tests.Timers.Actors.Timers;23using Microsoft.Coyote.Tests.Timers.Actors.Timers.Actors;24using Microsoft.Coyote.Tests.Timers.Actors.Timers.Actors.Timers;25using Microsoft.Coyote.Tests.Timers.Actors.Timers.Actors.Timers.Actors;26using Microsoft.Coyote.Tests.Timers.Actors.Timers.Actors.Timers.Actors.Timers;27using Microsoft.Coyote.Tests.Timers.Actors.Timers.Actors.Timers.Actors.Timers.Actors;28using Microsoft.Coyote.Tests.Timers.Actors.Timers.Actors.Timers.Actors.Timers.Actors.Timers;29using Microsoft.Coyote.Tests.Timers.Actors.Timers.Actors.Timers.Actors.Timers.Actors.Timers.Actors;30using Microsoft.Coyote.Tests.Timers.Actors.Timers.Actors.Timers.Actors.Timers.Actors.Timers.Actors.Timers;31using Microsoft.Coyote.Tests.Timers.Actors.Timers.Actors.Timers.Actors.Timers.Actors.Timers.Actors.Timers.Actors;32using Microsoft.Coyote.Tests.Timers.Actors.Timers.Actors.Timers.Actors.Timers.Actors.Timers.Actors.Timers.Actors.Timers;33using Microsoft.Coyote.Tests.Timers.Actors.Timers.Actors.Timers.Actors.Timers.Actors.Timers.Actors.Timers.Actors.Timers.Actors;

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OnMonitorProcessEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8{9 {10 static void Main(string[] args)11 {12 var runtime = new ActorRuntime();13 var logGraphBuilder = new ActorRuntimeLogGraphBuilder(runtime);14 logGraphBuilder.OnMonitorProcessEvent += LogGraphBuilder_OnMonitorProcessEvent;15 logGraphBuilder.Start();16 runtime.CreateActor(typeof(MyActor));17 Console.ReadLine();18 }19 private static void LogGraphBuilder_OnMonitorProcessEvent(object sender, Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.MonitorProcessEventArgs e)20 {21 Console.WriteLine("Event {0} raised in Monitor {1}", e.EventName, e.MonitorName);22 }23 }24 {25 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]26 class InitState : State { }27 void Init()28 {29 var monitor = this.CreateMonitor(typeof(MyMonitor));30 monitor.RaiseEvent(new UnitEvent());31 this.RaiseHaltEvent();32 }33 }34 {35 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]36 class InitState : State { }37 void HandleUnitEvent()38 {39 this.Assert(false, "Monitor assertion failed");40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.Coverage;50{51 {52 static void Main(string[] args)53 {54 var runtime = new ActorRuntime();

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OnMonitorProcessEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4{5 {6 public static void Main()7 {8 var runtime = new ActorRuntime();9 var builder = new ActorRuntimeLogGraphBuilder(runtime);10 builder.OnMonitorProcessEvent += (sender, args) =>11 {12 Console.WriteLine(args.Event.ToString());13 };14 runtime.RegisterMonitor(typeof(MyMonitor));15 runtime.CreateActor(typeof(MyActor));16 runtime.SendEvent(runtime.CreateActor(typeof(MyActor)), new MyEvent());17 runtime.SendEvent(runtime.CreateActor(typeof(MyActor)), new MyEvent());18 runtime.SendEvent(runtime.CreateActor(typeof(MyActor)), new MyEvent());19 }20 }21 {22 [OnEventDoAction(typeof(MyEvent), nameof(HandleMyEvent))]23 {24 }25 private void HandleMyEvent(Event e)26 {27 this.Monitor<MyMonitor>(new MyEvent());28 }29 }30 {31 }32 {33 [OnEventDoAction(typeof(MyEvent), nameof(HandleMyEvent))]34 {35 }36 private void HandleMyEvent(Event e)37 {38 this.Assert(false, "This assertion should fail.");39 }40 }41}42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.Coverage;44using System;45{46 {47 public static void Main()48 {49 var runtime = new ActorRuntime();50 var builder = new ActorRuntimeLogGraphBuilder(runtime);51 builder.OnMonitorProcessEvent += (sender, args) =>52 {53 Console.WriteLine(args.Event.ToString());54 };55 runtime.RegisterMonitor(typeof(MyMonitor));56 runtime.CreateActor(typeof(MyActor));57 runtime.SendEvent(runtime.CreateActor(typeof(MyActor)), new MyEvent());58 runtime.SendEvent(runtime.CreateActor(typeof(MyActor)), new MyEvent());59 runtime.SendEvent(runtime.CreateActor(typeof(MyActor)), new MyEvent());60 }61 }

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OnMonitorProcessEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = new Microsoft.Coyote.Runtime.CoyoteRuntime();13 var builder = new ActorRuntimeLogGraphBuilder();14 runtime.OnMonitorProcessEvent += builder.OnMonitorProcessEvent;15 runtime.CreateActor(typeof(MyActor));16 runtime.Run();17 builder.SaveGraphToFile("graph.dot");18 }19 }20 {21 [OnEventDoAction(typeof(UnitEvent), nameof(DoSomething))]22 class Init : State { }23 void DoSomething()24 {25 this.SendEvent(this.Id, new UnitEvent());26 }27 }28}29using Microsoft.Coyote.Actors.Coverage;30using Microsoft.Coyote.Actors;31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var runtime = new Microsoft.Coyote.Runtime.CoyoteRuntime();41 var builder = new ActorRuntimeLogGraphBuilder();42 runtime.OnMonitorProcessEvent += builder.OnMonitorProcessEvent;43 runtime.CreateActor(typeof(MyActor));44 runtime.Run();45 builder.SaveGraphToFile("graph.dot");46 }47 }48 {49 [OnEventDoAction(typeof(UnitEvent), nameof(DoSomething))]50 class Init : State { }51 void DoSomething()52 {53 this.SendEvent(this.Id, new UnitEvent());54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.Coverage;59using System;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading.Tasks;64{65 {66 static void Main(string[] args)67 {68 var runtime = new Microsoft.Coyote.Runtime.CoyoteRuntime();69 var builder = new ActorRuntimeLogGraphBuilder();

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OnMonitorProcessEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12using System.Threading.Tasks;13using System.Threading;14using System.Diagnostics;15{16 { 17 static void Main(string[] args)18 {19 var config = Configuration.Create();20 config.MaxSchedulingSteps = 100;21 config.MaxFairSchedulingSteps = 100;22 config.MaxStepsFromEntryToExit = 100;23 config.MaxFairStepsFromEntryToExit = 100;24 config.MaxInterleavings = 100;25 config.MaxUnfairSchedulingSteps = 100;26 config.MaxUnfairStepsFromEntryToExit = 100;27 config.MaxUnfairInterleavings = 100;28 config.MaxUnfairSchedulingSteps = 100;29 config.MaxUnfairStepsFromEntryToExit = 100;30 config.MaxUnfairInterleavings = 100;31 config.MaxUnfairSchedulingSteps = 100;32 config.MaxUnfairStepsFromEntryToExit = 100;33 config.MaxUnfairInterleavings = 100;34 config.MaxUnfairSchedulingSteps = 100;35 config.MaxUnfairStepsFromEntryToExit = 100;36 config.MaxUnfairInterleavings = 100;37 config.MaxUnfairSchedulingSteps = 100;38 config.MaxUnfairStepsFromEntryToExit = 100;39 config.MaxUnfairInterleavings = 100;40 config.MaxUnfairSchedulingSteps = 100;41 config.MaxUnfairStepsFromEntryToExit = 100;42 config.MaxUnfairInterleavings = 100;43 config.MaxUnfairSchedulingSteps = 100;44 config.MaxUnfairStepsFromEntryToExit = 100;45 config.MaxUnfairInterleavings = 100;46 config.MaxUnfairSchedulingSteps = 100;47 config.MaxUnfairStepsFromEntryToExit = 100;48 config.MaxUnfairInterleavings = 100;49 config.MaxUnfairSchedulingSteps = 100;

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OnMonitorProcessEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using Microsoft.Coyote.Actors.Coverage;4using System;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();11 ActorRuntime actorRuntime = new ActorRuntime();12 actorRuntime.OnMonitorProcessEvent += builder.OnMonitorProcessEvent;13 await actorRuntime.CreateActorAsync(typeof(Actor1));14 await actorRuntime.CreateActorAsync(typeof(Actor2));15 await actorRuntime.WaitAsync();16 builder.GenerateGraph();17 }18 }19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.SendEvent(this.Id, new E1());23 return Task.CompletedTask;24 }25 }26 {27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 this.SendEvent(this.Id, new E2());30 return Task.CompletedTask;31 }32 }33 {34 }35 {36 }37}38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.Coverage;40using Microsoft.Coyote.Actors.Coverage;41using System;42using System.Threading.Tasks;43{44 {45 public static async Task Main(string[] args)46 {47 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();48 ActorRuntime actorRuntime = new ActorRuntime();49 actorRuntime.OnMonitorEvent += builder.OnMonitorEvent;50 await actorRuntime.CreateActorAsync(typeof(Actor1));51 await actorRuntime.CreateActorAsync(typeof(Actor2));52 await actorRuntime.WaitAsync();53 builder.GenerateGraph();54 }55 }56 {57 protected override Task OnInitializeAsync(Event initialEvent)58 {59 this.SendEvent(this.Id, new E1());60 return Task.CompletedTask;61 }62 }63 {64 protected override Task OnInitializeAsync(Event initialEvent)65 {66 this.SendEvent(this.Id

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OnMonitorProcessEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3{4 {5 static void Main(string[] args)6 {7 var runtime = new ActorRuntime();8 var graphBuilder = new ActorRuntimeLogGraphBuilder();9 runtime.OnMonitorProcessEvent += graphBuilder.OnMonitorProcessEvent;10 runtime.CreateActor(typeof(HelloWorld));11 }12 }13 {14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 await this.SendEvent(this.Id, new PingEvent());17 }18 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]19 {20 }21 private async Task HandlePing(Event e)22 {23 await this.SendEvent(this.Id, new PingEvent());24 }25 }26 {27 }28}

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OnMonitorProcessEvent

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1using System;2using System.IO;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.SystematicTesting.Coverage;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 public static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.SchedulingIterations = 100;17 configuration.MaxSchedulingSteps = 10000;18 configuration.TestingIterations = 100;19 configuration.UseRandomExecution = true;20 configuration.UseActorDebugger = false;21 configuration.UseCoverage = true;22 configuration.UseStateGraphCoverage = true;23 configuration.UseActivityCoverage = true;24 configuration.UseEventCoverage = true;25 configuration.UseTaskCoverage = true;26 configuration.UseFairScheduling = true;27 configuration.UseWorkStealing = true;28 configuration.UseLivenessChecking = true;29 configuration.UseProcessChecker = true;30 configuration.UseProcessCoverage = true;31 configuration.UseActorDebugger = true;32 configuration.UseStateGraphCoverage = true;33 configuration.UseActivityCoverage = true;34 configuration.UseEventCoverage = true;35 configuration.UseTaskCoverage = true;36 configuration.UseFairScheduling = true;37 configuration.UseWorkStealing = true;38 configuration.UseLivenessChecking = true;39 configuration.UseProcessChecker = true;40 configuration.UseProcessCoverage = true;41 configuration.UseActorDebugger = true;42 configuration.UseStateGraphCoverage = true;43 configuration.UseActivityCoverage = true;44 configuration.UseEventCoverage = true;45 configuration.UseTaskCoverage = true;46 configuration.UseFairScheduling = true;47 configuration.UseWorkStealing = true;48 configuration.UseLivenessChecking = true;49 configuration.UseProcessChecker = true;50 configuration.UseProcessCoverage = true;51 configuration.UseActorDebugger = true;52 configuration.UseStateGraphCoverage = true;53 configuration.UseActivityCoverage = true;54 configuration.UseEventCoverage = true;55 configuration.UseTaskCoverage = true;56 configuration.UseFairScheduling = true;57 configuration.UseWorkStealing = true;58 configuration.UseLivenessChecking = true;59 configuration.UseProcessChecker = true;

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