How to use OnMonitorExecuteAction method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.OnMonitorExecuteAction

ActorRuntimeLogGraphBuilder.cs

Source:ActorRuntimeLogGraphBuilder.cs Github

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...337 node.Category = MonitorCategory;338 }339 }340 /// <inheritdoc/>341 public void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)342 {343 // Monitors process actions immediately, so this state transition is a result of the only event in the inbox.344 lock (this.Inbox)345 {346 if (this.Inbox.TryGetValue(monitorType, out List<EventInfo> inbox) && inbox.Count > 0)347 {348 var e = inbox[inbox.Count - 1];349 inbox.RemoveAt(inbox.Count - 1);350 // Draw the link connecting the Sender state to this state!351 var source = this.GetOrCreateChild(e.Name, e.Type, e.State);352 var target = this.GetOrCreateChild(monitorType, monitorType, stateName);353 this.GetOrCreateEventLink(source, target, e);354 }355 }...

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OnMonitorExecuteAction

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.SystematicTesting.TestingServices;12{13 {14 public static void Main(string[] args)15 {16 var configuration = Configuration.Create();17 configuration.TestingIterations = 1;18 configuration.SchedulingIterations = 10;19 configuration.Strategy = SchedulingStrategy.DFS;20 configuration.MaxFairSchedulingSteps = 100;21 configuration.EnableCycleDetection = false;22 configuration.EnableDataRaceDetection = false;23 configuration.EnableActorGarbageCollection = false;24 configuration.EnableStateGraphTesting = false;25 configuration.EnableBuggyTraceTesting = false;26 configuration.EnableBuggyAsyncTraceTesting = false;27 configuration.EnablePhaseParallelization = false;28 configuration.EnableActorTaskInlining = false;29 configuration.EnableActorTaskOptimizations = false;30 configuration.EnableActorTaskInterleavings = false;31 configuration.EnableRandomExecution = false;32 configuration.EnableRandomExecutionWithFairScheduling = false;33 configuration.EnableRandomExecutionWithFairSchedulingAndPriorityScheduling = false;34 configuration.EnableRandomExecutionWithPriorityScheduling = false;35 configuration.EnableRandomExecutionWithLivenessTemperature = false;36 configuration.EnableLivenessTemperature = false;37 configuration.EnableFairScheduling = true;38 configuration.EnablePriorityScheduling = false;39 configuration.EnableFairSchedulingWithPriorityScheduling = false;40 configuration.EnableFairSchedulingWithRandomScheduling = false;41 configuration.EnableFairSchedulingWithRandomSchedulingAndPriorityScheduling = false;42 configuration.EnableFairSchedulingWithRandomSchedulingAndLivenessTemperature = false;43 configuration.EnableFairSchedulingWithLivenessTemperature = false;44 configuration.EnableRandomScheduling = false;45 configuration.EnableRandomSchedulingWithPriorityScheduling = false;46 configuration.EnableRandomSchedulingWithLivenessTemperature = false;47 configuration.EnableLivenessTemperatureWithFairScheduling = false;48 configuration.EnableLivenessTemperatureWithFairSchedulingAndPriorityScheduling = false;49 configuration.EnableLivenessTemperatureWithRandomScheduling = false;

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OnMonitorExecuteAction

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12 {13 public static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.AssemblyToBeAnalyzed = typeof(Program).Assembly;17 configuration.SchedulingIterations = 1000;18 configuration.SchedulingStrategy = SchedulingStrategy.Systematic;19 configuration.CoverageAnalysis = true;20 configuration.TestingIterations = 1000;21 configuration.EnableCycleDetection = true;22 configuration.EnableDataRaceDetection = true;23 configuration.EnableHotStateDetection = true;24 configuration.EnableLivenessChecking = true;25 configuration.EnableOperationCanceledException = true;26 configuration.EnableObjectDisposedException = true;27 configuration.EnablePCTrace = true;28 configuration.EnableRandomExecution = true;29 configuration.EnableStateGraphScheduling = true;30 configuration.EnableTaskCancelation = true;31 configuration.EnableTimerCancellation = true;32 configuration.RandomSchedulingSeed = 1;33 configuration.TestReportDirectory = @"C:\Users\abc\Desktop\coyote\";34 configuration.UserAssemblyName = "ConsoleApp1";35 configuration.Verbose = 3;

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OnMonitorExecuteAction

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();12 builder.OnMonitorExecuteAction += Builder_OnMonitorExecuteAction;13 ActorRuntime runtime = new ActorRuntime(builder);14 runtime.CreateActor(typeof(Actor1));15 runtime.SendEvent(new Event1());16 Console.ReadLine();17 }18 private static void Builder_OnMonitorExecuteAction(object sender, OnMonitorExecuteActionEventArgs e)19 {20 Console.WriteLine("Monitor: " + e.MonitorName);21 Console.WriteLine("Action: " + e.ActionName);22 }23 }24 {25 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]26 {27 }28 void HandleEvent1()29 {30 this.Monitor<Monitor1>(new Event1());31 }32 }33 {34 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]35 {36 }37 void HandleEvent1()38 {39 }40 }41 {42 }43}

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OnMonitorExecuteAction

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();12 builder.OnMonitorExecuteAction += Builder_OnMonitorExecuteAction;13 ActorRuntime runtime = new ActorRuntime(builder);14 runtime.CreateActor(typeof(Actor1));15 runtime.SendEvent(new Event1());16 Console.ReadLine();17 }18 private static void Builder_OnMonitorExecuteAction(object sender, OnMonitorExecuteActionEventArgs e)19 {20 Console.WriteLine("Monitor: " + e.MonitorName);21 Console.WriteLine("Action: " + e.ActionName);22 }23 }24 {25 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]26 {27 }28 void HandleEvent1()29 {30 this.Monitor<Monitor1>(new Event1());31 }32 }33 {34 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]35 {36 }37 void HandleEvent1()38 {39 }40 }41 {42 }43}

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OnMonitorExecuteAction

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1{2 {3 public ActorRuntimeLogGraphBuilder(ActorRuntime runtime, IActorLogger logger)4 : base(runtime, logger)5 {6 }7 public override void OnMonitorExecuteAction(MonitorId monitor, string name, string sourceLocation)8 {9 }10 }11}12{13 {14 static void Main(string[] args)15 {16 }17 }18}19{20 {21 static void Main(string[] args)22 {23 }24 }25}26{27 {28 static void Main(string[] args)29 {30 }31 }32}33{34 {35 static void Main(string[] args)36 {37 }38 }39}40{41 {42 static void Main(string[] args)43 {

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OnMonitorExecuteAction

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1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{.cs8using Microsoft.Coyote.Actors.Coverage;

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OnMonitorExecuteAction

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using System;5using System.Threading.Tasks;6{7 {8 private static void Main(string[] args)9 {10 var runtime = new ActorRuntime();11 var logGraphBuilder = new ActorRuntimeLogGraphBuilder();12 runtime.OnMonitorExecuteAction += logGraphBuilder.OnMonitorExecuteAction;13 runtime.RegisterMonitor(logGraphBuilder);14 runtime.CreateActor(typeof(M1));15 runtime.Wait();16 }17 }18 {19 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]20 private class Init : MonitorState { }21 private void OnUnitEvent(Event e)22 {23 var m2 = this.CreateActor(typeof(M2));24 this.SendEvent(m2, new UnitEvent());25 this.Raise(new UnitEvent());26 }27 }28 {29 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]30 private class Init : MonitorState { }31 private void OnUnitEvent(Event e)32 {33 thisRaise(new UnitEvent());34 }35 }36}37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.Coverage;40using System;41using System.Threading.Tasks;42{43 {44 private static void Main(string[] args)45 {46 var runtime = new ActorRuntime();47 var logGraphBuilder = new ActorRuntimeLogGraphBuilder();48 runtime.OnMonitorRaiseEvent += logGraphBuilder.OnMonitorRaiseEvent;49 runtime.RegisterMonitor(logGraphBuilder);50 runtime.CreateActor(typeof(M1));51 runtime.Wait();52 }53 }54 {55 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]56 private class Init : MonitorState { }57 private void OnUnitEvent(Event e)58 {59 var m2 = this.CreateActor(typeof(M2));

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OnMonitorExecuteAction

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1using System;2using System.IO;3using System.Colections.Generic;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Actors.Coverage.Strategy;7using Microsoft.Coyote.Actors.Coverage.Strategy.Nondeterministic;8using Microsoft.Coyote.Actors.Coverage.Strategy.Deterministic;9using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive;10using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies;11using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Bounded;12using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded;13using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded.Strategies;14using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strtegie.Unbounded.Strategie.Bounded;15 {erag.Sttey.Adaptiv.Strategies.Unbounded.Strategies.Unbounded;16using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded.Strategies.Unbounded.Strategies;17using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded.Strategies.Unbounded.Strategies.Bounded;18using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded.Strategies.Unbounded.Strategies.Unbounded;19using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded.Strategies.Unbounded.Strategies.Unbounded.Strategies;20using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded.Strategies.Unbounded.Strategies.Unbounded.Strategies.Bounded;21using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded.Strategies.Unbounded.Strategies.Unbounded.Strategies.Unbounded;22using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded.Strategies.Unbounded.Strategies.Unbounded.Strategies.Unbounded.Strategies;23using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded.Strategies.Unbounded.Strategies.Unbounded.Strategies.Unbounded.Strategies.Bounded;24 public static void Main(string[] args)25 {26 var runtime = new ActorRuntime();27 runtime.SetLogGraphBuilder(new ActorRuntimeLogGraphBuilder());28 runtime.OnMonitorExecuteAction += (sender, e) =>29 {30 Console.WriteLine(e.MonitorName + " " + e.ActionName);31 };32 runtime.CreateActor(typeof(Server));33 runtime.CreateActor(typeof(Client));34 runtime.Wait();35 }36 }37}38using Microsoft.Coyote.Actors.Coverage;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{45 {46 public static void Main(string[] args)47 {48 var runtime = new ActorRuntime();49 runtime.SetLogGraphBuilder(new ActorRuntimeLogGraphBuilder());50 runtime.OnMonitorExecuteAction += (sender, e) =>51 {52 Console.WriteLine(e.MonitorName + " " + e.ActionName);53 };54 runtime.CreateActor(typeof(Server));55 runtime.CreateActor(typeof(Client));56 runtime.Wait();57 }58 }59}60using Microsoft.Coyote.Actors.Coverage;61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66{67 {68 public static void Main(string[] args)69 {70 var runtime = new ActorRuntime();71 runtime.SetLogGraphBuilder(new ActorRuntimeLogGraphBuilder());72 runtime.OnMonitorExecuteAction += (sender, e) =>73 {74 Console.WriteLine(e.MonitorName + " " + e.ActionName);75 };76 runtime.CreateActor(typeof(Server));77 runtime.CreateActor(typeof(Client));78 runtime.Wait();79 }80 }81}82using Microsoft.Coyote.Actors.Coverage;

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OnMonitorExecuteAction

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using System;5using System.Threading.Tasks;6{7 {8 private static void Main(string[] args)9 {10 var runtime = new ActorRuntime();11 var logGraphBuilder = new ActorRuntimeLogGraphBuilder();12 runtime.OnMonitorExecuteAction += logGraphBuilder.OnMonitorExecuteAction;13 runtime.RegisterMonitor(logGraphBuilder);14 runtime.CreateActor(typeof(M1));15 runtime.Wait();16 }17 }18 {19 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]20 private class Init : MonitorState { }21 private void OnUnitEvent(Event e)22 {23 var m2 = this.CreateActor(typeof(M2));24 this.SendEvent(m2, new UnitEvent());25 this.Raise(new UnitEvent());26 }27 }28 {29 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]30 private class Init : MonitorState { }31 private void OnUnitEvent(Event e)32 {33 this.Raise(new UnitEvent());34 }35 }36}37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.Coverage;40using System;41using System.Threading.Tasks;42{43 {44 private static void Main(string[] args)45 {46 var runtime = new ActorRuntime();47 var logGraphBuilder = new ActorRuntimeLogGraphBuilder();48 runtime.OnMonitorRaiseEvent += logGraphBuilder.OnMonitorRaiseEvent;49 runtime.RegisterMonitor(logGraphBuilder);50 runtime.CreateActor(typeof(M1));51 runtime.Wait();52 }53 }54 {55 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]56 private class Init : MonitorState { }57 private void OnUnitEvent(Event e)58 {59 var m2 = this.CreateActor(typeof(M2));

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