Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.OnMonitorExecuteAction
ActorRuntimeLogGraphBuilder.cs
Source:ActorRuntimeLogGraphBuilder.cs
...337 node.Category = MonitorCategory;338 }339 }340 /// <inheritdoc/>341 public void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)342 {343 // Monitors process actions immediately, so this state transition is a result of the only event in the inbox.344 lock (this.Inbox)345 {346 if (this.Inbox.TryGetValue(monitorType, out List<EventInfo> inbox) && inbox.Count > 0)347 {348 var e = inbox[inbox.Count - 1];349 inbox.RemoveAt(inbox.Count - 1);350 // Draw the link connecting the Sender state to this state!351 var source = this.GetOrCreateChild(e.Name, e.Type, e.State);352 var target = this.GetOrCreateChild(monitorType, monitorType, stateName);353 this.GetOrCreateEventLink(source, target, e);354 }355 }...
OnMonitorExecuteAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.SystematicTesting.TestingServices;12{13 {14 public static void Main(string[] args)15 {16 var configuration = Configuration.Create();17 configuration.TestingIterations = 1;18 configuration.SchedulingIterations = 10;19 configuration.Strategy = SchedulingStrategy.DFS;20 configuration.MaxFairSchedulingSteps = 100;21 configuration.EnableCycleDetection = false;22 configuration.EnableDataRaceDetection = false;23 configuration.EnableActorGarbageCollection = false;24 configuration.EnableStateGraphTesting = false;25 configuration.EnableBuggyTraceTesting = false;26 configuration.EnableBuggyAsyncTraceTesting = false;27 configuration.EnablePhaseParallelization = false;28 configuration.EnableActorTaskInlining = false;29 configuration.EnableActorTaskOptimizations = false;30 configuration.EnableActorTaskInterleavings = false;31 configuration.EnableRandomExecution = false;32 configuration.EnableRandomExecutionWithFairScheduling = false;33 configuration.EnableRandomExecutionWithFairSchedulingAndPriorityScheduling = false;34 configuration.EnableRandomExecutionWithPriorityScheduling = false;35 configuration.EnableRandomExecutionWithLivenessTemperature = false;36 configuration.EnableLivenessTemperature = false;37 configuration.EnableFairScheduling = true;38 configuration.EnablePriorityScheduling = false;39 configuration.EnableFairSchedulingWithPriorityScheduling = false;40 configuration.EnableFairSchedulingWithRandomScheduling = false;41 configuration.EnableFairSchedulingWithRandomSchedulingAndPriorityScheduling = false;42 configuration.EnableFairSchedulingWithRandomSchedulingAndLivenessTemperature = false;43 configuration.EnableFairSchedulingWithLivenessTemperature = false;44 configuration.EnableRandomScheduling = false;45 configuration.EnableRandomSchedulingWithPriorityScheduling = false;46 configuration.EnableRandomSchedulingWithLivenessTemperature = false;47 configuration.EnableLivenessTemperatureWithFairScheduling = false;48 configuration.EnableLivenessTemperatureWithFairSchedulingAndPriorityScheduling = false;49 configuration.EnableLivenessTemperatureWithRandomScheduling = false;
OnMonitorExecuteAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12 {13 public static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.AssemblyToBeAnalyzed = typeof(Program).Assembly;17 configuration.SchedulingIterations = 1000;18 configuration.SchedulingStrategy = SchedulingStrategy.Systematic;19 configuration.CoverageAnalysis = true;20 configuration.TestingIterations = 1000;21 configuration.EnableCycleDetection = true;22 configuration.EnableDataRaceDetection = true;23 configuration.EnableHotStateDetection = true;24 configuration.EnableLivenessChecking = true;25 configuration.EnableOperationCanceledException = true;26 configuration.EnableObjectDisposedException = true;27 configuration.EnablePCTrace = true;28 configuration.EnableRandomExecution = true;29 configuration.EnableStateGraphScheduling = true;30 configuration.EnableTaskCancelation = true;31 configuration.EnableTimerCancellation = true;32 configuration.RandomSchedulingSeed = 1;33 configuration.TestReportDirectory = @"C:\Users\abc\Desktop\coyote\";34 configuration.UserAssemblyName = "ConsoleApp1";35 configuration.Verbose = 3;
OnMonitorExecuteAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();12 builder.OnMonitorExecuteAction += Builder_OnMonitorExecuteAction;13 ActorRuntime runtime = new ActorRuntime(builder);14 runtime.CreateActor(typeof(Actor1));15 runtime.SendEvent(new Event1());16 Console.ReadLine();17 }18 private static void Builder_OnMonitorExecuteAction(object sender, OnMonitorExecuteActionEventArgs e)19 {20 Console.WriteLine("Monitor: " + e.MonitorName);21 Console.WriteLine("Action: " + e.ActionName);22 }23 }24 {25 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]26 {27 }28 void HandleEvent1()29 {30 this.Monitor<Monitor1>(new Event1());31 }32 }33 {34 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]35 {36 }37 void HandleEvent1()38 {39 }40 }41 {42 }43}
OnMonitorExecuteAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();12 builder.OnMonitorExecuteAction += Builder_OnMonitorExecuteAction;13 ActorRuntime runtime = new ActorRuntime(builder);14 runtime.CreateActor(typeof(Actor1));15 runtime.SendEvent(new Event1());16 Console.ReadLine();17 }18 private static void Builder_OnMonitorExecuteAction(object sender, OnMonitorExecuteActionEventArgs e)19 {20 Console.WriteLine("Monitor: " + e.MonitorName);21 Console.WriteLine("Action: " + e.ActionName);22 }23 }24 {25 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]26 {27 }28 void HandleEvent1()29 {30 this.Monitor<Monitor1>(new Event1());31 }32 }33 {34 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]35 {36 }37 void HandleEvent1()38 {39 }40 }41 {42 }43}
OnMonitorExecuteAction
Using AI Code Generation
1{2 {3 public ActorRuntimeLogGraphBuilder(ActorRuntime runtime, IActorLogger logger)4 : base(runtime, logger)5 {6 }7 public override void OnMonitorExecuteAction(MonitorId monitor, string name, string sourceLocation)8 {9 }10 }11}12{13 {14 static void Main(string[] args)15 {16 }17 }18}19{20 {21 static void Main(string[] args)22 {23 }24 }25}26{27 {28 static void Main(string[] args)29 {30 }31 }32}33{34 {35 static void Main(string[] args)36 {37 }38 }39}40{41 {42 static void Main(string[] args)43 {
OnMonitorExecuteAction
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{.cs8using Microsoft.Coyote.Actors.Coverage;
OnMonitorExecuteAction
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using System;5using System.Threading.Tasks;6{7 {8 private static void Main(string[] args)9 {10 var runtime = new ActorRuntime();11 var logGraphBuilder = new ActorRuntimeLogGraphBuilder();12 runtime.OnMonitorExecuteAction += logGraphBuilder.OnMonitorExecuteAction;13 runtime.RegisterMonitor(logGraphBuilder);14 runtime.CreateActor(typeof(M1));15 runtime.Wait();16 }17 }18 {19 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]20 private class Init : MonitorState { }21 private void OnUnitEvent(Event e)22 {23 var m2 = this.CreateActor(typeof(M2));24 this.SendEvent(m2, new UnitEvent());25 this.Raise(new UnitEvent());26 }27 }28 {29 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]30 private class Init : MonitorState { }31 private void OnUnitEvent(Event e)32 {33 thisRaise(new UnitEvent());34 }35 }36}37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.Coverage;40using System;41using System.Threading.Tasks;42{43 {44 private static void Main(string[] args)45 {46 var runtime = new ActorRuntime();47 var logGraphBuilder = new ActorRuntimeLogGraphBuilder();48 runtime.OnMonitorRaiseEvent += logGraphBuilder.OnMonitorRaiseEvent;49 runtime.RegisterMonitor(logGraphBuilder);50 runtime.CreateActor(typeof(M1));51 runtime.Wait();52 }53 }54 {55 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]56 private class Init : MonitorState { }57 private void OnUnitEvent(Event e)58 {59 var m2 = this.CreateActor(typeof(M2));
OnMonitorExecuteAction
Using AI Code Generation
1using System;2using System.IO;3using System.Colections.Generic;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Actors.Coverage.Strategy;7using Microsoft.Coyote.Actors.Coverage.Strategy.Nondeterministic;8using Microsoft.Coyote.Actors.Coverage.Strategy.Deterministic;9using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive;10using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies;11using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Bounded;12using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded;13using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded.Strategies;14using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strtegie.Unbounded.Strategie.Bounded;15 {erag.Sttey.Adaptiv.Strategies.Unbounded.Strategies.Unbounded;16using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded.Strategies.Unbounded.Strategies;17using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded.Strategies.Unbounded.Strategies.Bounded;18using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded.Strategies.Unbounded.Strategies.Unbounded;19using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded.Strategies.Unbounded.Strategies.Unbounded.Strategies;20using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded.Strategies.Unbounded.Strategies.Unbounded.Strategies.Bounded;21using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded.Strategies.Unbounded.Strategies.Unbounded.Strategies.Unbounded;22using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded.Strategies.Unbounded.Strategies.Unbounded.Strategies.Unbounded.Strategies;23using Microsoft.Coyote.Actors.Coverage.Strategy.Adaptive.Strategies.Unbounded.Strategies.Unbounded.Strategies.Unbounded.Strategies.Unbounded.Strategies.Bounded;24 public static void Main(string[] args)25 {26 var runtime = new ActorRuntime();27 runtime.SetLogGraphBuilder(new ActorRuntimeLogGraphBuilder());28 runtime.OnMonitorExecuteAction += (sender, e) =>29 {30 Console.WriteLine(e.MonitorName + " " + e.ActionName);31 };32 runtime.CreateActor(typeof(Server));33 runtime.CreateActor(typeof(Client));34 runtime.Wait();35 }36 }37}38using Microsoft.Coyote.Actors.Coverage;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{45 {46 public static void Main(string[] args)47 {48 var runtime = new ActorRuntime();49 runtime.SetLogGraphBuilder(new ActorRuntimeLogGraphBuilder());50 runtime.OnMonitorExecuteAction += (sender, e) =>51 {52 Console.WriteLine(e.MonitorName + " " + e.ActionName);53 };54 runtime.CreateActor(typeof(Server));55 runtime.CreateActor(typeof(Client));56 runtime.Wait();57 }58 }59}60using Microsoft.Coyote.Actors.Coverage;61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66{67 {68 public static void Main(string[] args)69 {70 var runtime = new ActorRuntime();71 runtime.SetLogGraphBuilder(new ActorRuntimeLogGraphBuilder());72 runtime.OnMonitorExecuteAction += (sender, e) =>73 {74 Console.WriteLine(e.MonitorName + " " + e.ActionName);75 };76 runtime.CreateActor(typeof(Server));77 runtime.CreateActor(typeof(Client));78 runtime.Wait();79 }80 }81}82using Microsoft.Coyote.Actors.Coverage;
OnMonitorExecuteAction
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using System;5using System.Threading.Tasks;6{7 {8 private static void Main(string[] args)9 {10 var runtime = new ActorRuntime();11 var logGraphBuilder = new ActorRuntimeLogGraphBuilder();12 runtime.OnMonitorExecuteAction += logGraphBuilder.OnMonitorExecuteAction;13 runtime.RegisterMonitor(logGraphBuilder);14 runtime.CreateActor(typeof(M1));15 runtime.Wait();16 }17 }18 {19 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]20 private class Init : MonitorState { }21 private void OnUnitEvent(Event e)22 {23 var m2 = this.CreateActor(typeof(M2));24 this.SendEvent(m2, new UnitEvent());25 this.Raise(new UnitEvent());26 }27 }28 {29 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]30 private class Init : MonitorState { }31 private void OnUnitEvent(Event e)32 {33 this.Raise(new UnitEvent());34 }35 }36}37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.Coverage;40using System;41using System.Threading.Tasks;42{43 {44 private static void Main(string[] args)45 {46 var runtime = new ActorRuntime();47 var logGraphBuilder = new ActorRuntimeLogGraphBuilder();48 runtime.OnMonitorRaiseEvent += logGraphBuilder.OnMonitorRaiseEvent;49 runtime.RegisterMonitor(logGraphBuilder);50 runtime.CreateActor(typeof(M1));51 runtime.Wait();52 }53 }54 {55 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]56 private class Init : MonitorState { }57 private void OnUnitEvent(Event e)58 {59 var m2 = this.CreateActor(typeof(M2));
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!