How to use OnHalt method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.OnHalt

ActorRuntimeLogGraphBuilder.cs

Source:ActorRuntimeLogGraphBuilder.cs Github

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...240 currentStateName, restoredStateName);241 }242 }243 /// <inheritdoc/>244 public void OnHalt(ActorId id, int inboxSize)245 {246 lock (this.Inbox)247 {248 this.HaltedStates.TryGetValue(id, out string stateName);249 var target = this.GetOrCreateChild(id?.Name, id?.Type, "Halt", "Halt");250 // Transition to the Halt state.251 if (!string.IsNullOrEmpty(stateName))252 {253 var source = this.GetOrCreateChild(id?.Name, id?.Type, stateName);254 this.GetOrCreateEventLink(source, target, new EventInfo() { Event = typeof(HaltEvent).FullName });255 }256 }257 }258 private int? GetLinkIndex(GraphNode source, GraphNode target, string id)...

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OnHalt

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Coverage;12using Microsoft.Coyote.Tests.Common.Runtime;13using Microsoft.Coyote.Tests.Common.Tasks;14using Microsoft.Coyote.Tests.Common.Utilities;15using Microsoft.Coyote.Tests.Tasks;16{17 {18 private static readonly Configuration Configuration = Configuration.Create().WithTestingIterations(100);19 {20 public ActorId Id;21 public E(ActorId id)22 {23 this.Id = id;24 }25 }26 {27 public ActorId Id;28 public M(ActorId id)29 {30 this.Id = id;31 }32 }33 {34 }35 {36 }37 {38 }39 {40 }41 {42 private ActorId B;43 [OnEntry(nameof(InitOnEntry))]44 [OnEventDoAction(typeof(E), nameof(HandleE))]45 [OnEventDoAction(typeof(M), nameof(HandleM))]46 [OnEventDoAction(typeof(N), nameof(HandleN))]47 [OnEventDoAction(typeof(Halt), nameof(HandleHalt))]48 {49 }50 private void InitOnEntry(Event e)51 {52 this.B = (e as E).Id;53 this.SendEvent(this.B, new M(this.Id));54 }55 private void HandleE()56 {57 this.RaiseHaltEvent();58 }59 private void HandleM()60 {61 this.SendEvent(this.B, new N());62 }63 private void HandleN()64 {65 this.SendEvent(this.B, new M(this.Id));66 }67 private void HandleHalt()68 {69 this.Monitor<ActorRuntimeLogGraphBuilder>(new Halted());

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OnHalt

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10{11 {12 static void Main(string[] args)13 {14 var runtime = new ActorRuntimeLogGraphBuilder();15 runtime.Start();16 var id = runtime.CreateActor(typeof(A));17 runtime.SendEvent(id, new E());18 runtime.OnHalt();19 Console.ReadKey();20 }21 }22 {23 [OnEventDoAction(typeof(E), nameof(Foo))]24 class Init : MachineState { }25 void Foo()26 {27 this.RaiseHaltEvent();28 }29 }30 public class E : Event { }31}32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.Coverage;39using Microsoft.Coyote.Actors.Timers;40using Microsoft.Coyote.Specifications;41{42 {43 static void Main(string[] args)44 {45 var runtime = new ActorRuntimeLogGraphBuilder();46 runtime.Start();47 var id = runtime.CreateActor(typeof(A));48 runtime.SendEvent(id, new E());49 runtime.OnHalt();50 Console.ReadKey();51 }52 }53 {54 [OnEventDoAction(typeof(E), nameof(Foo))]55 class Init : MachineState { }56 void Foo()57 {58 this.RaiseHaltEvent();59 }60 }61 public class E : Event { }62}63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading.Tasks;68using Microsoft.Coyote.Actors;69using Microsoft.Coyote.Actors.Coverage;70using Microsoft.Coyote.Actors.Timers;

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OnHalt

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();13 builder.OnHalt += (sender, e) =>14 {15 Console.WriteLine("Halt");16 };17 builder.OnReceive += (sender, e) =>18 {19 Console.WriteLine("Receive");20 };21 builder.OnSend += (sender, e) =>22 {23 Console.WriteLine("Send");24 };25 builder.OnWait += (sender, e) =>26 {27 Console.WriteLine("Wait");28 };29 builder.OnCreate += (sender, e) =>30 {31 Console.WriteLine("Create");32 };33 builder.OnEnqueue += (sender, e) =>34 {35 Console.WriteLine("Enqueue");36 };37 builder.OnDequeue += (sender, e) =>38 {39 Console.WriteLine("Dequeue");40 };41 builder.OnPop += (sender, e) =>42 {43 Console.WriteLine("Pop");44 };45 builder.OnPush += (sender, e) =>46 {47 Console.WriteLine("Push");48 };49 builder.OnGoto += (sender, e) =>50 {51 Console.WriteLine("Goto");52 };53 builder.OnPopState += (sender, e) =>54 {55 Console.WriteLine("PopState");56 };57 builder.OnPushState += (sender, e) =>58 {59 Console.WriteLine("PushState");60 };61 builder.OnRaise += (sender, e) =>62 {63 Console.WriteLine("Raise");64 };65 builder.OnWaitFor += (sender, e) =>66 {67 Console.WriteLine("WaitFor");68 };69 builder.OnWaitForAll += (sender, e) =>70 {71 Console.WriteLine("WaitForAll");72 };73 builder.OnWaitForAny += (sender, e) =>74 {75 Console.WriteLine("WaitForAny");76 };77 builder.OnWaitNext += (sender, e) =>78 {79 Console.WriteLine("WaitNext");80 };81 builder.OnWaitUntil += (sender, e) =>82 {83 Console.WriteLine("WaitUntil");84 };85 builder.OnYield += (sender, e) =>86 {

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OnHalt

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1using Microsoft.Coyote.Actors;2{3 {4 static void Main(string[] args)5 {6 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();7 builder.OnHalt += (sender, e) =>8 {9 System.Console.WriteLine("OnHalt event: " + e.ActorId);10 };11 ActorRuntime runtime = new ActorRuntime();12 runtime.RegisterLogGraphBuilder(builder);13 runtime.CreateActor(typeof(MyActor));14 runtime.CreateActor(typeof(MyActor));15 runtime.CreateActor(typeof(MyActor));16 runtime.Wait();17 }18 }19}20using Microsoft.Coyote.Actors;21{22 {23 static void Main(string[] args)24 {25 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();26 builder.OnCreateActor += (sender, e) =>27 {28 System.Console.WriteLine("OnCreateActor event: " + e.ActorId);29 };30 ActorRuntime runtime = new ActorRuntime();31 runtime.RegisterLogGraphBuilder(builder);32 runtime.CreateActor(typeof(MyActor));33 runtime.CreateActor(typeof(MyActor));34 runtime.CreateActor(typeof(MyActor));35 runtime.Wait();36 }37 }38}39using Microsoft.Coyote.Actors;40{41 {42 static void Main(string[] args)43 {44 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();45 builder.OnCreateTimer += (sender, e) =>46 {47 System.Console.WriteLine("OnCreateTimer event: " + e.ActorId);48 };49 ActorRuntime runtime = new ActorRuntime();50 runtime.RegisterLogGraphBuilder(builder);51 runtime.CreateActor(typeof(MyActor));52 runtime.CreateActor(typeof(MyActor));53 runtime.CreateActor(typeof(MyActor));54 runtime.Wait();55 }56 }57}58using Microsoft.Coyote.Actors;59{60 {61 static void Main(string[] args)

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OnHalt

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1{2 {3 private Dictionary<string, Dictionary<string, int>> stateTransitions;4 private Dictionary<string, int> stateTransitionsCount;5 private Dictionary<string, int> stateCount;6 private Dictionary<string, int> stateCountTotal;7 private Dictionary<string, int> stateCountTotal2;8 private Dictionary<string, int> stateCountTotal3;9 private Dictionary<string, int> stateCountTotal4;10 private Dictionary<string, int> stateCountTotal5;11 private Dictionary<string, int> stateCountTotal6;12 private Dictionary<string, int> stateCountTotal7;13 private Dictionary<string, int> stateCountTotal8;14 private Dictionary<string, int> stateCountTotal9;15 private Dictionary<string, int> stateCountTotal10;16 private Dictionary<string, int> stateCountTotal11;17 private Dictionary<string, int> stateCountTotal12;18 private Dictionary<string, int> stateCountTotal13;19 private Dictionary<string, int> stateCountTotal14;20 private Dictionary<string, int> stateCountTotal15;21 private Dictionary<string, int> stateCountTotal16;22 private Dictionary<string, int> stateCountTotal17;23 private Dictionary<string, int> stateCountTotal18;24 private Dictionary<string, int> stateCountTotal19;25 private Dictionary<string, int> stateCountTotal20;26 private Dictionary<string, int> stateCountTotal21;27 private Dictionary<string, int> stateCountTotal22;28 private Dictionary<string, int> stateCountTotal23;29 private Dictionary<string, int> stateCountTotal24;30 private Dictionary<string, int> stateCountTotal25;31 private Dictionary<string, int> stateCountTotal26;32 private Dictionary<string, int> stateCountTotal27;33 private Dictionary<string, int> stateCountTotal28;34 private Dictionary<string, int> stateCountTotal29;35 private Dictionary<string, int> stateCountTotal30;36 private Dictionary<string, int> stateCountTotal31;

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OnHalt

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using System;5using System.Threading.Tasks;6{7 {8 protected override Task OnInitializeAsync(Event initialEvent)9 {10 this.SendEvent(this.Id, new E());11 return base.OnInitializeAsync(initialEvent);12 }13 protected override Task OnEventAsync(Event e)14 {15 this.SendEvent(this.Id, new E());16 return base.OnEventAsync(e);17 }18 }19 {20 }21 {22 static void Main(string[] args)23 {24 ActorRuntimeLogGraphBuilder runtime = new ActorRuntimeLogGraphBuilder();25 runtime.OnHalt += Runtime_OnHalt;26 runtime.CreateActor(typeof(TestActor));27 runtime.Run();28 }29 private static void Runtime_OnHalt(ActorRuntime runtime)30 {31 Console.WriteLine("Halted");32 }33 }34}35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.Coverage;38using System;39using System.Threading.Tasks;40{41 {42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 this.SendEvent(this.Id, new E());45 return base.OnInitializeAsync(initialEvent);46 }47 protected override Task OnEventAsync(Event e)48 {49 this.SendEvent(this.Id, new E());50 return base.OnEventAsync(e);51 }52 }53 {54 }55 {56 static void Main(string[] args)57 {

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OnHalt

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = new ActorRuntimeLogGraphBuilder();13 runtime.OnHalt += Runtime_OnHalt;14 runtime.CreateActor(typeof(A));15 Console.ReadLine();16 }17 private static void Runtime_OnHalt(object sender, EventArgs e)18 {19 Console.WriteLine("Halted");20 }21 }22 {23 int i = 0;24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 while (true)27 {28 i++;29 }30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.Coverage;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 var runtime = new ActorRuntimeLogGraphBuilder();45 runtime.OnHalt += Runtime_OnHalt;46 runtime.CreateActor(typeof(A));47 Console.ReadLine();48 }49 private static void Runtime_OnHalt(object sender, EventArgs e)50 {51 Console.WriteLine("Halted");52 }53 }54 {55 int i = 0;56 protected override Task OnInitializeAsync(Event initialEvent)57 {58 while (true)59 {60 i++;61 }62 }63 }64}

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OnHalt

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Coverage;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Actors;13using Microsoft.Coyote.Tests.Common.Coverage;14using Microsoft.Coyote.Tests.Common.Runtime;15using Microsoft.Coyote.Tests.Common.Tasks;16using Microsoft.Coyote.Tests.Common.Timers;17using Microsoft.Coyote.Tests.Common.Utilities;18using Microsoft.Coyote.Tests.Common.Workers;19using Microsoft.Coyote.Tests.SystematicTesting;20using Microsoft.Coyote.Tests.SystematicTesting.Coverage;21using Microsoft.Coyote.Tests.SystematicTesting.Tasks;22using Microsoft.Coyote.Tests.SystematicTesting.Timers;23using Microsoft.Coyote.Tests.SystematicTesting.Workers;24using Microsoft.Coyote.Tests.SystematicTesting.Runtime;25using Microsoft.Coyote.Tests.SystematicTesting.Actors;26using Microsoft.Coyote.Tests.SystematicTesting.Actors.Coverage;27{28 {29 private readonly SystematicTestingRuntime runtime;30 private readonly ActorRuntimeLog log;31 private readonly ActorRuntimeLogGraph graph;32 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.Actor> graphActors;33 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphStates;34 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphHaltedStates;35 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphCurrentStates;36 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphInitialStates;37 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphDefaultStates;38 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphOnEntryStates;39 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphOnExitStates;40 private readonly Dictionary<ActorId, HashSet<ActorRuntimeLogGraph.State>> graphOnEntryActions;41 {42 }43 {44 }45 {46 }47 {48 }49 {50 private ActorId B;51 [OnEntry(nameof(InitOnEntry))]52 [OnEventDoAction(typeof(E), nameof(HandleE))]53 [OnEventDoAction(typeof(M), nameof(HandleM))]54 [OnEventDoAction(typeof(N), nameof(HandleN))]55 [OnEventDoAction(typeof(Halt), nameof(HandleHalt))]56 {57 }58 private void InitOnEntry(Event e)59 {60 this.B = (e as E).Id;61 this.SendEvent(this.B, new M(this.Id));62 }63 private void HandleE()64 {65 this.RaiseHaltEvent();66 }67 private void HandleM()68 {69 this.SendEvent(this.B, new N());70 }71 private void HandleN()72 {73 this.SendEvent(this.B, new M(this.Id));

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OnHalt

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Coverage;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Actors;13using Microsoft.Coyote.Tests.Common.Coverage;14using Microsoft.Coyote.Tests.Common.Runtime;15using Microsoft.Coyote.Tests.Common.Tasks;16using Microsoft.Coyote.Tests.Common.Timers;17using Microsoft.Coyote.Tests.Common.Utilities;18using Microsoft.Coyote.Tests.Common.Workers;19using Microsoft.Coyote.Tests.SystematicTesting;20using Microsoft.Coyote.Tests.SystematicTesting.Coverage;21using Microsoft.Coyote.Tests.SystematicTesting.Tasks;22using Microsoft.Coyote.Tests.SystematicTesting.Timers;23using Microsoft.Coyote.Tests.SystematicTesting.Workers;24using Microsoft.Coyote.Tests.SystematicTesting.Runtime;25using Microsoft.Coyote.Tests.SystematicTesting.Actors;26using Microsoft.Coyote.Tests.SystematicTesting.Actors.Coverage;27{28 {29 private readonly SystematicTestingRuntime runtime;30 private readonly ActorRuntimeLog log;31 private readonly ActorRuntimeLogGraph graph;32 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.Actor> graphActors;33 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphStates;34 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphHaltedStates;35 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphCurrentStates;36 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphInitialStates;37 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphDefaultStates;38 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphOnEntryStates;39 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphOnExitStates;40 private readonly Dictionary<ActorId, HashSet<ActorRuntimeLogGraph.State>> graphOnEntryActions;41 private void HandleHalt()42 {43 this.Monitor<ActorRuntimeLogGraphBuilder>(new Halted());

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OnHalt

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = new ActorRuntimeLogGraphBuilder();13 runtime.OnHalt += Runtime_OnHalt;14 runtime.CreateActor(typeof(A));15 Console.ReadLine();16 }17 private static void Runtime_OnHalt(object sender, EventArgs e)18 {19 Console.WriteLine("Halted");20 }21 }22 {23 int i = 0;24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 while (true)27 {28 i++;29 }30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.Coverage;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 var runtime = new ActorRuntimeLogGraphBuilder();45 runtime.OnHalt += Runtime_OnHalt;46 runtime.CreateActor(typeof(A));47 Console.ReadLine();48 }49 private static void Runtime_OnHalt(object sender, EventArgs e)50 {51 Console.WriteLine("Halted");52 }53 }54 {55 int i = 0;56 protected override Task OnInitializeAsync(Event initialEvent)57 {58 while (true)59 {60 i++;61 }62 }63 }64}

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OnHalt

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Coverage;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Actors;13using Microsoft.Coyote.Tests.Common.Coverage;14using Microsoft.Coyote.Tests.Common.Runtime;15using Microsoft.Coyote.Tests.Common.Tasks;16using Microsoft.Coyote.Tests.Common.Timers;17using Microsoft.Coyote.Tests.Common.Utilities;18using Microsoft.Coyote.Tests.Common.Workers;19using Microsoft.Coyote.Tests.SystematicTesting;20using Microsoft.Coyote.Tests.SystematicTesting.Coverage;21using Microsoft.Coyote.Tests.SystematicTesting.Tasks;22using Microsoft.Coyote.Tests.SystematicTesting.Timers;23using Microsoft.Coyote.Tests.SystematicTesting.Workers;24using Microsoft.Coyote.Tests.SystematicTesting.Runtime;25using Microsoft.Coyote.Tests.SystematicTesting.Actors;26using Microsoft.Coyote.Tests.SystematicTesting.Actors.Coverage;27{28 {29 private readonly SystematicTestingRuntime runtime;30 private readonly ActorRuntimeLog log;31 private readonly ActorRuntimeLogGraph graph;32 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.Actor> graphActors;33 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphStates;34 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphHaltedStates;35 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphCurrentStates;36 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphInitialStates;37 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphDefaultStates;38 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphOnEntryStates;39 private readonly Dictionary<ActorId, ActorRuntimeLogGraph.State> graphOnExitStates;40 private readonly Dictionary<ActorId, HashSet<ActorRuntimeLogGraph.State>> graphOnEntryActions;

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