How to use OnExecuteAction method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.OnExecuteAction

ActorRuntimeLogGraphBuilder.cs

Source:ActorRuntimeLogGraphBuilder.cs Github

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...216 this.GetOrCreateChild(id?.Name, id?.Type, stateName);217 }218 }219 /// <inheritdoc/>220 public void OnExecuteAction(ActorId id, string handlingStateName, string currentStateName, string actionName)221 {222 this.LinkTransition(typeof(DoActionEvent), id, handlingStateName, currentStateName, null);223 }224 /// <inheritdoc/>225 public void OnGotoState(ActorId id, string currentStateName, string newStateName)226 {227 this.LinkTransition(typeof(GotoStateEvent), id, currentStateName, currentStateName, newStateName);228 }229 /// <inheritdoc/>230 public void OnPushState(ActorId id, string currentStateName, string newStateName)231 {232 this.LinkTransition(typeof(PushStateEvent), id, currentStateName, currentStateName, newStateName);233 }234 /// <inheritdoc/>...

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OnExecuteAction

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10{11 {12 public static async Task Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.TestingIterations = 1;16 configuration.TestingCoverageLevel = CoverageLevel.Deterministic;17 configuration.SchedulingIterations = 1;18 configuration.SchedulingStrategy = SchedulingStrategy.DFS;19 configuration.SchedulingRandomSeed = 0;20 configuration.ThrowOnFailure = true;21 configuration.SchedulingMaxSteps = 100;22 configuration.SchedulingSearchDepth = 100;23 configuration.SchedulingVerbosity = 2;24 configuration.SchedulingSearchBound = 100;

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OnExecuteAction

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1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.SystematicTesting.Strategies;12using Microsoft.Coyote.SystematicTesting.Strategies.Probabilistic;13using Microsoft.Coyote.SystematicTesting.Strategies.RandomExecution;14using Microsoft.Coyote.SystematicTesting.Strategies.RandomWalk;15using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration;16using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph;17using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExploration;18using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairScheduling;19using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairScheduling.Strategies;20using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairScheduling.Strategies.BoundedExploration;21using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairScheduling.Strategies.BoundedRandomWalk;22using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairScheduling.Strategies.BoundedRandomWalk.Strategies;23using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairScheduling.Strategies.BoundedStateExploration;24using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairScheduling.Strategies.BoundedStateExploration.Strategies;25using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairScheduling.Strategies.BoundedStateGraphExploration;26using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairScheduling.Strategies.BoundedStateGraphExploration.Strategies;27using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairScheduling.Strategies.BoundedWeightedRandomWalk;28using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairScheduling.Strategies.BoundedWeightedRandomWalk.Strategies;29using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairScheduling.Strategies.Exploration;30using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairScheduling.Strategies.Exploration.Strategies;

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OnExecuteAction

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8{9 {10 private Dictionary<ActorId, Dictionary<string, int>> actions;11 private Dictionary<ActorId, Dictionary<string, int>> actionsToLog;12 private Dictionary<ActorId, Dictionary<string, int>> actionsToLogWithState;13 private Dictionary<ActorId, Dictionary<string, int>> actionsToLogWithStateAndEvent;14 private Dictionary<ActorId, Dictionary<string, int>> actionsToLogWithStateAndEventAndSender;15 private Dictionary<ActorId, Dictionary<string, int>> actionsToLogWithStateAndEventAndSenderAndTarget;16 public ActorRuntimeLogGraphBuilder(IActorRuntime runtime)17 : base(runtime)18 {19 this.actions = new Dictionary<ActorId, Dictionary<string, int>>();20 this.actionsToLog = new Dictionary<ActorId, Dictionary<string, int>>();21 this.actionsToLogWithState = new Dictionary<ActorId, Dictionary<string, int>>();22 this.actionsToLogWithStateAndEvent = new Dictionary<ActorId, Dictionary<string, int>>();23 this.actionsToLogWithStateAndEventAndSender = new Dictionary<ActorId, Dictionary<string, int>>();24 this.actionsToLogWithStateAndEventAndSenderAndTarget = new Dictionary<ActorId, Dictionary<string, int>>();25 }26 public override void OnExecuteAction(ActorId actor, string action, string state, string op, string opType, string opName, string opValue, string opTarget)27 {28 if (!this.actions.ContainsKey(actor))29 {30 this.actions.Add(actor, new Dictionary<string, int>());31 }32 if (!this.actions[actor].ContainsKey(action))33 {34 this.actions[actor].Add(action, 0);35 }36 this.actions[actor][action]++;37 if (this.actionsToLog.ContainsKey(actor) && this.actionsToLog[actor].ContainsKey(action))38 {39 if (!this.actionsToLogWithState.ContainsKey(actor))40 {41 this.actionsToLogWithState.Add(actor, new Dictionary<string, int>());42 }43 if (!this.actionsToLogWithState[actor].ContainsKey(action))44 {

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OnExecuteAction

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1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Actors.SharedObjects;8{9 {10 public static void Main(string[] args)11 {12 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();13 ActorRuntime runtime = new ActorRuntime(builder);14 runtime.OnExecuteAction += (sender, e) =>15 {16 Console.WriteLine("Event {0} with id {1} is executed by actor {2} with id {3} in state {4} and has been sent by actor {5} with id {6}", e.Event.GetType().Name, e.EventId, e.Actor.GetType().Name, e.ActorId, e.CurrentState, e.Sender.GetType().Name, e.SenderId);17 };18 runtime.CreateActor(typeof(Machine1));19 runtime.CreateActor(typeof(Machine2));20 runtime.CreateActor(typeof(Machine3));21 runtime.CreateActor(typeof(Machine4));22 runtime.Wait();23 }24 }25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.SendEvent(this.Id, new E());29 return Task.CompletedTask;30 }31 }32 {33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 this.SendEvent(this.Id, new E());36 return Task.CompletedTask;37 }38 }39 {40 protected override Task OnInitializeAsync(Event initialEvent)41 {42 this.SendEvent(this.Id, new E());43 return Task.CompletedTask;44 }45 }46 {47 protected override Task OnInitializeAsync(Event initialEvent)48 {49 this.SendEvent(this.Id, new E());50 return Task.CompletedTask;51 }52 }53 internal class E : Event { }54}

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OnExecuteAction

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6{7 {8 public static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.SchedulingIterations = 1000;12 config.SchedulingStrategy = SchedulingStrategy.Random;13 config.SchedulingSeed = 0;14 config.EnableDataRaceDetection = false;15 config.EnableCycleDetection = false;16 config.EnableActorGarbageCollection = false;17 config.EnableActorMonitoring = false;18 config.EnableActorCoverage = true;19 config.EnableStateGraphCoverage = true;20 config.EnableStateGraphCoverageDiagnostics = true;21 config.EnableOperationCoverage = true;22 config.EnableOperationCoverageDiagnostics = true;23 config.EnableStateCoverage = true;24 config.EnableStateCoverageDiagnostics = true;25 config.EnableFairScheduling = false;26 config.EnableFairSchedulingDiagnostics = false;27 config.EnableBoundedRandomExecution = false;28 config.EnableBoundedRandomExecutionDiagnostics = false;29 config.EnableRandomExecution = false;30 config.EnableRandomExecutionDiagnostics = false;31 config.EnableRandomExecutionWithFairScheduling = false;32 config.EnableRandomExecutionWithFairSchedulingDiagnostics = false;33 config.EnableRandomExecutionWithFairSchedulingWithBoundedRandomExecution = false;34 config.EnableRandomExecutionWithFairSchedulingWithBoundedRandomExecutionDiagnostics = false;35 config.EnableRandomExecutionWithFairSchedulingWithBoundedRandomExecutionWithStateGraphCoverage = false;36 config.EnableRandomExecutionWithFairSchedulingWithBoundedRandomExecutionWithStateGraphCoverageDiagnostics = false;37 config.EnableRandomExecutionWithFairSchedulingWithBoundedRandomExecutionWithOperationCoverage = false;38 config.EnableRandomExecutionWithFairSchedulingWithBoundedRandomExecutionWithOperationCoverageDiagnostics = false;39 config.EnableRandomExecutionWithFairSchedulingWithBoundedRandomExecutionWithStateCoverage = false;40 config.EnableRandomExecutionWithFairSchedulingWithBoundedRandomExecutionWithStateCoverageDiagnostics = false;41 var runtime = RuntimeFactory.Create(config);42 runtime.CreateActor(typeof(MyActor));43 runtime.Run();44 }45 }46 {47 private List<int> list;48 [OnEntry(nameof(InitOnEntry))]

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OnExecuteAction

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.IO;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.IO;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.SystematicTesting.Strategies;12using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration;13using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph;14using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies;15using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.Bounded;16using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.Unbounded;17using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Search;18using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Search.Strategies;19using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Search.Strategies.Bounded;20using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Search.Strategies.Unbounded;21using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Search.Strategies.Unbounded.DPOR;22using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Search.Strategies.Unbounded.PCT;23using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Search.Strategies.Unbounded.PCT.Strategies;24using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Search.Strategies.Unbounded.PCT.Strategies.RandomWalk;25using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Search.Strategies.Unbounded.PCT.Strategies.RandomWalk.Strategies;26using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Search.Strategies.Unbounded.PCT.Strategies.RandomWalk.Strategies.Fair;27using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Search.Strategies.Unbounded.PCT.Strategies.RandomWalk.Strategies.Fair.RandomWalk;28using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Search.Strategies.Unbounded.PCT.Strategies.RandomWalk.Strategies.Fair.RandomWalk.Strategies;

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OnExecuteAction

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1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7{8 {9 static void Main(string[] args)10 {11 var runtime = new ActorRuntime();12 var graphBuilder = new ActorRuntimeLogGraphBuilder(runtime);13 runtime.OnExecuteAction += graphBuilder.OnExecuteAction;14 var m = runtime.CreateActor(typeof(M));15 runtime.SendEvent(m, new E(

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OnExecuteAction

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 var runtime = new ActorRuntime(config);14 var actor = runtime.CreateActor(typeof(MyActor));15 runtime.SendEvent(actor, new MyEvent());16 List<ActorRuntimeLogGraphBuilder.Action> actions = new List<ActorRuntimeLogGraphBuilder.Action>();17 actions = runtime.OnExecuteAction(actor, new MyEvent());18 foreach (var action in actions)19 {20 Console.WriteLine(action.ToString());21 }22 Console.ReadLine();23 }24 }25 {26 }27 {28 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]29 {30 }31 private void MyAction()32 {33 }34 }35}36{37}

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OnExecuteAction

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.SystematicTesting.Strategies;12using Microsoft.Coyote.SystematicTesting.Tests.Coverage;13using Microsoft.Coyote.Tasks;14{15 {16 static void Main(string[] args)17 {18 var configuration = Configuration.Create().WithTestingIterations(10);19 var runtime = RuntimeFactory.Create(configuration);20 var logger = new ConsoleLogger();21 var runtime1 = RuntimeFactory.Create(configuration, logger);22 var random = new System.Random();23 var runtime2 = RuntimeFactory.Create(configuration, logger, random);24 var strategy = new RandomStrategy();25 var runtime3 = RuntimeFactory.Create(configuration, logger, random, strategy);26 var strategy1 = new RandomStrategy();27 var runtime4 = RuntimeFactory.Create(configuration, logger, random, strategy1);28 var strategy2 = new RandomStrategy();29 var runtime5 = RuntimeFactory.Create(configuration, logger, random, strategy2);30 var strategy3 = new RandomStrategy();31 var runtime6 = RuntimeFactory.Create(configuration, logger, random, strategy3);32 var strategy4 = new RandomStrategy();

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OnExecuteAction

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 var runtime = new ActorRuntime(config);14 var actor = runtime.CreateActor(typeof(MyActor));15 runtime.SendEvent(actor, new MyEvent());16 List<ActorRuntimeLogGraphBuilder.Action> actions = new List<ActorRuntimeLogGraphBuilder.Action>();17 actions = runtime.OnExecuteAction(actor, new MyEvent());18 foreach (var action in actions)19 {20 Console.WriteLine(action.ToString());21 }22 Console.ReadLine();23 }24 }25 {26 }27 {28 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]29 {30 }31 private void MyAction()32 {33 }34 }35}36{37}38Microsoft.Coyote.Actors.Coverage.Actorg.Strategies.StateExploration.Search.Strategies.Unbounded.DPOR;39using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Search.Strategies.Unbounded.PCT;40using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Search.Strategies.Unbounded.PCT.Strategies;41using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Search.Strategies.Unbounded.PCT.Strategies.RandomWalk;42using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Search.Strategies.Unbounded.PCT.Strategies.RandomWalk.Strategies;43using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Search.Strategies.Unbounded.PCT.Strategies.RandomWalk.Strategies.Fair;44using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Search.Strategies.Unbounded.PCT.Strategies.RandomWalk.Strategies.Fair.RandomWalk;45using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Search.Strategies.Unbounded.PCT.Strategies.RandomWalk.Strategies.Fair.RandomWalk.Strategies;

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OnExecuteAction

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1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7{8 {9 static void Main(string[] args)10 {11 var runtime = new ActorRuntime();12 var graphBuilder = new ActorRuntimeLogGraphBuilder(runtime);13 runtime.OnExecuteAction += graphBuilder.OnExecuteAction;14 var m = runtime.CreateActor(typeof(M));15 runtime.SendEvent(m, new E(

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