Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.OnExceptionHandled
ActorRuntimeLogGraphBuilder.cs
Source:ActorRuntimeLogGraphBuilder.cs
...315 public void OnExceptionThrown(ActorId id, string stateName, string actionName, Exception ex)316 {317 }318 /// <inheritdoc/>319 public void OnExceptionHandled(ActorId id, string stateName, string actionName, Exception ex)320 {321 }322 /// <inheritdoc/>323 public void OnCreateTimer(TimerInfo info)324 {325 // TODO: figure out how to graph timers when we have no "timer id" at this point...326 }327 /// <inheritdoc/>328 public void OnStopTimer(TimerInfo info)329 {330 }331 /// <inheritdoc/>332 public void OnCreateMonitor(string monitorType)333 {...
OnExceptionHandled
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Strategies;10using Microsoft.Coyote.Tasks;11{12 {13 public static void Main(string[] args)14 {15 var configuration = Configuration.Create().WithStrategy(new RandomStrategy());16 var test = new SystematicTestingEngine(configuration);17 test.RegisterActorRuntimeLogGraphBuilder(new ActorRuntimeLogGraphBuilder());18 test.RegisterActorRuntimeLogWriter(new ActorRuntimeLogWriter());19 test.Run();20 }21 }22 {23 public int Value;24 }25 {26 }27 {28 }29 {30 protected override Task OnInitializeAsync(Event initialEvent)31 {32 this.SendEvent(this.Id, new E { Value = 1 });33 this.SendEvent(this.Id, new E { Value = 2 });34 this.SendEvent(this.Id, new E { Value = 3 });35 return Task.CompletedTask;36 }37 protected override Task OnEventAsync(Event e)38 {39 if (e is E)40 {41 this.SendEvent(this.Id, new E { Value = 4 });42 }43 else if (e is M)44 {45 this.SendEvent(this.Id, new N());46 }47 else if (e is N)48 {49 this.SendEvent(this.Id, new M());50 }51 {52 throw new Exception();53 }54 return Task.CompletedTask;55 }56 }57}58using System;59using System.Collections.Generic;60using System.Linq;61using System.Threading.Tasks;62using Microsoft.Coyote;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.Coverage;65using Microsoft.Coyote.SystematicTesting;66using Microsoft.Coyote.SystematicTesting.Strategies;67using Microsoft.Coyote.Tasks;68{69 {70 public static void Main(string[] args)71 {
OnExceptionHandled
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Coverage.EventMap;9using Microsoft.Coyote.Actors.Coverage.StateMap;10using Microsoft.Coyote.Actors.Coverage.StateMap.StateGraph;11using Microsoft.Coyote.Actors.Coverage.StateMap.StateGraph.DataStructures;12using Microsoft.Coyote.Actors.Coverage.StateMap.StateGraph.Events;13using Microsoft.Coyote.Actors.Coverage.StateMap.StateGraph.Events.Edge;14using Microsoft.Coyote.Actors.Coverage.StateMap.StateGraph.Events.Node;15using Microsoft.Coyote.Actors.Coverage.StateMap.StateGraph.Events.State;16using Microsoft.Coyote.Actors.Coverage.StateMap.StateGraph.Events.Transition;17using Microsoft.Coyote.Actors.Coverage.StateMap.StateGraph.Events.Vertex;18{19 {20 public static void Main(string[] args)21 {22 var runtime = new ActorRuntime();23 runtime.CreateActor(typeof(A));24 runtime.CreateActor(typeof(B));25 runtime.CreateActor(typeof(C));26 runtime.CreateActor(typeof(D));27 runtime.CreateActor(typeof(E));28 runtime.CreateActor(typeof(F));29 runtime.CreateActor(typeof(G));30 runtime.CreateActor(typeof(H));31 runtime.CreateActor(typeof(I));32 runtime.CreateActor(typeof(J));33 runtime.CreateActor(typeof(K));34 runtime.CreateActor(typeof(L));35 runtime.CreateActor(typeof(M));36 runtime.CreateActor(typeof(N));37 runtime.CreateActor(typeof(O));38 runtime.CreateActor(typeof(P));39 runtime.CreateActor(typeof(Q));40 runtime.CreateActor(typeof(R));41 runtime.CreateActor(typeof(S));42 runtime.CreateActor(typeof(T));43 runtime.CreateActor(typeof(U));44 runtime.CreateActor(typeof(V));45 runtime.CreateActor(typeof(W));46 runtime.CreateActor(typeof(X));47 runtime.CreateActor(typeof(Y));48 runtime.CreateActor(typeof(Z));49 runtime.CreateActor(typeof(AA));50 runtime.CreateActor(typeof(AB));51 runtime.CreateActor(typeof(AC));52 runtime.CreateActor(typeof(AD));53 runtime.CreateActor(typeof(AE));54 runtime.CreateActor(typeof(AF));55 runtime.CreateActor(typeof(AG));56 runtime.CreateActor(typeof(AH));57 runtime.CreateActor(typeof(AI));58 runtime.CreateActor(typeof(AJ));
OnExceptionHandled
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.TestingServices.Coverage;
OnExceptionHandled
Using AI Code Generation
1{2 {3 public ActorRuntimeLogGraphBuilder(ActorRuntime runtime)4 : base(runtime)5 {6 }7 public override void OnExceptionHandled(ActorId actor, string opName, Exception ex)8 {9 base.OnExceptionHandled(actor, opName, ex);10 Console.WriteLine("Exception handled by actor {0} in operation {1}", actor, opName);11 }12 }13}14{15 {16 public ActorRuntimeLogGraphBuilder(ActorRuntime runtime)17 : base(runtime)18 {19 }20 public override void OnExceptionHandled(ActorId actor, string opName, Exception ex)21 {22 base.OnExceptionHandled(actor, opName, ex);23 Console.WriteLine("Exception handled by actor {0} in operation {1}", actor, opName);24 }25 }26}27{28 {29 public ActorRuntimeLogGraphBuilder(ActorRuntime runtime)30 : base(runtime)31 {32 }33 public override void OnExceptionHandled(ActorId actor, string opName, Exception ex)34 {35 base.OnExceptionHandled(actor, opName, ex);36 Console.WriteLine("Exception handled by actor {0} in operation {1}", actor, opName);37 }38 }39}40{41 {42 public ActorRuntimeLogGraphBuilder(ActorRuntime runtime)43 : base(runtime)44 {45 }46 public override void OnExceptionHandled(ActorId actor, string opName, Exception ex)47 {48 base.OnExceptionHandled(actor, op
OnExceptionHandled
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public static void Main(string[] args)11 {12 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();13 builder.OnExceptionHandled += (sender, e) =>14 {15 Console.WriteLine("Exception Handled");16 };17 ActorRuntime runtime = new ActorRuntime(builder);18 runtime.RegisterMonitor(typeof(Monitor1));19 runtime.CreateActor(typeof(Actor1));20 Console.ReadLine();21 }22 }23 {24 [OnEventDoAction(typeof(Event1), nameof(Action1))]25 {26 }27 void Action1()28 {29 this.SendEvent(this.Id, new Event2());30 }31 }32 {33 }34 {35 }36 {37 [OnEventGotoState(typeof(Event2), typeof(State2))]38 {39 }40 {41 }42 }43}
OnExceptionHandled
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = new ActorRuntime();9 runtime.RegisterLogGraphBuilder(new ActorRuntimeLogGraphBuilder());10 runtime.RegisterMonitor(typeof(Monitor1));11 runtime.CreateActor(typeof(Actor1));12 Console.ReadLine();13 }14 }15 {16 protected override void OnExceptionHandled(Event e, Exception ex)17 {18 Console.WriteLine("OnExceptionHandled");19 }20 }21 {22 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]23 class Init : MonitorState { }24 void OnUnitEvent()25 {26 throw new Exception();27 }28 }29}30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.Coverage;32using System;33{34 {35 static void Main(string[] args)36 {37 var runtime = new ActorRuntime();38 runtime.RegisterMonitor(typeof(Monitor1));39 runtime.CreateActor(typeof(Actor1));40 Console.ReadLine();41 }42 }43 {44 protected override void OnExceptionHandled(Event e, Exception ex)45 {46 Console.WriteLine("OnExceptionHandled");47 }48 }49 {
OnExceptionHandled
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = new ActorRuntime();9 runtime.RegisterLogGraphBuilder(new ActorRuntimeLogGraphBuilder());10 runtime.RegisterMonitor(typeof(Monitor1));11 runtime.CreateActor(typeof(Actor1));12 Console.ReadLine();13 }14 }15 {16 protected override void OnExceptionHandled(Event e, Exception ex)17 {18 Console.WriteLine("OnExceptionHandled");19 }20 }21 {22 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]23 class Init : MonitorState { }24 void OnUnitEvent()25 {26 throw new Exception();27 }28 }29}30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.Coverage;32using System;33{34 {35 static void Main(string[] args)36 {37 var runtime = new ActorRuntime();38 runtime.RegisterMonitor(typeof(Monitor1));39 runtime.CreateActor(typeof(Actor1));40 Console.ReadLine();41 }42 }43 {44 protected override void OnExceptionHandled(Event e, Exception ex)45 {46 Console.WriteLine("OnExceptionHandled");47 }48 }49 {
OnExceptionHandled
Using AI Code Generation
1{2 {3 public ActorRuntimeLogGraphBuilder(ActorRuntime runtime)4 : base(runtime)5 {6 }7 public override void OnExceptionHandled(ActorId actor, string opName, Exception ex)8 {9 base.OnExceptionHandled(actor, opName, ex);10 Console.WriteLine("Exception handled by actor {0} in operation {1}", actor, opName);11 }12 }13}14{15 {16 public ActorRuntimeLogGraphBuilder(ActorRuntime runtime)17 : base(runtime)18 {19 }20 public override void OnExceptionHandled(ActorId actor, string opName, Exception ex)21 {22 base.OnExceptionHandled(actor, opName, ex);23 Console.WriteLine("Exception handled by actor {0} in operation {1}", actor, opName);24 }25 }26}27{28 {29 public ActorRuntimeLogGraphBuilder(ActorRuntime runtime)30 : base(runtime)31 {32 }33 public override void OnExceptionHandled(ActorId actor, string opName, Exception ex)34 {35 base.OnExceptionHandled(actor, opName, ex);36 Console.WriteLine("Exception handled by actor {0} in operation {1}", actor, opName);37 }38 }39}40{41 {42 public ActorRuntimeLogGraphBuilder(ActorRuntime runtime)43 : base(runtime)44 {45 }46 public override void OnExceptionHandled(ActorId actor, string opName, Exception ex)47 {48 base.OnExceptionHandled(actor, op
OnExceptionHandled
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public static void Main(string[] args)11 {12 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();13 builder.OnExceptionHandled += (sender, e) =>14 {15 Console.WriteLine("Exception Handled");16 };17 ActorRuntime runtime = new ActorRuntime(builder);18 runtime.RegisterMonitor(typeof(Monitor1));19 runtime.CreateActor(typeof(Actor1));20 Console.ReadLine();21 }22 }23 {24 [OnEventDoAction(typeof(Event1), nameof(Action1))]25 {26 }27 void Action1()28 {29 this.SendEvent(this.Id, new Event2());30 }31 }32 {33 }34 {35 }36 {37 [OnEventGotoState(typeof(Event2), typeof(State2))]38 {39 }40 {41 }42 }43}
OnExceptionHandled
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4{5 {6 public ActorRuntimeLogGraphBuilder(ActorRuntimeLog log)7 : base(log)8 {9 }10 protected override void OnExceptionHandled(ActorId actor, ActorId sender, string operation, string exception)11 {12 this.AddEdge(actor, sender, operation, exception);13 }14 }15}16using System;17using System.Collections.Generic;18using System.Text;19{20 {21 public ActorRuntimeLogGraphBuilder(ActorRuntimeLog log)22 : base(log)23 {24 }25 protected override void OnExceptionThrown(ActorId actor, ActorId sender, string operation, string exception)26 {27 this.AddEdge(actor, sender, operation, exception);28 }29 }30}31using System;32using System.Collections.Generic;33using System.Text;34{35 {36 public ActorRuntimeLogGraphBuilder(ActorRuntimeLog log)37 : base(log)38 {39 }40 protected override void OnExceptionUnhandled(ActorId actor, ActorId sender, string operation, string exception)41 {42 this.AddEdge(actor, sender, operation, exception);43 }44 }45}46using System;47using System.Collections.Generic;48using System.Text;49{50 {51 public ActorRuntimeLogGraphBuilder(ActorRuntimeLog log)52 : base(log)53 {54 }55 protected override void OnGotoState(ActorId actor, string state)56 {57 this.AddEdge(actor, state);58 }59 }
OnExceptionHandled
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using Microsoft.Coyote.Actors.Timers;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 ActorRuntime.RegisterExceptionLogger(new ActorRuntimeLogGraphBuilder());11 ActorRuntime.RegisterExceptionLogger(new ActorRuntimeLogBuilder());12 ActorRuntime.RegisterExceptionLogger(new ActorRuntimeLogBuilder());13 ActorRuntime.RegisterExceptionLogger(new ActorRuntimeLogBuilder());14 ActorRuntime.RegisterTimer(n
OnExceptionHandled
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7{8 {9 public static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(M));13 runtime.Wait();14 }15 }16 {17 }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.RaiseEvent(new E());22 return Task.CompletedTask;23 }24 protected override Task OnEventAsync(Event e)25 {26 throw new Exception("Exception");27 }28 protected override Task OnExceptionHandledAsync(Exception ex, Event e)29 {30 Specification.Assert(ex.Message == "Exception");31 Specification.Assert(e is E);32 return Task.CompletedTask;33 }34 }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.Coverage;41using Microsoft.Coyote.Specifications;42{43 {44 public static void Main(string[] args)45 {46 var configuration = RuntimeConfiguration.Create();47 configuration.UseActorRuntimeLogGraphBuilder();48 var runtime = RuntimeFactory.Create(configuration);49 runtime.CreateActor(typeof(M));50 runtime.Wait();51 }52 }53 {54 }55 {56 protected override Task OnInitializeAsync(Event initialEvent)57 {58 this.RaiseEvent(new
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