Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.OnEventHandlerTerminated
ActorRuntimeLogGraphBuilder.cs
Source:ActorRuntimeLogGraphBuilder.cs
...312 this.Dequeued[id] = this.PopEvent(resolvedId, eventName);313 }314 }315 /// <inheritdoc/>316 public void OnEventHandlerTerminated(ActorId id, string stateName, DequeueStatus dequeueStatus)317 {318 }319 /// <inheritdoc/>320 public void OnPopStateUnhandledEvent(ActorId actorId, string currentStateName, Event e)321 {322 lock (this.Inbox)323 {324 if (e is HaltEvent)325 {326 this.HaltedStates[actorId] = currentStateName;327 }328 }329 }330 /// <inheritdoc/>...
OnEventHandlerTerminated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Specifications;10{11 {12 public ActorRuntimeLogGraphBuilder(ActorRuntime runtime) : base(runtime)13 {14 }15 protected override void OnEventHandlerTerminated(Actor actor, Event e, EventHandlerInfo handlerInfo)16 {17 base.OnEventHandlerTerminated(actor, e, handlerInfo);18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.Coverage;29using Microsoft.Coyote.Specifications;30{31 {32 public ActorRuntimeLogGraphBuilder(ActorRuntime runtime) : base(runtime)33 {34 }35 protected override void OnEventHandlerTerminated(Actor actor, Event e, EventHandlerInfo handlerInfo)36 {37 base.OnEventHandlerTerminated(actor, e, handlerInfo);38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.Coverage;49using Microsoft.Coyote.Specifications;50{51 {52 public ActorRuntimeLogGraphBuilder(ActorRuntime runtime) : base(runtime)53 {54 }55 protected override void OnEventHandlerTerminated(Actor actor, Event e, EventHandlerInfo handlerInfo)56 {57 base.OnEventHandlerTerminated(actor, e,
OnEventHandlerTerminated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Coverage;11using Microsoft.Coyote.Tests.Common.Runtime;12using Xunit;13using Xunit.Abstractions;14{15 {16 public OnEventHandlerTerminatedTests(ITestOutputHelper output)17 : base(output)18 {19 }20 {21 public ActorId Id;22 public E(ActorId id)23 {24 this.Id = id;25 }26 }27 {28 }29 {30 }31 {32 }33 {34 }35 {36 private ActorId Id;37 private ActorId DoneActor;38 protected override Task OnInitializeAsync(Event initialEvent)39 {40 this.Id = (ActorId)initialEvent;41 this.DoneActor = this.CreateActor(typeof(DoneActor));42 this.SendEvent(this.Id, new E(this.Id));43 this.SendEvent(this.Id, new M());44 this.SendEvent(this.Id, new N());45 this.SendEvent(this.DoneActor, new Done());46 return Task.CompletedTask;47 }48 }49 {50 protected override Task OnInitializeAsync(Event initialEvent)51 {52 return Task.CompletedTask;53 }54 }55 [Fact(Timeout = 5000)]56 public void TestOnEventHandlerTerminated()57 {58 var configuration = Configuration.Create().WithTestingIterations(1);59 configuration.TestingEngine = TestingEngine.SystematicTesting;60 configuration.SchedulingStrategy = SchedulingStrategy.DFS;61 configuration.SchedulingIterations = 1;62 configuration.ReportActivityCoverage = true;63 configuration.ReportActivityCoverageThreshold = 1.0;64 configuration.ReportStateGraphCoverage = true;65 configuration.ReportStateGraphCoverageThreshold = 1.0;66 configuration.ReportStateGraphCoverageGraphvizFilePath = "TestOnEventHandlerTerminated.gv";
OnEventHandlerTerminated
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using System.Threading.Tasks;9{10 {11 public static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.MaxSchedulingSteps = 100000000;15 configuration.MaxFairSchedulingSteps = 100000000;16 configuration.MaxStepsFromEntryToExit = 100000000;17 configuration.MaxFairStepsFromEntryToExit = 100000000;18 configuration.SchedulingIterations = 1;19 configuration.TestingIterations = 1;20 configuration.EnableCycleDetection = true;21 configuration.EnableDataRaceDetection = true;22 configuration.EnableActorTracking = false;23 configuration.EnableActorCoverage = true;24 configuration.EnableStateCoverage = true;25 configuration.EnableEventCoverage = true;26 configuration.EnableBoundedRandomExecution = false;27 configuration.EnableUnfairnessReport = false;28 configuration.EnableFullExploration = true;29 configuration.EnableFairScheduling = false;30 configuration.EnableRandomExecution = false;31 configuration.EnableHotStateDetection = false;32 configuration.EnableHotStateExploration = false;33 configuration.EnableHotStateTemperatureThreshold = false;34 configuration.HotStateTemperatureThreshold = 0;35 configuration.EnableHotStateExplorationTemperatureThreshold = false;36 configuration.HotStateExplorationTemperatureThreshold = 0;37 configuration.EnableStateGraph = false;38 configuration.EnableStateGraphScheduling = false;39 configuration.EnableStateGraphSchedulingWithFairness = false;40 configuration.EnableStateGraphSchedulingWithFairLiveness = false;41 configuration.EnableStateGraphSchedulingWithFairLivenessTemperatureThreshold = false;42 configuration.StateGraphSchedulingTemperatureThreshold = 0;43 configuration.EnableLivenessTemperatureThreshold = false;44 configuration.LivenessTemperatureThreshold = 0;45 configuration.EnableFairLivenessTemperatureThreshold = false;46 configuration.FairLivenessTemperatureThreshold = 0;47 configuration.EnableFairLivenessExplorationTemperatureThreshold = false;48 configuration.FairLivenessExplorationTemperatureThreshold = 0;49 configuration.EnableFairLivenessExploration = false;50 configuration.EnableFairLiveness = false;
OnEventHandlerTerminated
Using AI Code Generation
1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tests.Common;8using Xunit;9using Xunit.Abstractions;10{11 {12 public OnEventHandlerTerminated(ITestOutputHelper output)13 : base(output)14 {15 }16 {17 public ActorId Id;18 public E(ActorId id)19 {20 this.Id = id;21 }22 }23 {24 public ActorId Id;25 public M(ActorId id)26 {27 this.Id = id;28 }29 }30 {31 public ActorId Id;32 public N(ActorId id)33 {34 this.Id = id;35 }36 }37 {38 }39 {40 }41 {42 public ActorId Id;43 public Config(ActorId id)44 {45 this.Id = id;46 }47 }48 {49 private ActorId Id;50 [OnEntry(nameof(InitOnEntry))]51 [OnEventDoAction(typeof(Config), nameof(ConfigAction))]52 [OnEventDoAction(typeof(Unit), nameof(UnitAction))]53 [OnEventDoAction(typeof(Done), nameof(DoneAction))]54 {55 }56 private void InitOnEntry(Event e)57 {58 this.Id = (e as Config).Id;59 this.RaiseEvent(new Unit());60 }61 private void ConfigAction(Event e)62 {63 this.Id = (e as Config).Id;64 this.RaiseEvent(new Unit());65 }66 private void UnitAction()67 {68 this.RaiseEvent(new E(this.Id));69 this.RaiseEvent(new M(this.Id));70 this.RaiseEvent(new N(this.Id));71 this.RaiseEvent(new Done());72 }73 private void DoneAction()74 {75 this.RaiseHaltEvent();76 }77 }78 [Fact(Timeout = 5000)]79 public void TestOnEventHandlerTerminated()80 {
OnEventHandlerTerminated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public override void OnEventHandlerTerminated(Actor sender, Event e, Guid opGroupId, Guid opId, int opGroupIndex, int opIndex, string callerMethod, string callerType)9 {10 }11 }12}13using System;14using System.Collections.Generic;15using System.Linq;16using System.Text;17using System.Threading.Tasks;18{19 {20 public override void OnEventGroupTerminated(Actor sender, Event e, Guid opGroupId, Guid opId, int opGroupIndex, int opIndex, string callerMethod, string callerType)21 {22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30{31 {32 public override void OnEventGroupScheduled(Actor sender, Event e, Guid opGroupId, Guid opId, int opGroupIndex, int opIndex, string callerMethod, string callerType)33 {34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 public override void OnEventGroupQueued(Actor sender, Event e, Guid opGroupId, Guid opId, int opGroupIndex, int opIndex, string callerMethod, string callerType)
OnEventHandlerTerminated
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Testing;7{8 {9 public static void Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(100);12 var test = new CoyoteTests();13 var result = TestingEngine.Test(configuration, test);14 Console.WriteLine(result);15 }16 }17 {18 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]19 [OnEventDoAction(typeof(StartTimer), nameof(StartTimerHandler))]20 [OnEventDoAction(typeof(UnitEvent), nameof(Stop))]21 [OnEventDoAction(typeof(StopTimer), nameof(StopTimerHandler))]22 [OnEventDoAction(typeof(UnitEvent), nameof(StartTimerAgain))]23 [OnEventDoAction(typeof(StartTimer), nameof(StartTimerHandler))]24 [OnEventDoAction(typeof(UnitEvent), nameof(StopTimerAgain))]25 [OnEventDoAction(typeof(StopTimer), nameof(StopTimerHandler))]26 [OnEventDoAction(typeof(UnitEvent), nameof(StartTimerAgain))]27 [OnEventDoAction(typeof(StartTimer), nameof(StartTimerHandler))]28 [OnEventDoAction(typeof(UnitEvent), nameof(StopTimerAgain))]29 [OnEventDoAction(typeof(StopTimer), nameof(StopTimerHandler))]30 [OnEventDoAction(typeof(UnitEvent), nameof(StartTimerAgain))]31 [OnEventDoAction(typeof(StartTimer), nameof(StartTimerHandler))]32 [OnEventDoAction(typeof(UnitEvent), nameof(StopTimerAgain))]33 [OnEventDoAction(typeof(StopTimer), nameof(StopTimerHandler))]34 [OnEventDoAction(typeof(UnitEvent), nameof(StartTimerAgain))]35 [OnEventDoAction(typeof(StartTimer), nameof(StartTimerHandler))]36 [OnEventDoAction(typeof(UnitEvent), nameof(StopTimerAgain))]37 [OnEventDoAction(typeof(StopTimer), nameof(StopTimerHandler))]38 [OnEventDoAction(typeof(UnitEvent), nameof(StartTimerAgain))]39 [OnEventDoAction(typeof(StartTimer), nameof(StartTimerHandler))]40 [OnEventDoAction(typeof(UnitEvent), nameof(StopTimer
OnEventHandlerTerminated
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Testing;7{8 {9 public static void Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(100);12 var test = new CoyoteTests();13 var result = TestingEngine.Test(configuration, test);14 Console.WriteLine(result);15 }16 }17 {18 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]19 [OnEventDoAction(typeof(StartTimer), nameof(StartTimerHandler))]20 [OnEventDoAction(typeof(UnitEvent), nameof(Stop))]21 [OnEventDoAction(typeof(StopTimer), nameof(StopTimerHandler))]22 [OnEventDoAction(typeof(UnitEvent), nameof(StartTimerAgain))]23 [OnEventDoAction(typeof(StartTimer), nameof(StartTimerHandler))]24 [OnEventDoAction(typeof(UnitEvent), nameof(StopTimerAgain))]25 [OnEventDoAction(typeof(StopTimer), nameof(StopTimerHandler))]26 [OnEventDoAction(typeof(UnitEvent), nameof(StartTimerAgain))]27 [OnEventDoAction(typeof(StartTimer), nameof(StartTimerHandler))]28 [OnEventDoAction(typeof(UnitEvent), nameof(StopTimerAgain))]29 [OnEventDoAction(typeof(StopTimer), nameof(StopTimerHandler))]30 [OnEventDoAction(typeof(UnitEvent), nameof(StartTimerAgain))]31 [OnEventDoAction(typeof(StartTimer), nameof(StartTimerHandler))]32 [OnEventDoAction(typeof(UnitEvent), nameof(StopTimerAgain))]33 [OnEventDoAction(typeof(StopTimer), nameof(StopTimerHandler))]34 [OnEventDoAction(typeof(UnitEvent), nameof(StartTimerAgain))]35 [OnEventDoAction(typeof(StartTimer), nameof(StartTimerHandler))]36 [OnEventDoAction(typeof(UnitEvent), nameof(StopTimerAgain))]37 [OnEventDoAction(typeof(StopTimer), nameof(StopTimerHandler))]38 [OnEventDoAction(typeof(UnitEvent), nameof(StartTimerAgain))]39 [OnEventDoAction(typeof(StartTimer), nameof(StartTimerHandler))]40 [OnEventDoAction(typeof(UnitEvent), nameof(StopTimer
OnEventHandlerTerminated
Using AI Code Generation
1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tests.Common;8using Xunit;9using Xunit.Abstractions;10{11 {12 public OnEventHandlerTerminated(ITestOutputHelper output)13 : base(output)14 {15 }16 {17 public ActorId Id;18 public E(ActorId id)19 {20 this.Id = id;21 }22 }23 {24 public ActorId Id;25 public M(ActorId id)26 {27 this.Id = id;28 }29 }30 {31 public ActorId Id;32 public N(ActorId id)33 {34 this.Id = id;35 }36 }37 {38 }39 {40 }41 {42 public ActorId Id;43 public Config(ActorId id)44 {45 this.Id = id;46 }47 }48 {49 private ActorId Id;50 [OnEntry(nameof(InitOnEntry))]51 [OnEventDoAction(typeof(Config), nameof(ConfigAction))]52 [OnEventDoAction(typeof(Unit), nameof(UnitAction))]53 [OnEventDoAction(typeof(Done), nameof(DoneAction))]54 {55 }56 private void InitOnEntry(Event e)57 {58 this.Id = (e as Config).Id;59 this.RaiseEvent(new Unit());60 }61 private void ConfigAction(Event e)62 {63 this.Id = (e as Config).Id;64 this.RaiseEvent(new Unit());65 }66 private void UnitAction()67 {68 this.RaiseEvent(new E(this.Id));69 this.RaiseEvent(new M(this.Id));70 this.RaiseEvent(new N(this.Id));71 this.RaiseEvent(new Done());72 }73 private void DoneAction()74 {75 this.RaiseHaltEvent();76 }77 }78 [Fact(Timeout = 5000)]79 public void TestOnEventHandlerTerminated()80 {
OnEventHandlerTerminated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public override void OnEventHandlerTerminated(Actor sender, Event e, Guid opGroupId, Guid opId, int opGroupIndex, int opIndex, string callerMethod, string callerType)9 {10 }11 }12}13using System;14using System.Collections.Generic;15using System.Linq;16using System.Text;17using System.Threading.Tasks;18{19 {20 public override void OnEventGroupTerminated(Actor sender, Event e, Guid opGroupId, Guid opId, int opGroupIndex, int opIndex, string callerMethod, string callerType)21 {22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30{31 {32 public override void OnEventGroupScheduled(Actor sender, Event e, Guid opGroupId, Guid opId, int opGroupIndex, int opIndex, string callerMethod, string callerType)33 {34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 public override void OnEventGroupQueued(Actor sender, Event e, Guid opGroupId, Guid opId, int opGroupIndex, int opIndex, string callerMethod, string callerType)
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