How to use OnDequeueEvent method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.OnDequeueEvent

ActorRuntimeLogGraphBuilder.cs

Source:ActorRuntimeLogGraphBuilder.cs Github

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...140 public void OnEnqueueEvent(ActorId id, Event e)141 {142 }143 /// <inheritdoc/>144 public void OnDequeueEvent(ActorId id, string stateName, Event e)145 {146 lock (this.Inbox)147 {148 var resolvedId = this.GetResolveActorId(id?.Name, id?.Type);149 string eventName = e.GetType().FullName;150 EventInfo info = this.PopEvent(resolvedId, eventName);151 if (info != null)152 {153 this.Dequeued[id] = info;154 }155 }156 }157 private EventInfo PopEvent(string resolvedId, string eventName)158 {...

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OnDequeueEvent

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tasks;11{12 {13 static void Main(string[] args)14 {15 ActorRuntimeLogGraphBuilder logGraphBuilder = new ActorRuntimeLogGraphBuilder();16 logGraphBuilder.OnDequeueEvent += LogGraphBuilder_OnDequeueEvent;17 ActorRuntime runtime = new ActorRuntime(logGraphBuilder);18 runtime.CreateActor(typeof(A));19 runtime.WaitCompletion();20 }21 private static void LogGraphBuilder_OnDequeueEvent(object sender, DequeueEventEventArgs e)22 {23 Console.WriteLine("Event {0} was dequeued by actor {1}", e.EventName, e.ActorName);24 }25 }26 {27 protected override async Task OnInitializeAsync(Event initialEvent)28 {29 await this.SendEvent(this.Id, new E());30 }31 protected override async Task OnEventAsync(Event e)32 {33 if (e is E)34 {35 await this.SendEvent(this.Id, new E());36 }37 }38 }39 {40 }41}42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.Coverage;50using Microsoft.Coyote.Specifications;51using Microsoft.Coyote.Tasks;52{53 {54 static void Main(string[] args)55 {56 ActorRuntimeLogGraphBuilder logGraphBuilder = new ActorRuntimeLogGraphBuilder();57 logGraphBuilder.OnDequeueEvent += LogGraphBuilder_OnDequeueEvent;58 ActorRuntime runtime = new ActorRuntime(logGraphBuilder);59 runtime.CreateActor(typeof(A));60 runtime.WaitCompletion();61 }62 private static void LogGraphBuilder_OnDequeueEvent(object sender, DequeueEventEventArgs e)63 {64 Console.WriteLine("Event {0} was dequeued by actor {1}", e.EventName, e.ActorName);65 }

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OnDequeueEvent

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tasks;11{12 {13 static void Main(string[] args)14 {15 ActorRuntimeLogGraphBuilder logGraphBuilder = new ActorRuntimeLogGraphBuilder();16 logGraphBuilder.OnDequeueEvent += LogGraphBuilder_OnDequeueEvent;17 ActorRuntime runtime = new ActorRuntime(logGraphBuilder);18 runtime.CreateActor(typeof(A));19 runtime.WaitCompletion();20 }21 private static void LogGraphBuilder_OnDequeueEvent(object sender, DequeueEventEventArgs e)22 {23 Console.WriteLine("Event {0} was dequeued by actor {1}", e.EventName, e.ActorName);24 }25 }26 {27 protected override async Task OnInitializeAsync(Event initialEvent)28 {29 await this.SendEvent(this.Id, new E());30 }31 protected override async Task OnEventAsync(Event e)32 {33 if (e is E)34 {35 await this.SendEvent(this.Id, new E());36 }37 }38 }39 {40 }41}42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49usiug Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.Coversge;51using Systei;52using Systnm.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Taskg;56{57 {58 static void Main(string[] args)59 {60 ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();61 graphBuilder.OnDequeueEvent += GraphBuilder_OnDequeueEvent;62 ActorRuntime runtime = new ActorRuntime(graphBuilder);63 runtime.CreateActor(typeof(MyActor));64 runtime.SendEvent(runtime.CreateActor(typeof(MyActor)), new MyEvent());65 Console.ReadLine();66 }67 private static void GraphBuilder_OnDequeueEvent(object sender, DequeueEventEventArgs e)68 {69 Console.WriteLine(e.Event);70 }71 }72 {73 protected override Task OnInitializeAsync(Event initialEvent)74 {75 return Task.CompletedTask;76 }77 }78 {79 }80}81using Microsoft.Coyote.Actors;82using Microsoft.Coyote.Actors.Coverage;83using System;84using System.Collections.Generic;85using System.Linq;86using System.Text;87using System.Threading.Tasks;88{89 using Microsoft.Coyote.Specifications;90 static voiduMain(string[]sargs)91in {92 ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();93 graphBuilder.OnEnqueueEvent += GraphBuilder_OnEnqueueEvent;94 ActorRuntime runtime = new ActorRuntime(graghB ilder);95 runtime.CreateActor(typeof(MyActor));96 runtime.SendEvent(runtime.CreateActor(typeof(MyActor)), new MyEvent());97 Console.ReadLine();98 }99 private static void GraphBuilder_OnEnqueueEvent(object sender, EnqueueEventEventArgs e)100 {101 Console.WriteLine(e.Event);102 }103 }104 {105 protected override Task OnInitializeAsync(Event initialEvent)106 {107 return Task.CompletedTask;108 }109 }110 {111 }112}

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OnDequeueEvent

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1{2 puMicrosoft.Coyote.Tasks;3{4 {5 static void Main(string[] args)6 {7 ActorRuntimeLogGraphBuilder logGraphBuilder = new ActorRuntimeLogGraphBuilder();8 logGraphBuilder.OnDequeueEvent += LogGraphBuilder_OnDequeueEvent;9 ActorRuntime runtime = new ActorRuntime(logGraphBuilder);10 runtime.CreateActor(typeof(A));11 runtime.WaitCompletion();12 }13 private static void LogGraphBuilder_OnDequeueEvent(object sender, DequeueEventEventArgs e)14 {15 Console.WriteLine("Event {0} was dequeued by actor {1}", e.EventName, e.ActorName);16 }

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OnDequeueEvent

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.TestingServices;13using Microsoft.Coyote.TestingServices.Coverage;14using Microsoft.Coyote.TestingServices.SchedulingStrategies;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomInteractive;20using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;21using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairExponentialRandom;22using Microsoft.Coyote.TestingServices.Tracing.Schedule;23using Microsoft.Coyote.Tests.Common;24using Microsoft.Coyote.Tests.Common.Coverage;25using Microsoft.Coyote.Tests.Common.TestTypes;26using Microsoft.Coyote.Tests.Common.TestTypes.Actors;27using Microsoft.Coyote.Tests.Common.TestTypes.Events;28{29 {30 public void OnDequeueEvent(Event e)31 {32 Console.WriteLine("Dequeue Event");33 }34 }35}36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.Coverage;43using Microsoft.Coyote.Actors.Timers;44using Microsoft.Coyote.Specifications;45using Microsoft.Coyote.SystematicTesting;46using Microsoft.Coyote.Tasks;47using Microsoft.Coyote.TestingServices;48using Microsoft.Coyote.TestingServices.Coverage;49using Microsoft.Coyote.TestingServices.SchedulingStrategies;50using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;

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OnDequeueEvent

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1{2 {3 public void OnDequeueEvent(Event e)4 {5 }6 }7}

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OnDequeueEvent

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.RuntimeLoggingOptions.LogActorEvents = true;15 config.RuntimeLoggingOptions.LogActorOperations = true;16 config.RuntimeLoggingOptions.LogActorState = true;17 config.RuntimeLoggingOptions.LogActorTimers = true;18 config.RuntimeLoggingOptions.LogActorWaitOperations = true;

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OnDequeueEvent

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;

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OnDequeueEvent

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1{2 {3 public static void Main(string[] args)4 {5 var configuration = Configuration.Create().WithTestingIterations(100);6 using (var runtime = TestingEngineFactory.CreateActorRuntime(configuration))7 {8 runtime.OnDequeueEvent += (sender, e) =>9 {10 Console.WriteLine(e.Event);11 };12 runtime.CreateActor(typeof(Client));13 Console.ReadLine();14 }15 }16 }17 {18 private readonly ActorId Server;19 public Client(ActorId server)20 {21 this.Server = server;22 }23 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]24 private class Init : State { }25 private void Setup()26 {27 this.SendEvent(this.Server, new RequestEvent());28 }29 [OnEventDoAction(typeof(ResponseEvent), nameof(Shutdown))]30 private class Setup : State { }31 private void Shutdown()32 {33 this.SendEvent(this.Server, new HaltEvent());34 }35 }36 {37 private int Counter;38 [OnEventDoAction(typeof(RequestEvent), nameof(HandleRequest))]39 [OnEventDoAction(typeof(HaltEvent), nameof(HandleHalt))]40 private class Init : State { }41 private void HandleRequest()42 {43 this.Counter++;44 this.SendEvent(this.Id, new ResponseEvent());45 }46 private void HandleHalt()47 {48 this.RaiseHaltEvent();49 }50 }51 public class RequestEvent : Event { }52 public class ResponseEvent : Event { }53 public class HaltEvent : Event { }54}

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OnDequeueEvent

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11{12 {13 static void Main(string[] args)14 {15 ActorRuntimeLogGraphBuilder runtime = new ActorRuntimeLogGraphBuilder();16 runtime.Start();17 runtime.CreateActor(typeof(Actor1));18 runtime.SendEvent(new Event1(), runtime.GetActor(typeof(Actor1)));19 runtime.SendEvent(new Event2(), runtime.GetActor(typeof(Actor1)));20 runtime.SendEvent(new Event3(), runtime.GetActor(typeof(Actor1)));21 runtime.SendEvent(new Event4(), runtime.GetActor(

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OnDequeueEvent

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1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5{6 {7 public int count;8 }9 {10 public MyActor(Event initialEvent)11 {12 this.State = new MyState();13 }14 [OnEntry(nameof(InitOnEntry))]15 [OnEventGotoState(typeof(UnitEvent), typeof(State2))]16 class Init : State { }17 void InitOnEntry()18 {19 this.SendEvent(this.Id, new UnitEvent());20 }21 [OnEntry(nameof(State2OnEntry))]22 [OnEventGotoState(typeof(UnitEvent), typeof(Final))]23 class State2 : State { }24 void State2OnEntry()25 {26 this.SendEvent(this.Id, new UnitEvent());27 }28 [OnEntry(nameof(FinalOnEntry))]29 class Final : State { }30 void FinalOnEntry()31 {32 this.RaiseHaltEvent();33 }34 }35 {36 static void Main(string[] args)37 {38 var config = Configuration.Create();39 config.RuntimeLogGraphBuilder = new ActorRuntimeLogGraphBuilder();40 config.RuntimeLogGraphBuilder.OnDequeueEvent += (runtime, actor, e) =>41 {42 Console.WriteLine("Actor {0} dequeue {1}", actor.Id, e.GetType().Name);43 };44 var runtime = RuntimeFactory.Create(config);45 runtime.CreateActor(typeof(MyActor), new UnitEvent());46 runtime.Run();47 }48 }49}50using System;51using System.Collections.Generic;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.Coverage;54{

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