How to use OnCreateStateMachine method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.OnCreateStateMachine

ActorRuntimeLogGraphBuilder.cs

Source:ActorRuntimeLogGraphBuilder.cs Github

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...106 }107 }108 }109 /// <inheritdoc/>110 public void OnCreateStateMachine(ActorId id, string creatorName, string creatorType)111 {112 lock (this.Inbox)113 {114 var resolvedId = this.GetResolveActorId(id?.Name, id?.Type);115 GraphNode node = this.Graph.GetOrCreateNode(resolvedId);116 node.Category = StateMachineCategory;117 if (!string.IsNullOrEmpty(creatorName))118 {119 var creatorId = this.GetResolveActorId(creatorName, creatorType);120 GraphNode creator = this.Graph.GetOrCreateNode(creatorId);121 this.GetOrCreateEventLink(creator, node, new EventInfo() { Event = "CreateActor" });122 }123 }124 }...

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OnCreateStateMachine

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Runtime;9{10 {11 static void Main(string[] args)12 {13 ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();14 ActorRuntime runtime = new ActorRuntime();15 runtime.OnCreateStateMachine += graphBuilder.OnCreateStateMachine;16 runtime.CreateActor(typeof(MyActor));17 runtime.Wait();18 graphBuilder.WriteGraphToFile("test.gv");19 }20 }21 {22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await this.SendEvent(this.Id, new E());25 }26 protected override Task OnEventAsync(Event e)27 {28 return Task.CompletedTask;29 }30 }31 {32 }33}34digraph G {35 "MyActor" -> "MyActor";36 "MyActor" -> "MyActor";37}38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.Coverage;45using Microsoft.Coyote.Runtime;46{47 {48 static void Main(string[] args)49 {

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OnCreateStateMachine

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Specifications;8{9 {10 public static async Task Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.OnCreateStateMachine += Runtime_OnCreateStateMachine;14 await runtime.CreateActorAsync(typeof(A));15 await runtime.WaitAsync();16 }17 private static void Runtime_OnCreateStateMachine(object sender, OnCreateStateMachineEventArgs e)18 {19 if (e.StateMachine is A)20 {21 var actor = e.StateMachine as A;22 actor.OnEvent += Actor_OnEvent;23 actor.OnHalt += Actor_OnHalt;24 }25 }26 private static void Actor_OnHalt(object sender, OnHaltEventArgs e)27 {28 var actor = sender as A;29 actor.OnEvent -= Actor_OnEvent;30 actor.OnHalt -= Actor_OnHalt;31 }32 private static void Actor_OnEvent(object sender, OnEventEventArgs e)33 {34 var actor = sender as A;35 Console.WriteLine("Event: " + e.Event.GetType().Name);36 Console.WriteLine("Current State: " + actor.CurrentState.GetType().Name);37 }38 }39 {40 [OnEntry(nameof(EntryInit))]41 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]42 [OnExit(nameof(ExitInit))]43 {44 }45 private void EntryInit()46 {47 this.RaiseEvent(new UnitEvent());48 }49 private void DoAction()50 {51 this.RaiseEvent(new UnitEvent());52 }53 private void ExitInit()54 {55 this.RaiseHaltEvent();56 }57 }58 {59 }60}61using System;62using System.Collections.Generic;63using System.Threading.Tasks;64using Microsoft.Coyote;65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.Coverage;67using Microsoft.Coyote.Specifications;68{69 {

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OnCreateStateMachine

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();13 ActorRuntime runtime = new ActorRuntime(builder);14 runtime.CreateActor(typeof(A), new ActorId(1));15 }16 }17 {18 protected override async Task OnCreateStateMachine()19 {20 await this.SendEvent(new ActorId(2), new E());21 }22 }23 class E : Event { }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.Coverage;27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();37 ActorRuntime runtime = new ActorRuntime(builder);38 runtime.CreateActor(typeof(A), new ActorId(1));39 }40 }41 {42 protected override async Task OnCreateStateMachine()43 {44 await this.SendEvent(new ActorId(2), new E());45 }46 }47 class E : Event { }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.Coverage;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();61 ActorRuntime runtime = new ActorRuntime(builder);62 runtime.CreateActor(typeof(A), new ActorId(1));63 }64 }65 {66 protected override async Task OnCreateStateMachine()67 {68 await this.SendEvent(new ActorId(2), new

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OnCreateStateMachine

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public ActorRuntimeLogGraphBuilder()9 {10 }11 }12}13using System;14using System.Collections.Generic;15using System.Linq;16using System.Text;17using System.Threading.Tasks;18{19 {20 public ActorRuntimeLogGraphBuilder()21 {22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30{31 {32 public ActorRuntimeLogGraphBuilder()33 {34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 public ActorRuntimeLogGraphBuilder()45 {46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54{55 {56 public ActorRuntimeLogGraphBuilder()57 {58 }59 }60}61using System;62using System.Collections.Generic;

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OnCreateStateMachine

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using Microsoft.Coyote.Actors.Timers;4using System;5using System.Collections.Generic;6using System.Text;7{8 {9 static void Main(string[] args)10 {11 ActorRuntime runtime = new ActorRuntime();12 runtime.OnCreateStateMachine += OnCreateStateMachine;13 runtime.RegisterMonitor<M>();14 runtime.CreateActor(typeof(A));15 runtime.Run();16 }17 private static void OnCreateStateMachine(StateMachine stateMachine)18 {19 if (stateMachine is A)20 {21 var graphBuilder = new ActorRuntimeLogGraphBuilder();22 graphBuilder.OnCreateStateMachine(stateMachine);23 }24 }25 }26 {27 [OnEventDoAction(typeof(E), nameof(Foo))]28 {29 }30 void Foo()31 {32 this.RaiseGotoStateEvent<Init>();33 }34 }35 {36 [OnEventGotoState(typeof(E), typeof(Init))]37 {38 }39 }40 {41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.Coverage;45using Microsoft.Coyote.Actors.Timers;46using System;47using System.Collections.Generic;48using System.Text;49{50 {51 static void Main(string[] args)52 {53 ActorRuntime runtime = new ActorRuntime();54 runtime.OnCreateStateMachine += OnCreateStateMachine;55 runtime.RegisterMonitor<M>();56 runtime.CreateActor(typeof(A));57 runtime.Run();58 }59 private static void OnCreateStateMachine(StateMachine stateMachine)60 {61 if (stateMachine is A)62 {63 var graphBuilder = new ActorRuntimeLogGraphBuilder();64 graphBuilder.OnCreateStateMachine(stateMachine);65 }66 }67 }68 {69 [OnEventDoAction(typeof(E), nameof(Foo))]70 {71 }72 void Foo()73 {

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OnCreateStateMachine

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1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Testing;10using Microsoft.Coyote.Testing.Services;11using Microsoft.Coyote.Testing.Systematic;12{13 {14 public static void Main(string[] args)15 {16 var runtime = RuntimeFactory.Create();17 var logGraphBuilder = new ActorRuntimeLogGraphBuilder();18 logGraphBuilder.OnCreateStateMachine += (id, name, initialStateName) =>19 {20 var stateMachineGraph = new StateMachineGraph(id, name);21 stateMachineGraph.AddState(initialStateName);22 logGraphBuilder.StateMachineGraphs.Add(stateMachineGraph);23 };24 logGraphBuilder.OnStateTransition += (id, sourceStateName, targetStateName, isGoto) =>25 {

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