Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.OnCreateActor
ActorRuntimeLogGraphBuilder.cs
Source:ActorRuntimeLogGraphBuilder.cs
...90 return this.CurrentGraph;91 }92 }93 /// <inheritdoc/>94 public void OnCreateActor(ActorId id, string creatorName, string creatorType)95 {96 lock (this.Inbox)97 {98 var resolvedId = this.GetResolveActorId(id?.Name, id?.Type);99 GraphNode node = this.Graph.GetOrCreateNode(resolvedId);100 node.Category = ActorCategory;101 if (!string.IsNullOrEmpty(creatorName))102 {103 var creatorId = this.GetResolveActorId(creatorName, creatorType);104 GraphNode creator = this.Graph.GetOrCreateNode(creatorId);105 this.GetOrCreateEventLink(creator, node, new EventInfo() { Event = "CreateActor" });106 }107 }108 }...
OnCreateActor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Coverage.Strategies;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.Tasks;12{13 {14 static void Main(string[] args)15 {16 var configuration = Configuration.Create().WithTestingIterations(1000);17 configuration.SchedulingStrategy = new RandomStrategy();18 configuration.SchedulingIterations = 100;19 configuration.LivenessTemperatureThreshold = 100;20 configuration.UserLogWriterFactory = () => new ActorRuntimeLogGraphBuilder();21 configuration.UserLogWriter = new ActorRuntimeLogGraphBuilder();22 configuration.UserLogWriter.OnCreateActor += UserLogWriter_OnCreateActor;23 configuration.UserLogWriter.OnSendEvent += UserLogWriter_OnSendEvent;24 var test = new SystematicTestingEngine(configuration);25 test.RegisterMonitor(typeof(Monitor));26 test.Run();27 }28 private static void UserLogWriter_OnSendEvent(Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.UserLogWriter sender, Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.SendEventInfo info)29 {30 Console.WriteLine("SendEvent");31 }32 private static void UserLogWriter_OnCreateActor(Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.UserLogWriter sender, Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.CreateActorInfo info)33 {34 Console.WriteLine("CreateActor");35 }36 }37 {38 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]39 class Init : MonitorState { }40 void OnUnitEvent()41 {42 this.Assert(false);43 }44 }45 class UnitEvent : Event { }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.Coverage;
OnCreateActor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Coverage;11using Xunit;12using Xunit.Abstractions;13{14 {15 public CoverageTests(ITestOutputHelper output)16 : base(output)17 {18 }19 {20 public int Value;21 public E(int value)22 {23 this.Value = value;24 }25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {69 }70 {71 }72 {73 }74 {75 }76 {77 }78 {79 }80 {
OnCreateActor
Using AI Code Generation
1{2 {3 public ActorRuntimeLogGraphBuilder(ActorRuntime runtime)4 : base(runtime)5 {6 }7 public override void OnCreateActor(ActorId actor, Type type, ActorId creator)8 {9 Console.WriteLine("Actor {0} is created by actor {1}", actor, creator);10 }11 }12}13{14 {15 static void Main(string[] args)16 {17 var runtime = RuntimeFactory.Create();18 var builder = new ActorRuntimeLogGraphBuilder(runtime);19 runtime.SetLogger(builder);20 Console.WriteLine("Press any key to exit...");21 Console.ReadKey();22 }23 }24}25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 var builder = new ActorRuntimeLogGraphBuilder(runtime);31 runtime.SetLogger(builder);32 Console.WriteLine("Press any key to exit...");33 Console.ReadKey();34 }35 }36}37{38 {39 static void Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 var builder = new ActorRuntimeLogGraphBuilder(runtime);43 runtime.SetLogger(builder);44 Console.WriteLine("Press any key to exit...");45 Console.ReadKey();46 }47 }48}49{50 {51 public ActorRuntimeLogGraphBuilder(ActorRuntime runtime)52 : base(runtime)53 {54 }55 public override void OnCreateActor(
OnCreateActor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using Microsoft.Coyote.Actors.Logging;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.SystematicTesting.Coverage;6using System;7using System.Threading.Tasks;8{9 {10 protected override Task OnCreateActor()11 {12 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();13 builder.OnCreateActor();14 return base.OnCreateActor();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.Coverage;20using Microsoft.Coyote.Actors.Logging;21using Microsoft.Coyote.SystematicTesting;22using Microsoft.Coyote.SystematicTesting.Coverage;23using System;24using System.Threading.Tasks;25{26 {27 protected override Task OnCreateActor()28 {29 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();30 builder.OnCreateActor();31 return base.OnCreateActor();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.Coverage;37using Microsoft.Coyote.Actors.Logging;38using Microsoft.Coyote.SystematicTesting;39using Microsoft.Coyote.SystematicTesting.Coverage;40using System;41using System.Threading.Tasks;42{43 {44 protected override Task OnCreateActor()45 {46 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();47 builder.OnCreateActor();48 return base.OnCreateActor();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.Coverage;54using Microsoft.Coyote.Actors.Logging;55using Microsoft.Coyote.SystematicTesting;56using Microsoft.Coyote.SystematicTesting.Coverage;57using System;58using System.Threading.Tasks;
OnCreateActor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3{4 {5 static void Main(string[] args)6 {7 var runtime = new ActorRuntime();8 runtime.OnCreateActor += ActorRuntimeLogGraphBuilder.OnCreateActor;9 runtime.CreateActor(typeof(Actor1));10 runtime.CreateActor(typeof(Actor2));11 runtime.CreateActor(typeof(Actor3));12 runtime.CreateActor(typeof(Actor4));13 runtime.CreateActor(typeof(Actor5));14 runtime.CreateActor(typeof(Actor6));15 runtime.CreateActor(typeof(Actor7));16 runtime.CreateActor(typeof(Actor8));17 runtime.CreateActor(typeof(Actor9));18 runtime.CreateActor(typeof(Actor10));19 runtime.CreateActor(typeof(Actor11));20 runtime.CreateActor(typeof(Actor12));21 runtime.CreateActor(typeof(Actor13));22 runtime.CreateActor(typeof(Actor14));23 runtime.CreateActor(typeof(Actor15));24 runtime.CreateActor(typeof(Actor16));25 runtime.CreateActor(typeof(Actor17));26 runtime.CreateActor(typeof(Actor18));27 runtime.CreateActor(typeof(Actor19));28 runtime.CreateActor(typeof(Actor20));29 runtime.CreateActor(typeof(Actor21));30 runtime.CreateActor(typeof(Actor22));31 runtime.CreateActor(typeof(Actor23));32 runtime.CreateActor(typeof(Actor24));33 runtime.CreateActor(typeof(Actor25));34 runtime.CreateActor(typeof(Actor26));35 runtime.CreateActor(typeof(Actor27));36 runtime.CreateActor(typeof(Actor28));37 runtime.CreateActor(typeof(Actor29));38 runtime.CreateActor(typeof(Actor30));39 runtime.CreateActor(typeof(Actor31));40 runtime.CreateActor(typeof(Actor32));41 runtime.CreateActor(typeof(Actor33));42 runtime.CreateActor(typeof(Actor34));43 runtime.CreateActor(typeof(Actor35));44 runtime.CreateActor(typeof(Actor36));45 runtime.CreateActor(typeof(Actor37));46 runtime.CreateActor(typeof(Actor38));47 runtime.CreateActor(typeof(Actor39));48 runtime.CreateActor(typeof(Actor40));49 runtime.CreateActor(typeof(Actor41));50 runtime.CreateActor(typeof(Actor42));51 runtime.CreateActor(typeof(Actor43));52 runtime.CreateActor(typeof(Actor44));53 runtime.CreateActor(typeof(Actor45));54 runtime.CreateActor(typeof(Actor46));55 runtime.CreateActor(typeof(Actor47));56 runtime.CreateActor(typeof(Actor48
OnCreateActor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using System.Threading.Tasks;11using System.Threading;12using System.Linq;13{14 {15 public ActorRuntimeLogGraphBuilder(ActorRuntime runtime) : base(runtime)16 {17 }18 public override void OnCreateActor(ActorId actorId, Type type, string name, ActorId creator, Event initialEvent)19 {20 base.OnCreateActor(actorId, type, name, creator, initialEvent);21 Console.WriteLine("Actor created: " + actorId);22 }23 }24}25using System;26using System.Collections.Generic;27using System.Text;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.Coverage;30using Microsoft.Coyote.Specifications;31using Microsoft.Coyote.SystematicTesting;32using Microsoft.Coyote.Tasks;33using Microsoft.Coyote.Tests.Common;34using System.Threading.Tasks;35using System.Threading;36using System.Linq;37{38 {39 public ActorRuntimeLogGraphBuilder(ActorRuntime runtime) : base(runtime)40 {41 }42 public override void OnSendEvent(ActorId actorId, Event e, EventGroup group, EventInfo info)43 {44 base.OnSendEvent(actorId, e, group, info);45 Console.WriteLine("Event sent: " + e.GetType().ToString());46 }47 }48}49using System;50using System.Collections.Generic;51using System.Text;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.Coverage;54using Microsoft.Coyote.Specifications;
OnCreateActor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6{7 {8 }9 {10 public ActorId Id;11 public M(ActorId id)12 {13 this.Id = id;14 }15 }16 {17 }18 {19 [OnEventDoAction(typeof(S), nameof(Send))]20 {21 }22 private async Task Send()23 {24 var id = this.Id;
OnCreateActor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Actors.SharedObjects;10{11 {12 public static void Main(string[] args)13 {14 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();15 ActorRuntime runtime = new ActorRuntime();16 runtime.OnCreateActor += builder.OnCreateActor;17 runtime.OnCreateMachine += builder.OnCreateMachine;18 runtime.OnSendEvent += builder.OnSendEvent;19 runtime.OnReceiveEvent += builder.OnReceiveEvent;20 runtime.OnWaitEvent += builder.OnWaitEvent;21 runtime.OnRaiseEvent += builder.OnRaiseEvent;22 runtime.OnDequeueEvent += builder.OnDequeueEvent;23 runtime.OnEnqueueEvent += builder.OnEnqueueEvent;24 runtime.OnWaitAsync += builder.OnWaitAsync;25 runtime.OnWaitTask += builder.OnWaitTask;26 runtime.OnWaitMonitor += builder.OnWaitMonitor;27 runtime.OnWaitMutex += builder.OnWaitMutex;28 runtime.OnWaitLock += builder.OnWaitLock;29 runtime.OnWaitSemaphore += builder.OnWaitSemaphore;30 runtime.OnWaitEventWaitHandle += builder.OnWaitEventWaitHandle;31 runtime.OnWaitConditionVariable += builder.OnWaitConditionVariable;32 runtime.OnWaitJoin += builder.OnWaitJoin;33 runtime.OnWaitReceive += builder.OnWaitReceive;34 runtime.OnWaitSelect += builder.OnWaitSelect;35 runtime.OnWaitDequeue += builder.OnWaitDequeue;36 runtime.OnWaitDequeueOrDefault += builder.OnWaitDequeueOrDefault;37 runtime.OnWaitPeek += builder.OnWaitPeek;38 runtime.OnWaitPeekOrDefault += builder.OnWaitPeekOrDefault;39 runtime.OnWaitWaitHandle += builder.OnWaitWaitHandle;40 runtime.OnWaitWaitAll += builder.OnWaitWaitAll;41 runtime.OnWaitWaitAny += builder.OnWaitWaitAny;42 runtime.OnWaitWaitAllTimeout += builder.OnWaitWaitAllTimeout;43 runtime.OnWaitWaitAnyTimeout += builder.OnWaitWaitAnyTimeout;44 runtime.OnWaitTimer += builder.OnWaitTimer;45 runtime.OnWaitRandom += builder.OnWaitRandom;46 runtime.OnWaitDelay += builder.OnWaitDelay;
OnCreateActor
Using AI Code Generation
1{2 public Foo(Event initialEvent)3 {4 this.OnCreateActor();5 this.OnEvent<BarEvent>(this.HandleBar);6 }7 private void HandleBar(Event e)8 {9 this.OnEvent<BarEvent>();10 }11}12{13 public Foo(Event initialEvent)14 {15 this.OnCreateActor();16 this.OnEvent<BarEvent>(this.HandleBar);17 }18 private void HandleBar(Event e)19 {20 this.OnEvent<BarEvent>();21 }22}23{24 public Foo(Event initialEvent)25 {26 this.OnCreateActor();27 this.OnEvent<BarEvent>(this.HandleBar);28 }29 private void HandleBar(Event e)30 {31 this.OnEvent<BarEvent>();32 }33}34{35 public Foo(Event initialEvent)36 {37 this.OnCreateActor();38 this.OnEvent<BarEvent>(this.HandleBar);39 }40 private void HandleBar(Event e)41 {42 this.OnEvent<BarEvent>();43 }44}45{46 public Foo(Event initialEvent)47 {48 this.OnCreateActor();49 this.OnEvent<BarEvent>(this.HandleBar);50 }51 private void HandleBar(Event e)52 {53 this.OnEvent<BarEvent>();54 }55}56{57 public Foo(Event initialEvent)58 {59 this.OnCreateActor();
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