How to use OnCompleted method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.OnCompleted

ActorRuntimeLogGraphBuilder.cs

Source:ActorRuntimeLogGraphBuilder.cs Github

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...428 public void OnStrategyDescription(string strategyName, string description)429 {430 }431 /// <inheritdoc/>432 public void OnCompleted()433 {434 }435 /// <summary>436 /// Return current graph and reset for next iteration.437 /// </summary>438 /// <param name="reset">Set to true will reset the graph for the next iteration.</param>439 /// <returns>The graph.</returns>440 public Graph SnapshotGraph(bool reset)441 {442 Graph result = this.CurrentGraph;443 if (reset)444 {445 // start fresh.446 this.CurrentGraph = null;...

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CustomActorRuntimeLogTests.cs

Source:CustomActorRuntimeLogTests.cs Github

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...32 {33 private TaskCompletionSource<bool> Completed;34 [Start]35 [OnEventDoAction(typeof(SetupEvent), nameof(OnSetup))]36 [OnEventDoAction(typeof(CompletedEvent), nameof(OnCompleted))]37 private class Init : State38 {39 }40 private void OnSetup(Event e)41 {42 this.Completed = ((SetupEvent)e).Tcs;43 }44 private void OnCompleted()45 {46 this.Completed.TrySetResult(true);47 }48 }49 internal class E : Event50 {51 public ActorId Id;52 public E(ActorId id)53 {54 this.Id = id;55 }56 }57 [OnEventDoAction(typeof(E), nameof(Act))]58 internal class M : Actor59 {60 protected override async SystemTasks.Task OnInitializeAsync(Event e)61 {62 await base.OnInitializeAsync(e);63 var n = this.CreateActor(typeof(N));64 this.SendEvent(n, new E(this.Id));65 }66 private void Act()67 {68 this.Monitor<TestMonitor>(new CompletedEvent());69 }70 }71 internal class S : Monitor72 {73 [Start]74 [Hot]75 [OnEventDoAction(typeof(E), nameof(OnE))]76 private class Init : State77 {78 }79 [Cold]80 private class Done : State81 {82 }83 private void OnE() => this.RaiseGotoStateEvent<Done>();84 }85 internal class N : StateMachine86 {87 [Start]88 [OnEntry(nameof(OnInitEntry))]89 [OnEventGotoState(typeof(E), typeof(Act))]90 private class Init : State91 {92 }93#pragma warning disable CA1822 // Mark members as static94 private void OnInitEntry()95#pragma warning restore CA1822 // Mark members as static96 {97 }98 [OnEntry(nameof(ActOnEntry))]99 private class Act : State100 {101 }102 private void ActOnEntry(Event e)103 {104 this.Monitor<S>(e);105 ActorId m = (e as E).Id;106 this.SendEvent(m, new E(this.Id));107 }108 }109 [Fact(Timeout = 5000)]110 public void TestCustomLogger()111 {112 this.Test(async runtime =>113 {114 using (CustomLogger logger = new CustomLogger())115 {116 runtime.Logger = logger;117 var tcs = TaskCompletionSource.Create<bool>();118 runtime.RegisterMonitor<TestMonitor>();119 runtime.Monitor<TestMonitor>(new SetupEvent(tcs));120 runtime.CreateActor(typeof(M));121 await this.WaitAsync(tcs.Task);122 await Task.Delay(200);123 Assert.True(tcs.Task.IsCompleted, "The task await returned but the task is not completed???");124 string expected = @"<CreateLog> TestMonitor was created.125<MonitorLog> TestMonitor enters state 'Init'.126<MonitorLog> TestMonitor is processing event 'SetupEvent' in state 'Init'.127<MonitorLog> TestMonitor executed action 'OnSetup' in state 'Init'.128<CreateLog> M() was created by task ''.129<CreateLog> N() was created by M().130<SendLog> M() in state '' sent event 'E' to N().131<EnqueueLog> N() enqueued event 'E'.132<StateLog> N() enters state 'Init'.133<ActionLog> N() invoked action 'OnInitEntry' in state 'Init'.134<DequeueLog> N() dequeued event 'E' in state 'Init'.135<GotoLog> N() is transitioning from state 'Init' to state 'N.Act'.136<StateLog> N() exits state 'Init'.137<StateLog> N() enters state 'Act'.138<ActionLog> N() invoked action 'ActOnEntry' in state 'Act'.139<SendLog> N() in state 'Act' sent event 'E' to M().140<EnqueueLog> M() enqueued event 'E'.141<DequeueLog> M() dequeued event 'E'.142<ActionLog> M() invoked action 'Act'.143<MonitorLog> TestMonitor is processing event 'CompletedEvent' in state 'Init'.144<MonitorLog> TestMonitor executed action 'OnCompleted' in state 'Init'.";145 string actual = logger.ToString().RemoveNonDeterministicValues();146 expected = expected.NormalizeNewLines();147 actual = actual.SortLines(); // threading makes this non-deterministic otherwise.148 expected = expected.SortLines();149 Assert.Equal(expected, actual);150 }151 }, GetConfiguration());152 }153 [Fact(Timeout = 5000)]154 public void TestGraphLogger()155 {156 this.Test(async runtime =>157 {158 using (CustomLogger logger = new CustomLogger())...

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OnCompleted

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = new ActorRuntime();11 var graphBuilder = new ActorRuntimeLogGraphBuilder(runtime);12 graphBuilder.OnCompleted += GraphBuilder_OnCompleted;13 runtime.SetLogGraphBuilder(graphBuilder);14 runtime.CreateActor(typeof(Actor1));15 runtime.Wait();16 }17 private static void GraphBuilder_OnCompleted(object sender, EventArgs e)18 {19 var graphBuilder = (ActorRuntimeLogGraphBuilder)sender;20 var graph = graphBuilder.Build();21 var path = graph.GetShortestPath(1, 2);22 Console.WriteLine("Path found: " + path);23 }24 }25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.SendEvent(this.Id, new E1());29 return Task.CompletedTask;30 }31 protected override Task OnEventAsync(Event e)32 {33 switch (e)34 {35 this.SendEvent(this.Id, new E2());36 break;37 this.SendEvent(this.Id, new E3());38 break;39 this.SendEvent(this.Id, new E4());40 break;41 this.SendEvent(this.Id, new E5());42 break;43 this.SendEvent(this.Id, new E6());44 break;45 this.SendEvent(this.Id, new E7());46 break;47 this.SendEvent(this.Id, new E8());48 break;49 this.SendEvent(this.Id, new E9());50 break;51 this.SendEvent(this.Id, new E10());52 break;53 this.SendEvent(this.Id, new E11());54 break;55 this.SendEvent(this.Id, new E12());56 break;57 this.SendEvent(this.Id, new E13());58 break;59 this.SendEvent(this.Id, new E14());60 break;

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OnCompleted

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Runtime;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.Tasks;13using Microsoft.Coyote.TestingServices;14using Microsoft.Coyote.TestingServices.SchedulingStrategies;15using Microsoft.Coyote.TestingServices.StateCaching;16using Microsoft.Coyote.TestingServices.Tracing.Schedule;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.Default;22{23 {24 static void Main(string[] args)25 {26 var configuration = Configuration.Create();27 configuration.EnableActorRuntimeLogging = true;28 configuration.SchedulingStrategy = SchedulingStrategy.DPOR;29 configuration.MaxSchedulingSteps = 1000;30 configuration.MaxFairSchedulingSteps = 1000;31 configuration.MaxUnfairSchedulingSteps = 1000;32 configuration.MaxStepsFromFairCycle = 1000;33 configuration.MaxFairSchedulingStepsInCycle = 1000;34 configuration.MaxUnfairSchedulingStepsInCycle = 1000;35 configuration.MaxFairSchedulingStepsInPath = 1000;36 configuration.MaxUnfairSchedulingStepsInPath = 1000;37 configuration.MaxFairSchedulingStepsInFairCycle = 1000;38 configuration.MaxUnfairSchedulingStepsInFairCycle = 1000;39 configuration.MaxFairSchedulingStepsInFairPath = 1000;40 configuration.MaxUnfairSchedulingStepsInFairPath = 1000;41 configuration.MaxFairSchedulingStepsInUnfairPath = 1000;42 configuration.MaxUnfairSchedulingStepsInUnfairPath = 1000;43 configuration.MaxFairSchedulingStepsInUnfairCycle = 1000;44 configuration.MaxUnfairSchedulingStepsInUnfairCycle = 1000;

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OnCompleted

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8{9 {10 static void Main(string[] args)11 {12 var runtime = new ActorRuntime();13 var logGraphBuilder = new ActorRuntimeLogGraphBuilder(runtime);14 runtime.OnCompleted += (sender, e) =>15 {16 var logGraph = logGraphBuilder.GetLogGraph();17 };18 runtime.CreateActor(typeof(MyActor));19 runtime.Wait();20 }21 }22}

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OnCompleted

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = new ActorRuntime();13 runtime.OnCompleted += Runtime_OnCompleted;14 runtime.CreateActor(typeof(Actor1));15 runtime.Wait();16 }17 private static void Runtime_OnCompleted(object sender, EventArgs e)18 {19 var runtime = (ActorRuntime)sender;20 var logGraphBuilder = new ActorRuntimeLogGraphBuilder(runtime.Log);21 var graph = logGraphBuilder.Build();22 Console.WriteLine(graph.ToDot());23 Console.WriteLine("Done");24 Console.ReadLine();25 }26 }27 {28 protected override async Task OnInitializeAsync(Event initialEvent)29 {30 await this.SendEvent(this.Id, new Event1());31 }32 protected override async Task OnEventAsync(Event e)33 {34 switch (e)35 {36 await this.SendEvent(this.Id, new Event2());37 break;38 await this.SendEvent(this.Id, new Event1());39 break;40 }41 }42 }43 class Event1 : Event { }44 class Event2 : Event { }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.Coverage;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 var runtime = new ActorRuntime();58 runtime.OnCompleted += Runtime_OnCompleted;59 runtime.CreateActor(typeof(Actor1));60 runtime.Wait();61 }62 private static void Runtime_OnCompleted(object sender, EventArgs e)63 {64 var runtime = (ActorRuntime)sender;65 var logGraphBuilder = new ActorRuntimeLogGraphBuilder(runtime.Log);66 var graph = logGraphBuilder.Build();67 Console.WriteLine(graph.ToDot());68 Console.WriteLine("Done");69 Console.ReadLine();70 }71 }72 {73 protected override async Task OnInitializeAsync(Event initial

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OnCompleted

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();9 builder.OnCompleted((graph) =>10 {11 Console.WriteLine("OnCompleted method called");12 });13 Console.WriteLine("Hello World!");14 }15 }16}17using Microsoft.Coyote.Actors.Coverage;18using Microsoft.Coyote.Actors;19using System;20using System.Threading.Tasks;21{22 {23 static async Task Main(string[] args)24 {25 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();26 builder.OnCompletedAsync(async (graph) =>27 {28 Console.WriteLine("OnCompletedAsync method called");29 await Task.CompletedTask;30 });31 Console.WriteLine("Hello World!");32 }33 }34}35using Microsoft.Coyote.Actors.Coverage;36using Microsoft.Coyote.Actors;37using System;38using System.Threading.Tasks;39{40 {41 static async Task Main(string[] args)42 {43 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();44 builder.OnCompletedAsync(async (graph) =>45 {46 Console.WriteLine("OnCompletedAsync method called");47 await Task.CompletedTask;48 });49 Console.WriteLine("Hello World!");50 }51 }52}53using Microsoft.Coyote.Actors.Coverage;54using Microsoft.Coyote.Actors;55using System;56using System.Threading.Tasks;57{58 {59 static async Task Main(string[] args)60 {61 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();62 builder.OnCompletedAsync(async (graph) =>63 {64 Console.WriteLine("OnCompletedAsync method called");65 await Task.CompletedTask;66 });

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OnCompleted

Using AI Code Generation

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1{2 {3 public void OnCompleted()4 {5 var graph = new Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraph();6 graph.Build();7 Console.WriteLine(graph.ToString());8 }9 }10}11{12 {13 public void OnCompleted()14 {15 var graph = new Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraph();16 graph.Build();17 Console.WriteLine(graph.ToString());18 }19 }20}21{22 {23 public void OnCompleted()24 {25 var graph = new Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraph();26 graph.Build();27 Console.WriteLine(graph.ToString());28 }29 }30}31{32 {33 public void OnCompleted()34 {35 var graph = new Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraph();36 graph.Build();37 Console.WriteLine(graph.ToString());38 }39 }40}41{42 {43 public void OnCompleted()44 {45 var graph = new Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraph();46 graph.Build();47 Console.WriteLine(graph.ToString());48 }49 }50}51{

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OnCompleted

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.Tasks;13using Microsoft.Coyote.TestingServices;14using Microsoft.Coyote.TestingServices.Coverage;15using Microsoft.Coyote.TestingServices.SchedulingStrategies;

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OnCompleted

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.SystematicTesting;3ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();4graphBuilder.OnCompleted += (object sender, EventArgs e) =>5{6};7var configuration = Configuration.Create();8configuration.TestingIterations = 100;9configuration.SchedulingIterations = 100;10configuration.SchedulingStrategy = SchedulingStrategy.Random;11configuration.ActorRuntimeLogBuilder = graphBuilder;12var testEngine = TestingEngineFactory.Create(configuration, typeof(Program));13testEngine.Run();14using Microsoft.Coyote.Actors.Coverage;15using Microsoft.Coyote.SystematicTesting;16ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();17graphBuilder.OnCompleted += (object sender, EventArgs e) =>18{19};20var configuration = Configuration.Create();21configuration.TestingIterations = 100;22configuration.SchedulingIterations = 100;23configuration.SchedulingStrategy = SchedulingStrategy.Random;24configuration.ActorRuntimeLogBuilder = graphBuilder;25var testEngine = TestingEngineFactory.Create(configuration, typeof(Program));26testEngine.Run();27using Microsoft.Coyote.Actors.Coverage;28using Microsoft.Coyote.SystematicTesting;29ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();30graphBuilder.OnCompleted += (object sender, EventArgs e) =>31{32};33var configuration = Configuration.Create();34configuration.TestingIterations = 100;35configuration.SchedulingIterations = 100;36configuration.SchedulingStrategy = SchedulingStrategy.Random;37configuration.ActorRuntimeLogBuilder = graphBuilder;38var testEngine = TestingEngineFactory.Create(configuration, typeof(Program));39testEngine.Run();40using Microsoft.Coyote.Actors.Coverage;41using Microsoft.Coyote.SystematicTesting;42ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();43graphBuilder.OnCompleted += (object sender, EventArgs e) =>44{

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OnCompleted

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8{9 {10 public static void Main(string[] args)11 {12 var runtime = new ActorRuntime();13 var builder = new ActorRuntimeLogGraphBuilder(runtime);14 var actor = runtime.CreateActor(typeof(MyActor));15 runtime.SendEvent(actor, new MyEvent());16 runtime.Wait();17 var graph = builder.CreateGraph();18 graph.Save("C:\\Users\\user\\Desktop\\Test\\test.dot");19 graph.Render("C:\\Users\\user\\Desktop\\Test\\test.pdf");20 }21 }22 {23 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]24 private class Init : State { }25 private void MyAction()26 {27 }28 }29 public class MyEvent : Event { }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using Microsoft.Coyote.Actors.Coverage;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.Timers;38{39 {40 public static void Main(string[] args)41 {42 var runtime = new ActorRuntime();43 var builder = new ActorRuntimeLogGraphBuilder(runtime);44 var actor = runtime.CreateActor(typeof(MyActor));45 runtime.SendEvent(actor, new MyEvent());46 runtime.Wait();47 var graph = builder.CreateGraph();

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OnCompleted

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using Microsoft.Coyote.IO;4using System;5using System.Collections.Generic;6using System.Diagnostics;7using System.Linq;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = new ActorRuntime();14 var log = new ActorRuntimeLog();15 var graphBuilder = new ActorRuntimeLogGraphBuilder(log);16 runtime.OnCompleted += () => graphBuilder.OnCompleted();17 runtime.RegisterMonitor(typeof(MyMonitor));18 runtime.CreateActor(typeof(MyActor));19 runtime.Run();20 Console.WriteLine("Hello World!");21 Console.ReadLine();22 }23 }24 {25 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]26 class Init : State { }27 void Setup()28 {29 Monitor<MyMonitor>(new UnitEvent());30 }31 }32 {33 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]34 class Init : State { }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.Coverage;39using Microsoft.Coyote.IO;40using System;41using System.Collections.Generic;42using System.Diagnostics;43using System.Linq;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 var runtime = new ActorRuntime();50 var log = new ActorRuntimeLog();51 var graphBuilder = new ActorRuntimeLogGraphBuilder(log);52 runtime.OnCompleted += () => graphBuilder.OnCompleted();53 runtime.RegisterMonitor(typeof(MyMonitor));54 runtime.CreateActor(typeof(MyActor));55 runtime.Run();56 Console.WriteLine("Hello World!");57 Console.ReadLine();58 }59 }60 {61 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]62 class Init : State { }63 void Setup()64 {65 Monitor<MyMonitor>(new UnitEvent());66 }67 }68 {

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