How to use GraphNode method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.GraphNode

ActorRuntimeLogGraphBuilder.cs

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...95 {96 lock (this.Inbox)97 {98 var resolvedId = this.GetResolveActorId(id?.Name, id?.Type);99 GraphNode node = this.Graph.GetOrCreateNode(resolvedId);100 node.Category = ActorCategory;101 if (!string.IsNullOrEmpty(creatorName))102 {103 var creatorId = this.GetResolveActorId(creatorName, creatorType);104 GraphNode creator = this.Graph.GetOrCreateNode(creatorId);105 this.GetOrCreateEventLink(creator, node, new EventInfo() { Event = "CreateActor" });106 }107 }108 }109 /// <inheritdoc/>110 public void OnCreateStateMachine(ActorId id, string creatorName, string creatorType)111 {112 lock (this.Inbox)113 {114 var resolvedId = this.GetResolveActorId(id?.Name, id?.Type);115 GraphNode node = this.Graph.GetOrCreateNode(resolvedId);116 node.Category = StateMachineCategory;117 if (!string.IsNullOrEmpty(creatorName))118 {119 var creatorId = this.GetResolveActorId(creatorName, creatorType);120 GraphNode creator = this.Graph.GetOrCreateNode(creatorId);121 this.GetOrCreateEventLink(creator, node, new EventInfo() { Event = "CreateActor" });122 }123 }124 }125 /// <inheritdoc/>126 public void OnSendEvent(ActorId targetActorId, string senderName, string senderType, string senderStateName,127 Event e, Guid eventGroupId, bool isTargetHalted)128 {129 string eventName = e.GetType().FullName;130 this.AddEvent(targetActorId.Name, targetActorId.Type, senderName, senderType, senderStateName, eventName);131 }132 /// <inheritdoc/>133 public void OnRaiseEvent(ActorId id, string stateName, Event e)134 {135 string eventName = e.GetType().FullName;136 // Raising event to self.137 this.AddEvent(id.Name, id.Type, id.Name, id.Type, stateName, eventName);138 }139 /// <inheritdoc/>140 public void OnEnqueueEvent(ActorId id, Event e)141 {142 }143 /// <inheritdoc/>144 public void OnDequeueEvent(ActorId id, string stateName, Event e)145 {146 lock (this.Inbox)147 {148 var resolvedId = this.GetResolveActorId(id?.Name, id?.Type);149 string eventName = e.GetType().FullName;150 EventInfo info = this.PopEvent(resolvedId, eventName);151 if (info != null)152 {153 this.Dequeued[id] = info;154 }155 }156 }157 private EventInfo PopEvent(string resolvedId, string eventName)158 {159 EventInfo result = null;160 lock (this.Inbox)161 {162 if (this.Inbox.TryGetValue(resolvedId, out List<EventInfo> inbox))163 {164 for (int i = inbox.Count - 1; i >= 0; i--)165 {166 if (inbox[i].Event == eventName)167 {168 result = inbox[i];169 inbox.RemoveAt(i);170 }171 }172 }173 }174 return result;175 }176 /// <inheritdoc/>177 public void OnReceiveEvent(ActorId id, string stateName, Event e, bool wasBlocked)178 {179 string resolvedId = this.GetResolveActorId(id?.Name, id?.Type);180 lock (this.Inbox)181 {182 if (this.Inbox.TryGetValue(resolvedId, out List<EventInfo> inbox))183 {184 string eventName = e.GetType().FullName;185 for (int i = inbox.Count - 1; i >= 0; i--)186 {187 EventInfo info = inbox[i];188 if (info.Event == eventName)189 {190 // Yay, found it so we can draw the complete link connecting the Sender state to this state!191 string category = string.IsNullOrEmpty(stateName) ? ActorCategory : StateMachineCategory;192 var source = this.GetOrCreateChild(info.Name, info.Type, info.State);193 var target = this.GetOrCreateChild(id?.Name, id?.Type, category, stateName);194 this.GetOrCreateEventLink(source, target, info);195 inbox.RemoveAt(i);196 break;197 }198 }199 }200 }201 }202 /// <inheritdoc/>203 public void OnWaitEvent(ActorId id, string stateName, Type eventType)204 {205 }206 /// <inheritdoc/>207 public void OnWaitEvent(ActorId id, string stateName, params Type[] eventTypes)208 {209 }210 /// <inheritdoc/>211 public void OnStateTransition(ActorId id, string stateName, bool isEntry)212 {213 if (isEntry)214 {215 // record the fact we have entered this state216 this.GetOrCreateChild(id?.Name, id?.Type, stateName);217 }218 }219 /// <inheritdoc/>220 public void OnExecuteAction(ActorId id, string handlingStateName, string currentStateName, string actionName)221 {222 this.LinkTransition(typeof(DoActionEvent), id, handlingStateName, currentStateName, null);223 }224 /// <inheritdoc/>225 public void OnGotoState(ActorId id, string currentStateName, string newStateName)226 {227 this.LinkTransition(typeof(GotoStateEvent), id, currentStateName, currentStateName, newStateName);228 }229 /// <inheritdoc/>230 public void OnPushState(ActorId id, string currentStateName, string newStateName)231 {232 this.LinkTransition(typeof(PushStateEvent), id, currentStateName, currentStateName, newStateName);233 }234 /// <inheritdoc/>235 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)236 {237 if (!string.IsNullOrEmpty(currentStateName))238 {239 this.LinkTransition(typeof(PopStateEvent), id, currentStateName,240 currentStateName, restoredStateName);241 }242 }243 /// <inheritdoc/>244 public void OnHalt(ActorId id, int inboxSize)245 {246 lock (this.Inbox)247 {248 this.HaltedStates.TryGetValue(id, out string stateName);249 var target = this.GetOrCreateChild(id?.Name, id?.Type, "Halt", "Halt");250 // Transition to the Halt state.251 if (!string.IsNullOrEmpty(stateName))252 {253 var source = this.GetOrCreateChild(id?.Name, id?.Type, stateName);254 this.GetOrCreateEventLink(source, target, new EventInfo() { Event = typeof(HaltEvent).FullName });255 }256 }257 }258 private int? GetLinkIndex(GraphNode source, GraphNode target, string id)259 {260 if (this.MergeEventLinks)261 {262 return null;263 }264 return this.Graph.GetUniqueLinkIndex(source, target, id);265 }266 /// <inheritdoc/>267 public void OnDefaultEventHandler(ActorId id, string stateName)268 {269 lock (this.Inbox)270 {271 string resolvedId = this.GetResolveActorId(id?.Name, id?.Type);272 string eventName = typeof(DefaultEvent).FullName;273 this.AddEvent(id.Name, id.Type, id.Name, id.Type, stateName, eventName);274 this.Dequeued[id] = this.PopEvent(resolvedId, eventName);275 }276 }277 /// <inheritdoc/>278 public void OnHandleRaisedEvent(ActorId id, string stateName, Event e)279 {280 lock (this.Inbox)281 {282 // We used the inbox to store raised event, but it should be the first one handled since283 // raised events are highest priority.284 string resolvedId = this.GetResolveActorId(id?.Name, id?.Type);285 lock (this.Inbox)286 {287 if (this.Inbox.TryGetValue(resolvedId, out List<EventInfo> inbox))288 {289 string eventName = e.GetType().FullName;290 for (int i = inbox.Count - 1; i >= 0; i--)291 {292 EventInfo info = inbox[i];293 if (info.Event == eventName)294 {295 this.Dequeued[id] = info;296 break;297 }298 }299 }300 }301 }302 }303 /// <inheritdoc/>304 public void OnPopStateUnhandledEvent(ActorId actorId, string currentStateName, Event e)305 {306 lock (this.Inbox)307 {308 if (e is HaltEvent)309 {310 this.HaltedStates[actorId] = currentStateName;311 }312 }313 }314 /// <inheritdoc/>315 public void OnExceptionThrown(ActorId id, string stateName, string actionName, Exception ex)316 {317 }318 /// <inheritdoc/>319 public void OnExceptionHandled(ActorId id, string stateName, string actionName, Exception ex)320 {321 }322 /// <inheritdoc/>323 public void OnCreateTimer(TimerInfo info)324 {325 // TODO: figure out how to graph timers when we have no "timer id" at this point...326 }327 /// <inheritdoc/>328 public void OnStopTimer(TimerInfo info)329 {330 }331 /// <inheritdoc/>332 public void OnCreateMonitor(string monitorType)333 {334 lock (this.Inbox)335 {336 GraphNode node = this.Graph.GetOrCreateNode(monitorType, monitorType);337 node.Category = MonitorCategory;338 }339 }340 /// <inheritdoc/>341 public void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)342 {343 // Monitors process actions immediately, so this state transition is a result of the only event in the inbox.344 lock (this.Inbox)345 {346 if (this.Inbox.TryGetValue(monitorType, out List<EventInfo> inbox) && inbox.Count > 0)347 {348 var e = inbox[inbox.Count - 1];349 inbox.RemoveAt(inbox.Count - 1);350 // Draw the link connecting the Sender state to this state!351 var source = this.GetOrCreateChild(e.Name, e.Type, e.State);352 var target = this.GetOrCreateChild(monitorType, monitorType, stateName);353 this.GetOrCreateEventLink(source, target, e);354 }355 }356 }357 /// <inheritdoc/>358 public void OnMonitorProcessEvent(string monitorType, string stateName, string senderName, string senderType,359 string senderStateName, Event e)360 {361 lock (this.Inbox)362 {363 string eventName = e.GetType().FullName;364 // Now add a fake event for internal monitor state transition that might now happen as a result of this event,365 // storing the monitor's current state in this event.366 var info = this.AddEvent(monitorType, monitorType, monitorType, monitorType, stateName, eventName);367 // Draw the link connecting the Sender state to this state!368 var source = this.GetOrCreateChild(senderName, senderType, senderStateName);369 var target = this.GetOrCreateChild(monitorType, monitorType, stateName);370 this.GetOrCreateEventLink(source, target, info);371 }372 }373 /// <inheritdoc/>374 public void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)375 {376 // Raising event to self.377 string eventName = e.GetType().FullName;378 this.AddEvent(monitorType, monitorType, monitorType, monitorType, stateName, eventName);379 }380 /// <inheritdoc/>381 public void OnMonitorStateTransition(string monitorType, string stateName, bool isEntry, bool? isInHotState)382 {383 if (isEntry)384 {385 lock (this.Inbox)386 {387 // Monitors process events immediately (and does not call OnDequeue), so this state transition is a result of388 // the fake event we created in OnMonitorProcessEvent.389 if (this.Inbox.TryGetValue(monitorType, out List<EventInfo> inbox) && inbox.Count > 0)390 {391 var info = inbox[inbox.Count - 1];392 inbox.RemoveAt(inbox.Count - 1);393 // draw the link connecting the current state to this new state!394 var source = this.GetOrCreateChild(monitorType, monitorType, info.State);395 var shortStateName = this.GetLabel(monitorType, monitorType, stateName);396 string suffix = string.Empty;397 if (isInHotState.HasValue)398 {399 suffix = (isInHotState is true) ? "[hot]" : "[cold]";400 shortStateName += suffix;401 }402 string label = shortStateName;403 var target = this.GetOrCreateChild(monitorType, monitorType, shortStateName, label);404 // In case this node was already created, we may need to override the label here now that405 // we know this is a hot state. This is because, unfortunately, other OnMonitor* methods406 // do not provide the isInHotState parameter.407 target.Label = label;408 this.GetOrCreateEventLink(source, target, info);409 }410 }411 }412 }413 /// <inheritdoc/>414 public void OnMonitorError(string monitorType, string stateName, bool? isInHotState)415 {416 var source = this.GetOrCreateChild(monitorType, monitorType, stateName);417 source.Category = "Error";418 }419 /// <inheritdoc/>420 public void OnRandom(object result, string callerName, string callerType)421 {422 }423 /// <inheritdoc/>424 public void OnAssertionFailure(string error)425 {426 }427 /// <inheritdoc/>428 public void OnStrategyDescription(string strategyName, string description)429 {430 }431 /// <inheritdoc/>432 public void OnCompleted()433 {434 }435 /// <summary>436 /// Return current graph and reset for next iteration.437 /// </summary>438 /// <param name="reset">Set to true will reset the graph for the next iteration.</param>439 /// <returns>The graph.</returns>440 public Graph SnapshotGraph(bool reset)441 {442 Graph result = this.CurrentGraph;443 if (reset)444 {445 // start fresh.446 this.CurrentGraph = null;447 }448 return result;449 }450 private string GetResolveActorId(string name, string type)451 {452 if (type is null)453 {454 // The sender id can be null if an event is fired from non-actor code.455 return ExternalCodeName;456 }457 if (this.CollapseMachineInstances)458 {459 return type;460 }461 return name;462 }463 private EventInfo AddEvent(string targetName, string targetType, string senderName, string senderType,464 string senderStateName, string eventName)465 {466 string targetId = this.GetResolveActorId(targetName, targetType);467 EventInfo info = null;468 lock (this.Inbox)469 {470 if (!this.Inbox.TryGetValue(targetId, out List<EventInfo> inbox))471 {472 inbox = new List<EventInfo>();473 this.Inbox[targetId] = inbox;474 }475 info = new EventInfo()476 {477 Name = senderName ?? ExternalCodeName,478 Type = senderType ?? ExternalCodeName,479 State = senderStateName,480 Event = eventName481 };482 inbox.Add(info);483 }484 return info;485 }486 private void LinkTransition(Type transitionType, ActorId id, string handlingStateName,487 string currentStateName, string newStateName)488 {489 string name = id.Name;490 string type = id.Type;491 lock (this.Inbox)492 {493 if (this.Dequeued.TryGetValue(id, out EventInfo info))494 {495 // Event was dequeued, but now we know what state is handling this event, so connect the dots...496 if (info.Type != type || info.Name != name || info.State != currentStateName)497 {498 var source = this.GetOrCreateChild(info.Name, info.Type, info.State);499 var target = this.GetOrCreateChild(name, type, currentStateName);500 info.HandlingState = handlingStateName;501 this.GetOrCreateEventLink(source, target, info);502 }503 }504 if (newStateName != null)505 {506 // Then this is a goto or push and we can draw that link also.507 var source = this.GetOrCreateChild(name, type, currentStateName);508 var target = this.GetOrCreateChild(name, type, newStateName);509 if (info is null)510 {511 info = new EventInfo { Event = transitionType.FullName };512 }513 this.GetOrCreateEventLink(source, target, info);514 }515 this.Dequeued.Remove(id);516 }517 }518 private GraphNode GetOrCreateChild(string name, string type, string stateName, string label = null)519 {520 GraphNode child = null;521 lock (this.Inbox)522 {523 this.AddNamespace(type);524 var initalStateName = stateName;525 // make label relative to fully qualified actor id (it's usually a nested class).526 stateName = this.GetLabel(name, type, stateName);527 string id = this.GetResolveActorId(name, type);528 GraphNode parent = this.Graph.GetOrCreateNode(id);529 parent.AddAttribute("Group", "Expanded");530 if (string.IsNullOrEmpty(label))531 {532 label = stateName ?? ExternalStateName;533 }534 if (!string.IsNullOrEmpty(stateName))535 {536 id += "." + stateName;537 }538 child = this.Graph.GetOrCreateNode(id, label);539 this.Graph.GetOrCreateLink(parent, child, null, null, "Contains");540 }541 return child;542 }543 private GraphLink GetOrCreateEventLink(GraphNode source, GraphNode target, EventInfo e)544 {545 GraphLink link = null;546 lock (this.Inbox)547 {548 string label = this.GetEventLabel(e.Event);549 var index = this.GetLinkIndex(source, target, label);550 var category = GetEventCategory(e.Event);551 link = this.Graph.GetOrCreateLink(source, target, index, label, category);552 if (this.MergeEventLinks)553 {554 if (link.AddListAttribute("EventIds", e.Event) > 1)555 {556 link.Label = "*";557 }558 }559 else560 {561 if (e.Event != null)562 {563 link.AddAttribute("EventId", e.Event);564 }565 if (e.HandlingState != null)566 {567 link.AddAttribute("HandledBy", e.HandlingState);568 }569 }570 }571 return link;572 }573 private void AddNamespace(string type)574 {575 if (type != null && !this.Namespaces.Contains(type))576 {577 string typeName = type;578 int index = typeName.Length;579 do580 {581 typeName = typeName.Substring(0, index);582 this.Namespaces.Add(typeName);583 index = typeName.LastIndexOfAny(TypeSeparators);584 }585 while (index > 0);586 }587 }588 private string GetLabel(string name, string type, string fullyQualifiedName)589 {590 if (type is null)591 {592 // external code593 return fullyQualifiedName;594 }595 this.AddNamespace(type);596 if (string.IsNullOrEmpty(fullyQualifiedName))597 {598 // then this is probably an Actor, not a StateMachine. For Actors we can invent a state599 // name equal to the short name of the class, this then looks like a Constructor which is fine.600 fullyQualifiedName = this.CollapseMachineInstances ? type : name;601 }602 var len = fullyQualifiedName.Length;603 var index = fullyQualifiedName.LastIndexOfAny(TypeSeparators);604 if (index > 0)605 {606 fullyQualifiedName = fullyQualifiedName.Substring(index).Trim('+').Trim('.');607 }608 return fullyQualifiedName;609 }610 private string GetEventLabel(string fullyQualifiedName)611 {612 if (EventAliases.TryGetValue(fullyQualifiedName, out string label))613 {614 return label;615 }616 int i = fullyQualifiedName.LastIndexOfAny(TypeSeparators);617 if (i > 0)618 {619 string ns = fullyQualifiedName.Substring(0, i);620 if (this.Namespaces.Contains(ns))621 {622 return fullyQualifiedName.Substring(i + 1);623 }624 }625 return fullyQualifiedName;626 }627 private static string GetEventCategory(string fullyQualifiedName)628 {629 if (EventAliases.TryGetValue(fullyQualifiedName, out string label))630 {631 return label;632 }633 return null;634 }635 }636 /// <summary>637 /// A directed graph made up of Nodes and Links.638 /// </summary>639 [DataContract]640 public class Graph641 {642 internal const string DgmlNamespace = "http://schemas.microsoft.com/vs/2009/dgml";643 // These [DataMember] fields are here so we can serialize the Graph across parallel or distributed644 // test processes without losing any information. There is more information here than in the serialized645 // DGML which is we we can't just use Save/LoadDgml to do the same.646 [DataMember]647 private readonly Dictionary<string, GraphNode> InternalNodes = new Dictionary<string, GraphNode>();648 [DataMember]649 private readonly Dictionary<string, GraphLink> InternalLinks = new Dictionary<string, GraphLink>();650 // last used index for simple link key "a->b".651 [DataMember]652 private readonly Dictionary<string, int> InternalNextLinkIndex = new Dictionary<string, int>();653 // maps augmented link key to the index that has been allocated for that link id "a->b(goto)" => 0654 [DataMember]655 private readonly Dictionary<string, int> InternalAllocatedLinkIndexes = new Dictionary<string, int>();656 [DataMember]657 private readonly Dictionary<string, string> InternalAllocatedLinkIds = new Dictionary<string, string>();658 /// <summary>659 /// Return the current list of nodes (in no particular order).660 /// </summary>661 public IEnumerable<GraphNode> Nodes662 {663 get { return this.InternalNodes.Values; }664 }665 /// <summary>666 /// Return the current list of links (in no particular order).667 /// </summary>668 public IEnumerable<GraphLink> Links669 {670 get671 {672 if (this.InternalLinks is null)673 {674 return Array.Empty<GraphLink>();675 }676 return this.InternalLinks.Values;677 }678 }679 /// <summary>680 /// Get existing node or null.681 /// </summary>682 /// <param name="id">The id of the node.</param>683 public GraphNode GetNode(string id)684 {685 this.InternalNodes.TryGetValue(id, out GraphNode node);686 return node;687 }688 /// <summary>689 /// Get existing node or create a new one with the given id and label.690 /// </summary>691 /// <returns>Returns the new node or the existing node if it was already defined.</returns>692 public GraphNode GetOrCreateNode(string id, string label = null, string category = null)693 {694 if (!this.InternalNodes.TryGetValue(id, out GraphNode node))695 {696 node = new GraphNode(id, label, category);697 this.InternalNodes.Add(id, node);698 }699 return node;700 }701 /// <summary>702 /// Get existing node or create a new one with the given id and label.703 /// </summary>704 /// <returns>Returns the new node or the existing node if it was already defined.</returns>705 private GraphNode GetOrCreateNode(GraphNode newNode)706 {707 if (!this.InternalNodes.ContainsKey(newNode.Id))708 {709 this.InternalNodes.Add(newNode.Id, newNode);710 }711 return newNode;712 }713 /// <summary>714 /// Get existing link or create a new one connecting the given source and target nodes.715 /// </summary>716 /// <returns>The new link or the existing link if it was already defined.</returns>717 public GraphLink GetOrCreateLink(GraphNode source, GraphNode target, int? index = null, string linkLabel = null, string category = null)718 {719 string key = source.Id + "->" + target.Id;720 if (index.HasValue)721 {722 key += string.Format("({0})", index.Value);723 }724 if (!this.InternalLinks.TryGetValue(key, out GraphLink link))725 {726 link = new GraphLink(source, target, linkLabel, category);727 if (index.HasValue)728 {729 link.Index = index.Value;730 }731 this.InternalLinks.Add(key, link);732 }733 return link;734 }735 internal int GetUniqueLinkIndex(GraphNode source, GraphNode target, string id)736 {737 // augmented key738 string key = string.Format("{0}->{1}({2})", source.Id, target.Id, id);739 if (this.InternalAllocatedLinkIndexes.TryGetValue(key, out int index))740 {741 return index;742 }743 // allocate a new index for the simple key744 var simpleKey = string.Format("{0}->{1}", source.Id, target.Id);745 if (this.InternalNextLinkIndex.TryGetValue(simpleKey, out index))746 {747 index++;748 }749 this.InternalNextLinkIndex[simpleKey] = index;750 // remember this index has been allocated for this link id.751 this.InternalAllocatedLinkIndexes[key] = index;752 // remember the original id associated with this link index.753 key = string.Format("{0}->{1}({2})", source.Id, target.Id, index);754 this.InternalAllocatedLinkIds[key] = id;755 return index;756 }757 /// <summary>758 /// Serialize the graph to a DGML string.759 /// </summary>760 public override string ToString()761 {762 using (var writer = new StringWriter())763 {764 this.WriteDgml(writer, false);765 return writer.ToString();766 }767 }768 internal void SaveDgml(string graphFilePath, bool includeDefaultStyles)769 {770 using (StreamWriter writer = new StreamWriter(graphFilePath, false, Encoding.UTF8))771 {772 this.WriteDgml(writer, includeDefaultStyles);773 }774 }775 /// <summary>776 /// Serialize the graph to DGML.777 /// </summary>778 public void WriteDgml(TextWriter writer, bool includeDefaultStyles)779 {780 writer.WriteLine("<DirectedGraph xmlns='{0}'>", DgmlNamespace);781 writer.WriteLine(" <Nodes>");782 if (this.InternalNodes != null)783 {784 List<string> nodes = new List<string>(this.InternalNodes.Keys);785 nodes.Sort(StringComparer.Ordinal);786 foreach (var id in nodes)787 {788 GraphNode node = this.InternalNodes[id];789 writer.Write(" <Node Id='{0}'", node.Id);790 if (!string.IsNullOrEmpty(node.Label))791 {792 writer.Write(" Label='{0}'", node.Label);793 }794 if (!string.IsNullOrEmpty(node.Category))795 {796 writer.Write(" Category='{0}'", node.Category);797 }798 node.WriteAttributes(writer);799 writer.WriteLine("/>");800 }801 }802 writer.WriteLine(" </Nodes>");803 writer.WriteLine(" <Links>");804 if (this.InternalLinks != null)805 {806 List<string> links = new List<string>(this.InternalLinks.Keys);807 links.Sort(StringComparer.Ordinal);808 foreach (var id in links)809 {810 GraphLink link = this.InternalLinks[id];811 writer.Write(" <Link Source='{0}' Target='{1}'", link.Source.Id, link.Target.Id);812 if (!string.IsNullOrEmpty(link.Label))813 {814 writer.Write(" Label='{0}'", link.Label);815 }816 if (!string.IsNullOrEmpty(link.Category))817 {818 writer.Write(" Category='{0}'", link.Category);819 }820 if (link.Index.HasValue)821 {822 writer.Write(" Index='{0}'", link.Index.Value);823 }824 link.WriteAttributes(writer);825 writer.WriteLine("/>");826 }827 }828 writer.WriteLine(" </Links>");829 if (includeDefaultStyles)830 {831 writer.WriteLine(832@" <Styles>833 <Style TargetType=""Node"" GroupLabel=""Error"" ValueLabel=""True"">834 <Condition Expression=""HasCategory('Error')"" />835 <Setter Property=""Background"" Value=""#FFC15656"" />836 </Style>837 <Style TargetType=""Node"" GroupLabel=""Actor"" ValueLabel=""True"">838 <Condition Expression=""HasCategory('Actor')"" />839 <Setter Property=""Background"" Value=""#FF57AC56"" />840 </Style>841 <Style TargetType=""Node"" GroupLabel=""Monitor"" ValueLabel=""True"">842 <Condition Expression=""HasCategory('Monitor')"" />843 <Setter Property=""Background"" Value=""#FF558FDA"" />844 </Style>845 <Style TargetType=""Link"" GroupLabel=""halt"" ValueLabel=""True"">846 <Condition Expression=""HasCategory('halt')"" />847 <Setter Property=""Stroke"" Value=""#FFFF6C6C"" />848 <Setter Property=""StrokeDashArray"" Value=""4 2"" />849 </Style>850 <Style TargetType=""Link"" GroupLabel=""push"" ValueLabel=""True"">851 <Condition Expression=""HasCategory('push')"" />852 <Setter Property=""Stroke"" Value=""#FF7380F5"" />853 <Setter Property=""StrokeDashArray"" Value=""4 2"" />854 </Style>855 <Style TargetType=""Link"" GroupLabel=""pop"" ValueLabel=""True"">856 <Condition Expression=""HasCategory('pop')"" />857 <Setter Property=""Stroke"" Value=""#FF7380F5"" />858 <Setter Property=""StrokeDashArray"" Value=""4 2"" />859 </Style>860 </Styles>");861 }862 writer.WriteLine("</DirectedGraph>");863 }864 /// <summary>865 /// Load a DGML file into a new Graph object.866 /// </summary>867 /// <param name="graphFilePath">Full path to the DGML file.</param>868 /// <returns>The loaded Graph object.</returns>869 public static Graph LoadDgml(string graphFilePath)870 {871 XDocument doc = XDocument.Load(graphFilePath);872 Graph result = new Graph();873 var ns = doc.Root.Name.Namespace;874 if (ns != DgmlNamespace)875 {876 throw new Exception(string.Format("File '{0}' does not contain the DGML namespace", graphFilePath));877 }878 foreach (var e in doc.Root.Element(ns + "Nodes").Elements(ns + "Node"))879 {880 var id = (string)e.Attribute("Id");881 var label = (string)e.Attribute("Label");882 var category = (string)e.Attribute("Category");883 GraphNode node = new GraphNode(id, label, category);884 node.AddDgmlProperties(e);885 result.GetOrCreateNode(node);886 }887 foreach (var e in doc.Root.Element(ns + "Links").Elements(ns + "Link"))888 {889 var srcId = (string)e.Attribute("Source");890 var targetId = (string)e.Attribute("Target");891 var label = (string)e.Attribute("Label");892 var category = (string)e.Attribute("Category");893 var srcNode = result.GetOrCreateNode(srcId);894 var targetNode = result.GetOrCreateNode(targetId);895 XAttribute indexAttr = e.Attribute("index");896 int? index = null;897 if (indexAttr != null)898 {899 index = (int)indexAttr;900 }901 var link = result.GetOrCreateLink(srcNode, targetNode, index, label, category);902 link.AddDgmlProperties(e);903 }904 return result;905 }906 /// <summary>907 /// Merge the given graph so that this graph becomes a superset of both graphs.908 /// </summary>909 /// <param name="other">The new graph to merge into this graph.</param>910 public void Merge(Graph other)911 {912 foreach (var node in other.InternalNodes.Values)913 {914 var newNode = this.GetOrCreateNode(node.Id, node.Label, node.Category);915 newNode.Merge(node);916 }917 foreach (var link in other.InternalLinks.Values)918 {919 var source = this.GetOrCreateNode(link.Source.Id, link.Source.Label, link.Source.Category);920 var target = this.GetOrCreateNode(link.Target.Id, link.Target.Label, link.Target.Category);921 int? index = null;922 if (link.Index.HasValue)923 {924 // ouch, link indexes cannot be compared across Graph instances, we need to assign a new index here.925 string key = string.Format("{0}->{1}({2})", source.Id, target.Id, link.Index.Value);926 string linkId = other.InternalAllocatedLinkIds[key];927 index = this.GetUniqueLinkIndex(source, target, linkId);928 }929 var newLink = this.GetOrCreateLink(source, target, index, link.Label, link.Category);930 newLink.Merge(link);931 }932 }933 }934 /// <summary>935 /// A Node of a Graph.936 /// </summary>937 [DataContract]938 public class GraphObject939 {940 /// <summary>941 /// Optional list of attributes for the node.942 /// </summary>943 [DataMember]944 public Dictionary<string, string> Attributes { get; internal set; }945 /// <summary>946 /// Optional list of attributes that have a multi-part value.947 /// </summary>948 [DataMember]949 public Dictionary<string, HashSet<string>> AttributeLists { get; internal set; }950 /// <summary>951 /// Add an attribute to the node.952 /// </summary>953 public void AddAttribute(string name, string value)954 {955 if (this.Attributes is null)956 {957 this.Attributes = new Dictionary<string, string>();958 }959 this.Attributes[name] = value;960 }961 /// <summary>962 /// Creates a compound attribute value containing a merged list of unique values.963 /// </summary>964 /// <param name="key">The attribute name.</param>965 /// <param name="value">The new value to add to the unique list.</param>966 public int AddListAttribute(string key, string value)967 {968 if (this.AttributeLists is null)969 {970 this.AttributeLists = new Dictionary<string, HashSet<string>>();971 }972 if (!this.AttributeLists.TryGetValue(key, out HashSet<string> list))973 {974 list = new HashSet<string>();975 this.AttributeLists[key] = list;976 }977 list.Add(value);978 return list.Count;979 }980 internal void WriteAttributes(TextWriter writer)981 {982 if (this.Attributes != null)983 {984 List<string> names = new List<string>(this.Attributes.Keys);985 names.Sort(StringComparer.Ordinal); // creates a more stable output file (can be handy for expected output during testing).986 foreach (string name in names)987 {988 var value = this.Attributes[name];989 writer.Write(" {0}='{1}'", name, value);990 }991 }992 if (this.AttributeLists != null)993 {994 List<string> names = new List<string>(this.AttributeLists.Keys);995 names.Sort(StringComparer.Ordinal); // creates a more stable output file (can be handy for expected output during testing).996 foreach (string name in names)997 {998 var value = this.AttributeLists[name];999 writer.Write(" {0}='{1}'", name, string.Join(",", value));1000 }1001 }1002 }1003 internal void Merge(GraphObject other)1004 {1005 if (other.Attributes != null)1006 {1007 foreach (var key in other.Attributes.Keys)1008 {1009 this.AddAttribute(key, other.Attributes[key]);1010 }1011 }1012 if (other.AttributeLists != null)1013 {1014 foreach (var key in other.AttributeLists.Keys)1015 {1016 foreach (var value in other.AttributeLists[key])1017 {1018 this.AddListAttribute(key, value);1019 }1020 }1021 }1022 }1023 }1024 /// <summary>1025 /// A Node of a Graph.1026 /// </summary>1027 [DataContract]1028 public class GraphNode : GraphObject1029 {1030 /// <summary>1031 /// The unique Id of the Node within the Graph.1032 /// </summary>1033 [DataMember]1034 public string Id { get; internal set; }1035 /// <summary>1036 /// An optional display label for the node (does not need to be unique).1037 /// </summary>1038 [DataMember]1039 public string Label { get; internal set; }1040 /// <summary>1041 /// An optional category for the node.1042 /// </summary>1043 [DataMember]1044 public string Category { get; internal set; }1045 /// <summary>1046 /// Initializes a new instance of the <see cref="GraphNode"/> class.1047 /// </summary>1048 public GraphNode(string id, string label, string category)1049 {1050 this.Id = id;1051 this.Label = label;1052 this.Category = category;1053 }1054 /// <summary>1055 /// Add additional properties from XML element.1056 /// </summary>1057 /// <param name="e">An XML element representing the graph node in DGML format.</param>1058 public void AddDgmlProperties(XElement e)1059 {1060 foreach (XAttribute a in e.Attributes())1061 {1062 switch (a.Name.LocalName)1063 {1064 case "Id":1065 case "Label":1066 case "Category":1067 break;1068 default:1069 this.AddAttribute(a.Name.LocalName, a.Value);1070 break;1071 }1072 }1073 }1074 }1075 /// <summary>1076 /// A Link represents a directed graph connection between two Nodes.1077 /// </summary>1078 [DataContract]1079 public class GraphLink : GraphObject1080 {1081 /// <summary>1082 /// An optional display label for the link.1083 /// </summary>1084 [DataMember]1085 public string Label { get; internal set; }1086 /// <summary>1087 /// An optional category for the link.1088 /// The special category "Contains" is reserved for building groups.1089 /// </summary>1090 [DataMember]1091 public string Category { get; internal set; }1092 /// <summary>1093 /// The source end of the link.1094 /// </summary>1095 [DataMember]1096 public GraphNode Source { get; internal set; }1097 /// <summary>1098 /// The target end of the link.1099 /// </summary>1100 [DataMember]1101 public GraphNode Target { get; internal set; }1102 /// <summary>1103 /// The optional link index.1104 /// </summary>1105 [DataMember]1106 public int? Index { get; internal set; }1107 /// <summary>1108 /// Initializes a new instance of the <see cref="GraphLink"/> class.1109 /// </summary>1110 public GraphLink(GraphNode source, GraphNode target, string label, string category)1111 {1112 this.Source = source;1113 this.Target = target;1114 this.Label = label;1115 this.Category = category;1116 }1117 /// <summary>1118 /// Add additional properties from XML element.1119 /// </summary>1120 /// <param name="e">An XML element representing the graph node in DGML format.</param>1121 public void AddDgmlProperties(XElement e)1122 {1123 foreach (XAttribute a in e.Attributes())1124 {...

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GraphNode

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.Coverage;7{8 {9 static void Main(string[] args)10 {11 var builder = new ActorRuntimeLogGraphBuilder();12 var graph = builder.BuildGraph(@"C:\Users\user\Desktop\test\test.log");13 foreach (var node in graph.Nodes)14 {15 Console.WriteLine(node.Name);16 }17 }18 }19}20var builder = new ActorRuntimeLogGraphBuilder();21var graph = builder.BuildGraph(@"C:\Users\user\Desktop\test\test.log");22foreach (var node in graph)23{24 Console.WriteLine(node.Name);25}

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using System.Threading;10{11 {12 static void Main(string[] args)13 {14 var runtime = new ActorRuntime();15 var actor = runtime.CreateActor(typeof(MyActor));16 runtime.SendEvent(actor, new MyEve

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.Coverage;7{8 {9 public static void Main(string[] args)10 {11 var log = new ActorRuntimeLogGraphBuilder();12 log.AddNode(1, "1");13 log.AddNode(2, "2");14 log.AddNode(3, "3");15 log.AddNode(4, "4");16 log.AddNode(5, "5");17 log.AddNode(6, "6");18 log.AddNode(7, "7");19 log.AddNode(8, "8");20 log.AddNode(9, "9");21 log.AddNode(10, "10");22 log.AddNode(11, "11");23 log.AddNode(12, "12");24 log.AddNode(13, "13");25 log.AddNode(14, "14");26 log.AddNode(15, "15");27 log.AddNode(16, "16");28 log.AddNode(17, "17");29 log.AddNode(18, "18");30 log.AddNode(19, "19");31 log.AddNode(20, "20");32 log.AddNode(21, "21");33 log.AddNode(22, "22");34 log.AddNode(23, "23");35 log.AddNode(24, "24");36 log.AddNode(25, "25");37 log.AddNode(26, "26");38 log.AddNode(27, "27");39 log.AddNode(28, "28");40 log.AddNode(29, "29");41 log.AddNode(30, "30");42 log.AddNode(31, "31");43 log.AddNode(32, "32");44 log.AddNode(33, "33");45 log.AddNode(34, "34");46 log.AddNode(35, "35");47 log.AddNode(36, "36");48 log.AddNode(37, "37");49 log.AddNode(38, "38");50 log.AddNode(39, "39");51 log.AddNode(40, "40");52 log.AddNode(41, "41");53 log.AddNode(42, "42");54 log.AddNode(43, "43");

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4{5 {6 public static void Main(string[] args)7 {8 var builder = new ActorRuntimeLogGraphBuilder();9 builder.AddNode(new GraphNode("1", "1"));10 builder.AddNode(new GraphNode("2", "2"));11 builder.AddNode(new GraphNode("3", "3"));12 builder.AddNode(new GraphNode("4", "4"));13 builder.AddNode(new GraphNode("5", "5"));14 builder.AddNode(new GraphNode("6", "6"));15 builder.AddNode(new GraphNode("7", "7"));16 builder.AddNode(new GraphNode("8", "8"));17 builder.AddNode(new GraphNode("9", "9"));18 builder.AddNode(new GraphNode("10", "10"));19 builder.AddNode(new GraphNode("11", "11"));20 builder.AddNode(new GraphNode("12", "12"));21 builder.AddNode(new GraphNode("13", "13"));22 builder.AddNode(new GraphNode("14", "14"));23 builder.AddNode(new GraphNode("15", "15"));24 builder.AddNode(new GraphNode("16", "16"));25 builder.AddNode(new GraphNode("17", "17"));26 builder.AddNode(new GraphNode("18", "18"));27 builder.AddNode(new GraphNode("19", "19"));28 builder.AddNode(new GraphNode("20", "20"));29 builder.AddNode(new GraphNode("21", "21"));30 builder.AddNode(new GraphNode("22", "22"));31 builder.AddNode(new GraphNode("23", "23"));32 builder.AddNode(new GraphNode("24", "24"));33 builder.AddNode(new GraphNode("25", "25"));34 builder.AddNode(new GraphNode("26", "26"));35 builder.AddNode(new GraphNode("27", "27"));36 builder.AddNode(new GraphNode("28", "28"));37 builder.AddNode(new GraphNode("29", "29"));38 builder.AddNode(new GraphNode("30", "30"));39 builder.AddNode(new GraphNode("31", "31"));40 builder.AddNode(new GraphNode("32", "32"));41 builder.AddNode(new GraphNode("33", "33"));42 builder.AddNode(new GraphNode("34", "34"));

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote;9using Microsoft.Coyote.Testing;10using Microsoft.Coyote.Testing.Systematic;11using System.Diagnostics;12using System.IO;13{14 {15 static void Main(string[] args)16 {17 var config = Configuration.Create();18 config.TestingIterations = 1000;19 config.SchedulingIterations = 1000;20 config.MaxFairSchedulingSteps = 10000;21 config.MaxUnfairSchedulingSteps = 10000;22 config.IsFairScheduling = true;23 config.IsStateGraphScheduling = true;24 config.IsCoverageEnabled = true;25 config.IsActorTrackingEnabled = true;26 config.IsVerbose = true;27 config.IsExceptionTraceInlined = true;28 config.IsTestingEngineTraceInlined = true;29 config.IsActorStateInlined = true;30 config.IsActorGroupInlined = true;31 config.IsActorEventInlined = true;32 config.IsActorIdInlined = true;33 config.IsActorMailboxInlined = true;34 config.IsActorTypeInlined = true;35 config.IsActorOperationInlined = true;36 config.IsActorCurrentOperationInlined = true;37 config.IsActorCurrentStateInlined = true;38 config.IsActorCurrentStateNameInlined = true;39 config.IsActorCurrentStateFullNameInlined = true;40 config.IsActorCurrentStateTypeInlined = true;41 config.IsActorCurrentStateTypeNameInlined = true;42 config.IsActorCurrentStateTypeFullNameInlined = true;43 config.IsActorCurrentStateTypeAssemblyQualifiedNameInlined = true;44 config.IsActorCurrentStateTypeAssemblyInlined = true;45 config.IsActorCurrentStateTypeNamespaceInlined = true;46 config.IsActorCurrentStateTypeIsAbstractInlined = true;47 config.IsActorCurrentStateTypeIsSealedInlined = true;48 config.IsActorCurrentStateTypeIsClassInlined = true;49 config.IsActorCurrentStateTypeIsInterfaceInlined = true;50 config.IsActorCurrentStateTypeIsPublicInlined = true;51 config.IsActorCurrentStateTypeIsNestedPublicInlined = true;

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1using System;2using System.IO;3using Microsoft.Coyote.Actors.Coverage;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var runtime = Microsoft.Coyote.RuntimeFactory.Create();12 runtime.CreateActor(typeof(Monitor));13 runtime.CreateActor(typeof(Actor1));14 runtime.CreateActor(typeof(Actor2));15 runtime.CreateActor(typeof(Actor3));16 runtime.CreateActor(typeof(Actor4));17 runtime.CreateActor(typeof(Actor5));18 runtime.CreateActor(typeof(Actor6));19 runtime.CreateActor(typeof(Actor7));20 runtime.CreateActor(typeof(Actor8));21 runtime.CreateActor(typeof(Actor9));22 runtime.CreateActor(typeof(Actor10));23 runtime.CreateActor(typeof(Actor11));24 runtime.CreateActor(typeof(Actor12));25 runtime.CreateActor(typeof(Actor13));26 runtime.CreateActor(typeof(Actor14));27 runtime.CreateActor(typeof(Actor15));28 runtime.CreateActor(typeof(Actor16));29 runtime.CreateActor(typeof(Actor17));30 runtime.CreateActor(typeof(Actor18));31 runtime.CreateActor(typeof(Actor19));32 runtime.CreateActor(typeof(Actor20));33 runtime.CreateActor(typeof(Actor21));34 runtime.CreateActor(typeof(Actor22));35 runtime.CreateActor(typeof(Actor23));36 runtime.CreateActor(typeof(Actor24));37 runtime.CreateActor(typeof(Actor25));38 runtime.CreateActor(typeof(Actor26));39 runtime.CreateActor(typeof(Actor27));40 runtime.CreateActor(typeof(Actor28));41 runtime.CreateActor(typeof(Actor29));42 runtime.CreateActor(typeof(Actor30));43 runtime.CreateActor(typeof(Actor31));44 runtime.CreateActor(typeof(Actor32));45 runtime.CreateActor(typeof(Actor33));46 runtime.CreateActor(typeof(Actor34));47 runtime.CreateActor(typeof(Actor35));48 runtime.CreateActor(typeof(Actor36));49 runtime.CreateActor(typeof(Actor37

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Specifications;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 var graphBuilder = new ActorRuntimeLogGraphBuilder(runtime);16 runtime.SetLogWriter(graphBuilder);17 runtime.CreateActor(typeof(M));18 runtime.Run();19 graphBuilder.GraphNode("M", "Start", "M_Start");20 graphBuilder.GraphNode("M", "End", "M_End");21 graphBuilder.GraphEdge("M_Start", "M_End");22 graphBuilder.WriteGraphToFile("graph.dot");23 }24 }25 {26 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]27 class Start : State { }28 void Start()29 {30 this.RaiseGotoStateEvent<End>();31 }32 [OnEventDoAction(typeof(UnitEvent), nameof(End))]33 class End : State { }34 void End()35 {36 this.RaiseGotoStateEvent<Start>();37 }38 }39}40digraph G {41 node [shape=box];42 M_Start [label="M_Start"];43 M_End [label="M_End"];44 M_Start -> M_End [label="UnitEvent"];45}

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