How to use GetOrCreateEventLink method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.GetOrCreateEventLink

ActorRuntimeLogGraphBuilder.cs

Source:ActorRuntimeLogGraphBuilder.cs Github

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...101 if (!string.IsNullOrEmpty(creatorName))102 {103 var creatorId = this.GetResolveActorId(creatorName, creatorType);104 GraphNode creator = this.Graph.GetOrCreateNode(creatorId);105 this.GetOrCreateEventLink(creator, node, new EventInfo() { Event = "CreateActor" });106 }107 }108 }109 /// <inheritdoc/>110 public void OnCreateStateMachine(ActorId id, string creatorName, string creatorType)111 {112 lock (this.Inbox)113 {114 var resolvedId = this.GetResolveActorId(id?.Name, id?.Type);115 GraphNode node = this.Graph.GetOrCreateNode(resolvedId);116 node.Category = StateMachineCategory;117 if (!string.IsNullOrEmpty(creatorName))118 {119 var creatorId = this.GetResolveActorId(creatorName, creatorType);120 GraphNode creator = this.Graph.GetOrCreateNode(creatorId);121 this.GetOrCreateEventLink(creator, node, new EventInfo() { Event = "CreateActor" });122 }123 }124 }125 /// <inheritdoc/>126 public void OnSendEvent(ActorId targetActorId, string senderName, string senderType, string senderStateName,127 Event e, Guid eventGroupId, bool isTargetHalted)128 {129 string eventName = e.GetType().FullName;130 this.AddEvent(targetActorId.Name, targetActorId.Type, senderName, senderType, senderStateName, eventName);131 }132 /// <inheritdoc/>133 public void OnRaiseEvent(ActorId id, string stateName, Event e)134 {135 string eventName = e.GetType().FullName;136 // Raising event to self.137 this.AddEvent(id.Name, id.Type, id.Name, id.Type, stateName, eventName);138 }139 /// <inheritdoc/>140 public void OnEnqueueEvent(ActorId id, Event e)141 {142 }143 /// <inheritdoc/>144 public void OnDequeueEvent(ActorId id, string stateName, Event e)145 {146 lock (this.Inbox)147 {148 var resolvedId = this.GetResolveActorId(id?.Name, id?.Type);149 string eventName = e.GetType().FullName;150 EventInfo info = this.PopEvent(resolvedId, eventName);151 if (info != null)152 {153 this.Dequeued[id] = info;154 }155 }156 }157 private EventInfo PopEvent(string resolvedId, string eventName)158 {159 EventInfo result = null;160 lock (this.Inbox)161 {162 if (this.Inbox.TryGetValue(resolvedId, out List<EventInfo> inbox))163 {164 for (int i = inbox.Count - 1; i >= 0; i--)165 {166 if (inbox[i].Event == eventName)167 {168 result = inbox[i];169 inbox.RemoveAt(i);170 }171 }172 }173 }174 return result;175 }176 /// <inheritdoc/>177 public void OnReceiveEvent(ActorId id, string stateName, Event e, bool wasBlocked)178 {179 string resolvedId = this.GetResolveActorId(id?.Name, id?.Type);180 lock (this.Inbox)181 {182 if (this.Inbox.TryGetValue(resolvedId, out List<EventInfo> inbox))183 {184 string eventName = e.GetType().FullName;185 for (int i = inbox.Count - 1; i >= 0; i--)186 {187 EventInfo info = inbox[i];188 if (info.Event == eventName)189 {190 // Yay, found it so we can draw the complete link connecting the Sender state to this state!191 string category = string.IsNullOrEmpty(stateName) ? ActorCategory : StateMachineCategory;192 var source = this.GetOrCreateChild(info.Name, info.Type, info.State);193 var target = this.GetOrCreateChild(id?.Name, id?.Type, category, stateName);194 this.GetOrCreateEventLink(source, target, info);195 inbox.RemoveAt(i);196 break;197 }198 }199 }200 }201 }202 /// <inheritdoc/>203 public void OnWaitEvent(ActorId id, string stateName, Type eventType)204 {205 }206 /// <inheritdoc/>207 public void OnWaitEvent(ActorId id, string stateName, params Type[] eventTypes)208 {209 }210 /// <inheritdoc/>211 public void OnStateTransition(ActorId id, string stateName, bool isEntry)212 {213 if (isEntry)214 {215 // record the fact we have entered this state216 this.GetOrCreateChild(id?.Name, id?.Type, stateName);217 }218 }219 /// <inheritdoc/>220 public void OnExecuteAction(ActorId id, string handlingStateName, string currentStateName, string actionName)221 {222 this.LinkTransition(typeof(DoActionEvent), id, handlingStateName, currentStateName, null);223 }224 /// <inheritdoc/>225 public void OnGotoState(ActorId id, string currentStateName, string newStateName)226 {227 this.LinkTransition(typeof(GotoStateEvent), id, currentStateName, currentStateName, newStateName);228 }229 /// <inheritdoc/>230 public void OnPushState(ActorId id, string currentStateName, string newStateName)231 {232 this.LinkTransition(typeof(PushStateEvent), id, currentStateName, currentStateName, newStateName);233 }234 /// <inheritdoc/>235 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)236 {237 if (!string.IsNullOrEmpty(currentStateName))238 {239 this.LinkTransition(typeof(PopStateEvent), id, currentStateName,240 currentStateName, restoredStateName);241 }242 }243 /// <inheritdoc/>244 public void OnHalt(ActorId id, int inboxSize)245 {246 lock (this.Inbox)247 {248 this.HaltedStates.TryGetValue(id, out string stateName);249 var target = this.GetOrCreateChild(id?.Name, id?.Type, "Halt", "Halt");250 // Transition to the Halt state.251 if (!string.IsNullOrEmpty(stateName))252 {253 var source = this.GetOrCreateChild(id?.Name, id?.Type, stateName);254 this.GetOrCreateEventLink(source, target, new EventInfo() { Event = typeof(HaltEvent).FullName });255 }256 }257 }258 private int? GetLinkIndex(GraphNode source, GraphNode target, string id)259 {260 if (this.MergeEventLinks)261 {262 return null;263 }264 return this.Graph.GetUniqueLinkIndex(source, target, id);265 }266 /// <inheritdoc/>267 public void OnDefaultEventHandler(ActorId id, string stateName)268 {269 lock (this.Inbox)270 {271 string resolvedId = this.GetResolveActorId(id?.Name, id?.Type);272 string eventName = typeof(DefaultEvent).FullName;273 this.AddEvent(id.Name, id.Type, id.Name, id.Type, stateName, eventName);274 this.Dequeued[id] = this.PopEvent(resolvedId, eventName);275 }276 }277 /// <inheritdoc/>278 public void OnHandleRaisedEvent(ActorId id, string stateName, Event e)279 {280 lock (this.Inbox)281 {282 // We used the inbox to store raised event, but it should be the first one handled since283 // raised events are highest priority.284 string resolvedId = this.GetResolveActorId(id?.Name, id?.Type);285 lock (this.Inbox)286 {287 if (this.Inbox.TryGetValue(resolvedId, out List<EventInfo> inbox))288 {289 string eventName = e.GetType().FullName;290 for (int i = inbox.Count - 1; i >= 0; i--)291 {292 EventInfo info = inbox[i];293 if (info.Event == eventName)294 {295 this.Dequeued[id] = info;296 break;297 }298 }299 }300 }301 }302 }303 /// <inheritdoc/>304 public void OnPopStateUnhandledEvent(ActorId actorId, string currentStateName, Event e)305 {306 lock (this.Inbox)307 {308 if (e is HaltEvent)309 {310 this.HaltedStates[actorId] = currentStateName;311 }312 }313 }314 /// <inheritdoc/>315 public void OnExceptionThrown(ActorId id, string stateName, string actionName, Exception ex)316 {317 }318 /// <inheritdoc/>319 public void OnExceptionHandled(ActorId id, string stateName, string actionName, Exception ex)320 {321 }322 /// <inheritdoc/>323 public void OnCreateTimer(TimerInfo info)324 {325 // TODO: figure out how to graph timers when we have no "timer id" at this point...326 }327 /// <inheritdoc/>328 public void OnStopTimer(TimerInfo info)329 {330 }331 /// <inheritdoc/>332 public void OnCreateMonitor(string monitorType)333 {334 lock (this.Inbox)335 {336 GraphNode node = this.Graph.GetOrCreateNode(monitorType, monitorType);337 node.Category = MonitorCategory;338 }339 }340 /// <inheritdoc/>341 public void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)342 {343 // Monitors process actions immediately, so this state transition is a result of the only event in the inbox.344 lock (this.Inbox)345 {346 if (this.Inbox.TryGetValue(monitorType, out List<EventInfo> inbox) && inbox.Count > 0)347 {348 var e = inbox[inbox.Count - 1];349 inbox.RemoveAt(inbox.Count - 1);350 // Draw the link connecting the Sender state to this state!351 var source = this.GetOrCreateChild(e.Name, e.Type, e.State);352 var target = this.GetOrCreateChild(monitorType, monitorType, stateName);353 this.GetOrCreateEventLink(source, target, e);354 }355 }356 }357 /// <inheritdoc/>358 public void OnMonitorProcessEvent(string monitorType, string stateName, string senderName, string senderType,359 string senderStateName, Event e)360 {361 lock (this.Inbox)362 {363 string eventName = e.GetType().FullName;364 // Now add a fake event for internal monitor state transition that might now happen as a result of this event,365 // storing the monitor's current state in this event.366 var info = this.AddEvent(monitorType, monitorType, monitorType, monitorType, stateName, eventName);367 // Draw the link connecting the Sender state to this state!368 var source = this.GetOrCreateChild(senderName, senderType, senderStateName);369 var target = this.GetOrCreateChild(monitorType, monitorType, stateName);370 this.GetOrCreateEventLink(source, target, info);371 }372 }373 /// <inheritdoc/>374 public void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)375 {376 // Raising event to self.377 string eventName = e.GetType().FullName;378 this.AddEvent(monitorType, monitorType, monitorType, monitorType, stateName, eventName);379 }380 /// <inheritdoc/>381 public void OnMonitorStateTransition(string monitorType, string stateName, bool isEntry, bool? isInHotState)382 {383 if (isEntry)384 {385 lock (this.Inbox)386 {387 // Monitors process events immediately (and does not call OnDequeue), so this state transition is a result of388 // the fake event we created in OnMonitorProcessEvent.389 if (this.Inbox.TryGetValue(monitorType, out List<EventInfo> inbox) && inbox.Count > 0)390 {391 var info = inbox[inbox.Count - 1];392 inbox.RemoveAt(inbox.Count - 1);393 // draw the link connecting the current state to this new state!394 var source = this.GetOrCreateChild(monitorType, monitorType, info.State);395 var shortStateName = this.GetLabel(monitorType, monitorType, stateName);396 string suffix = string.Empty;397 if (isInHotState.HasValue)398 {399 suffix = (isInHotState is true) ? "[hot]" : "[cold]";400 shortStateName += suffix;401 }402 string label = shortStateName;403 var target = this.GetOrCreateChild(monitorType, monitorType, shortStateName, label);404 // In case this node was already created, we may need to override the label here now that405 // we know this is a hot state. This is because, unfortunately, other OnMonitor* methods406 // do not provide the isInHotState parameter.407 target.Label = label;408 this.GetOrCreateEventLink(source, target, info);409 }410 }411 }412 }413 /// <inheritdoc/>414 public void OnMonitorError(string monitorType, string stateName, bool? isInHotState)415 {416 var source = this.GetOrCreateChild(monitorType, monitorType, stateName);417 source.Category = "Error";418 }419 /// <inheritdoc/>420 public void OnRandom(object result, string callerName, string callerType)421 {422 }423 /// <inheritdoc/>424 public void OnAssertionFailure(string error)425 {426 }427 /// <inheritdoc/>428 public void OnStrategyDescription(string strategyName, string description)429 {430 }431 /// <inheritdoc/>432 public void OnCompleted()433 {434 }435 /// <summary>436 /// Return current graph and reset for next iteration.437 /// </summary>438 /// <param name="reset">Set to true will reset the graph for the next iteration.</param>439 /// <returns>The graph.</returns>440 public Graph SnapshotGraph(bool reset)441 {442 Graph result = this.CurrentGraph;443 if (reset)444 {445 // start fresh.446 this.CurrentGraph = null;447 }448 return result;449 }450 private string GetResolveActorId(string name, string type)451 {452 if (type is null)453 {454 // The sender id can be null if an event is fired from non-actor code.455 return ExternalCodeName;456 }457 if (this.CollapseMachineInstances)458 {459 return type;460 }461 return name;462 }463 private EventInfo AddEvent(string targetName, string targetType, string senderName, string senderType,464 string senderStateName, string eventName)465 {466 string targetId = this.GetResolveActorId(targetName, targetType);467 EventInfo info = null;468 lock (this.Inbox)469 {470 if (!this.Inbox.TryGetValue(targetId, out List<EventInfo> inbox))471 {472 inbox = new List<EventInfo>();473 this.Inbox[targetId] = inbox;474 }475 info = new EventInfo()476 {477 Name = senderName ?? ExternalCodeName,478 Type = senderType ?? ExternalCodeName,479 State = senderStateName,480 Event = eventName481 };482 inbox.Add(info);483 }484 return info;485 }486 private void LinkTransition(Type transitionType, ActorId id, string handlingStateName,487 string currentStateName, string newStateName)488 {489 string name = id.Name;490 string type = id.Type;491 lock (this.Inbox)492 {493 if (this.Dequeued.TryGetValue(id, out EventInfo info))494 {495 // Event was dequeued, but now we know what state is handling this event, so connect the dots...496 if (info.Type != type || info.Name != name || info.State != currentStateName)497 {498 var source = this.GetOrCreateChild(info.Name, info.Type, info.State);499 var target = this.GetOrCreateChild(name, type, currentStateName);500 info.HandlingState = handlingStateName;501 this.GetOrCreateEventLink(source, target, info);502 }503 }504 if (newStateName != null)505 {506 // Then this is a goto or push and we can draw that link also.507 var source = this.GetOrCreateChild(name, type, currentStateName);508 var target = this.GetOrCreateChild(name, type, newStateName);509 if (info is null)510 {511 info = new EventInfo { Event = transitionType.FullName };512 }513 this.GetOrCreateEventLink(source, target, info);514 }515 this.Dequeued.Remove(id);516 }517 }518 private GraphNode GetOrCreateChild(string name, string type, string stateName, string label = null)519 {520 GraphNode child = null;521 lock (this.Inbox)522 {523 this.AddNamespace(type);524 var initalStateName = stateName;525 // make label relative to fully qualified actor id (it's usually a nested class).526 stateName = this.GetLabel(name, type, stateName);527 string id = this.GetResolveActorId(name, type);528 GraphNode parent = this.Graph.GetOrCreateNode(id);529 parent.AddAttribute("Group", "Expanded");530 if (string.IsNullOrEmpty(label))531 {532 label = stateName ?? ExternalStateName;533 }534 if (!string.IsNullOrEmpty(stateName))535 {536 id += "." + stateName;537 }538 child = this.Graph.GetOrCreateNode(id, label);539 this.Graph.GetOrCreateLink(parent, child, null, null, "Contains");540 }541 return child;542 }543 private GraphLink GetOrCreateEventLink(GraphNode source, GraphNode target, EventInfo e)544 {545 GraphLink link = null;546 lock (this.Inbox)547 {548 string label = this.GetEventLabel(e.Event);549 var index = this.GetLinkIndex(source, target, label);550 var category = GetEventCategory(e.Event);551 link = this.Graph.GetOrCreateLink(source, target, index, label, category);552 if (this.MergeEventLinks)553 {554 if (link.AddListAttribute("EventIds", e.Event) > 1)555 {556 link.Label = "*";557 }...

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GetOrCreateEventLink

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Actors.Coverage.Runtime;10using Microsoft.Coyote.IO;11using Microsoft.Coyote.Specifications;12using Microsoft.Coyote.Testing;13using Microsoft.Coyote.Testing.Services;14using Microsoft.Coyote.Testing.Systematic;15using Microsoft.Coyote.Testing.Systematic.Strategies;16using Microsoft.Coyote.Testing.Systematic.TestReports;17using Microsoft.Coyote.Tasks;18using Microsoft.Coyote.Timers;19using Microsoft.Coyote.Timers.Coverage;20{21 {22 static void Main(string[] args)23 {24 var runtime = new SystematicTestingRuntime();25 var configuration = Configuration.Create();26 configuration.Verbose = 3;27 configuration.SchedulingStrategy = SchedulingStrategy.DFS;28 configuration.MaxFairSchedulingSteps = 1000;29 configuration.MaxUnfairSchedulingSteps = 1000;30 configuration.TestingIterations = 1;31 configuration.ReportActivityCoverage = true;32 configuration.ReportStateCoverage = true;33 configuration.ReportEventCoverage = true;34 configuration.ReportCoverage = true;35 runtime.CreateActor(typeof(Master));36 runtime.Run(configuration);37 }38 }39 {40 protected override async Task OnInitializeAsync(Event initialEvent)41 {42 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();43 builder.GetOrCreateEventLink(1, 2);44 builder.GetOrCreateEventLink(2, 3);45 builder.GetOrCreateEventLink(3, 4);46 builder.GetOrCreateEventLink(4, 5);47 builder.GetOrCreateEventLink(5, 6);48 builder.GetOrCreateEventLink(6, 7);49 builder.GetOrCreateEventLink(7, 8);50 builder.GetOrCreateEventLink(8, 9);51 builder.GetOrCreateEventLink(9, 10);52 builder.GetOrCreateEventLink(10, 11);53 builder.GetOrCreateEventLink(11, 12);54 builder.GetOrCreateEventLink(12, 13);55 builder.GetOrCreateEventLink(13, 14);56 builder.GetOrCreateEventLink(14, 15);

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GetOrCreateEventLink

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.SharedObjects;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.Tests.Common.Coverage;15using Microsoft.Coyote.Tests.Common.Runtime;16using Microsoft.Coyote.Tests.Common.TestingServices;17using Microsoft.Coyote.Tests.Common.Utilities;18using Microsoft.Coyote.Tests.Systematic;19using Microsoft.Coyote.Tests.Systematic.Coverage;20using Microsoft.Coyote.Tests.Systematic.TestingServices;21using Microsoft.Coyote.Tests.Systematic.Threading;22using Microsoft.Coyote.Tests.Systematic.Threading.Actors;23using Microsoft.Coyote.Tests.Systematic.Threading.Tasks;24using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.Coverage;25using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.SharedObjects;26using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.Timers;27using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.Timers.Coverage;28using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.WaitTasks;29using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.WaitTasks.Coverage;30using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.WaitTasks.SharedObjects;31using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.WaitTasks.Timers;32using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.WaitTasks.Timers.Coverage;33using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.WaitTasks.Timers.SharedObjects;34using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.WaitTasks.Timers.SharedObjects.Coverage;35using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.WaitTasks.Timers.SharedObjects.Timers;36using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.WaitTasks.Timers.SharedObjects.Timers.Coverage;37using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.WaitTasks.Timers.SharedObjects.Timers.SharedObjects;38using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.WaitTasks.Timers.SharedObjects.Timers.SharedObjects.Coverage;39using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.WaitTasks.Timers.SharedObjects.Timers.SharedObjects.SharedObjects;

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GetOrCreateEventLink

Using AI Code Generation

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1 {2 public static void GetOrCreateEventLink(this ActorRuntimeLogGraphBuilder builder, string source, string target, string eventName)3 {4 if (builder.GetEventLink(source, target, eventName) == null)5 {6 builder.CreateEventLink(source, target, eventName);7 }8 }9 }10 [OnEventDoAction(typeof(Start), nameof(StartHandler))]11 [OnEventDoAction(typeof(Stop), nameof(StopHandler))]12 [OnEventDoAction(typeof(Reset), nameof(ResetHandler))]13 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(TimerElapsedHandler))]14 [OnEventDoAction(typeof(ReceiveRequest), nameof(ReceiveRequestHandler))]15 [OnEventDoAction(typeof(ReceiveResponse), nameof(ReceiveResponseHandler))]16 {17 private int _count = 0;18 private int _max = 0;19 private int _num = 0;20 private int _numOfRequests = 0;21 private int _numOfResponses = 0;22 private List<int> _responseTimes = new List<int>();23 private List<int> _responseTimes2 = new List<int>();24 private List<int> _responseTimes3 = new List<int>();25 private List<int> _responseTimes4 = new List<int>();26 private List<int> _responseTimes5 = new List<int>();27 private List<int> _responseTimes6 = new List<int>();28 private List<int> _responseTimes7 = new List<int>();29 private List<int> _responseTimes8 = new List<int>();30 private List<int> _responseTimes9 = new List<int>();31 private List<int> _responseTimes10 = new List<int>();32 private List<int> _responseTimes11 = new List<int>();33 private List<int> _responseTimes12 = new List<int>();34 private List<int> _responseTimes13 = new List<int>();35 private List<int> _responseTimes14 = new List<int>();36 private List<int> _responseTimes15 = new List<int>();37 private List<int> _responseTimes16 = new List<int>();38 private List<int> _responseTimes17 = new List<int>();39 private List<int> _responseTimes18 = new List<int>();40 private List<int> _responseTimes19 = new List<int>();

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