How to use GetLinkIndex method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.GetLinkIndex

ActorRuntimeLogGraphBuilder.cs

Source:ActorRuntimeLogGraphBuilder.cs Github

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...254 this.GetOrCreateEventLink(source, target, new EventInfo() { Event = typeof(HaltEvent).FullName });255 }256 }257 }258 private int? GetLinkIndex(GraphNode source, GraphNode target, string id)259 {260 if (this.MergeEventLinks)261 {262 return null;263 }264 return this.Graph.GetUniqueLinkIndex(source, target, id);265 }266 /// <inheritdoc/>267 public void OnDefaultEventHandler(ActorId id, string stateName)268 {269 lock (this.Inbox)270 {271 string resolvedId = this.GetResolveActorId(id?.Name, id?.Type);272 string eventName = typeof(DefaultEvent).FullName;273 this.AddEvent(id.Name, id.Type, id.Name, id.Type, stateName, eventName);274 this.Dequeued[id] = this.PopEvent(resolvedId, eventName);275 }276 }277 /// <inheritdoc/>278 public void OnHandleRaisedEvent(ActorId id, string stateName, Event e)279 {280 lock (this.Inbox)281 {282 // We used the inbox to store raised event, but it should be the first one handled since283 // raised events are highest priority.284 string resolvedId = this.GetResolveActorId(id?.Name, id?.Type);285 lock (this.Inbox)286 {287 if (this.Inbox.TryGetValue(resolvedId, out List<EventInfo> inbox))288 {289 string eventName = e.GetType().FullName;290 for (int i = inbox.Count - 1; i >= 0; i--)291 {292 EventInfo info = inbox[i];293 if (info.Event == eventName)294 {295 this.Dequeued[id] = info;296 break;297 }298 }299 }300 }301 }302 }303 /// <inheritdoc/>304 public void OnPopStateUnhandledEvent(ActorId actorId, string currentStateName, Event e)305 {306 lock (this.Inbox)307 {308 if (e is HaltEvent)309 {310 this.HaltedStates[actorId] = currentStateName;311 }312 }313 }314 /// <inheritdoc/>315 public void OnExceptionThrown(ActorId id, string stateName, string actionName, Exception ex)316 {317 }318 /// <inheritdoc/>319 public void OnExceptionHandled(ActorId id, string stateName, string actionName, Exception ex)320 {321 }322 /// <inheritdoc/>323 public void OnCreateTimer(TimerInfo info)324 {325 // TODO: figure out how to graph timers when we have no "timer id" at this point...326 }327 /// <inheritdoc/>328 public void OnStopTimer(TimerInfo info)329 {330 }331 /// <inheritdoc/>332 public void OnCreateMonitor(string monitorType)333 {334 lock (this.Inbox)335 {336 GraphNode node = this.Graph.GetOrCreateNode(monitorType, monitorType);337 node.Category = MonitorCategory;338 }339 }340 /// <inheritdoc/>341 public void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)342 {343 // Monitors process actions immediately, so this state transition is a result of the only event in the inbox.344 lock (this.Inbox)345 {346 if (this.Inbox.TryGetValue(monitorType, out List<EventInfo> inbox) && inbox.Count > 0)347 {348 var e = inbox[inbox.Count - 1];349 inbox.RemoveAt(inbox.Count - 1);350 // Draw the link connecting the Sender state to this state!351 var source = this.GetOrCreateChild(e.Name, e.Type, e.State);352 var target = this.GetOrCreateChild(monitorType, monitorType, stateName);353 this.GetOrCreateEventLink(source, target, e);354 }355 }356 }357 /// <inheritdoc/>358 public void OnMonitorProcessEvent(string monitorType, string stateName, string senderName, string senderType,359 string senderStateName, Event e)360 {361 lock (this.Inbox)362 {363 string eventName = e.GetType().FullName;364 // Now add a fake event for internal monitor state transition that might now happen as a result of this event,365 // storing the monitor's current state in this event.366 var info = this.AddEvent(monitorType, monitorType, monitorType, monitorType, stateName, eventName);367 // Draw the link connecting the Sender state to this state!368 var source = this.GetOrCreateChild(senderName, senderType, senderStateName);369 var target = this.GetOrCreateChild(monitorType, monitorType, stateName);370 this.GetOrCreateEventLink(source, target, info);371 }372 }373 /// <inheritdoc/>374 public void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)375 {376 // Raising event to self.377 string eventName = e.GetType().FullName;378 this.AddEvent(monitorType, monitorType, monitorType, monitorType, stateName, eventName);379 }380 /// <inheritdoc/>381 public void OnMonitorStateTransition(string monitorType, string stateName, bool isEntry, bool? isInHotState)382 {383 if (isEntry)384 {385 lock (this.Inbox)386 {387 // Monitors process events immediately (and does not call OnDequeue), so this state transition is a result of388 // the fake event we created in OnMonitorProcessEvent.389 if (this.Inbox.TryGetValue(monitorType, out List<EventInfo> inbox) && inbox.Count > 0)390 {391 var info = inbox[inbox.Count - 1];392 inbox.RemoveAt(inbox.Count - 1);393 // draw the link connecting the current state to this new state!394 var source = this.GetOrCreateChild(monitorType, monitorType, info.State);395 var shortStateName = this.GetLabel(monitorType, monitorType, stateName);396 string suffix = string.Empty;397 if (isInHotState.HasValue)398 {399 suffix = (isInHotState is true) ? "[hot]" : "[cold]";400 shortStateName += suffix;401 }402 string label = shortStateName;403 var target = this.GetOrCreateChild(monitorType, monitorType, shortStateName, label);404 // In case this node was already created, we may need to override the label here now that405 // we know this is a hot state. This is because, unfortunately, other OnMonitor* methods406 // do not provide the isInHotState parameter.407 target.Label = label;408 this.GetOrCreateEventLink(source, target, info);409 }410 }411 }412 }413 /// <inheritdoc/>414 public void OnMonitorError(string monitorType, string stateName, bool? isInHotState)415 {416 var source = this.GetOrCreateChild(monitorType, monitorType, stateName);417 source.Category = "Error";418 }419 /// <inheritdoc/>420 public void OnRandom(object result, string callerName, string callerType)421 {422 }423 /// <inheritdoc/>424 public void OnAssertionFailure(string error)425 {426 }427 /// <inheritdoc/>428 public void OnStrategyDescription(string strategyName, string description)429 {430 }431 /// <inheritdoc/>432 public void OnCompleted()433 {434 }435 /// <summary>436 /// Return current graph and reset for next iteration.437 /// </summary>438 /// <param name="reset">Set to true will reset the graph for the next iteration.</param>439 /// <returns>The graph.</returns>440 public Graph SnapshotGraph(bool reset)441 {442 Graph result = this.CurrentGraph;443 if (reset)444 {445 // start fresh.446 this.CurrentGraph = null;447 }448 return result;449 }450 private string GetResolveActorId(string name, string type)451 {452 if (type is null)453 {454 // The sender id can be null if an event is fired from non-actor code.455 return ExternalCodeName;456 }457 if (this.CollapseMachineInstances)458 {459 return type;460 }461 return name;462 }463 private EventInfo AddEvent(string targetName, string targetType, string senderName, string senderType,464 string senderStateName, string eventName)465 {466 string targetId = this.GetResolveActorId(targetName, targetType);467 EventInfo info = null;468 lock (this.Inbox)469 {470 if (!this.Inbox.TryGetValue(targetId, out List<EventInfo> inbox))471 {472 inbox = new List<EventInfo>();473 this.Inbox[targetId] = inbox;474 }475 info = new EventInfo()476 {477 Name = senderName ?? ExternalCodeName,478 Type = senderType ?? ExternalCodeName,479 State = senderStateName,480 Event = eventName481 };482 inbox.Add(info);483 }484 return info;485 }486 private void LinkTransition(Type transitionType, ActorId id, string handlingStateName,487 string currentStateName, string newStateName)488 {489 string name = id.Name;490 string type = id.Type;491 lock (this.Inbox)492 {493 if (this.Dequeued.TryGetValue(id, out EventInfo info))494 {495 // Event was dequeued, but now we know what state is handling this event, so connect the dots...496 if (info.Type != type || info.Name != name || info.State != currentStateName)497 {498 var source = this.GetOrCreateChild(info.Name, info.Type, info.State);499 var target = this.GetOrCreateChild(name, type, currentStateName);500 info.HandlingState = handlingStateName;501 this.GetOrCreateEventLink(source, target, info);502 }503 }504 if (newStateName != null)505 {506 // Then this is a goto or push and we can draw that link also.507 var source = this.GetOrCreateChild(name, type, currentStateName);508 var target = this.GetOrCreateChild(name, type, newStateName);509 if (info is null)510 {511 info = new EventInfo { Event = transitionType.FullName };512 }513 this.GetOrCreateEventLink(source, target, info);514 }515 this.Dequeued.Remove(id);516 }517 }518 private GraphNode GetOrCreateChild(string name, string type, string stateName, string label = null)519 {520 GraphNode child = null;521 lock (this.Inbox)522 {523 this.AddNamespace(type);524 var initalStateName = stateName;525 // make label relative to fully qualified actor id (it's usually a nested class).526 stateName = this.GetLabel(name, type, stateName);527 string id = this.GetResolveActorId(name, type);528 GraphNode parent = this.Graph.GetOrCreateNode(id);529 parent.AddAttribute("Group", "Expanded");530 if (string.IsNullOrEmpty(label))531 {532 label = stateName ?? ExternalStateName;533 }534 if (!string.IsNullOrEmpty(stateName))535 {536 id += "." + stateName;537 }538 child = this.Graph.GetOrCreateNode(id, label);539 this.Graph.GetOrCreateLink(parent, child, null, null, "Contains");540 }541 return child;542 }543 private GraphLink GetOrCreateEventLink(GraphNode source, GraphNode target, EventInfo e)544 {545 GraphLink link = null;546 lock (this.Inbox)547 {548 string label = this.GetEventLabel(e.Event);549 var index = this.GetLinkIndex(source, target, label);550 var category = GetEventCategory(e.Event);551 link = this.Graph.GetOrCreateLink(source, target, index, label, category);552 if (this.MergeEventLinks)553 {554 if (link.AddListAttribute("EventIds", e.Event) > 1)555 {556 link.Label = "*";557 }558 }559 else560 {561 if (e.Event != null)562 {563 link.AddAttribute("EventId", e.Event);...

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GetLinkIndex

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration;12using Microsoft.Coyote.Tasks;13using Microsoft.Coyote.Tests.Common;14using Microsoft.Coyote.Tests.Common.Coverage;15using Microsoft.Coyote.Tests.Common.Runtime;16using Microsoft.Coyote.Tests.Common.Strategies;17using Microsoft.Coyote.Tests.Common.Tasks;18using Microsoft.Coyote.Tests.Common.Utilities;19using Microsoft.Coyote.Tests.Common.Wrappers;20using Microsoft.Coyote.Tests.SystematicTesting;21using Microsoft.Coyote.Tests.SystematicTesting.Coverage;22using Microsoft.Coyote.Tests.SystematicTesting.Strategies;23using Microsoft.Coyote.Tests.SystematicTesting.Strategies.ScheduleExploration;24using Microsoft.Coyote.Tests.SystematicTesting.Strategies.ScheduleExploration.ExplorationHeuristics;25using Microsoft.Coyote.Tests.SystematicTesting.Strategies.ScheduleExploration.ExplorationHeuristics.Probabilistic;26using Microsoft.Coyote.Tests.SystematicTesting.Strategies.ScheduleExploration.ExplorationHeuristics.Probabilistic.Bounded;27using Microsoft.Coyote.Tests.SystematicTesting.Strategies.ScheduleExploration.ExplorationHeuristics.Probabilistic.Bounded.Random;28using Microsoft.Coyote.Tests.SystematicTesting.Strategies.ScheduleExploration.ExplorationHeuristics.Probabilistic.Bounded.Random.RandomWalk;29using Microsoft.Coyote.Tests.SystematicTesting.Strategies.ScheduleExploration.ExplorationHeuristics.Probabilistic.Bounded.Random.RandomWalk.Backtracking;30using Microsoft.Coyote.Tests.SystematicTesting.Strategies.ScheduleExploration.ExplorationHeuristics.Probabilistic.Bounded.Random.RandomWalk.Backtracking.Coverage;31using Microsoft.Coyote.Tests.SystematicTesting.Strategies.ScheduleExploration.ExplorationHeuristics.Probabilistic.Bounded.Random.RandomWalk.Backtracking.Coverage.Guided;32using Microsoft.Coyote.Tests.SystematicTesting.Strategies.ScheduleExploration.ExplorationHeuristics.Probabilistic.Bounded.Random.RandomWalk.Backtracking.Coverage.Guided.Random;

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GetLinkIndex

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var actorRuntimeLogGraphBuilder = new ActorRuntimeLogGraphBuilder();13 var graph = actorRuntimeLogGraphBuilder.BuildGraph("CoyoteLog.txt");14 var linkIndex = graph.GetLinkIndex("CoyoteLog.txt");15 Console.WriteLine("Link Index is: " + linkIndex);16 Console.ReadKey();17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.Coverage;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 var actorRuntimeLogGraphBuilder = new ActorRuntimeLogGraphBuilder();32 var graph = actorRuntimeLogGraphBuilder.BuildGraph("CoyoteLog.txt");33 var linkIndex = graph.GetLinkIndex("CoyoteLog.txt");34 Console.WriteLine("Link Index is: " + linkIndex);35 Console.ReadKey();36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.Coverage;41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 var actorRuntimeLogGraphBuilder = new ActorRuntimeLogGraphBuilder();51 var graph = actorRuntimeLogGraphBuilder.BuildGraph("CoyoteLog.txt");52 var linkIndex = graph.GetLinkIndex("CoyoteLog.txt");53 Console.WriteLine("Link Index is: " + linkIndex);54 Console.ReadKey();55 }56 }57}

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GetLinkIndex

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = new Microsoft.Coyote.Runtime();13 var graphBuilder = new ActorRuntimeLogGraphBuilder(runtime);14 var actor = runtime.CreateActor(typeof(Actor1));15 runtime.SendEvent(actor, new Event1());16 var linkIndex = graphBuilder.GetLinkIndex("Actor1", "Actor2", "Event1");17 Console.WriteLine(linkIndex);18 }19 }20 {21 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]22 private class Init : State { }23 private void HandleEvent1()24 {25 this.CreateActor(typeof(Actor2));26 }27 }28 {29 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]30 private class Init : State { }31 private void HandleEvent1()32 {33 this.RaiseHaltEvent();34 }35 }36 class Event1 : Event { }37}38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.Coverage;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 var runtime = new Microsoft.Coyote.Runtime();50 var graphBuilder = new ActorRuntimeLogGraphBuilder(runtime);51 var actor = runtime.CreateActor(typeof(Actor1));52 runtime.SendEvent(actor, new Event1());53 var linkIndex = graphBuilder.GetLinkIndex("Actor1", "Actor2", "Event1");54 Console.WriteLine(linkIndex);55 }56 }57 {58 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]59 private class Init : State { }60 private void HandleEvent1()61 {62 this.CreateActor(typeof(Actor2));63 }64 }

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GetLinkIndex

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1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 string log = "C:\\Users\\sharm\\source\\repos\\Demo\\Demo\\bin\\Debug\\3.log";12 ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();13 graphBuilder.Load(log);14 int[] links = graphBuilder.GetLinkIndex(3, 6);15 foreach (int link in links)16 {17 Console.WriteLine(link);18 }19 }20 }21}22using Microsoft.Coyote.Actors.Coverage;23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 string log = "C:\\Users\\sharm\\source\\repos\\Demo\\Demo\\bin\\Debug\\3.log";33 ActorRuntimeLogGraphBuilder graphBuilder = new ActorRuntimeLogGraphBuilder();34 graphBuilder.Load(log);35 int[] links = graphBuilder.GetLinkIndex(3, 6);36 foreach (int link in links)37 {38 Console.WriteLine(link);39 }40 }41 }42}43using Microsoft.Coyote.Actors.Coverage;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args

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GetLinkIndex

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1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var graph = new ActorRuntimeLogGraphBuilder();12 graph.AddEvent("1", "1", "1", "1", "1", "1");13 graph.AddEvent("2", "2", "2", "2", "2", "2");14 graph.AddEvent("3", "3", "3", "3", "3", "3");15 graph.AddEvent("4", "4", "4", "4", "4", "4");16 graph.AddEvent("5", "5", "5", "5", "5", "5");17 graph.AddEvent("6", "6", "6", "6", "6", "6");18 graph.AddEvent("7", "7", "7", "7", "7", "7");19 graph.AddEvent("8", "8", "8", "8", "8", "8");20 graph.AddEvent("9", "9", "9", "9", "9", "9");21 graph.AddEvent("10", "10", "10", "10", "10", "10");22 graph.AddEvent("11", "11", "11", "11", "11", "11");23 graph.AddEvent("12", "12", "12", "12", "12", "12");24 graph.AddEvent("13", "13", "13", "13", "13", "13");25 graph.AddEvent("14", "14", "14", "14", "14", "14");26 graph.AddEvent("15", "15", "15", "15", "15", "15");27 graph.AddEvent("16", "16", "16", "16", "16", "16");28 graph.AddEvent("17", "17", "17", "17", "17", "17");29 graph.AddEvent("18", "18", "18", "18", "18", "18");30 graph.AddEvent("19", "19", "19", "19", "19", "19");31 graph.AddEvent("20", "20", "20", "

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GetLinkIndex

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1using System;2using Microsoft.Coyote.Actors.Coverage;3{4 {5 static void Main(string[] args)6 {7 var builder = new ActorRuntimeLogGraphBuilder();8 builder.AddLink(1, 2, 0);9 builder.AddLink(2, 3, 0);10 builder.AddLink(3, 4, 0);11 builder.AddLink(2, 5, 1);12 builder.AddLink(5, 6, 0);13 builder.AddLink(6, 7, 0);14 builder.AddLink(7, 8, 0);15 builder.AddLink(8, 9, 0);16 builder.AddLink(9, 10, 0);17 var graph = builder.GetGraph();18 var link = graph.GetLinkIndex(2, 5);19 Console.WriteLine(link);20 }21 }22}

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GetLinkIndex

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 var actorRuntimeLogGraphBuilder = new ActorRuntimeLogGraphBuilder();9 actorRuntimeLogGraphBuilder.AddLink(1, 2, null);10 actorRuntimeLogGraphBuilder.AddLink(2, 3, null);11 actorRuntimeLogGraphBuilder.AddLink(1, 3, null);12 actorRuntimeLogGraphBuilder.AddLink(3, 4, null);13 Console.WriteLine(actorRuntimeLogGraphBuilder.GetLinkIndex(1, 2));14 Console.WriteLine(actorRuntimeLogGraphBuilder.GetLinkIndex(2, 3));15 Console.WriteLine(actorRuntimeLogGraphBuilder.GetLinkIndex(1, 3));16 Console.WriteLine(actorRuntimeLogGraphBuilder.GetLinkIndex(3, 4));17 Console.WriteLine(actorRuntimeLogGraphBuilder.GetLinkIndex(1, 4));18 }19 }20}

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GetLinkIndex

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1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Collections.Generic;4{5 {6 static void Main(string[] args)7 {8 var links = new List<(int, int)>();9 links.Add((1, 2));10 links.Add((2, 3));11 links.Add((3, 4));12 links.Add((4, 5));13 links.Add((5, 6));14 links.Add((6, 7));15 links.Add((7, 8));16 links.Add((8, 9));17 links.Add((9, 10));18 links.Add((10, 11));19 links.Add((11, 12));20 links.Add((12, 13));21 links.Add((13, 14));22 links.Add((14, 15));23 links.Add((15, 16));24 links.Add((16, 17));25 links.Add((17, 18));26 links.Add((18, 19));27 links.Add((19, 20));28 links.Add((20, 21));29 links.Add((21, 22));30 links.Add((22, 23));31 links.Add((23, 24));32 links.Add((24, 25));33 links.Add((25, 26));34 links.Add((26, 27));35 links.Add((27, 28));36 links.Add((28, 29));37 links.Add((29, 30));38 links.Add((30, 31));39 links.Add((31, 32));40 links.Add((32, 33));41 links.Add((33, 34));42 links.Add((34, 35));43 links.Add((35, 36));44 links.Add((36, 37));45 links.Add((37, 38));46 links.Add((38, 39));47 links.Add((39, 40));48 links.Add((40, 41));49 links.Add((41, 42));50 links.Add((42, 43));51 links.Add((43, 44));52 links.Add((44, 45));53 links.Add((45, 46));54 links.Add((46, 47));55 links.Add((47, 48));56 links.Add((48, 49));57 links.Add((49, 50));58 links.Add((

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