How to use AddNamespace method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.AddNamespace

ActorRuntimeLogGraphBuilder.cs

Source:ActorRuntimeLogGraphBuilder.cs Github

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...519 {520 GraphNode child = null;521 lock (this.Inbox)522 {523 this.AddNamespace(type);524 var initalStateName = stateName;525 // make label relative to fully qualified actor id (it's usually a nested class).526 stateName = this.GetLabel(name, type, stateName);527 string id = this.GetResolveActorId(name, type);528 GraphNode parent = this.Graph.GetOrCreateNode(id);529 parent.AddAttribute("Group", "Expanded");530 if (string.IsNullOrEmpty(label))531 {532 label = stateName ?? ExternalStateName;533 }534 if (!string.IsNullOrEmpty(stateName))535 {536 id += "." + stateName;537 }538 child = this.Graph.GetOrCreateNode(id, label);539 this.Graph.GetOrCreateLink(parent, child, null, null, "Contains");540 }541 return child;542 }543 private GraphLink GetOrCreateEventLink(GraphNode source, GraphNode target, EventInfo e)544 {545 GraphLink link = null;546 lock (this.Inbox)547 {548 string label = this.GetEventLabel(e.Event);549 var index = this.GetLinkIndex(source, target, label);550 var category = GetEventCategory(e.Event);551 link = this.Graph.GetOrCreateLink(source, target, index, label, category);552 if (this.MergeEventLinks)553 {554 if (link.AddListAttribute("EventIds", e.Event) > 1)555 {556 link.Label = "*";557 }558 }559 else560 {561 if (e.Event != null)562 {563 link.AddAttribute("EventId", e.Event);564 }565 if (e.HandlingState != null)566 {567 link.AddAttribute("HandledBy", e.HandlingState);568 }569 }570 }571 return link;572 }573 private void AddNamespace(string type)574 {575 if (type != null && !this.Namespaces.Contains(type))576 {577 string typeName = type;578 int index = typeName.Length;579 do580 {581 typeName = typeName.Substring(0, index);582 this.Namespaces.Add(typeName);583 index = typeName.LastIndexOfAny(TypeSeparators);584 }585 while (index > 0);586 }587 }588 private string GetLabel(string name, string type, string fullyQualifiedName)589 {590 if (type is null)591 {592 // external code593 return fullyQualifiedName;594 }595 this.AddNamespace(type);596 if (string.IsNullOrEmpty(fullyQualifiedName))597 {598 // then this is probably an Actor, not a StateMachine. For Actors we can invent a state599 // name equal to the short name of the class, this then looks like a Constructor which is fine.600 fullyQualifiedName = this.CollapseMachineInstances ? type : name;601 }602 var len = fullyQualifiedName.Length;603 var index = fullyQualifiedName.LastIndexOfAny(TypeSeparators);604 if (index > 0)605 {606 fullyQualifiedName = fullyQualifiedName.Substring(index).Trim('+').Trim('.');607 }608 return fullyQualifiedName;609 }...

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AddNamespace

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.Coverage;7{8 {9 static void Main(string[] args)10 {11 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();12 builder.AddNamespace("CoyoteTest");13 builder.AddNamespace("CoyoteTest.Actors");14 builder.AddNamespace("CoyoteTest.Actors.Actors");15 builder.AddNamespace("CoyoteTest.Actors.Actors.Actors");16 builder.AddNamespace("CoyoteTest.Actors.Actors.Actors.Actors");17 builder.AddNamespace("CoyoteTest.Actors.Actors.Actors.Actors.Actors");18 builder.AddNamespace("CoyoteTest.Actors.Actors.Actors.Actors.Actors.Actors");19 builder.AddNamespace("CoyoteTest.Actors.Actors.Actors.Actors.Actors.Actors.Actors");20 builder.AddNamespace("CoyoteTest.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors");21 builder.AddNamespace("CoyoteTest.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors");22 builder.AddNamespace("CoyoteTest.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors");23 builder.AddNamespace("CoyoteTest.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors");24 builder.AddNamespace("CoyoteTest.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors");25 builder.AddNamespace("CoyoteTest.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors");26 builder.AddNamespace("CoyoteTest.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors");27 builder.AddNamespace("CoyoteTest.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors");28 builder.AddNamespace("CoyoteTest.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors

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AddNamespace

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.Coverage;7{8 {9 static void Main(string[] args)10 {11 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();12 builder.AddNamespace("CoyoteTest");13 builder.BuildGraph("CoyoteTest.log");14 }15 }16}

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AddNamespace

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Actors.Coverage;10using System.Threading;11{12 {13 public static void Main(string[] args)14 {15 var runtime = new ActorRuntime();16 var builder = new ActorRuntimeLogGraphBuilder();17 builder.AddNamespace("Test");18 builder.AddNamespace("Microsoft.Coyote.Actors");19 builder.AddNamespace("Microsoft.Coyote.Actors.Timers");20 builder.AddNamespace("Microsoft.Coyote.Actors.Coverage");21 builder.AddNamespace("System.Threading");22 builder.AddNamespace("System.Threading.Tasks");23 builder.AddNamespace("System");24 builder.AddNamespace("System.Linq");25 builder.AddNamespace("System.Text");26 builder.AddNamespace("System.Collections.Generi

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AddNamespace

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3{4 {5 public static void Main(string[] args)6 {7 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();8 builder.AddNamespace("Test");9 }10 }11}

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AddNamespace

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.SystematicTesting;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = TestingEngine.CreateRuntime();11 var runtimeLogGraphBuilder = new ActorRuntimeLogGraphBuilder(runtime);12 runtimeLogGraphBuilder.AddNamespace("CoyoteTest");13 runtimeLogGraphBuilder.AddAssembly(typeof(Actor).Assembly);14 var test = new SystematicTesting(runtime, runtimeLogGraphBuilder);15 test.Test();16 }17 }18}

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AddNamespace

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.IO;4{5 static void Main(string[] args)6 {7 string logFilePath = args[0];8 string namespaceName = args[1];9 string outputFilePath = args[2];10 var builder = new ActorRuntimeLogGraphBuilder();11 builder.AddNamespace(namespaceName);12 builder.Load(logFilePath);13 var graph = builder.Build();14 var dot = graph.ToDot();15 File.WriteAllText(outputFilePath, dot);16 }17}

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AddNamespace

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Runtime;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 ActorRuntimeLogGraphBuilder builder = new ActorRuntimeLogGraphBuilder();14 builder.AddNamespace("CoyoteTest");15 ActorRuntime runtime = new ActorRuntime(builder);16 runtime.CreateActor(typeof(Actor1));17 runtime.CreateActor(typeof(Actor2));18 runtime.CreateActor(typeof(Actor3));19 runtime.CreateActor(typeof(Actor4));20 runtime.CreateActor(typeof(Actor5));21 runtime.CreateActor(typeof(Actor6));22 runtime.CreateActor(typeof(Actor7));23 runtime.CreateActor(typeof(Actor8));24 runtime.CreateActor(typeof(Actor9));25 runtime.CreateActor(typeof(Actor10));26 runtime.CreateActor(typeof(Actor11));27 runtime.CreateActor(typeof(Actor12));28 runtime.CreateActor(typeof(Actor13));29 runtime.CreateActor(typeof(Actor14));30 runtime.CreateActor(typeof(Actor15));31 runtime.CreateActor(typeof(Actor16));32 runtime.CreateActor(typeof(Actor17));33 runtime.CreateActor(typeof(Actor18));34 runtime.CreateActor(typeof(Actor19));35 runtime.CreateActor(typeof(Actor20));36 runtime.CreateActor(typeof(Actor21));37 runtime.CreateActor(typeof(Actor22));38 runtime.CreateActor(typeof(Actor23));39 runtime.CreateActor(typeof(Actor24));40 runtime.CreateActor(typeof(Actor25));41 runtime.CreateActor(typeof(Actor26));42 runtime.CreateActor(typeof(Actor27));43 runtime.CreateActor(typeof(Actor28));44 runtime.CreateActor(typeof(Actor29));45 runtime.CreateActor(typeof(Actor30));46 runtime.CreateActor(typeof(Actor31));47 runtime.CreateActor(typeof(Actor32));48 runtime.CreateActor(typeof(Actor33));49 runtime.CreateActor(typeof(Actor34));50 runtime.CreateActor(typeof(Actor35));51 runtime.CreateActor(typeof(Actor36));52 runtime.CreateActor(typeof(Actor37));53 runtime.CreateActor(typeof(Actor38));54 runtime.CreateActor(typeof(Actor39));55 runtime.CreateActor(typeof(Actor40));56 runtime.CreateActor(typeof(Actor41));57 runtime.CreateActor(typeof(Actor42));58 runtime.CreateActor(typeof(

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