How to use AddEvent method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.AddEvent

ActorRuntimeLogGraphBuilder.cs

Source:ActorRuntimeLogGraphBuilder.cs Github

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...126 public void OnSendEvent(ActorId targetActorId, string senderName, string senderType, string senderStateName,127 Event e, Guid eventGroupId, bool isTargetHalted)128 {129 string eventName = e.GetType().FullName;130 this.AddEvent(targetActorId.Name, targetActorId.Type, senderName, senderType, senderStateName, eventName);131 }132 /// <inheritdoc/>133 public void OnRaiseEvent(ActorId id, string stateName, Event e)134 {135 string eventName = e.GetType().FullName;136 // Raising event to self.137 this.AddEvent(id.Name, id.Type, id.Name, id.Type, stateName, eventName);138 }139 /// <inheritdoc/>140 public void OnEnqueueEvent(ActorId id, Event e)141 {142 }143 /// <inheritdoc/>144 public void OnDequeueEvent(ActorId id, string stateName, Event e)145 {146 lock (this.Inbox)147 {148 var resolvedId = this.GetResolveActorId(id?.Name, id?.Type);149 string eventName = e.GetType().FullName;150 EventInfo info = this.PopEvent(resolvedId, eventName);151 if (info != null)152 {153 this.Dequeued[id] = info;154 }155 }156 }157 private EventInfo PopEvent(string resolvedId, string eventName)158 {159 EventInfo result = null;160 lock (this.Inbox)161 {162 if (this.Inbox.TryGetValue(resolvedId, out List<EventInfo> inbox))163 {164 for (int i = inbox.Count - 1; i >= 0; i--)165 {166 if (inbox[i].Event == eventName)167 {168 result = inbox[i];169 inbox.RemoveAt(i);170 }171 }172 }173 }174 return result;175 }176 /// <inheritdoc/>177 public void OnReceiveEvent(ActorId id, string stateName, Event e, bool wasBlocked)178 {179 string resolvedId = this.GetResolveActorId(id?.Name, id?.Type);180 lock (this.Inbox)181 {182 if (this.Inbox.TryGetValue(resolvedId, out List<EventInfo> inbox))183 {184 string eventName = e.GetType().FullName;185 for (int i = inbox.Count - 1; i >= 0; i--)186 {187 EventInfo info = inbox[i];188 if (info.Event == eventName)189 {190 // Yay, found it so we can draw the complete link connecting the Sender state to this state!191 string category = string.IsNullOrEmpty(stateName) ? ActorCategory : StateMachineCategory;192 var source = this.GetOrCreateChild(info.Name, info.Type, info.State);193 var target = this.GetOrCreateChild(id?.Name, id?.Type, category, stateName);194 this.GetOrCreateEventLink(source, target, info);195 inbox.RemoveAt(i);196 break;197 }198 }199 }200 }201 }202 /// <inheritdoc/>203 public void OnWaitEvent(ActorId id, string stateName, Type eventType)204 {205 }206 /// <inheritdoc/>207 public void OnWaitEvent(ActorId id, string stateName, params Type[] eventTypes)208 {209 }210 /// <inheritdoc/>211 public void OnStateTransition(ActorId id, string stateName, bool isEntry)212 {213 if (isEntry)214 {215 // record the fact we have entered this state216 this.GetOrCreateChild(id?.Name, id?.Type, stateName);217 }218 }219 /// <inheritdoc/>220 public void OnExecuteAction(ActorId id, string handlingStateName, string currentStateName, string actionName)221 {222 this.LinkTransition(typeof(DoActionEvent), id, handlingStateName, currentStateName, null);223 }224 /// <inheritdoc/>225 public void OnGotoState(ActorId id, string currentStateName, string newStateName)226 {227 this.LinkTransition(typeof(GotoStateEvent), id, currentStateName, currentStateName, newStateName);228 }229 /// <inheritdoc/>230 public void OnPushState(ActorId id, string currentStateName, string newStateName)231 {232 this.LinkTransition(typeof(PushStateEvent), id, currentStateName, currentStateName, newStateName);233 }234 /// <inheritdoc/>235 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)236 {237 if (!string.IsNullOrEmpty(currentStateName))238 {239 this.LinkTransition(typeof(PopStateEvent), id, currentStateName,240 currentStateName, restoredStateName);241 }242 }243 /// <inheritdoc/>244 public void OnHalt(ActorId id, int inboxSize)245 {246 lock (this.Inbox)247 {248 this.HaltedStates.TryGetValue(id, out string stateName);249 var target = this.GetOrCreateChild(id?.Name, id?.Type, "Halt", "Halt");250 // Transition to the Halt state.251 if (!string.IsNullOrEmpty(stateName))252 {253 var source = this.GetOrCreateChild(id?.Name, id?.Type, stateName);254 this.GetOrCreateEventLink(source, target, new EventInfo() { Event = typeof(HaltEvent).FullName });255 }256 }257 }258 private int? GetLinkIndex(GraphNode source, GraphNode target, string id)259 {260 if (this.MergeEventLinks)261 {262 return null;263 }264 return this.Graph.GetUniqueLinkIndex(source, target, id);265 }266 /// <inheritdoc/>267 public void OnDefaultEventHandler(ActorId id, string stateName)268 {269 lock (this.Inbox)270 {271 string resolvedId = this.GetResolveActorId(id?.Name, id?.Type);272 string eventName = typeof(DefaultEvent).FullName;273 this.AddEvent(id.Name, id.Type, id.Name, id.Type, stateName, eventName);274 this.Dequeued[id] = this.PopEvent(resolvedId, eventName);275 }276 }277 /// <inheritdoc/>278 public void OnHandleRaisedEvent(ActorId id, string stateName, Event e)279 {280 lock (this.Inbox)281 {282 // We used the inbox to store raised event, but it should be the first one handled since283 // raised events are highest priority.284 string resolvedId = this.GetResolveActorId(id?.Name, id?.Type);285 lock (this.Inbox)286 {287 if (this.Inbox.TryGetValue(resolvedId, out List<EventInfo> inbox))288 {289 string eventName = e.GetType().FullName;290 for (int i = inbox.Count - 1; i >= 0; i--)291 {292 EventInfo info = inbox[i];293 if (info.Event == eventName)294 {295 this.Dequeued[id] = info;296 break;297 }298 }299 }300 }301 }302 }303 /// <inheritdoc/>304 public void OnPopStateUnhandledEvent(ActorId actorId, string currentStateName, Event e)305 {306 lock (this.Inbox)307 {308 if (e is HaltEvent)309 {310 this.HaltedStates[actorId] = currentStateName;311 }312 }313 }314 /// <inheritdoc/>315 public void OnExceptionThrown(ActorId id, string stateName, string actionName, Exception ex)316 {317 }318 /// <inheritdoc/>319 public void OnExceptionHandled(ActorId id, string stateName, string actionName, Exception ex)320 {321 }322 /// <inheritdoc/>323 public void OnCreateTimer(TimerInfo info)324 {325 // TODO: figure out how to graph timers when we have no "timer id" at this point...326 }327 /// <inheritdoc/>328 public void OnStopTimer(TimerInfo info)329 {330 }331 /// <inheritdoc/>332 public void OnCreateMonitor(string monitorType)333 {334 lock (this.Inbox)335 {336 GraphNode node = this.Graph.GetOrCreateNode(monitorType, monitorType);337 node.Category = MonitorCategory;338 }339 }340 /// <inheritdoc/>341 public void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)342 {343 // Monitors process actions immediately, so this state transition is a result of the only event in the inbox.344 lock (this.Inbox)345 {346 if (this.Inbox.TryGetValue(monitorType, out List<EventInfo> inbox) && inbox.Count > 0)347 {348 var e = inbox[inbox.Count - 1];349 inbox.RemoveAt(inbox.Count - 1);350 // Draw the link connecting the Sender state to this state!351 var source = this.GetOrCreateChild(e.Name, e.Type, e.State);352 var target = this.GetOrCreateChild(monitorType, monitorType, stateName);353 this.GetOrCreateEventLink(source, target, e);354 }355 }356 }357 /// <inheritdoc/>358 public void OnMonitorProcessEvent(string monitorType, string stateName, string senderName, string senderType,359 string senderStateName, Event e)360 {361 lock (this.Inbox)362 {363 string eventName = e.GetType().FullName;364 // Now add a fake event for internal monitor state transition that might now happen as a result of this event,365 // storing the monitor's current state in this event.366 var info = this.AddEvent(monitorType, monitorType, monitorType, monitorType, stateName, eventName);367 // Draw the link connecting the Sender state to this state!368 var source = this.GetOrCreateChild(senderName, senderType, senderStateName);369 var target = this.GetOrCreateChild(monitorType, monitorType, stateName);370 this.GetOrCreateEventLink(source, target, info);371 }372 }373 /// <inheritdoc/>374 public void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)375 {376 // Raising event to self.377 string eventName = e.GetType().FullName;378 this.AddEvent(monitorType, monitorType, monitorType, monitorType, stateName, eventName);379 }380 /// <inheritdoc/>381 public void OnMonitorStateTransition(string monitorType, string stateName, bool isEntry, bool? isInHotState)382 {383 if (isEntry)384 {385 lock (this.Inbox)386 {387 // Monitors process events immediately (and does not call OnDequeue), so this state transition is a result of388 // the fake event we created in OnMonitorProcessEvent.389 if (this.Inbox.TryGetValue(monitorType, out List<EventInfo> inbox) && inbox.Count > 0)390 {391 var info = inbox[inbox.Count - 1];392 inbox.RemoveAt(inbox.Count - 1);393 // draw the link connecting the current state to this new state!394 var source = this.GetOrCreateChild(monitorType, monitorType, info.State);395 var shortStateName = this.GetLabel(monitorType, monitorType, stateName);396 string suffix = string.Empty;397 if (isInHotState.HasValue)398 {399 suffix = (isInHotState is true) ? "[hot]" : "[cold]";400 shortStateName += suffix;401 }402 string label = shortStateName;403 var target = this.GetOrCreateChild(monitorType, monitorType, shortStateName, label);404 // In case this node was already created, we may need to override the label here now that405 // we know this is a hot state. This is because, unfortunately, other OnMonitor* methods406 // do not provide the isInHotState parameter.407 target.Label = label;408 this.GetOrCreateEventLink(source, target, info);409 }410 }411 }412 }413 /// <inheritdoc/>414 public void OnMonitorError(string monitorType, string stateName, bool? isInHotState)415 {416 var source = this.GetOrCreateChild(monitorType, monitorType, stateName);417 source.Category = "Error";418 }419 /// <inheritdoc/>420 public void OnRandom(object result, string callerName, string callerType)421 {422 }423 /// <inheritdoc/>424 public void OnAssertionFailure(string error)425 {426 }427 /// <inheritdoc/>428 public void OnStrategyDescription(string strategyName, string description)429 {430 }431 /// <inheritdoc/>432 public void OnCompleted()433 {434 }435 /// <summary>436 /// Return current graph and reset for next iteration.437 /// </summary>438 /// <param name="reset">Set to true will reset the graph for the next iteration.</param>439 /// <returns>The graph.</returns>440 public Graph SnapshotGraph(bool reset)441 {442 Graph result = this.CurrentGraph;443 if (reset)444 {445 // start fresh.446 this.CurrentGraph = null;447 }448 return result;449 }450 private string GetResolveActorId(string name, string type)451 {452 if (type is null)453 {454 // The sender id can be null if an event is fired from non-actor code.455 return ExternalCodeName;456 }457 if (this.CollapseMachineInstances)458 {459 return type;460 }461 return name;462 }463 private EventInfo AddEvent(string targetName, string targetType, string senderName, string senderType,464 string senderStateName, string eventName)465 {466 string targetId = this.GetResolveActorId(targetName, targetType);467 EventInfo info = null;468 lock (this.Inbox)469 {470 if (!this.Inbox.TryGetValue(targetId, out List<EventInfo> inbox))471 {472 inbox = new List<EventInfo>();473 this.Inbox[targetId] = inbox;474 }475 info = new EventInfo()476 {477 Name = senderName ?? ExternalCodeName,...

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AddEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.Tasks;13using Microsoft.Coyote.Tests.Common;14using Microsoft.Coyote.Tests.Common.Coverage;15using Microsoft.Coyote.Tests.Common.Runtime;16using Microsoft.Coyote.Tests.Common.SchedulingStrategies;17using Microsoft.Coyote.Tests.Common.TestingServices;18using Microsoft.Coyote.Tests.Common.Timers;19using Microsoft.Coyote.Tests.Common.Utilities;20using Microsoft.Coyote.Tests.SystematicTesting;21using Microsoft.Coyote.Tests.SystematicTesting.Coverage;22using Microsoft.Coyote.Tests.SystematicTesting.Tests;23using Microsoft.Coyote.Tests.SystematicTesting.Timers;24using Microsoft.Coyote.Tests.Timers;25using Microsoft.Coyote.Tests.Timers.Actors;26using Microsoft.Coyote.Tests.Timers.Actors.Interfaces;27using Microsoft.Coyote.Tests.Timers.Actors.Mocks;28using Microsoft.Coyote.Tests.Timers.Actors.Mocks.Interfaces;29using Microsoft.Coyote.Tests.Timers.Actors.Mocks.Interfaces.Mocks;30using Microsoft.Coyote.Tests.Timers.Actors.Mocks.Interfaces.Mocks.Mocks;31using Microsoft.Coyote.Tests.Timers.Actors.Mocks.Mocks;32using Microsoft.Coyote.Tests.Timers.Actors.Mocks.Mocks.Mocks;33using Microsoft.Coyote.Tests.Timers.Actors.Mocks.Mocks.Mocks.Mocks;34using Microsoft.Coyote.Tests.Timers.Actors.Mocks.Mocks.Mocks.Mocks.Mocks;35using Microsoft.Coyote.Tests.Timers.Actors.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;36using Microsoft.Coyote.Tests.Timers.Actors.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;37using Microsoft.Coyote.Tests.Timers.Actors.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;38using Microsoft.Coyote.Tests.Timers.Actors.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;39using Microsoft.Coyote.Tests.Timers.Actors.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;

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AddEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using Microsoft.Coyote.Actors.Coverage.Runtime;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.IO;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 static void Main(string[] args)16 {17 var configuration = Configuration.Create();18 configuration.SchedulingIterations = 1;19 configuration.SchedulingStrategy = SchedulingStrategy.DFS;20 configuration.Verbose = 1;21 configuration.ReportActivityCoverage = true;22 configuration.ReportCodeCoverage = true;23 configuration.ReportDataCoverage = true;24 configuration.ReportFairSchedule = true;25 configuration.ReportFairScheduling = true;26 configuration.ReportLivenessCoverage = true;27 configuration.ReportStateCoverage = true;28 configuration.ReportStateGraph = true;29 configuration.ReportStateMap = true;30 configuration.ReportStateTransitionCoverage = true;31 configuration.ReportTaskMap = true;32 configuration.ReportTaskParallelization = true;33 configuration.ReportTrace = true;34 configuration.ReportUnfairSchedule = true;35 configuration.ReportUnfairScheduling = true;36 configuration.ReportWaitOperations = true;37 configuration.ReportWaitOperationsDistribution = true;38 configuration.TestingIterations = 1;39 configuration.UseActorDebugger = true;40 configuration.UseActorLogger = true;41 configuration.UseActorMonitoring = true;42 configuration.UseActorRuntimeLog = true;43 configuration.UseCoverage = true;44 configuration.UseHtmlReport = true;45 configuration.UseJsonReport = true;46 configuration.UseLogBuffering = true;47 configuration.UseStateGraphLogger = true;48 configuration.UseStateLogger = true;49 configuration.UseStateMapLogger = true;50 configuration.UseStateTransitionLogger = true;51 configuration.UseTaskMapLogger = true;52 configuration.UseTaskParallelizationLogger = true;53 configuration.UseTraceLogger = true;54 configuration.UseWorkStealing = true;55 configuration.UseWorkStealingPerformanceCounters = true;56 using (var testEngine = TestingEngineFactory.Create(configuration, new MyTestingEngineEventListener()))57 {58 testEngine.Test();59 }60 }61 }

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AddEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public static void Main(string[] args)11 {12 var runtime = new ActorRuntime();13 var graphBuilder = new ActorRuntimeLogGraphBuilder(runtime);14 graphBuilder.AddEvent(new Event());15 Console.WriteLine("Hello World");16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.Coverage;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 public static void Main(string[] args)29 {30 var runtime = new ActorRuntime();31 var graphBuilder = new ActorRuntimeLogGraphBuilder(runtime);32 graphBuilder.AddEvent(new Event());33 Console.WriteLine("Hello World");34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.Coverage;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{45 {46 public static void Main(string[] args)47 {48 var runtime = new ActorRuntime();49 var graphBuilder = new ActorRuntimeLogGraphBuilder(runtime);50 graphBuilder.AddEvent(new Event());51 Console.WriteLine("Hello World");52 }53 }54}55using Microsoft.Coyote.Actors;

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AddEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Actors.Coverage.EventGraph;7using Microsoft.Coyote.Actors.Coverage.Strategy;8{9 {10 public ActorRuntimeLogGraphBuilder(ActorRuntime runtime, string logFilePath, EventCoverageStrategy strategy)11 : base(runtime, logFilePath, strategy)12 {13 }14 public override void AddEvent(Event e)15 {16 if (e != null)17 {18 var eventInfo = new EventInfo(e);19 if (!this.EventGraph.ContainsEvent(eventInfo))20 {21 this.EventGraph.AddEvent(eventInfo);22 }23 }24 }25 }26}27using System;28using System.Collections.Generic;29using System.Text;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.Coverage;32using Microsoft.Coyote.Actors.Coverage.EventGraph;33using Microsoft.Coyote.Actors.Coverage.Strategy;34{35 {36 public ActorRuntimeLogGraphBuilder(ActorRuntime runtime, string logFilePath, EventCoverageStrategy strategy)37 : base(runtime, logFilePath, strategy)38 {39 }40 public override void AddEvent(Event e)41 {42 if (e != null)43 {44 var eventInfo = new EventInfo(e);45 if (!this.EventGraph.ContainsEvent(eventInfo))46 {47 this.EventGraph.AddEvent(eventInfo);48 }49 }50 }51 }52}53using System;54using System.Collections.Generic;55using System.Text;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.Coverage;58using Microsoft.Coyote.Actors.Coverage.EventGraph;

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AddEvent

Using AI Code Generation

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1using System; using Microsoft.Coyote.Actors; using Microsoft.Coyote.Actors.Coverage; using Microsoft.Coyote.Actors.Coverage.Runtime;2{3{4protected override void OnInitialize()5{6this.RuntimeLogGraphBuilder.AddEvent("OnInitialize"); this.RuntimeLogGraphBuilder.AddEvent("OnInitialize"); this.RuntimeLogGraphBuilder.AddEvent("OnInitialize"); this.RuntimeLogGraphBuilder.AddEvent("OnInitialize"); this.RuntimeLogGraphBuilder.AddEvent("OnInitialize");7}8}9}10using System; using Microsoft.Coyote.Actors; using Microsoft.Coyote.Actors.Coverage; using Microsoft.Coyote.Actors.Coverage.Runtime;11{12{13protected override void OnInitialize()14{15this.RuntimeLogGraphBuilder.AddEvent("OnInitialize"); this.RuntimeLogGraphBuilder.AddEvent("OnInitialize"); this.RuntimeLogGraphBuilder.AddEvent("OnInitialize"); this.RuntimeLogGraphBuilder.AddEvent("OnInitialize"); this.RuntimeLogGraphBuilder.AddEvent("OnInitialize");16}17}18}19using System; using Microsoft.Coyote.Actors; using Microsoft.Coyote.Actors.Coverage; using Microsoft.Coyote.Actors.Coverage.Runtime;20{21{22protected override void OnInitialize()23{24this.RuntimeLogGraphBuilder.AddEvent("OnInitialize"); this.RuntimeLogGraphBuilder.AddEvent("OnInitialize"); this.RuntimeLogGraphBuilder.AddEvent("OnInitialize"); this.RuntimeLogGraphBuilder.AddEvent("OnInitialize"); this.RuntimeLogGraphBuilder.AddEvent("OnInitialize");25}26}27}28using System; using Microsoft.Coyote.Actors; using Microsoft.Coyote.Actors.Coverage; using Microsoft.Coyote.Actors.Coverage.Runtime;29{

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