How to use OnSendEvent method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.OnSendEvent

ActorRuntimeLogEventCoverage.cs

Source:ActorRuntimeLogEventCoverage.cs Github

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...193 {194 string eventName = e.GetType().FullName;195 this.EventCoverage.AddEventReceived(GetStateId(id.Type, stateName), eventName);196 }197 public void OnSendEvent(ActorId targetActorId, string senderName, string senderType, string senderStateName,198 Event e, Guid eventGroupId, bool isTargetHalted)199 {200 string eventName = e.GetType().FullName;201 this.EventCoverage.AddEventSent(GetStateId(senderType, senderStateName), eventName);202 }203 public void OnStateTransition(ActorId id, string stateName, bool isEntry)204 {205 }206 public void OnStopTimer(TimerInfo info)207 {208 }209 public void OnStrategyDescription(string strategyName, string description)210 {211 }...

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OnSendEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8{9 {10 static void Main(string[] args)11 {12 var runtime = new ActorRuntime();13 var coverage = new ActorRuntimeLogEventCoverage(runtime);14 coverage.OnSendEvent += (sender, e) =>15 {16 Console.WriteLine("Event {0} sent from {1} to {2}", e.Event, e.Sender, e.Receiver);17 };18 runtime.CreateActor(typeof(M));19 Console.ReadLine();20 }21 }22 {23 protected override Task OnInitializeAsync(Event initialEvent)24 {25 this.SendEvent(this.Id, new E());26 return Task.CompletedTask;27 }28 }29 {30 }31}

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OnSendEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using Microsoft.Coyote.Actors.SharedObjects;4using Microsoft.Coyote.Samples.CloudMessaging;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();15 runtime.OnSendEvent += (sender, e) =>16 {17 Console.WriteLine("Event {0} sent from {1} to {2}", e.Event, e.SenderId, e.ReceiverId);18 };19 runtime.CreateActor(typeof(StorageNode), new ActorId("StorageNode"));20 runtime.CreateActor(typeof(StorageNode), new ActorId("StorageNode2"));21 runtime.CreateActor(typeof(Client), new ActorId("Client"));22 runtime.Run();23 }24 }25}26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.Coverage;28using Microsoft.Coyote.Actors.SharedObjects;29using Microsoft.Coyote.Samples.CloudMessaging;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();40 runtime.OnReceiveEvent += (sender, e) =>41 {42 Console.WriteLine("Event {0} received by {1} from {2}", e.Event, e.ReceiverId, e.SenderId);43 };44 runtime.CreateActor(typeof(StorageNode), new ActorId("StorageNode"));45 runtime.CreateActor(typeof(StorageNode), new ActorId("StorageNode2"));46 runtime.CreateActor(typeof(Client), new ActorId("Client"));47 runtime.Run();48 }49 }50}51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.Coverage;

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OnSendEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Actors;8{9 {10 [OnEventDoAction(typeof(UnitEvent), nameof(Action1))]11 private class Init : State { }12 private void Action1()13 {14 this.SendEvent(this.Id, new UnitEvent());15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors.Coverage;24using Microsoft.Coyote.Actors;25{26 {27 [OnEventDoAction(typeof(UnitEvent), nameof(Action1))]28 private class Init : State { }29 private void Action1()30 {31 this.SendEvent(this.Id, new UnitEvent());32 }33 protected override Task OnReceiveEvent(Event e)34 {35 return base.OnReceiveEvent(e);36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors.Coverage;45using Microsoft.Coyote.Actors;46{47 {48 [OnEventDoAction(typeof(UnitEvent), nameof(Action1))]49 private class Init : State { }50 private void Action1()51 {52 this.SendEvent(this.Id, new UnitEvent());53 }54 protected override Task OnReceiveEvent(Event e)55 {56 return base.OnReceiveEvent(e);57 }58 }59}60using System;61using System.Collections.Generic;62using System.Linq;63using System.Text;64using System.Threading.Tasks;65using Microsoft.Coyote.Actors.Coverage;66using Microsoft.Coyote.Actors;

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OnSendEvent

Using AI Code Generation

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1{2 public static void Main()3 {4 var runtime = Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.Create();5 runtime.CreateActor(typeof(Actor1));6 runtime.Wait();7 }8}9{10 public static void Main()11 {12 var runtime = Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.Create();13 runtime.CreateActor(typeof(Actor1));14 runtime.Wait();15 }16}17{18 public static void Main()19 {20 var runtime = Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.Create();21 runtime.CreateActor(typeof(Actor1));22 runtime.Wait();23 }24}25{26 public static void Main()27 {28 var runtime = Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.Create();29 runtime.CreateActor(typeof(Actor1));30 runtime.Wait();31 }32}33{34 public static void Main()35 {36 var runtime = Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.Create();37 runtime.CreateActor(typeof(Actor1));38 runtime.Wait();39 }40}41{42 public static void Main()43 {44 var runtime = Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.Create();45 runtime.CreateActor(typeof(Actor1));46 runtime.Wait();47 }48}49{50 public static void Main()

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OnSendEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tasks;6using System.Threading.Tasks;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading;11{12 {13 public int x;14 public E(int x)15 {16 this.x = x;17 }18 }19 {20 public static void Main(string[] args)21 {22 var runtime = new ActorRuntimeLogEventCoverage();23 runtime.CreateActor(typeof(A));24 runtime.OnSendEvent(new E(1));25 runtime.OnSendEvent(new E(2));26 runtime.OnSendEvent(new E(3));27 runtime.OnSendEvent(new E(4));28 runtime.OnSendEvent(new E(5));29 runtime.OnSendEvent(new E(6));30 runtime.OnSendEvent(new E(7));31 runtime.OnSendEvent(new E(8));32 runtime.OnSendEvent(new E(9));33 runtime.OnSendEvent(new E(10));34 runtime.OnSendEvent(new E(11));35 runtime.OnSendEvent(new E(12));36 runtime.OnSendEvent(new E(13));37 runtime.OnSendEvent(new E(14));38 runtime.OnSendEvent(new E(15));39 runtime.OnSendEvent(new E(16));40 runtime.OnSendEvent(new E(17));41 runtime.OnSendEvent(new E(18));42 runtime.OnSendEvent(new E(19));43 runtime.OnSendEvent(new E(20));44 runtime.OnSendEvent(new E(21));45 runtime.OnSendEvent(new E(22));46 runtime.OnSendEvent(new E(23));47 runtime.OnSendEvent(new E(24));48 runtime.OnSendEvent(new E(25));49 runtime.OnSendEvent(new E(26));50 runtime.OnSendEvent(new E(27));51 runtime.OnSendEvent(new E(28));52 runtime.OnSendEvent(new E(29));53 runtime.OnSendEvent(new E(30));54 runtime.OnSendEvent(new E(31));55 runtime.OnSendEvent(new E(32));56 runtime.OnSendEvent(new E(33));57 runtime.OnSendEvent(new E(34));58 runtime.OnSendEvent(new E(35));59 runtime.OnSendEvent(new E(36));

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OnSendEvent

Using AI Code Generation

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1 {2 private string actorName;3 private Dictionary<string, int> eventCoverage;4 public ActorRuntimeLogEventCoverage(string actorName)5 {6 this.actorName = actorName;7 this.eventCoverage = new Dictionary<string, int>();8 }9 public void OnSendEvent(Event e, ActorId target)10 {11 string eventName = e.GetType().Name;12 if (this.eventCoverage.ContainsKey(eventName))13 {14 this.eventCoverage[eventName]++;15 }16 {17 this.eventCoverage.Add(eventName, 1);18 }19 }20 public void PrintCoverage()21 {22 Console.WriteLine("Coverage for actor {0}:", this.actorName);23 foreach (KeyValuePair<string, int> kvp in this.eventCoverage)24 {25 Console.WriteLine("Event {0} was raised {1} times.", kvp.Key, kvp.Value);26 }27 }28 }29 {30 private string actorName;31 private Dictionary<string, int> eventCoverage;32 public ActorRuntimeLogEventCoverage(string actorName)33 {34 this.actorName = actorName;35 this.eventCoverage = new Dictionary<string, int>();36 }37 public void OnReceiveEvent(Event e, ActorId sender)38 {39 string eventName = e.GetType().Name;40 if (this.eventCoverage.ContainsKey(eventName))41 {42 this.eventCoverage[eventName]++;43 }44 {45 this.eventCoverage.Add(eventName, 1);46 }47 }48 public void PrintCoverage()49 {50 Console.WriteLine("Coverage for actor {0}:", this.actorName);51 foreach (KeyValuePair<string, int> kvp in this.eventCoverage)52 {53 Console.WriteLine("Event {0} was raised {1} times.", kvp.Key, kvp.Value);54 }55 }56 }

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