How to use OnRandom method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.OnRandom

ActorRuntimeLogEventCoverage.cs

Source:ActorRuntimeLogEventCoverage.cs Github

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...169 }170 public void OnMonitorError(string monitorType, string stateName, bool? isInHotState)171 {172 }173 public void OnRandom(bool result, string callerName, string callerType)174 {175 }176 public void OnRandom(int result, string callerName, string callerType)177 {178 }179 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)180 {181 }182 public void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)183 {184 }185 public void OnPushState(ActorId id, string currentStateName, string newStateName)186 {187 this.OnEventHandled(id, currentStateName);188 }189 public void OnRaiseEvent(ActorId id, string stateName, Event e)190 {...

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Strategies;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.TestingServices.Coverage;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Coverage;14{15 {16 public void TestOnRandom()17 {18 this.Test(r =>19 {20 r.RegisterMonitor(typeof(TestMonitor));21 r.CreateActor(typeof(M));22 },23 configuration: this.GetConfiguration().WithTestingIterations(100));24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.Coverage;34using Microsoft.Coyote.SystematicTesting;35using Microsoft.Coyote.SystematicTesting.Strategies;36using Microsoft.Coyote.Tasks;37using Microsoft.Coyote.TestingServices.Coverage;38using Microsoft.Coyote.Tests.Common;39using Microsoft.Coyote.Tests.Common.Coverage;40{41 {42 public void TestOnRandom()43 {44 this.Test(r =>45 {46 r.RegisterMonitor(typeof(TestMonitor));47 r.CreateActor(typeof(M));48 },49 configuration: this.GetConfiguration().WithTestingIterations(100));50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.Coverage;60using Microsoft.Coyote.SystematicTesting;61using Microsoft.Coyote.SystematicTesting.Strategies;62using Microsoft.Coyote.Tasks;63using Microsoft.Coyote.TestingServices.Coverage;

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.Coverage;11using Microsoft.Coyote.TestingServices.Rewriting;12{13 {14 public static async Task Main(string[] args)15 {16 var config = Configuration.Create().WithTestingIterations(1).WithRandomSchedulingSeed(0);17 using (var test = TestingEngineFactory.CreateTestingEngine(config))18 {19 test.CreateActor(typeof(M));20 test.CreateActor(typeof(N));21 test.CreateActor(typeof(O));22 test.CreateActor(typeof(P));23 test.CreateActor(typeof(Q));24 test.CreateActor(typeof(R));25 test.CreateActor(typeof(S));26 test.CreateActor(typeof(T));27 test.CreateActor(typeof(U));28 test.CreateActor(typeof(V));29 test.CreateActor(typeof(W));30 test.CreateActor(typeof(X));31 test.CreateActor(typeof(Y));32 test.CreateActor(typeof(Z));33 test.CreateActor(typeof(A));34 test.CreateActor(typeof(B));35 test.CreateActor(typeof(C));36 test.CreateActor(typeof(D));37 test.CreateActor(typeof(E));38 test.CreateActor(typeof(F));39 test.CreateActor(typeof(G));40 test.CreateActor(typeof(H));41 test.CreateActor(typeof(I));42 test.CreateActor(typeof(J));43 test.CreateActor(typeof(K));44 test.CreateActor(typeof(L));45 test.CreateActor(typeof(M));46 test.CreateActor(typeof(N));47 test.CreateActor(typeof(O));48 test.CreateActor(typeof(P));49 test.CreateActor(typeof(Q));50 test.CreateActor(typeof(R));51 test.CreateActor(typeof(S));52 test.CreateActor(typeof(T));53 test.CreateActor(typeof(U));54 test.CreateActor(typeof(V));55 test.CreateActor(typeof(W));56 test.CreateActor(typeof(X));57 test.CreateActor(typeof(Y));58 test.CreateActor(typeof(Z));59 test.CreateActor(typeof(A));60 test.CreateActor(typeof(B));61 test.CreateActor(typeof(C));62 test.CreateActor(typeof(D));63 test.CreateActor(typeof(E));64 test.CreateActor(typeof(F));65 test.CreateActor(typeof(G));66 test.CreateActor(typeof(H));67 test.CreateActor(typeof(I));

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Runtime;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 public static void OnRandom(ActorRuntime runtime, int maxValue)12 {13 if (runtime is ActorRuntimeLogEventCoverage)14 {15 (runtime as ActorRuntimeLogEventCoverage).OnRandom(maxValue);16 }17 }18 }19}20using Microsoft.Coyote.Actors.Coverage;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Runtime;23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28{29 {30 public static void OnRandom(ActorRuntime runtime, int maxValue)31 {32 if (runtime is ActorRuntimeLogEventCoverage)33 {34 (runtime as ActorRuntimeLogEventCoverage).OnRandom(maxValue);35 }36 }37 }38}39using Microsoft.Coyote.Actors.Coverage;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Runtime;42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47{48 {49 public static void OnRandom(ActorRuntime runtime, int maxValue)50 {51 if (runtime is ActorRuntimeLogEventCoverage)52 {53 (runtime as ActorRuntimeLogEventCoverage).OnRandom(maxValue);54 }55 }56 }57}58using Microsoft.Coyote.Actors.Coverage;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Runtime;61using System;62using System.Collections.Generic;63using System.Linq;

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = new ActorRuntimeLogEventCoverage();10 runtime.CreateActor(typeof(MyActor));11 runtime.Run();12 Console.WriteLine(runtime.OnRandom());13 }14 }15 {16 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]17 class Init : State { }18 async Task Init()19 {20 await Task.Delay(1000);21 this.RaiseEvent(new UnitEvent());22 }23 }24}25var e = new UnitEvent();26var e = new CustomEvent<int>(42);27var e = new ExceptionEvent(new Exception());28var e = new ExceptionEvent(new Exception());29var e = new Event();30var e = new EventGroup<int>(42);

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using System.IO;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote;10using System.Threading;11using System.Diagnostics;12{13 {14 public static void Main(string[] args)15 {16 ActorRuntime runtime = new ActorRuntime();17 ActorRuntimeLogEventCoverage observer = new ActorRuntimeLogEventCoverage();18 runtime.RegisterObserver(observer);19 runtime.CreateActor(typeof(Actor));20 runtime.Start();21 double coverage = observer.GetCoverage();22 Console.WriteLine("The coverage is: " + coverage);23 Dictionary<string, double> coveragePerEvent = observer.GetCoveragePerEvent();24 Console.WriteLine("The coverage for each event is:");25 foreach (var item in coveragePerEvent)26 {27 Console.WriteLine("\t" + item.Key + " : " + item.Value);28 }29 Dictionary<string, double> coveragePerState = observer.GetCoveragePerState();30 Console.WriteLine("The coverage for each state is:");31 foreach (var item in coveragePerState)32 {33 Console.WriteLine("\t" + item.Key + " : " + item.Value);34 }35 Dictionary<string, double> coveragePerAction = observer.GetCoveragePerAction();36 Console.WriteLine("The coverage for each action is:");37 foreach (var item in coveragePerAction)38 {39 Console.WriteLine("\t" + item.Key + " : " + item.Value);40 }41 Dictionary<string, double> coveragePerStateAction = observer.GetCoveragePerStateAction();42 Console.WriteLine("The coverage for each state-action pair is:");43 foreach (var item in coveragePerStateAction)44 {45 Console.WriteLine("\t" + item.Key + "

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8{9 {10 static void Main(string[] args)11 {12 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();13 int random = runtime.OnRandom(0, 10);14 Console.WriteLine(random);15 Console.ReadLine();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.Coverage;26{27 {28 static void Main(string[] args)29 {30 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();31 int random = runtime.OnRandom(0, 10);32 Console.WriteLine(random);33 Console.ReadLine();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.Coverage;44{45 {46 static void Main(string[] args)47 {48 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();49 int random = runtime.OnRandom(0, 10);50 Console.WriteLine(random);51 Console.ReadLine();52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.Coverage;62{63 {64 static void Main(string[] args)65 {66 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();13 runtime.OnRandom += (log) => { return log[0]; };14 runtime.CreateActor(typeof(Machine1));15 runtime.SendEvent(new Event1());16 runtime.SendEvent(new Event2());17 runtime.SendEvent(new Event3());18 runtime.SendEvent(new Event4());19 runtime.SendEvent(new Event5());20 runtime.SendEvent(new Event6());21 runtime.SendEvent(new Event7());22 runtime.SendEvent(new Event8());23 runtime.SendEvent(new Event9());24 runtime.SendEvent(new Event10());25 runtime.SendEvent(new Event11());26 runtime.SendEvent(new Event12());27 runtime.SendEvent(new Event13());28 runtime.SendEvent(new Event14());29 runtime.SendEvent(new Event15());30 runtime.SendEvent(new Event16());31 runtime.SendEvent(new Event17());32 runtime.SendEvent(new Event18());33 runtime.SendEvent(new Event19());34 runtime.SendEvent(new Event20());35 runtime.SendEvent(new Event21());36 runtime.SendEvent(new Event22());37 runtime.SendEvent(new Event23());38 runtime.SendEvent(new Event24());39 runtime.SendEvent(new Event25());40 runtime.SendEvent(new Event26());41 runtime.SendEvent(new Event27());42 runtime.SendEvent(new Event28());43 runtime.SendEvent(new Event29());44 runtime.SendEvent(new Event30());45 runtime.SendEvent(new Event31());46 runtime.SendEvent(new Event32());47 runtime.SendEvent(new Event33());48 runtime.SendEvent(new Event34());49 runtime.SendEvent(new Event35());50 runtime.SendEvent(new Event36());51 runtime.SendEvent(new Event37());52 runtime.SendEvent(new Event38());53 runtime.SendEvent(new Event39());54 runtime.SendEvent(new Event40());55 runtime.SendEvent(new Event41());56 runtime.SendEvent(new Event42());57 runtime.SendEvent(new Event43());58 runtime.SendEvent(new Event44());59 runtime.SendEvent(new Event45());60 runtime.SendEvent(new Event46());61 runtime.SendEvent(new Event47());62 runtime.SendEvent(new Event48());

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using System.Collections.Generic;6using System.Linq;7{8 {9 static async Task Main(string[] args)10 {11 var runtime = new ActorRuntime();12 var actor = runtime.CreateActor(typeof(Actor1));13 await runtime.WaitAsync();14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 var rand = ActorRuntimeLogEventCoverage.OnRandom(1, 1000);20 Console.WriteLine(rand);21 return Task.CompletedTask;22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.Coverage;29using System.Collections.Generic;30using System.Linq;31{32 {33 static async Task Main(string[] args)34 {35 var runtime = new ActorRuntime();36 var actor = runtime.CreateActor(typeof(Actor1));37 await runtime.WaitAsync();38 }39 }40 {41 protected override Task OnInitializeAsync(Event initialEvent)42 {43 var rand = ActorRuntimeLogEventCoverage.OnRandom(1, 1000);44 Console.WriteLine(rand);45 return Task.CompletedTask;46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.Coverage;53using System.Collections.Generic;54using System.Linq;55{56 {57 static async Task Main(string[] args)58 {59 var runtime = new ActorRuntime();60 var actor = runtime.CreateActor(typeof(Actor1));61 await runtime.WaitAsync();62 }63 }64 {65 protected override Task OnInitializeAsync(Event initial

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1{2 {3 static void Main(string[] args)4 {5 RandomNumber randomNumber = new RandomNumber();6 randomNumber.Run();7 }8 }9 {10 [OnEntry(nameof(InitializeOnEntry))]11 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]12 class Init : State { }13 void InitializeOnEntry()14 {15 this.RaiseEvent(UnitEvent.Instance);16 }17 [OnEntry(nameof(OnEntryS1))]18 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]19 class S1 : State { }20 void OnEntryS1()21 {22 int random = this.Runtime.OnRandom(1);23 if (random == 0)24 {25 this.RaiseEvent(UnitEvent.Instance);26 }27 {28 this.RaiseEvent(UnitEvent.Instance);29 }30 }31 [OnEntry(nameof(OnEntryS2))]32 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]33 class S2 : State { }34 void OnEntryS2()35 {36 int random = this.Runtime.OnRandom(2);37 if (random == 0)38 {39 this.RaiseEvent(UnitEvent.Instance);40 }41 else if (random == 1)42 {43 this.RaiseEvent(UnitEvent.Instance);44 }45 {46 this.RaiseEvent(UnitEvent.Instance);47 }48 }49 }50}51{52 {53 static void Main(string[] args)54 {55 RandomNumber randomNumber = new RandomNumber();56 randomNumber.Run();57 }58 }59 {60 [OnEntry(nameof(InitializeOnEntry))]61 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]62 class Init : State { }63 void InitializeOnEntry()64 {65 this.RaiseEvent(UnitEvent.Instance);66 }67 [OnEntry(nameof(OnEntryS1))]68 [OnEventGotoState(typeof(UnitEvent

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.Tasks;13{14 {15 static void Main(string[] args)16 {17 var configuration = Configuration.Create();18 configuration.RandomSchedulingSeed = 1;19 configuration.SchedulingIterations = 1;20 configuration.SchedulingStrategy = SchedulingStrategy.Systematic;21 configuration.TestingIterations = 1;22 configuration.UseRandomExecution = false;23 configuration.UseActorRuntimeLogEventCoverage = true;24 configuration.UseActorRuntimeStateCoverage = true;25 configuration.UseActorRuntimeMonitorStateCoverage = false;26 configuration.UseActorRuntimeMonitorEventCoverage = false;27 configuration.UseActorRuntimeMonitorTransitionCoverage = false;28 configuration.UseActorRuntimeMonitorActionCoverage = false;29 configuration.UseActorRuntimeMonitorCoverage = false;30 configuration.UseActorRuntimeStateTransitionCoverage = false;31 configuration.UseActorRuntimeEventCoverage = false;32 configuration.UseActorRuntimeStateActionCoverage = false;33 configuration.UseActorRuntimeStateCoverage = false;34 configuration.UseActorRuntimeCoverage = true;35 configuration.UseActorRuntimeStateTransitionCoverage = false;36 configuration.UseActorRuntimeStateActionCoverage = false;37 configuration.UseActorRuntimeStateCoverage = false;38 configuration.UseActorRuntimeEventCoverage = false;39 configuration.UseActorRuntimeCoverage = true;40 configuration.UseActorRuntimeStateTransitionCoverage = false;41 configuration.UseActorRuntimeStateActionCoverage = false;42 configuration.UseActorRuntimeStateCoverage = false;43 configuration.UseActorRuntimeEventCoverage = false;44 configuration.UseActorRuntimeCoverage = true;45 configuration.UseActorRuntimeStateTransitionCoverage = false;46 configuration.UseActorRuntimeStateActionCoverage = false;47 configuration.UseActorRuntimeStateCoverage = false;48 configuration.UseActorRuntimeEventCoverage = false;49 configuration.UseActorRuntimeCoverage = true;50 return Task.CompletedTask;51 }52 }53}54using System;55using System.Threading.Tasks;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.Coverage;58using System.Collections.Generic;59using System.Linq;60{61 {62 static async Task Main(string[] args)63 {64 var runtime = new ActorRuntime();65 var actor = runtime.CreateActor(typeof(Actor1));66 await runtime.WaitAsync();67 }68 }69 {70 protected override Task OnInitializeAsync(Event initialEvent)71 {72 var rand = ActorRuntimeLogEventCoverage.OnRandom(1, 1000);73 Console.WriteLine(rand);74 return Task.CompletedTask;75 }76 }77}78using System;79using System.Threading.Tasks;80using Microsoft.Coyote.Actors;81using Microsoft.Coyote.Actors.Coverage;82using System.Collections.Generic;83using System.Linq;84{85 {86 static async Task Main(string[] args)87 {88 var runtime = new ActorRuntime();89 var actor = runtime.CreateActor(typeof(Actor1));90 await runtime.WaitAsync();91 }92 }93 {94 protected override Task OnInitializeAsync(Event initial

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1{2 {3 static void Main(string[] args)4 {5 RandomNumber randomNumber = new RandomNumber();6 randomNumber.Run();7 }8 }9 {10 [OnEntry(nameof(InitializeOnEntry))]11 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]12 class Init : State { }13 void InitializeOnEntry()14 {15 this.RaiseEvent(UnitEvent.Instance);16 }17 [OnEntry(nameof(OnEntryS1))]18 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]19 class S1 : State { }20 void OnEntryS1()21 {22 int random = this.Runtime.OnRandom(1);23 if (random == 0)24 {25 this.RaiseEvent(UnitEvent.Instance);26 }27 {28 this.RaiseEvent(UnitEvent.Instance);29 }30 }31 [OnEntry(nameof(OnEntryS2))]32 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]33 class S2 : State { }34 void OnEntryS2()35 {36 int random = this.Runtime.OnRandom(2);37 if (random == 0)38 {39 this.RaiseEvent(UnitEvent.Instance);40 }41 else if (random == 1)42 {43 this.RaiseEvent(UnitEvent.Instance);44 }45 {46 this.RaiseEvent(UnitEvent.Instance);47 }48 }49 }50}51{52 {53 static void Main(string[] args)54 {55 RandomNumber randomNumber = new RandomNumber();56 randomNumber.Run();57 }58 }59 {60 [OnEntry(nameof(InitializeOnEntry))]61 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]62 class Init : State { }63 void InitializeOnEntry()64 {65 this.RaiseEvent(UnitEvent.Instance);66 }67 [OnEntry(nameof(OnEntryS1))]68 [OnEventGotoState(typeof(UnitEvent

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.Tasks;13{14 {15 static void Main(string[] args)16 {17 var configuration = Configuration.Create();18 configuration.RandomSchedulingSeed = 1;19 configuration.SchedulingIterations = 1;20 configuration.SchedulingStrategy = SchedulingStrategy.Systematic;21 configuration.TestingIterations = 1;22 configuration.UseRandomExecution = false;23 configuration.UseActorRuntimeLogEventCoverage = true;24 configuration.UseActorRuntimeStateCoverage = true;25 configuration.UseActorRuntimeMonitorStateCoverage = false;26 configuration.UseActorRuntimeMonitorEventCoverage = false;27 configuration.UseActorRuntimeMonitorTransitionCoverage = false;28 configuration.UseActorRuntimeMonitorActionCoverage = false;29 configuration.UseActorRuntimeMonitorCoverage = false;30 configuration.UseActorRuntimeStateTransitionCoverage = false;31 configuration.UseActorRuntimeEventCoverage = false;32 configuration.UseActorRuntimeStateActionCoverage = false;33 configuration.UseActorRuntimeStateCoverage = false;34 configuration.UseActorRuntimeCoverage = true;35 configuration.UseActorRuntimeStateTransitionCoverage = false;36 configuration.UseActorRuntimeStateActionCoverage = false;37 configuration.UseActorRuntimeStateCoverage = false;38 configuration.UseActorRuntimeEventCoverage = false;39 configuration.UseActorRuntimeCoverage = true;40 configuration.UseActorRuntimeStateTransitionCoverage = false;41 configuration.UseActorRuntimeStateActionCoverage = false;42 configuration.UseActorRuntimeStateCoverage = false;43 configuration.UseActorRuntimeEventCoverage = false;44 configuration.UseActorRuntimeCoverage = true;45 configuration.UseActorRuntimeStateTransitionCoverage = false;46 configuration.UseActorRuntimeStateActionCoverage = false;47 configuration.UseActorRuntimeStateCoverage = false;48 configuration.UseActorRuntimeEventCoverage = false;49 configuration.UseActorRuntimeCoverage = true;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 var runtime = new ActorRuntimeLogEventCoverage();56 runtime.CreateActor(typeof(MyActor));57 runtime.Run();58 Console.WriteLine(runtime.OnRandom());59 }60 }61 {62 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]63 class Init : State { }64 async Task Init()65 {66 await Task.Delay(1000);67 this.RaiseEvent(new UnitEvent());68 }69 }70}71var e = new UnitEvent();72var e = new CustomEvent<int>(42);73var e = new ExceptionEvent(new Exception());74var e = new ExceptionEvent(new Exception());75var e = new Event();76var e = new EventGroup<int>(42);

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8{9 {10 static void Main(string[] args)11 {12 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();13 int random = runtime.OnRandom(0, 10);14 Console.WriteLine(random);15 Console.ReadLine();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.Coverage;26{27 {28 static void Main(string[] args)29 {30 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();31 int random = runtime.OnRandom(0, 10);32 Console.WriteLine(random);33 Console.ReadLine();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.Coverage;44{45 {46 static void Main(string[] args)47 {48 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();49 int random = runtime.OnRandom(0, 10);50 Console.WriteLine(random);51 Console.ReadLine();52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.Coverage;62{63 {64 static void Main(string[] args)65 {66 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using System.Collections.Generic;6using System.Linq;7{8 {9 static async Task Main(string[] args)10 {11 var runtime = new ActorRuntime();12 var actor = runtime.CreateActor(typeof(Actor1));13 await runtime.WaitAsync();14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 var rand = ActorRuntimeLogEventCoverage.OnRandom(1, 1000);20 Console.WriteLine(rand);21 return Task.CompletedTask;22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.Coverage;29using System.Collections.Generic;30using System.Linq;31{32 {33 static async Task Main(string[] args)34 {35 var runtime = new ActorRuntime();36 var actor = runtime.CreateActor(typeof(Actor1));37 await runtime.WaitAsync();38 }39 }40 {41 protected override Task OnInitializeAsync(Event initialEvent)42 {43 var rand = ActorRuntimeLogEventCoverage.OnRandom(1, 1000);44 Console.WriteLine(rand);45 return Task.CompletedTask;46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.Coverage;53using System.Collections.Generic;54using System.Linq;55{56 {57 static async Task Main(string[] args)58 {59 var runtime = new ActorRuntime();60 var actor = runtime.CreateActor(typeof(Actor1));61 await runtime.WaitAsync();62 }63 }64 {65 protected override Task OnInitializeAsync(Event initial

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.Tasks;13{14 {15 static void Main(string[] args)16 {17 var configuration = Configuration.Create();18 configuration.RandomSchedulingSeed = 1;19 configuration.SchedulingIterations = 1;20 configuration.SchedulingStrategy = SchedulingStrategy.Systematic;21 configuration.TestingIterations = 1;22 configuration.UseRandomExecution = false;23 configuration.UseActorRuntimeLogEventCoverage = true;24 configuration.UseActorRuntimeStateCoverage = true;25 configuration.UseActorRuntimeMonitorStateCoverage = false;26 configuration.UseActorRuntimeMonitorEventCoverage = false;27 configuration.UseActorRuntimeMonitorTransitionCoverage = false;28 configuration.UseActorRuntimeMonitorActionCoverage = false;29 configuration.UseActorRuntimeMonitorCoverage = false;30 configuration.UseActorRuntimeStateTransitionCoverage = false;31 configuration.UseActorRuntimeEventCoverage = false;32 configuration.UseActorRuntimeStateActionCoverage = false;33 configuration.UseActorRuntimeStateCoverage = false;34 configuration.UseActorRuntimeCoverage = true;35 configuration.UseActorRuntimeStateTransitionCoverage = false;36 configuration.UseActorRuntimeStateActionCoverage = false;37 configuration.UseActorRuntimeStateCoverage = false;38 configuration.UseActorRuntimeEventCoverage = false;39 configuration.UseActorRuntimeCoverage = true;40 configuration.UseActorRuntimeStateTransitionCoverage = false;41 configuration.UseActorRuntimeStateActionCoverage = false;42 configuration.UseActorRuntimeStateCoverage = false;43 configuration.UseActorRuntimeEventCoverage = false;44 configuration.UseActorRuntimeCoverage = true;45 configuration.UseActorRuntimeStateTransitionCoverage = false;46 configuration.UseActorRuntimeStateActionCoverage = false;47 configuration.UseActorRuntimeStateCoverage = false;48 configuration.UseActorRuntimeEventCoverage = false;49 configuration.UseActorRuntimeCoverage = true;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 var runtime = new ActorRuntimeLogEventCoverage();56 runtime.CreateActor(typeof(MyActor));57 runtime.Run();58 Console.WriteLine(runtime.OnRandom());59 }60 }61 {62 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]63 class Init : State { }64 async Task Init()65 {66 await Task.Delay(1000);67 this.RaiseEvent(new UnitEvent());68 }69 }70}71var e = new UnitEvent();72var e = new CustomEvent<int>(42);73var e = new ExceptionEvent(new Exception());74var e = new ExceptionEvent(new Exception());75var e = new Event();76var e = new EventGroup<int>(42);

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using System.Collections.Generic;6using System.Linq;7{8 {9 static async Task Main(string[] args)10 {11 var runtime = new ActorRuntime();12 var actor = runtime.CreateActor(typeof(Actor1));13 await runtime.WaitAsync();14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 var rand = ActorRuntimeLogEventCoverage.OnRandom(1, 1000);20 Console.WriteLine(rand);21 return Task.CompletedTask;22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.Coverage;29using System.Collections.Generic;30using System.Linq;31{32 {33 static async Task Main(string[] args)34 {35 var runtime = new ActorRuntime();36 var actor = runtime.CreateActor(typeof(Actor1));37 await runtime.WaitAsync();38 }39 }40 {41 protected override Task OnInitializeAsync(Event initialEvent)42 {43 var rand = ActorRuntimeLogEventCoverage.OnRandom(1, 1002);44 Console.WriteLine(rand);45 return Task.CompletedTask;46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.Coverage;53using System.Collections.Generic;54using System.Linq;55{56 {57 static async Task Main(string[] args)58 {59 var runtime = new ActorRuntime();60 var actor = runtime.CreateActor(typeof(Actor1));61 await runtime.WaitAsync();62 }63 }64 {65 protected override Task OnInitializeAsync(Event initial

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.Coverage;11using Microsoft.Coyote.TestingServices.Rewriting;12{13 {14 public static async Task Main(string[] args)15 {16 var config = Configuration.Create().WithTestingIterations(1).WithRandomSchedulingSeed(0);17 using (var test = TestingEngineFactory.CreateTestingEngine(config))18 {19 test.CreateActor(typeof(M));20 test.CreateActor(typeof(N));21 test.CreateActor(typeof(O));22 test.CreateActor(typeof(P));23 test.CreateActor(typeof(Q));24 test.CreateActor(typeof(R));25 test.CreateActor(typeof(S));26 test.CreateActor(typeof(T));27 test.CreateActor(typeof(U));28 test.CreateActor(typeof(V));29 test.CreateActor(typeof(W));30 test.CreateActor(typeof(X));31 test.CreateActor(typeof(Y));32 test.CreateActor(typeof(Z));33 test.CreateActor(typeof(A));34 test.CreateActor(typeof(B));35 test.CreateActor(typeof(C));36 test.CreateActor(typeof(D));37 test.CreateActor(typeof(E));38 test.CreateActor(typeof(F));39 test.CreateActor(typeof(G));40 test.CreateActor(typeof(H));41 test.CreateActor(typeof(I));42 test.CreateActor(typeof(J));43 test.CreateActor(typeof(K));44 test.CreateActor(typeof(L));45 test.CreateActor(typeof(M));46 test.CreateActor(typeof(N));47 test.CreateActor(typeof(O));48 test.CreateActor(typeof(P));49 test.CreateActor(typeof(Q));50 test.CreateActor(typeof(R));51 test.CreateActor(typeof(S));52 test.CreateActor(typeof(T));53 test.CreateActor(typeof(U));54 test.CreateActor(typeof(V));55 test.CreateActor(typeof(W));56 test.CreateActor(typeof(X));57 test.CreateActor(typeof(Y));58 test.CreateActor(typeof(Z));59 test.CreateActor(typeof(A));60 test.CreateActor(typeof(B));61 test.CreateActor(typeof(C));62 test.CreateActor(typeof(D));63 test.CreateActor(typeof(E));64 test.CreateActor(typeof(F));65 test.CreateActor(typeof(G));66 test.CreateActor(typeof(H));67 test.CreateActor(typeof(I));

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using System.Collections.Generic;6using System.Linq;7{8 {9 static async Task Main(string[] args)10 {11 var runtime = new ActorRuntime();12 var actor = runtime.CreateActor(typeof(Actor1));13 await runtime.WaitAsync();14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 var rand = ActorRuntimeLogEventCoverage.OnRandom(1, 1000);20 Console.WriteLine(rand);21 return Task.CompletedTask;22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.Coverage;29using System.Collections.Generic;30using System.Linq;31{32 {33 static async Task Main(string[] args)34 {35 var runtime = new ActorRuntime();36 var actor = runtime.CreateActor(typeof(Actor1));37 await runtime.WaitAsync();38 }39 }40 {41 protected override Task OnInitializeAsync(Event initialEvent)42 {43 var rand = ActorRuntimeLogEventCoverage.OnRandom(1, 1000);44 Console.WriteLine(rand);45 return Task.CompletedTask;46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.Coverage;53using System.Collections.Generic;54using System.Linq;55{56 {57 static async Task Main(string[] args)58 {59 var runtime = new ActorRuntime();60 var actor = runtime.CreateActor(typeof(Actor1));61 await runtime.WaitAsync();62 }63 }64 {65 protected override Task OnInitializeAsync(Event initial

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