Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.OnPushState
ActorRuntimeLogEventCoverage.cs
Source:ActorRuntimeLogEventCoverage.cs
...179 }180 public void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)181 {182 }183 public void OnPushState(ActorId id, string currentStateName, string newStateName)184 {185 this.OnEventHandled(id, currentStateName);186 }187 public void OnRaiseEvent(ActorId id, string stateName, Event e)188 {189 string eventName = e.GetType().FullName;190 this.EventCoverage.AddEventSent(GetStateId(id.Type, stateName), eventName);191 }192 public void OnReceiveEvent(ActorId id, string stateName, Event e, bool wasBlocked)193 {194 string eventName = e.GetType().FullName;195 this.EventCoverage.AddEventReceived(GetStateId(id.Type, stateName), eventName);196 }197 public void OnSendEvent(ActorId targetActorId, string senderName, string senderType, string senderStateName,...
OnPushState
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.SchedulingIterations = 100000;15 config.SchedulingStrategy = SchedulingStrategy.Systematic;16 config.Verbose = 3;17 config.UserLogWriter = new ConsoleLogWriter();18 config.ReportActivityCoverage = true;19 config.ReportStateCoverage = true;20 config.ReportEventCoverage = true;21 config.ReportFairSchedule = true;22 config.ReportFairSchedule = true;23 config.ReportUnhandledExceptions = true;24 config.ReportBugFindingAnalysis = true;25 config.ReportActivityCoverage = true;26 config.ReportStateCoverage = true;27 config.ReportEventCoverage = true;28 config.ReportFairSchedule = true;29 config.ReportUnhandledExceptions = true;30 config.ReportBugFindingAnalysis = true;31 config.ReportActivityCoverage = true;32 config.ReportStateCoverage = true;33 config.ReportEventCoverage = true;34 config.ReportFairSchedule = true;35 config.ReportUnhandledExceptions = true;36 config.ReportBugFindingAnalysis = true;37 config.ReportActivityCoverage = true;38 config.ReportStateCoverage = true;39 config.ReportEventCoverage = true;40 config.ReportFairSchedule = true;41 config.ReportUnhandledExceptions = true;42 config.ReportBugFindingAnalysis = true;43 config.ReportActivityCoverage = true;44 config.ReportStateCoverage = true;45 config.ReportEventCoverage = true;46 config.ReportFairSchedule = true;47 config.ReportUnhandledExceptions = true;48 config.ReportBugFindingAnalysis = true;49 config.ReportActivityCoverage = true;50 config.ReportStateCoverage = true;51 config.ReportEventCoverage = true;52 config.ReportFairSchedule = true;53 config.ReportUnhandledExceptions = true;54 config.ReportBugFindingAnalysis = true;55 config.ReportActivityCoverage = true;56 config.ReportStateCoverage = true;57 config.ReportEventCoverage = true;58 config.ReportFairSchedule = true;59 config.ReportUnhandledExceptions = true;60 config.ReportBugFindingAnalysis = true;61 config.ReportActivityCoverage = true;62 config.ReportStateCoverage = true;
OnPushState
Using AI Code Generation
1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.IO;8using Microsoft.Coyote.Runtime;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Coverage;13using Microsoft.Coyote.Tests.Common.Events;14{15 {16 static void Main(string[] args)17 {18 var configuration = Configuration.Create();19 configuration.TestingIterations = 100;20 configuration.SchedulingIterations = 100;21 configuration.MaxFairSchedulingSteps = 100;22 configuration.MaxUnfairSchedulingSteps = 100;23 configuration.ReportActivityCoverage = true;24 configuration.ReportStateGraphCoverage = true;25 configuration.ReportStateCoverage = true;26 configuration.ReportTransitionCoverage = true;27 configuration.ReportAssertInEntryAndExit = true;28 configuration.ReportAssertInSendAndRaise = true;29 configuration.ReportCoverageData = true;30 configuration.ReportCoverageToConsole = true;31 configuration.ReportCoverageToFile = true;32 configuration.LogWriter = new LogWriter();33 configuration.TestReporters.Add(new TestReporter());34 configuration.CoverageReporters.Add(new CoverageReporter());35 configuration.CoverageLogWriter = new LogWriter();36 configuration.TraceLevel = 1;37 configuration.Verbose = 1;38 configuration.RandomSchedulingSeed = 2;39 configuration.EnableDataRaceDetection = true;40 configuration.EnableDeadlockDetection = true;41 configuration.EnableHotStateDetection = true;42 configuration.EnableLivelockDetection = true;43 configuration.EnableOperationCanceledException = true;44 configuration.EnableObjectDisposedException = true;45 configuration.EnableIndexOutOfRangeException = true;46 configuration.EnableNullReferenceException = true;47 configuration.EnableDivideByZeroException = true;48 configuration.EnableActorStateCaching = true;49 configuration.EnableActorGarbageCollection = true;50 configuration.EnableActorCycleDetection = true;51 configuration.EnableActorTaskInterleaving = true;52 configuration.EnableActorTaskWaitInterleaving = true;53 configuration.EnableActorTaskWaitAnyInterleaving = true;54 configuration.EnableActorTaskWaitAllInterleaving = true;55 configuration.EnableActorTaskResultInterleaving = true;
OnPushState
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = new ActorRuntime();9 var coverage = new ActorRuntimeLogEventCoverage(runtime);10 coverage.OnPushState += (sender, e) => Console.WriteLine($"OnPushState {e.State}");11 runtime.RegisterMonitor(typeof(Monitor1));12 runtime.CreateActor(typeof(Actor1));13 runtime.Wait();14 }15 }16 {17 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]18 class Init : State { }19 void DoAction()20 {21 this.Monitor<Monitor1>(new UnitEvent());22 }23 }24 {25 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]26 class Init : State { }27 }28}
OnPushState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Coverage;11using Microsoft.Coyote.SystematicTesting.Strategies;12using Microsoft.Coyote.SystematicTesting.Tests;13using Microsoft.Coyote.Tasks;14using Microsoft.Coyote.Timers;15using Microsoft.Coyote.Timers.Coverage;16{17 {18 static void Main(string[] args)19 {20 var runtimeLog = new ActorRuntimeLogEventCoverage();21 var runtime = RuntimeFactory.Create(runtimeLog);22 var testRuntime = TestRuntimeFactory.Create(runtime);23 var engine = TestingEngineFactory.Create(testRuntime);24 engine.RegisterLogger(new ConsoleLogger());25 var strategy = TestingStrategyFactory.Create();26 var configuration = ConfigurationFactory.Create();27 var task = TestingTaskFactory.Create(configuration, strategy, typeof(Actor1));28 engine.Run(task);29 Console.WriteLine(runtimeLog.ToString());30 }31 }32 {33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 return this.GotoAsync(typeof(State1));36 }37 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]38 [OnEventGotoState(typeof(Event2), typeof(State2))]39 {40 }41 private void HandleEvent1()42 {43 this.RaiseEvent(new Event2());44 }45 [OnEventDoAction(typeof(Event2), nameof(HandleEvent2))]46 [OnEventGotoState(typeof(Event1), typeof(State1))]47 {48 }49 private void HandleEvent2()50 {51 this.RaiseEvent(new Event1());52 }53 }54 {55 }56 {57 }58}
OnPushState
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Runtime;4using System.Collections.Generic;5using System;6{7 {8 static void Main(string[] args)9 {10 var runtime = new ActorRuntime();11 runtime.OnPushState += OnPushState;12 runtime.CreateActor(typeof(Actor1));13 runtime.Wait();14 }15 static void OnPushState(object sender, PushStateEventArgs e)16 {17 Console.WriteLine("Current State: " + e.CurrentState);18 Console.WriteLine("Current Event: " + e.CurrentEvent);19 Console.WriteLine("Current Sender: " + e.CurrentSender);20 Console.WriteLine("Current Receiver: " + e.CurrentReceiver);21 Console.WriteLine("Current Machine: " + e.CurrentMachine);22 Console.WriteLine("Current Actor: " + e.CurrentActor);23 Console.WriteLine("Current IsActor: " + e.CurrentIsActor);24 Console.WriteLine("Current IsStateless: " + e.CurrentIsStateless);25 Console.WriteLine("Current IsHot: " + e.CurrentIsHot);26 Console.WriteLine("Current IsCold: " + e.CurrentIsCold);27 Console.WriteLine("Current IsHotState: " + e.CurrentIsHotState);28 Console.WriteLine("Current IsColdState: " + e.CurrentIsColdState);29 Console.WriteLine("Current IsHotEvent: " + e.CurrentIsHotEvent);30 Console.WriteLine("Current IsColdEvent: " + e.CurrentIsColdEvent);31 Console.WriteLine("Current IsHotSender: " + e.CurrentIsHotSender);32 Console.WriteLine("Current IsColdSender: " + e.CurrentIsColdSender);33 Console.WriteLine("Current IsHotReceiver: " + e.CurrentIsHotReceiver);34 Console.WriteLine("Current IsColdReceiver: " + e.CurrentIsColdReceiver);35 Console.WriteLine("Current IsHotMachine: " + e.CurrentIsHotMachine);36 Console.WriteLine("Current IsColdMachine: " + e.CurrentIsColdMachine);37 Console.WriteLine("Current IsHotActor: " + e.CurrentIsHotActor);38 Console.WriteLine("Current IsColdActor: " + e.CurrentIsColdActor);39 }40 }41 {42 protected override void OnInitialize()43 {44 this.SendEvent(this.Id, new Event1());45 }46 [OnEventDoAction(typeof(Event1), nameof(Action
OnPushState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.EnableActorRuntimeLog = true;13 config.EnableActorRuntimeLogEventCoverage = true;14 config.EnableActorRuntimeLogStateCoverage = true;15 config.EnableActorRuntimeLogTransitionCoverage = true;16 config.EnableActorRuntimeLogStateTransitionCoverage = true;17 config.EnableActorRuntimeLogStateGroupCoverage = true;18 config.EnableActorRuntimeLogStateGroupTransitionCoverage = true;19 config.EnableActorRuntimeLogStateGroupStateTransitionCoverage = true;20 config.EnableActorRuntimeLogStateGroupStateCoverage = true;21 config.EnableActorRuntimeLogStateGroupStateTransitionCoverage = true;22 config.ActorRuntimeLogStateGrouping = new Dictionary<string, string[]>()23 {24 { "StateGroup1", new string[] { "State1", "State2" } },25 { "StateGroup2", new string[] { "State3", "State4" } },26 { "StateGroup3", new string[] { "State5", "State6" } }27 };28 config.ActorRuntimeLogStateGrouping = new Dictionary<string, string[]>()29 {30 { "StateGroup1", new string[] { "State1", "State2" } },31 { "StateGroup2", new string[] { "State3", "State4" } },32 { "StateGroup3", new string[] { "State5", "State6" } }33 };34 config.ActorRuntimeLogStateGrouping = new Dictionary<string, string[]>()35 {36 { "StateGroup1", new string[] { "State1", "State2" } },37 { "StateGroup2", new string[] { "State3", "State4" } },38 { "StateGroup3", new string[] { "State5", "State6" } }39 };40 config.ActorRuntimeLogStateGrouping = new Dictionary<string, string[]>()41 {42 { "StateGroup1", new string[] { "State1", "State2" } },43 { "StateGroup2", new string[] { "State3", "State4"
OnPushState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Coverage;14using Microsoft.Coyote.Tests.Common.Tasks;15using Microsoft.Coyote.Tests.Common.Timers;16using Microsoft.Coyote.Tests.Common.Utilities;17using Microsoft.Coyote.Tests.Systematic;18using Microsoft.Coyote.Tests.Systematic.Coverage;19using Microsoft.Coyote.Tests.Systematic.Tasks;20using Microsoft.Coyote.Tests.Systematic.Timers;21using Microsoft.Coyote.Tests.Systematic.Utilities;22using Microsoft.Coyote.Tests.Systematic.TestingServices;23using Microsoft.Coyote.Tests.Systematic.TestingServices.Coverage;24using Microsoft.Coyote.Tests.Systematic.TestingServices.Tasks;25using Microsoft.Coyote.Tests.Systematic.TestingServices.Timers;26using Microsoft.Coyote.Tests.Systematic.TestingServices.Utilities;27using Microsoft.Coyote.Tests.Systematic.TestingServices.Scheduling;28using Microsoft.Coyote.Tests.Systematic.TestingServices.Scheduling.Strategies;29using Microsoft.Coyote.Tests.Systematic.TestingServices.Scheduling.Strategies.DPOR;30using Microsoft.Coyote.Tests.Systematic.TestingServices.Scheduling.Strategies.DPOR.StateCaching;31using Microsoft.Coyote.Tests.Systematic.TestingServices.Scheduling.Strategies.DPOR.StateCaching.DirectedGraph;32using Microsoft.Coyote.Tests.Systematic.TestingServices.Scheduling.Strategies.DPOR.StateCaching.DirectedGraph.Strategies;33using Microsoft.Coyote.Tests.Systematic.TestingServices.Scheduling.Strategies.DPOR.StateCaching.DirectedGraph.Strategies.Graph;34using Microsoft.Coyote.Tests.Systematic.TestingServices.Scheduling.Strategies.DPOR.StateCaching.DirectedGraph.Strategies.Graph.Traversal;35using Microsoft.Coyote.Tests.Systematic.TestingServices.Scheduling.Strategies.DPOR.StateCaching.DirectedGraph.Strategies.Graph.Traversal.Strategies;36using Microsoft.Coyote.Tests.Systematic.TestingServices.Scheduling.Strategies.DPOR.StateCaching.DirectedGraph.Strategies.Graph.Traversal.Strategies.DFS;
OnPushState
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8{9 {10 private int x;11 private int y;12 private int z;13 protected override async Task OnInitializeAsync(Event initialEvent)14 {15 this.x = 0;16 this.y = 0;17 this.z = 0;18 await this.SendEvent(this.Id, new E());19 }20 protected override async Task OnEventAsync(Event e)21 {22 switch (e)23 {24 this.x++;25 this.y++;26 this.z++;27 await this.SendEvent(this.Id, new E());28 break;29 this.x++;30 this.y++;31 this.z++;32 break;33 this.x++;34 this.y++;35 this.z++;36 break;37 throw new NotImplementedException();38 }39 }40 }41 internal class E : Event { }42 internal class F : Event { }43 internal class G : Event { }44 {45 private static async Task Main(string[] args)46 {47 var configuration = Configuration.Create().WithTestingIterations(1);48 configuration.SchedulingStrategy = SchedulingStrategy.Systematic;49 configuration.TestingEngineVerbosity = 2;50 configuration.CoverageAnalysis = true;51 configuration.ReportActivityCoverage = true;52 configuration.ReportFairSchedule = true;53 configuration.ReportStateGraph = true;54 configuration.ReportStateGraphEdgeCoverage = true;55 configuration.ReportStateGraphCoverage = true;56 configuration.ReportOperationCoverage = true;57 configuration.ReportActivityCoverage = true;58 configuration.ReportFairSchedule = true;59 configuration.ReportStateGraph = true;60 configuration.ReportStateGraphEdgeCoverage = true;61 configuration.ReportStateGraphCoverage = true;62 configuration.ReportOperationCoverage = true;63 configuration.ReportActivityCoverage = true;64 configuration.ReportFairSchedule = true;65 configuration.ReportStateGraph = true;66 configuration.ReportStateGraphEdgeCoverage = true;
OnPushState
Using AI Code Generation
1 {2 }3 private void HandleEvent2()4 {5 this.RaiseEvent(new Event1());6 }7 }8 {9 }10 {11 }12}
OnPushState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.EnableActorRuntimeLog = true;13 config.EnableActorRuntimeLogEventCoverage = true;14 config.EnableActorRuntimeLogStateCoverage = true;15 config.EnableActorRuntimeLogTransitionCoverage = true;16 config.EnableActorRuntimeLogStateTransitionCoverage = true;17 config.EnableActorRuntimeLogStateGroupCoverage = true;18 config.EnableActorRuntimeLogStateGroupTransitionCoverage = true;19 config.EnableActorRuntimeLogStateGroupStateTransitionCoverage = true;20 config.EnableActorRuntimeLogStateGroupStateCoverage = true;21 config.EnableActorRuntimeLogStateGroupStateTransitionCoverage = true;22 config.ActorRuntimeLogStateGrouping = new Dictionary<string, string[]>()23 {24 { "StateGroup1", new string[] { "State1", "State2" } },25 { "StateGroup2", new string[] { "State3", "State4" } },26 { "StateGroup3", new string[] { "State5", "State6" } }27 };28 config.ActorRuntimeLogStateGrouping = new Dictionary<string, string[]>()29 {30 { "StateGroup1", new string[] { "State1", "State2" } },31 { "StateGroup2", new string[] { "State3", "State4" } },32 { "StateGroup3", new string[] { "State5", "State6" } }33 };34 config.ActorRuntimeLogStateGrouping = new Dictionary<string, string[]>()35 {36 { "StateGroup1", new string[] { "State1", "State2" } },37 { "StateGroup2", new string[] { "State3", "State4" } },38 { "StateGroup3", new string[] { "State5", "State6" } }39 };40 config.ActorRuntimeLogStateGrouping = new Dictionary<string, string[]>()41 {42 { "StateGroup1", new string[] { "State1", "State2" } },43 { "StateGroup2", new string[] { "State3", "State4"
OnPushState
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8{9 {10 private int x;11 private int y;12 private int z;13 protected override async Task OnInitializeAsync(Event initialEvent)14 {15 this.x = 0;16 this.y = 0;17 this.z = 0;18 await this.SendEvent(this.Id, new E());19 }20 protected override async Task OnEventAsync(Event e)21 {22 switch (e)23 {24 this.x++;25 this.y++;26 this.z++;27 await this.SendEvent(this.Id, new E());28 break;29 this.x++;30 this.y++;31 this.z++;32 break;33 this.x++;34 this.y++;35 this.z++;36 break;37 throw new NotImplementedException();38 }39 }40 }41 internal class E : Event { }42 internal class F : Event { }43 internal class G : Event { }44 {45 private static async Task Main(string[] args)46 {47 var configuration = Configuration.Create().WithTestingIterations(1);48 configuration.SchedulingStrategy = SchedulingStrategy.Systematic;49 configuration.TestingEngineVerbosity = 2;50 configuration.CoverageAnalysis = true;51 configuration.ReportActivityCoverage = true;52 configuration.ReportFairSchedule = true;53 configuration.ReportStateGraph = true;54 configuration.ReportStateGraphEdgeCoverage = true;55 configuration.ReportStateGraphCoverage = true;56 configuration.ReportOperationCoverage = true;57 configuration.ReportActivityCoverage = true;58 configuration.ReportFairSchedule = true;59 configuration.ReportStateGraph = true;60 configuration.ReportStateGraphEdgeCoverage = true;61 configuration.ReportStateGraphCoverage = true;62 configuration.ReportOperationCoverage = true;63 configuration.ReportActivityCoverage = true;64 configuration.ReportFairSchedule = true;65 configuration.ReportStateGraph = true;66 configuration.ReportStateGraphEdgeCoverage = true;
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