How to use OnPopStateUnhandledEvent method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.OnPopStateUnhandledEvent

ActorRuntimeLogEventCoverage.cs

Source:ActorRuntimeLogEventCoverage.cs Github

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...176 }177 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)178 {179 }180 public void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)181 {182 }183 public void OnPushState(ActorId id, string currentStateName, string newStateName)184 {185 this.OnEventHandled(id, currentStateName);186 }187 public void OnRaiseEvent(ActorId id, string stateName, Event e)188 {189 string eventName = e.GetType().FullName;190 this.EventCoverage.AddEventSent(GetStateId(id.Type, stateName), eventName);191 }192 public void OnReceiveEvent(ActorId id, string stateName, Event e, bool wasBlocked)193 {194 string eventName = e.GetType().FullName;...

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OnPopStateUnhandledEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10{11 {12 public static void Main()13 {14 var config = Configuration.Create();15 config.SetVerbosity(Verbosity.Verbose);16 config.SetTestingIterations(1);17 config.SetActorRuntimeLogEventCoverage();18 config.SetActorRuntimeLogUnhandledEvent();19 config.SetActorRuntimeLogUnhandledEventFilter((e) => e is OnPopStateUnhandledEvent);20 config.SetActorRuntimeLogUnhandledEventFilter((e) => e is OnPushStateUnhandledEvent);21 config.SetActorRuntimeLogUnhandledEventFilter((e) => e is OnEventUnhandledEvent);22 config.SetActorRuntimeLogUnhandledEventFilter((e) => e is OnExceptionUnhandledEvent);23 config.SetActorRuntimeLogUnhandledEventFilter((e) => e is OnHaltUnhandledEvent);24 config.SetActorRuntimeLogUnhandledEventFilter((e) => e is OnCreateActorUnhandledEvent);25 config.SetActorRuntimeLogUnhandledEventFilter((e) => e is OnWaitTaskUnhandledEvent);26 config.SetActorRuntimeLogUnhandledEventFilter((e) => e is OnWaitTaskContinuationUnhandledEvent);27 config.SetActorRuntimeLogUnhandledEventFilter((e) => e is OnWaitTaskFromResultUnhandledEvent);28 config.SetActorRuntimeLogUnhandledEventFilter((e) => e is OnWaitTaskFromResultContinuationUnhandledEvent);29 config.SetActorRuntimeLogUnhandledEventFilter((e) => e is OnWaitTaskFromExceptionUnhandledEvent);30 config.SetActorRuntimeLogUnhandledEventFilter((e) => e is OnWaitTaskFromExceptionContinuationUnhandledEvent);31 config.SetActorRuntimeLogUnhandledEventFilter((e) => e is OnWaitTaskFromCanceledUnhandledEvent);32 config.SetActorRuntimeLogUnhandledEventFilter((e) => e is OnWaitTaskFromCanceledContinuationUnhandledEvent);33 config.SetActorRuntimeLogUnhandledEventFilter((e) => e is OnWaitTaskDelayUnhandledEvent);34 config.SetActorRuntimeLogUnhandledEventFilter((e) => e is OnWaitTaskDelayContinuationUnhandledEvent);

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OnPopStateUnhandledEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.TestingIterations = 1;17 configuration.SchedulingIterations = 1;18 configuration.SchedulingStrategy = SchedulingStrategy.DFS;19 configuration.UseRandomSchedulingSeed = false;20 configuration.RandomSchedulingSeed = 0;21 configuration.EnableCycleDetection = true;22 configuration.EnableDataRaceDetection = true;23 configuration.EnableActorGarbageCollection = false;24 configuration.EnableStateGraphVisualization = true;25 configuration.EnableActorStateVisualization = true;26 configuration.EnableActorClockChecking = true;27 configuration.EnableActorTimerChecking = true;28 configuration.EnableActorTaskChecking = true;29 configuration.EnableActorTaskCancellationChecking = true;30 configuration.EnableActorTaskGroupChecking = true;31 configuration.EnableActorTaskWaitChecking = true;32 configuration.EnableActorTaskWaitAllChecking = true;33 configuration.EnableActorTaskWaitAnyChecking = true;34 configuration.EnableActorTaskWaitAllOrAnyChecking = true;35 configuration.EnableActorTaskWaitAnyOrAllChecking = true;36 configuration.EnableActorTaskWaitForChecking = true;37 configuration.EnableActorTaskWaitForAllChecking = true;38 configuration.EnableActorTaskWaitForAnyChecking = true;39 configuration.EnableActorTaskWaitForAllOrAnyChecking = true;40 configuration.EnableActorTaskWaitForAnyOrAllChecking = true;41 configuration.EnableActorTaskWaitForNextChecking = true;42 configuration.EnableActorTaskWaitForNextAllChecking = true;43 configuration.EnableActorTaskWaitForNextAnyChecking = true;44 configuration.EnableActorTaskWaitForNextAllOrAnyChecking = true;45 configuration.EnableActorTaskWaitForNextAnyOrAllChecking = true;46 configuration.EnableActorTaskWaitUntilChecking = true;47 configuration.EnableActorTaskWaitUntilAllChecking = true;48 configuration.EnableActorTaskWaitUntilAnyChecking = true;49 configuration.EnableActorTaskWaitUntilAllOrAnyChecking = true;50 configuration.EnableActorTaskWaitUntilAnyOrAllChecking = true;

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OnPopStateUnhandledEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.SystematicTesting;9{10 {11 static void Main(string[] args)12 {13 Console.WriteLine("Hello World!");14 ActorRuntimeLogEventCoverage actorRuntimeLogEventCoverage = new ActorRuntimeLogEventCoverage();15 actorRuntimeLogEventCoverage.OnPopStateUnhandledEvent(1, 2, 3);16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.Coverage;26using Microsoft.Coyote.SystematicTesting;27{28 {29 static void Main(string[] args)30 {31 Console.WriteLine("Hello World!");32 ActorRuntimeLogEventCoverage actorRuntimeLogEventCoverage = new ActorRuntimeLogEventCoverage();33 actorRuntimeLogEventCoverage.OnPopStateUnhandledEvent(1, 2, 3);34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.Coverage;44using Microsoft.Coyote.SystematicTesting;45{46 {47 static void Main(string[] args)48 {49 Console.WriteLine("Hello World!");50 ActorRuntimeLogEventCoverage actorRuntimeLogEventCoverage = new ActorRuntimeLogEventCoverage();51 actorRuntimeLogEventCoverage.OnPopStateUnhandledEvent(1, 2, 3);52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors;

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OnPopStateUnhandledEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.SystematicTesting.Strategies;13using Microsoft.Coyote.SystematicTesting.Strategies.Fuzzing;14using Microsoft.Coyote.SystematicTesting.Strategies.Fuzzing.Probabilistic;15using Microsoft.Coyote.SystematicTesting.Strategies.Fuzzing.Schedule;16using Microsoft.Coyote.SystematicTesting.Strategies.Fuzzing.Schedule.Probabilistic;17using Microsoft.Coyote.SystematicTesting.Strategies.Fuzzing.Schedule.ScheduleTree;18using Microsoft.Coyote.SystematicTesting.Strategies.Fuzzing.Schedule.ScheduleTree.Probabilistic;19using Microsoft.Coyote.SystematicTesting.Strategies.Fuzzing.Schedule.ScheduleTree.ScheduleTreeNodes;20using Microsoft.Coyote.SystematicTesting.Strategies.Fuzzing.Schedule.ScheduleTree.ScheduleTreeNodes.Probabilistic;21using Microsoft.Coyote.SystematicTesting.Strategies.Fuzzing.Schedule.ScheduleTree.ScheduleTreeNodes.Probabilistic.ProbabilisticScheduleTreeNodes;22using Microsoft.Coyote.SystematicTesting.Strategies.Fuzzing.Schedule.ScheduleTree.ScheduleTreeNodes.Probabilistic.ProbabilisticScheduleTreeNodes.ProbabilisticScheduleTreeActionNodes;23using Microsoft.Coyote.SystematicTesting.Strategies.Fuzzing.Schedule.ScheduleTree.ScheduleTreeNodes.Probabilistic.ProbabilisticScheduleTreeNodes.ProbabilisticScheduleTreeAsyncCallNodes;24using Microsoft.Coyote.SystematicTesting.Strategies.Fuzzing.Schedule.ScheduleTree.ScheduleTreeNodes.Probabilistic.ProbabilisticScheduleTreeNodes.ProbabilisticScheduleTreeChoiceNodes;25using Microsoft.Coyote.SystematicTesting.Strategies.Fuzzing.Schedule.ScheduleTree.ScheduleTreeNodes.Probabilistic.ProbabilisticScheduleTreeNodes.ProbabilisticScheduleTreeDequeueNodes;26using Microsoft.Coyote.SystematicTesting.Strategies.Fuzzing.Schedule.ScheduleTree.ScheduleTreeNodes.Probabilistic.ProbabilisticScheduleTreeNodes.ProbabilisticScheduleTreeEnqueueNodes;

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OnPopStateUnhandledEvent

Using AI Code Generation

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1{2 {3 private readonly Dictionary<string, int> eventCounters = new Dictionary<string, int>();4 public override void OnPopStateUnhandledEvent(Event e)5 {6 base.OnPopStateUnhandledEvent(e);7 string key = e.GetType().FullName;8 if (!this.eventCounters.TryGetValue(key, out int count))9 {10 count = 0;11 }12 this.eventCounters[key] = count + 1;13 }14 public override string ToString()15 {16 StringBuilder sb = new StringBuilder();17 foreach (var kvp in this.eventCounters)18 {19 sb.AppendLine($"Event '{kvp.Key}' was not handled {kvp.Value} times.");20 }21 return sb.ToString();22 }23 }24}25{26 {27 private readonly Dictionary<string, int> eventCounters = new Dictionary<string, int>();28 public override void OnPopStateUnhandledEvent(Event e)29 {30 base.OnPopStateUnhandledEvent(e);31 string key = e.GetType().FullName;32 if (!this.eventCounters.TryGetValue(key, out int count))33 {34 count = 0;35 }36 this.eventCounters[key] = count + 1;37 }38 public override string ToString()39 {40 StringBuilder sb = new StringBuilder();41 foreach (var kvp in this.eventCounters)42 {43 sb.AppendLine($"Event '{kvp.Key}' was not handled {kvp.Value} times.");44 }45 return sb.ToString();46 }47 }48}49{50 {51 private readonly Dictionary<string, int> eventCounters = new Dictionary<string, int>();52 public override void OnPopStateUnhandledEvent(Event e)53 {54 base.OnPopStateUnhandledEvent(e);

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OnPopStateUnhandledEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.Runtime;10using Microsoft.Coyote.Specifications;11{12 {13 static void Main(string[] args)14 {15 var runtime = new ActorRuntime();16 var config = Configuration.Create();17 var coverage = new ActorRuntimeLogEventCoverage(config, runtime);18 coverage.OnPopStateUnhandledEvent += (ActorId actor, Event e) =>19 {20 Console.WriteLine("Actor {0} has unhandled event {1}", actor, e);21 };22 runtime.RegisterMonitor(coverage);23 runtime.CreateActor(typeof(A));24 runtime.CreateActor(typeof(B));25 runtime.CreateActor(typeof(C));26 runtime.Wait();27 Console.ReadLine();28 }29 }30 {31 private ActorId B;32 private ActorId C;33 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]34 class Init : State { }35 [OnEntry(nameof(EntryS1))]36 [OnEventDoAction(typeof(UnitEvent), nameof(ActionS1))]37 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]38 class S1 : State { }39 [OnEntry(nameof(EntryS2))]40 [OnEventDoAction(typeof(UnitEvent), nameof(ActionS2))]41 [OnEventGotoState(typeof(UnitEvent), typeof(S3))]42 class S2 : State { }43 [OnEntry(nameof(EntryS3))]44 [OnEventDoAction(typeof(UnitEvent), nameof(ActionS3))]45 [OnEventGotoState(typeof(UnitEvent), typeof(S4))]46 class S3 : State { }47 [OnEntry(nameof(EntryS4))]48 [OnEventDoAction(typeof(UnitEvent), nameof(ActionS4))]49 [OnEventGotoState(typeof(UnitEvent), typeof(S5))]50 class S4 : State { }51 [OnEntry(nameof(EntryS5))]

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OnPopStateUnhandledEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Events;12using Microsoft.Coyote.Tests.Common.Runtime;13using Microsoft.Coyote.Tests.Common.StateCaching;14using Microsoft.Coyote.Tests.Common.TestingServices;15using Microsoft.Coyote.Tests.Common.Utilities;16using Microsoft.Coyote.Tests.SystematicTesting;17using Microsoft.Coyote.Tests.SystematicTesting.Coverage;18using Microsoft.Coyote.Tests.SystematicTesting.StateCaching;19using Microsoft.Coyote.Tests.SystematicTesting.TestingServices;20using Microsoft.Coyote.Tests.SystematicTesting.Utilities;21using Microsoft.Coyote.Tests.SystematicTesting.Tests;22using Microsoft.Coyote.Tests.SystematicTesting.Tests.Actors;23using Microsoft.Coyote.Tests.SystematicTesting.Tests.Actors.StateCaching;24using Microsoft.Coyote.Tests.SystematicTesting.Tests.Actors.StateCaching.TestingServices;25using Microsoft.Coyote.Tests.SystematicTesting.Tests.Actors.StateCaching.Utilities;26using Microsoft.Coyote.Tests.SystematicTesting.Tests.Actors.Timers;27using Microsoft.Coyote.Tests.SystematicTesting.Tests.Actors.Timers.TestingServices;28using Microsoft.Coyote.Tests.SystematicTesting.Tests.Actors.Timers.Utilities;29using Microsoft.Coyote.Tests.SystematicTesting.Tests.Actors.Timers.Utilities.TestingServices;30using Microsoft.Coyote.Tests.SystematicTesting.Tests.Actors.Utilities;31using Microsoft.Coyote.Tests.SystematicTesting.Tests.Actors.Utilities.TestingServices;32using Microsoft.Coyote.Tests.SystematicTesting.Tests.Actors.Utilities.Utilities;33using Microsoft.Coyote.Tests.SystematicTesting.Tests.Actors.Utilities.Utilities.TestingServices;34using Microsoft.Coyote.Tests.SystematicTesting.Tests.Actors.Utilities.Utilities.Utilities;35using Microsoft.Coyote.Tests.SystematicTesting.Tests.Actors.Utilities.Utilities.Utilities.TestingServices;36using Microsoft.Coyote.Tests.SystematicTesting.Tests.Actors.Utilities.Utilities.Utilities.Utilities;37using Microsoft.Coyote.Tests.SystematicTesting.Tests.Actors.Utilities.Utilities.Utilities.Utilities.TestingServices;

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OnPopStateUnhandledEvent

Using AI Code Generation

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1using System;2using System.IO;3using System.Linq;4using System.Collections.Generic;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Testing;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;

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OnPopStateUnhandledEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = new ActorRuntimeLogEventCoverage();10 runtime.OnPopStateUnhandledEvent += Runtime_OnPopStateUnhandledEvent;11 runtime.CreateActor(typeof(MyActor));12 runtime.Run();13 }14 private static void Runtime_OnPopStateUnhandledEvent(object sender, OnPopStateUnhandledEventEventArgs e)15 {16 Console.WriteLine($"Unhandled event: {e.EventName} with payload {e.EventPayload.ToString()}");17 }18 }19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.SendEvent(this.Id, new MyEvent());23 return Task.CompletedTask;24 }25 }26 {27 public int Value { get; set; }28 }29}30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.Coverage;32using System;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 var runtime = new ActorRuntimeLogEventCoverage();39 runtime.OnPopStateUnhandledEvent += Runtime_OnPopStateUnhandledEvent;40 runtime.CreateActor(typeof(MyActor));41 runtime.Run();42 }43 private static void Runtime_OnPopStateUnhandledEvent(object sender, OnPopStateUnhandledEventEventArgs e)44 {45 Console.WriteLine($"Unhandled event: {e.EventName} with payload {e.EventPayload.ToString()}");46 }47 }48 {49 protected override Task OnInitializeAsync(Event initialEvent)50 {51 this.SendEvent(this.Id, new MyEvent());52 return Task.CompletedTask;53 }54 }55 {56 public int Value { get; set; }57 }58}

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