Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.OnPopState
ActorRuntimeLogEventCoverage.cs
Source:ActorRuntimeLogEventCoverage.cs
...173 }174 public void OnRandom(object result, string callerName, string callerType)175 {176 }177 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)178 {179 }180 public void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)181 {182 }183 public void OnPushState(ActorId id, string currentStateName, string newStateName)184 {185 this.OnEventHandled(id, currentStateName);186 }187 public void OnRaiseEvent(ActorId id, string stateName, Event e)188 {189 string eventName = e.GetType().FullName;190 this.EventCoverage.AddEventSent(GetStateId(id.Type, stateName), eventName);191 }192 public void OnReceiveEvent(ActorId id, string stateName, Event e, bool wasBlocked)193 {194 string eventName = e.GetType().FullName;...
OnPopState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public ActorRuntimeLogEventCoverage(Configuration configuration = null) : base(configuration)9 {10 OnPopState += ActorRuntimeLogEventCoverage_OnPopState;11 }12 private void ActorRuntimeLogEventCoverage_OnPopState(object sender, OnPopStateEventArgs e)13 {14 Console.WriteLine("OnPopState: {0}", e.State);15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 var runtime = new ActorRuntimeLogEventCoverage();28 var m = runtime.CreateActor(typeof(Machine));29 runtime.SendEvent(m, new E());30 Console.ReadLine();31 }32 }33 class E : Event { }34 {35 [OnEntry(nameof(EntryInit))]36 [OnEventDoAction(typeof(E), nameof(Action))]37 class Init : State { }38 void EntryInit()39 {40 this.RaiseEvent(new E());41 }42 void Action()43 {44 this.RaiseEvent(new E());45 }46 }47}48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 public ActorRuntimeLogEventCoverage(Configuration configuration = null) : base(configuration)56 {57 OnPushState += ActorRuntimeLogEventCoverage_OnPushState;58 }59 private void ActorRuntimeLogEventCoverage_OnPushState(object sender, OnPushStateEventArgs e)60 {61 Console.WriteLine("OnPushState: {0}", e.State);62 }63 }64}
OnPopState
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using System;4{5 {6 public static void Main(string[] args)7 {8 ActorRuntimeLogEventCoverage.OnPopState += (sender, e) =>9 {10 Console.WriteLine(e.StateName);11 };12 ActorRuntime runtime = new ActorRuntime();13 runtime.CreateActor(typeof(A));14 Console.ReadLine();15 }16 }17 {18 [OnEventDoAction(typeof(Event), nameof(Foo))]19 class Init : State { }20 void Foo()21 {22 this.RaiseEvent(new Event());23 }24 }25}26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.Coverage;28using System;29{30 {31 public static void Main(string[] args)32 {33 ActorRuntimeLogEventCoverage.OnPushState += (sender, e) =>34 {35 Console.WriteLine(e.StateName);36 };37 ActorRuntimeLogEventCoverage.OnPopState += (sender, e) =>38 {39 Console.WriteLine(e.StateName);40 };41 ActorRuntime runtime = new ActorRuntime();42 runtime.CreateActor(typeof(A));43 Console.ReadLine();44 }45 }46 {47 [OnEventDoAction(typeof(Event), nameof(Foo))]48 class Init : State { }49 void Foo()50 {51 this.RaiseEvent(new Event());52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.Coverage;57using System;58{59 {60 public static void Main(string[] args)61 {62 ActorRuntimeLogEventCoverage.OnPushState += (sender, e) =>63 {64 Console.WriteLine(e.StateName);65 };66 ActorRuntimeLogEventCoverage.OnPopState += (sender, e) =>67 {68 Console.WriteLine(e.StateName);69 };
OnPopState
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using Microsoft.Coyote.Actors.Timers;5{6 {7 static void Main(string[] args)8 {9 var runtime = new ActorRuntime();10 runtime.OnPopState += Runtime_OnPopState;11 runtime.CreateActor(typeof(A));12 Console.ReadLine();13 }14 private static void Runtime_OnPopState(object sender, PopStateEventArgs e)15 {16 Console.WriteLine("Actor: {0} PopState {1}", e.ActorId, e.StateName);17 }18 }19 {20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 await this.RaiseEventAsync(new E());23 }24 [OnEventDoAction(typeof(E), nameof(Foo))]25 class Init : State { }26 void Foo()27 {28 this.RaiseEvent(new E());29 }30 }31 class E : Event { }32}33using System;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.Coverage;36using Microsoft.Coyote.Actors.Timers;37{38 {39 static void Main(string[] args)40 {41 var runtime = new ActorRuntime();42 runtime.OnSendEvent += Runtime_OnSendEvent;43 runtime.CreateActor(typeof(A));44 Console.ReadLine();45 }46 private static void Runtime_OnSendEvent(object sender, SendEventArgs e)47 {48 Console.WriteLine("Actor: {0} SendEvent {1}", e.ActorId, e.EventName);49 }50 }51 {52 protected override async Task OnInitializeAsync(Event initialEvent)53 {54 await this.RaiseEventAsync(new E());55 }56 [OnEventDoAction(typeof(E), nameof(Foo))]57 class Init : State { }58 void Foo()59 {60 this.RaiseEvent(new E());61 }62 }63 class E : Event { }64}65using System;66using Microsoft.Coyote.Actors;
OnPopState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Actors;8{9 {10 static void Main(string[] args)11 {12 Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage runtime = new Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage();13 runtime.OnPopState += Runtime_OnPopState;14 runtime.OnPushState += Runtime_OnPushState;15 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage));16 }17 private static void Runtime_OnPushState(Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage runtime, Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.PushStateEventArgs e)18 {19 Console.WriteLine($"Push State Event: {e.State}");20 }21 private static void Runtime_OnPopState(Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage runtime, Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.PopStateEventArgs e)22 {23 Console.WriteLine($"Pop State Event: {e.State}");24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;
OnPopState
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7using System.Threading;8using System.Collections.Generic;9{10 {11 public static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.OnFailure += (sender, e) => { Console.WriteLine("Runtime failure: " + e); };15 runtime.OnException += (sender, e) => { Console.WriteLine("Runtime exception: " + e); };16 runtime.OnLog += (sender, e) => { Console.WriteLine(e); };17 runtime.CreateActor(typeof(A));18 runtime.Run();19 var coverage = runtime.GetLogEventCoverageInfo();20 Console.WriteLine("Coverage information: {0}", coverage);21 }22 }23 {24 [OnEntry(nameof(EntryInit))]25 {26 }27 void EntryInit()28 {29 if (this.RandomBoolean())30 {31 this.RaiseGotoStateEvent<Done>();32 }33 {34 this.RaiseGotoStateEvent<Done>();35 }36 }37 [OnEntry(nameof(EntryDone))]38 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]39 {40 }41 void EntryDone()42 {43 this.RaiseHaltEvent();44 }45 }46}47using System;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.Coverage;50using Microsoft.Coyote.Specifications;51using Microsoft.Coyote.SystematicTesting;52using Microsoft.Coyote.Tasks;53using System.Threading;54using System.Collections.Generic;55{56 {57 public static void Main(string[] args)58 {59 var runtime = RuntimeFactory.Create();60 runtime.OnFailure += (sender, e) => { Console.WriteLine("Runtime failure: " + e); };
OnPopState
Using AI Code Generation
1var coverage = new ActorRuntimeLogEventCoverage();2runtime.OnPopState += coverage.OnPopState;3runtime.RunMainAsync(typeof(Program), new object[] { }).Wait();4var coverageInfo = coverage.GetCoverageInfo();5System.Console.WriteLine(coverageInfo);6var coverage = new ActorRuntimeLogEventCoverage();7runtime.OnPopState += coverage.OnPopState;8runtime.RunMainAsync(typeof(Program), new object[] { }).Wait();9var coverageInfo = coverage.GetCoverageInfo();10System.Console.WriteLine(coverageInfo);
OnPopState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5{6 {7 public static void Main(string[] args)8 {9 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();10 runtime.OnPopState += (sender, e) =>11 {12 Console.WriteLine("Event: " + e.EventName + " was handled by actor " + e.ActorId + " in state " + e.ActorState);13 };14 runtime.CreateActor(typeof(Actor1));15 runtime.Run();16 }17 }18 {19 public Actor1(ActorId id) : base(id)20 {21 }22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await this.ReceiveEventAsync(typeof(Event1));25 await this.ReceiveEventAsync(typeof(Event2));26 }27 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]28 [OnEventDoAction(typeof(Event2), nameof(HandleEvent2))]29 {30 }31 private void HandleEvent1()32 {33 this.RaiseEvent(typeof(Event1));34 }35 private void HandleEvent2()36 {37 this.RaiseEvent(typeof(Event2));38 }39 }40 {41 }42 {43 }44}45var coverage = new ActorRuntimeLogEventCoverage();46runtime.OnPopState += coverage.OnPopState;47runtime.RunMainAsync(typeof(Program), new object[] { }).Wait();48var coverageInfo = coverage.GetCoverageInfo();49System.Console.WriteLine(coverageInfo);
OnPopState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5{6 {7 public static void Main(string[] args)8 {9 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();10 runtime.OnPopState += (sender, e) =>11 {12 Console.WriteLine("Event: " + e.EventName + " was handled by actor " + e.ActorId + " in state " + e.ActorState);13 };14 runtime.CreateActor(typeof(Actor1));15 runtime.Run();16 }17 }18 {19 public Actor1(ActorId id) : base(id)20 {21 }22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await this.ReceiveEventAsync(typeof(Event1));25 await this.ReceiveEventAsync(typeof(Event2));26 }27 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]28 [OnEventDoAction(typeof(Event2), nameof(HandleEvent2))]29 {30 }31 private void HandleEvent1()32 {33 this.RaiseEvent(typeof(Event1));34 }35 private void HandleEvent2()36 {37 this.RaiseEvent(typeof(Event2));38 }39 }40 {41 }42 {43 }44}
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