How to use OnHalt method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.OnHalt

ActorRuntimeLogEventCoverage.cs

Source: ActorRuntimeLogEventCoverage.cs Github

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...143 public void OnGotoState(ActorId id, string currentStateName, string newStateName)144 {145 this.OnEventHandled(id, currentStateName);146 }147 public void OnHalt(ActorId id, int inboxSize)148 {149 }150 public void OnHandleRaisedEvent(ActorId id, string stateName, Event e)151 {152 this.Dequeued = e;153 }154 public void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)155 {156 }157 public void OnMonitorProcessEvent(string monitorType, string stateName, string senderName,158 string senderType, string senderStateName, Event e)159 {160 string eventName = e.GetType().FullName;161 this.EventCoverage.AddEventReceived(GetStateId(monitorType, stateName), eventName);...

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OnHalt

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Testing;10using Microsoft.Coyote.Testing.Systematic;11{12 {13 public ActorRuntimeLogEventCoverage(ActorRuntime runtime) : base(runtime)14 {15 }16 protected override void OnHalt(ActorId actorId, string reason)17 {18 Console.WriteLine("Actor {0} halted because {1}", actorId, reason);19 }20 }21 {22 public static void Main(string[] args)23 {24 var runtime = new ActorRuntimeLogEventCoverage(new ActorRuntime());25 var configuration = Configuration.Create();26 configuration.SchedulingIterations = 100;27 configuration.SchedulingStrategy = SchedulingStrategy.Systematic;28 configuration.Verbose = 2;29 configuration.RandomSchedulingSeed = 1;30 var test = new SystematicTest(runtime, configuration);31 test.Execute(async () =>32 {33 var actor = Actor.Create(runtime, typeof(Actor1));34 await actor.Task;35 });36 Console.WriteLine("Press any key to exit...");37 Console.ReadKey();38 }39 }40 {41 protected override async Task OnInitializeAsync(Event initialEvent)42 {43 await this.SendEventAsync(this.Id, new E());44 }45 protected override async Task OnEventAsync(Event e)46 {47 switch (e)48 {49 await this.SendEventAsync(this.Id, new E());50 break;51 }52 }53 }54 {55 }56}57using System;58using System.Collections.Generic;59using System.Threading.Tasks;60using Microsoft.Coyote;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.Coverage;63using Microsoft.Coyote.Specifications;64using Microsoft.Coyote.Tasks;

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OnHalt

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.SystematicTesting.Coverage;9using Microsoft.Coyote.Tasks;10{11 {12 public int x;13 public E(int x)14 {15 this.x = x;16 }17 }18 {19 [OnEventDoAction(typeof(E), nameof(HandleE))]20 {21 }22 private void HandleE()23 {24 this.Send(this.Id, new E(1));25 }26 public static void Main()27 {28 var configuration = Configuration.Create().WithTestingIterations(100);29 configuration.TestingEngine = TestingEngine.SystematicTesting;30 configuration.SchedulingStrategy = SchedulingStrategy.DFS;31 configuration.LogWriter = new ActorRuntimeLogEventCoverage();32 configuration.EnableCycleDetection = false;33 configuration.EnableDataRaceDetection = false;34 configuration.EnableDeadlockDetection = false;35 configuration.EnableLivelockDetection = false;36 configuration.EnableActorGarbageCollection = false;37 configuration.RandomSchedulingSeed = 1;38 configuration.MaxFairSchedulingSteps = 1000000;39 configuration.MaxUnfairSchedulingSteps = 1000000;40 configuration.MaxStepsFromProduction = 1000000;41 configuration.MaxUnprovenProgramSteps = 1000000;42 var runtime = RuntimeFactory.Create(configuration);43 runtime.CreateActor(typeof(Program));44 runtime.Start();45 runtime.Wait();46 var coverage = runtime.LogWriter as ActorRuntimeLogEventCoverage;47 Console.WriteLine("Coverage: {0}", coverage.CoverageInfo);48 Console.WriteLine("Halted: {0}", coverage.Halted);49 }50 }51}52Coverage: {0}

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OnHalt

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3{4 {5 public static void Main(string[] args)6 {7 ActorRuntimeLogEventCoverage actorRuntime = new ActorRuntimeLogEventCoverage();8 actorRuntime.OnHalt += (sender, e) =>9 {10 Console.WriteLine($"Actor {e.ActorId} halted");11 };12 ActorId actor = actorRuntime.CreateActor(typeof(MyActor), null);

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OnHalt

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using System.Diagnostics;9using System.Threading.Tasks;10using System.Collections.Generic;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create().WithTestingIterations(1);16 configuration.WithStrategy(new Systema

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OnHalt

Using AI Code Generation

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1{2 {3 public ActorRuntimeLogEventCoverage(Configuration configuration = null)4 : base(configuration)5 {6 }7 public override void OnEventHalted(Event e)8 {9 if (this.Scheduler.GetPendingEventCount() >= 1000)10 {11 this.Halt();12 }13 }14 }15}16{17 {18 public ActorRuntimeLogEventCoverage(Configuration configuration = null)19 : base(configuration)20 {21 }22 public override void OnEventHalted(Event e)23 {24 if (this.Scheduler.GetPendingEventCount() >= 1000)25 {26 this.Halt();27 }28 }29 }30}31{32 {33 public ActorRuntimeLogEventCoverage(Configuration configuration = null)34 : base(configuration)35 {36 }37 public override void OnEventHalted(Event e)38 {39 if (this.Scheduler.GetPendingEventCount() >= 1000)40 {41 this.Halt();42 }43 }44 }45}46{47 {48 public ActorRuntimeLogEventCoverage(Configuration configuration = null)49 : base(configuration)50 {51 }52 public override void OnEventHalted(Event e)53 {54 if (this.Scheduler.GetPendingEventCount() >= 1000)55 {56 this.Halt();

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OnHalt

Using AI Code Generation

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1 {2 protected override Task OnHaltAsync(Event e)3 {4 return Task.CompletedTask;5 }6 }7}

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OnHalt

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1using System;2using Microsoft.Coyote.Actors.Coverage;3{4 {5 static void Main(string[] args)6 {7 ActorRuntimeLogEventCoverage coverage = new ActorRuntimeLogEventCoverage();8 coverage.OnHalt += Coverage_OnHalt;9 coverage.Start();10 }11 private static void Coverage_OnHalt(object sender, EventArgs e)12 {13 ActorRuntimeLogEventCoverage coverage = (ActorRuntimeLogEventCoverage)sender;14 coverage.GenerateReport("ActorRuntimeLogEventCoverageReport.csv");15 }16 }17}18using System;19using Microsoft.Coyote.Actors.Coverage;20{21 {22 static void Main(string[] args)23 {24 ActorRuntimeLogEventCoverage coverage = new ActorRuntimeLogEventCoverage();25 coverage.OnHalt += Coverage_OnHalt;26 coverage.Start();27 }28 private static void Coverage_OnHalt(object sender, EventArgs e)29 {30 ActorRuntimeLogEventCoverage coverage = (ActorRuntimeLogEventCoverage)sender;31 coverage.GenerateReport("ActorRuntimeLogEventCoverageReport.csv", "

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