How to use OnGotoState method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.OnGotoState

ActorRuntimeLogEventCoverage.cs

Source:ActorRuntimeLogEventCoverage.cs Github

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...139 this.EventCoverage.AddEventReceived(GetStateId(id.Type, stateName), this.Dequeued.GetType().FullName);140 this.Dequeued = null;141 }142 }143 public void OnGotoState(ActorId id, string currentStateName, string newStateName)144 {145 this.OnEventHandled(id, currentStateName);146 }147 public void OnHalt(ActorId id, int inboxSize)148 {149 }150 public void OnHandleRaisedEvent(ActorId id, string stateName, Event e)151 {152 this.Dequeued = e;153 }154 public void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)155 {156 }157 public void OnMonitorProcessEvent(string monitorType, string stateName, string senderName,...

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OnGotoState

Using AI Code Generation

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1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11{12 {13 public static void Main(string[] args)14 {15 var configuration = Configuration.Create().WithTestingIterations(1000).WithRandomSchedulingSeed(42);16 configuration.SchedulingStrategy = SchedulingStrategy.DFS;

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OnGotoState

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Coverage;3using Microsoft.Coyote.Runtime;4using System;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.OnGotoState += OnGotoState;12 await runtime.CreateActor(typeof(A));13 runtime.Dispose();14 }15 private static void OnGotoState(object sender, GotoStateEventArgs e)16 {17 Console.WriteLine("State: " + e.StateName);18 }19 }20 {21 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]22 private class InitState : State { }23 private void Init()24 {25 this.RaiseGotoStateEvent<DoneState>();26 }27 private class DoneState : State { }28 }29}30public void OnReceiveEvent(object sender, ReceiveEventArgs e)31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.Coverage;33using Microsoft.Coyote.Runtime;34using System;35using System.Threading.Tasks;36{37 {38 public static async Task Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.OnReceiveEvent += OnReceiveEvent;42 await runtime.CreateActor(typeof(A));43 runtime.Dispose();44 }45 private static void OnReceiveEvent(object sender, ReceiveEventArgs e)46 {47 Console.WriteLine("Event: " + e.Event.GetType().Name);48 }49 }50 {51 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]52 private class InitState : State { }53 private void Init()54 {55 this.SendEvent(this.Id, new UnitEvent());56 }57 }58}

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OnGotoState

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Actors.Coverage;9using System.IO;10{11 {12 static void Main(string[] args)13 {14 var runtime = new ActorRuntimeLogEventCoverage();15 runtime.OnGotoState += Runtime_OnGotoState;16 var actor = runtime.CreateActor(typeof(Actor1));17 runtime.SendEvent(actor, new e1());18 runtime.SendEvent(actor, new e2());19 runtime.SendEvent(actor, new e3());20 runtime.SendEvent(actor, new e4());21 runtime.SendEvent(actor, new e5());22 runtime.SendEvent(actor, new e6());23 runtime.SendEvent(actor, new e7());24 runtime.SendEvent(actor, new e8());25 runtime.SendEvent(actor, new e9());26 runtime.SendEvent(actor, new e10());27 runtime.SendEvent(actor, new e11());28 runtime.SendEvent(actor, new e12());29 runtime.SendEvent(actor, new e13());30 runtime.SendEvent(actor, new e14());31 runtime.SendEvent(actor, new e15());32 runtime.SendEvent(actor, new e16());33 runtime.SendEvent(actor, new e17());34 runtime.SendEvent(actor, new e18());35 runtime.SendEvent(actor, new e19());36 runtime.SendEvent(actor, new e20());37 runtime.SendEvent(actor, new e21());38 runtime.SendEvent(actor, new e22());39 runtime.SendEvent(actor, new e23());40 runtime.SendEvent(actor, new e24());41 runtime.SendEvent(actor, new e25());42 runtime.SendEvent(actor, new e26());43 runtime.SendEvent(actor, new e27());44 runtime.SendEvent(actor, new e28());45 runtime.SendEvent(actor, new e29());46 runtime.SendEvent(actor, new e30());47 runtime.SendEvent(actor, new e31());48 runtime.SendEvent(actor, new e32());49 runtime.SendEvent(actor, new e33());50 runtime.SendEvent(actor, new e34());51 runtime.SendEvent(actor, new e35());52 runtime.SendEvent(actor, new e36());53 runtime.SendEvent(actor, new e37());54 runtime.SendEvent(actor, new e38());

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OnGotoState

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using Microsoft.Coyote.SystematicTesting;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.EnableCoverageCollection = true;13 configuration.EnableActorRuntimeLogEventCoverage = true;14 configuration.EnableActorStateCoverage = true;15 configuration.EnableActorEventCoverage = true;16 configuration.EnableStateCoverage = true;17 configuration.EnableTransitionCoverage = true;18 configuration.EnableActionCoverage = true;19 configuration.EnableStateGroupCoverage = true;20 configuration.EnableActorStateGroupCoverage = true;21 configuration.EnableActorTaskCoverage = true;22 configuration.EnableActorTaskGroupCoverage = true;23 configuration.EnableActorTaskWithStateCoverage = true;24 configuration.EnableActorTaskWithStateGroupCoverage = true;25 configuration.EnableActorTaskWithStateAndActionCoverage = true;26 configuration.EnableActorTaskWithStateAndActionGroupCoverage = true;27 configuration.EnableActorTaskWithStateAndActionAndEventCoverage = true;28 configuration.EnableActorTaskWithStateAndActionAndEventGroupCoverage = true;29 configuration.EnableActorTaskWithStateAndActionAndEventAndTransitionCoverage = true;30 configuration.EnableActorTaskWithStateAndActionAndEventAndTransitionGroupCoverage = true;31 configuration.EnableActorTaskWithStateAndActionAndEventAndTransitionAndStateGroupCoverage = true;32 configuration.EnableActorTaskWithStateAndActionAndEventAndTransitionAndStateGroupAndActionGroupCoverage = true;33 configuration.EnableActorTaskWithStateAndActionAndEventAndTransitionAndStateGroupAndActionGroupAndEventGroupCoverage = true;34 configuration.EnableActorTaskWithStateAndActionAndEventAndTransitionAndStateGroupAndActionGroupAndEventGroupAndTransitionGroupCoverage = true;35 configuration.EnableActorTaskWithStateAndActionAndEventAndTransitionAndStateGroupAndActionGroupAndEventGroupAndTransitionGroupAndStateGroupCoverage = true;36 configuration.EnableActorTaskWithStateAndActionAndEventAndTransitionAndStateGroupAndActionGroupAndEventGroupAndTransitionGroupAndStateGroupAndActionGroupCoverage = true;

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OnGotoState

Using AI Code Generation

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1{2 {3 private static string _logPath = @"C:\Users\user\source\repos\ActorRuntimeLogEventCoverage\ActorRuntimeLogEventCoverage\bin\Debug\netcoreapp3.1\coverage.txt";4 public ActorRuntimeLogEventCoverage(Configuration configuration = null)5 : base(configuration)6 {7 }8 protected override void OnGotoState(Actor actor, string stateName)9 {10 using (StreamWriter sw = File.AppendText(_logPath))11 {12 sw.WriteLine(stateName);13 }14 }15 }16}17{18 {19 private static string _logPath = @"C:\Users\user\source\repos\ActorRuntimeLogEventCoverage\ActorRuntimeLogEventCoverage\bin\Debug\netcoreapp3.1\coverage.txt";20 public ActorRuntimeLogEventCoverage(Configuration configuration = null)21 : base(configuration)22 {23 }24 protected override void OnRaiseEvent(Actor actor, Event e)25 {26 using (StreamWriter sw = File.AppendText(_logPath))27 {28 sw.WriteLine(e.GetType().Name);29 }30 }31 }32}33{34 {35 private static string _logPath = @"C:\Users\user\source\repos\ActorRuntimeLogEventCoverage\ActorRuntimeLogEventCoverage\bin\Debug\netcoreapp3.1\coverage.txt";36 public ActorRuntimeLogEventCoverage(Configuration configuration = null)37 : base(configuration)38 {39 }40 protected override void OnReceiveEvent(Actor actor,

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OnGotoState

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.TestingServices;13using Microsoft.Coyote.TestingServices.Coverage;14using Microsoft.Coyote.TestingServices.Runtime;15using Microsoft.Coyote.TestingServices.SchedulingStrategies;16using Microsoft.Coyote.TestingServices.Tracing.Schedule;17using Microsoft.Coyote.TestingServices.Tracing.Schedule;18using Microsoft.Coyote.Tests.Common;19using Microsoft.Coyote.Tests.Common.Coverage;20using Microsoft.Coyote.Tests.Common.TestingServices;21using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;22using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;23using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;

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OnGotoState

Using AI Code Generation

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1{2 {3 private static string _logPath = @"C:\Users\user\source\repos\ActorRuntimeLogEventCoverage\ActorRuntimeLogEventCoverage\bin\Debug\netcoreapp3.1\coverage.txt";4 public ActorRuntimeLogEventCoverage(Configuration configuration = null)5 : base(configuration)6 {7 }8 protected override void OnGotoState(Actor actor, string stateName)9 {10 using (StreamWriter sw = File.AppendText(_logPath))11 {12 sw.WriteLine(stateName);13 }14 }15 }16}17{18 {19 private static string _logPath = @"C:\Users\user\source\repos\ActorRuntimeLogEventCoverage\ActorRuntimeLogEventCoverage\bin\Debug\netcoreapp3.1\coverage.txt";20 public ActorRuntimeLogEventCoverage(Configuration configuration = null)21 : base(configuration)22 {23 }24 protected override void OnRaiseEvent(Actor actor, Event e)25 {26 using (StreamWriter sw = File.AppendText(_logPath))27 {28 sw.WriteLine(e.GetType().Name);29 }30 }31 }32}33{34 {35 private static string _logPath = @"C:\Users\user\source\repos\ActorRuntimeLogEventCoverage\ActorRuntimeLogEventCoverage\bin\Debug\netcoreapp3.1\coverage.txt";36 public ActorRuntimeLogEventCoverage(Configuration configuration = null)37 : base(configuration)38 {39 }40 protected override void OnReceiveEvent(Actor actor,icrosoft.Coyote.Actors;41using Microsoft.Coyote.Actors.Coverage;42using Microsoft.Coyote.Runtime;43using System;44using System.Threading.Tasks;45{46 {47 public static async Task Main(string[] args)48 {49 var runtime = RuntimeFactory.Create();50 runtime.OnReceiveEvent += OnReceiveEvent;51 await runtime.CreateActor(typeof(A));52 runtime.Dispose();53 }54 private static void OnReceiveEvent(object sender, ReceiveEventArgs e)55 {56 Console.WriteLine("Event: " + e.Event.GetType().Name);57 }58 }59 {60 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]61 private class InitState : State { }62 private void Init()63 {64 this.SendEvent(this.Id, new UnitEvent());65 }66 }67}

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OnGotoState

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Actors.Coverage;9using System.IO;10{11 {12 static void Main(string[] args)13 {14 var runtime = new ActorRuntimeLogEventCoverage();15 runtime.OnGotoState += Runtime_OnGotoState;16 var actor = runtime.CreateActor(typeof(Actor1));17 runtime.SendEvent(actor, new e1());18 runtime.SendEvent(actor, new e2());19 runtime.SendEvent(actor, new e3());20 runtime.SendEvent(actor, new e4());21 runtime.SendEvent(actor, new e5());22 runtime.SendEvent(actor, new e6());23 runtime.SendEvent(actor, new e7());24 runtime.SendEvent(actor, new e8());25 runtime.SendEvent(actor, new e9());26 runtime.SendEvent(actor, new e10());27 runtime.SendEvent(actor, new e11());28 runtime.SendEvent(actor, new e12());29 runtime.SendEvent(actor, new e13());30 runtime.SendEvent(actor, new e14());31 runtime.SendEvent(actor, new e15());32 runtime.SendEvent(actor, new e16());33 runtime.SendEvent(actor, new e17());34 runtime.SendEvent(actor, new e18());35 runtime.SendEvent(actor, new e19());36 runtime.SendEvent(actor, new e20());37 runtime.SendEvent(actor, new e21());38 runtime.SendEvent(actor, new e22());39 runtime.SendEvent(actor, new e23());40 runtime.SendEvent(actor, new e24());41 runtime.SendEvent(actor, new e25());42 runtime.SendEvent(actor, new e26());43 runtime.SendEvent(actor, new e27());44 runtime.SendEvent(actor, new e28());45 runtime.SendEvent(actor, new e29());46 runtime.SendEvent(actor, new e30());47 runtime.SendEvent(actor, new e31());48 runtime.SendEvent(actor, new e32());49 runtime.SendEvent(actor, new e33());50 runtime.SendEvent(actor, new e34());51 runtime.SendEvent(actor, new e35());52 runtime.SendEvent(actor, new e36());53 runtime.SendEvent(actor, new e37());54 runtime.SendEvent(actor, new e38());

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OnGotoState

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.TestingServices;13using Microsoft.Coyote.TestingServices.Coverage;14using Microsoft.Coyote.TestingServices.Runtime;15using Microsoft.Coyote.TestingServices.SchedulingStrategies;16using Microsoft.Coyote.TestingServices.Tracing.Schedule;17using Microsoft.Coyote.TestingServices.Tracing.Schedule;18using Microsoft.Coyote.Tests.Common;19using Microsoft.Coyote.Tests.Common.Coverage;20using Microsoft.Coyote.Tests.Common.TestingServices;21using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;22using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;23using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;

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