How to use OnEventHandlerTerminated method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.OnEventHandlerTerminated

ActorRuntimeLogEventCoverage.cs

Source:ActorRuntimeLogEventCoverage.cs Github

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...114 public void OnDefaultEventHandler(ActorId id, string stateName)115 {116 this.Dequeued = DefaultEvent.Instance;117 }118 public void OnEventHandlerTerminated(ActorId id, string stateName, DequeueStatus dequeueStatus)119 {120 }121 public void OnDequeueEvent(ActorId id, string stateName, Event e)122 {123 this.Dequeued = e;124 }125 public void OnEnqueueEvent(ActorId id, Event e)126 {127 }128 public void OnExceptionHandled(ActorId id, string stateName, string actionName, Exception ex)129 {130 }131 public void OnExceptionThrown(ActorId id, string stateName, string actionName, Exception ex)132 {...

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OnEventHandlerTerminated

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.Tests.Common.Coverage;15using Microsoft.Coyote.Tests.Common.Runtime;16using Microsoft.Coyote.Tests.Common.Tasks;17{18 {19 {20 public ActorId Id;21 public E(ActorId id)22 {23 this.Id = id;24 }25 }26 {27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 this.SendEvent(this.Id, new E(this.Id));30 return Task.CompletedTask;31 }32 }33 {34 protected override Task OnInitializeAsync(Event initialEvent)35 {36 this.SendEvent(this.Id, new E(this.Id));37 return Task.CompletedTask;38 }39 }40 {41 protected override Task OnInitializeAsync(Event initialEvent)42 {43 this.SendEvent(this.Id, new E(this.Id));44 return Task.CompletedTask;45 }46 }47 {48 protected override Task OnInitializeAsync(Event initialEvent)49 {50 this.SendEvent(this.Id, new E(this.Id));51 return Task.CompletedTask;52 }53 }54 {55 protected override Task OnInitializeAsync(Event initialEvent)56 {57 this.SendEvent(this.Id, new E(this.Id));58 return Task.CompletedTask;59 }60 }61 {62 protected override Task OnInitializeAsync(Event initialEvent)63 {64 this.SendEvent(this.Id, new E(this.Id));65 return Task.CompletedTask;66 }67 }68 {69 protected override Task OnInitializeAsync(Event initialEvent)70 {71 this.SendEvent(this.Id, new E(this.Id));72 return Task.CompletedTask;73 }74 }

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OnEventHandlerTerminated

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.SharedObjects;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Coverage;14using Microsoft.Coyote.Tests.Common.Runtime;15using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;16using Microsoft.Coyote.Tests.Common.TestingServices.Runtime;17using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;18using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.DPOR;19using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.Fuzzing;20using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.Probabilistic;21using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.Probabilistic.Strategies;22using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.Probabilistic.Systematic;23using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.Probabilistic.Systematic.Strategies;24using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.Probabilistic.Systematic.Weighted;25using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.Probabilistic.Systematic.Weighted.Strategies;26using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.Probabilistic.Systematic.Weighted.Systematic;27using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.Probabilistic.Systematic.Weighted.Systematic.Strategies;28using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.Probabilistic.Systematic.Weighted.Systematic.Weighted;29using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.Probabilistic.Systematic.Weighted.Systematic.Weighted.Strategies;30using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.Probabilistic.Systematic.Weighted.Systematic.Weighted.Systematic;31using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.Probabilistic.Systematic.Weighted.Systematic.Weighted.Systematic.Strategies;

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OnEventHandlerTerminated

Using AI Code Generation

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1{2 {3 private static void Main(string[] args)4 {5 var runtime = new ActorRuntime();6 runtime.RegisterMonitor(typeof(ActorRuntimeLogEventCoverage));7 runtime.CreateActor(typeof(A));8 runtime.Wait();9 }10 }11 {12 protected override Task OnInitializeAsync(Event initialEvent)13 {14 this.SendEvent(this.Id, new E());15 return Task.CompletedTask;16 }17 }18 {19 }20}

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OnEventHandlerTerminated

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1using System;2using System.IO;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Coverage;11using Microsoft.Coyote.SystematicTesting.Strategies;12using Microsoft.Coyote.Tasks;13using Microsoft.Coyote.Tests.Common;14using Microsoft.Coyote.Tests.Common.Coverage;15using Microsoft.Coyote.Tests.Common.Runtime;16using Microsoft.Coyote.Tests.Common.Tasks;17using Microsoft.Coyote.Tests.Common.Utilities;18using Microsoft.Coyote.Tests.Systematic;19using Microsoft.Coyote.Tests.Systematic.Coverage;20using Microsoft.Coyote.Tests.Systematic.Strategies;21using Microsoft.Coyote.Tests.Systematic.Tasks;22using Microsoft.Coyote.Tests.Systematic.Tasks.Coverage;23using Microsoft.Coyote.Tests.Systematic.Tasks.Strategies;24using Microsoft.VisualStudio.TestTools.UnitTesting;25using System.Collections.Generic;26using System.Diagnostics;27using System.Reflection;28using System.Threading;29using System.IO;30using System.Text;31using System.Text.RegularExpressions;32using System.Security.Cryptography;33{34 {35 public void Test()36 {37 var configuration = Configuration.Create();38 configuration.TestingIterations = 100;39 configuration.RandomSchedulingSeed = 1;40 configuration.SchedulingIterations = 100;41 configuration.EnableCycleDetection = true;42 configuration.EnableDataRaceDetection = true;43 configuration.EnableActorGarbageCollection = true;44 configuration.EnableActorStatePrinting = true;45 configuration.EnableActorStateLogging = true;46 configuration.EnableCoverage = true;47 configuration.EnableHotStateDetection = true;48 configuration.EnableHotStateLogging = true;49 configuration.EnableHotStatePrinting = true;50 configuration.EnableHotStateStatistics = true;

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OnEventHandlerTerminated

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var configuration = Configuration.Create();6 configuration.EnableActorRuntimeLogEvents = true;7 configuration.EnableActorCoverage = true;8 configuration.EnableActorStateCoverage = true;9 configuration.EnableActorTaskCoverage = true;10 configuration.EnableStateGraph = true;11 configuration.EnableStateGraphScheduling = true;12 configuration.EnableStateGraphSchedulingWithFairScheduling = true;13 configuration.EnableStateGraphSchedulingWithFairSchedulingAndFairChoice = true;14 configuration.EnableStateGraphSchedulingWithFairSchedulingAndFairChoiceAndFairEnqueueing = true;15 configuration.EnableStateGraphSchedulingWithFairSchedulingAndFairChoiceAndFairEnqueueingAndFairDequeueing = true;16 configuration.EnableStateGraphSchedulingWithFairSchedulingAndFairChoiceAndFairEnqueueingAndFairDequeueingAndFairSelection = true;17 configuration.EnableStateGraphSchedulingWithFairSchedulingAndFairChoiceAndFairEnqueueingAndFairDequeueingAndFairSelectionAndFairNondeterminism = true;18 configuration.EnableStateGraphSchedulingWithFairSchedulingAndFairChoiceAndFairEnqueueingAndFairDequeueingAndFairSelectionAndFairNondeterminismAndFairWait = true;19 configuration.EnableStateGraphSchedulingWithFairSchedulingAndFairChoiceAndFairEnqueueingAndFairDequeueingAndFairSelectionAndFairNondeterminismAndFairWaitAndFairReceive = true;20 configuration.EnableStateGraphSchedulingWithFairSchedulingAndFairChoiceAndFairEnqueueingAndFairDequeueingAndFairSelectionAndFairNondeterminismAndFairWaitAndFairReceiveAndFairSend = true;21 configuration.EnableStateGraphSchedulingWithFairSchedulingAndFairChoiceAndFairEnqueueingAndFairDequeueingAndFairSelectionAndFairNondeterminismAndFairWaitAndFairReceiveAndFairSendAndFairCreateAndHalt = true;22 configuration.EnableStateGraphSchedulingWithFairSchedulingAndFairChoiceAndFairEnqueueingAndFairDequeueingAndFairSelectionAndFairNondeterminismAndFairWaitAndFairReceiveAndFairSendAndFairCreateAndHaltAndFairMonitor = true;

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OnEventHandlerTerminated

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Coverage;10using Microsoft.Coyote.Tasks;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.TestingIterations = 10;17 configuration.MaxSchedulingSteps = 100;18 configuration.SchedulingIterations = 10;19 configuration.RandomSchedulingSeed = 1;20 configuration.EnableCycleDetection = true;21 configuration.EnableActorGarbageCollection = true;22 configuration.EnableDataRaceDetection = true;23 configuration.EnableDeadlockDetection = true;24 configuration.EnableHotStateDetection = true;25 configuration.EnableOperationInterleavings = true;26 configuration.EnableRandomExecution = true;27 configuration.EnableStateGraph = true;28 configuration.EnableStateGraphScheduling = true;29 configuration.EnableTaskParallelLibrarySupport = true;30 configuration.EnableUnfairScheduling = true;31 configuration.EnableVerbosity = true;32 configuration.LogBufferedSchedulingSteps = true;33 configuration.LogWriter = new ConsoleLogWriter();34 configuration.UserLogWriter = new ConsoleLogWriter();35 configuration.CoverageAnalysis = new ActorRuntimeLogEventCoverage();36 configuration.CoverageAnalysis.OnEventHandlerTerminated += (sender, args) =>37 {38 Console.WriteLine("Event handler terminated");39 };40 configuration.CoverageAnalysis.OnStateTransition += (sender, args) =>41 {42 Console.WriteLine("State transition");43 };44 configuration.CoverageAnalysis.OnStateTransitionWithEvent += (sender, args) =>45 {46 Console.WriteLine("State transition with event");47 };48 configuration.CoverageAnalysis.OnStateTransitionWithException += (sender, args) =>49 {50 Console.WriteLine("State transition with exception");51 };52 configuration.CoverageAnalysis.OnStateTransitionWithExceptionAndEvent += (sender, args) =>53 {54 Console.WriteLine("State transition with exception and event");55 };56 configuration.CoverageAnalysis.OnStateTransitionWithEventAndHandler += (sender, args) =>57 {58 Console.WriteLine("State transition with event and handler");59 };60using System.Security.Cryptography;61{62 {63 public void Test()64 {65 var configuration = Configuration.Create();66 configuration.TestingIterations = 100;67 configuration.RandomSchedulingSeed = 1;68 configuration.SchedulingIterations = 100;69 configuration.EnableCycleDetection = true;70 configuration.EnableDataRaceDetection = true;71 configuration.EnableActorGarbageCollection = true;72 configuration.EnableActorStatePrinting = true;73 configuration.EnableActorStateLogging = true;74 configuration.EnableCoverage = true;75 configuration.EnableHotStateDetection = true;76 configuration.EnableHotStateLogging = true;77 configuration.EnableHotStatePrinting = true;78 configuration.EnableHotStateStatistics = true;

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OnEventHandlerTerminated

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Coverage;10using Microsoft.Coyote.Tasks;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.TestingIterations = 10;17 configuration.MaxSchedulingSteps = 100;18 configuration.SchedulingIterations = 10;19 configuration.RandomSchedulingSeed = 1;20 configuration.EnableCycleDetection = true;21 configuration.EnableActorGarbageCollection = true;22 configuration.EnableDataRaceDetection = true;23 configuration.EnableDeadlockDetection = true;24 configuration.EnableHotStateDetection = true;25 configuration.EnableOperationInterleavings = true;26 configuration.EnableRandomExecution = true;27 configuration.EnableStateGraph = true;28 configuration.EnableStateGraphScheduling = true;29 configuration.EnableTaskParallelLibrarySupport = true;30 configuration.EnableUnfairScheduling = true;31 configuration.EnableVerbosity = true;32 configuration.LogBufferedSchedulingSteps = true;33 configuration.LogWriter = new ConsoleLogWriter();34 configuration.UserLogWriter = new ConsoleLogWriter();35 configuration.CoverageAnalysis = new ActorRuntimeLogEventCoverage();36 configuration.CoverageAnalysis.OnEventHandlerTerminated += (sender, args) =>37 {38 Console.WriteLine("Event handler terminated");39 };40 configuration.CoverageAnalysis.OnStateTransition += (sender, args) =>41 {42 Console.WriteLine("State transition");43 };44 configuration.CoverageAnalysis.OnStateTransitionWithEvent += (sender, args) =>45 {46 Console.WriteLine("State transition with event");47 };48 configuration.CoverageAnalysis.OnStateTransitionWithException += (sender, args) =>49 {50 Console.WriteLine("State transition with exception");51 };52 configuration.CoverageAnalysis.OnStateTransitionWithExceptionAndEvent += (sender, args) =>53 {54 Console.WriteLine("State transition with exception and event");55 };56 configuration.CoverageAnalysis.OnStateTransitionWithEventAndHandler += (sender, args) =>57 {58 Console.WriteLine("State transition with event and handler");59 };

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