How to use OnEnqueueEvent method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.OnEnqueueEvent

ActorRuntimeLogEventCoverage.cs

Source:ActorRuntimeLogEventCoverage.cs Github

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...118 public void OnDequeueEvent(ActorId id, string stateName, Event e)119 {120 this.Dequeued = e;121 }122 public void OnEnqueueEvent(ActorId id, Event e)123 {124 }125 public void OnExceptionHandled(ActorId id, string stateName, string actionName, Exception ex)126 {127 }128 public void OnExceptionThrown(ActorId id, string stateName, string actionName, Exception ex)129 {130 }131 public void OnExecuteAction(ActorId id, string handlingStateName, string currentStateName, string actionName)132 {133 this.OnEventHandled(id, handlingStateName);134 }135 private void OnEventHandled(ActorId id, string stateName)136 {...

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OnEnqueueEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Coverage;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create().WithTestingIterations(100);13 var test = new CoyoteTests();14 TestingEngine.Test(configuration, test);15 }16 }17 {18 [OnEntry(nameof(InitOnEntry))]19 [OnEventGotoState(typeof(Start), typeof(StateA))]20 {21 }22 void InitOnEntry()23 {24 this.RaiseEvent(new Start());25 }26 [OnEntry(nameof(StateAOnEntry))]27 [OnEventGotoState(typeof(Start), typeof(StateB))]28 {29 }30 void StateAOnEntry()31 {32 this.RaiseEvent(new Start());33 }34 [OnEntry(nameof(StateBOnEntry))]35 [OnEventGotoState(typeof(Start), typeof(StateA))]36 {37 }38 void StateBOnEntry()39 {40 this.RaiseEvent(new Start());41 }42 }43 {44 public async Task Test()45 {46 this.TestActorRuntime = this.CreateActorRuntime();47 var coverage = new ActorRuntimeLogEventCoverage(this.TestActorRuntime);48 this.TestActorRuntime.AttachCoverageTracker(coverage);49 var id = this.GetNextActorId();50 var actor = this.TestActorRuntime.CreateActor<MyActor>(id);51 this.TestActorRuntime.StartActor(actor);52 await this.TestActorRuntime.WaitAsync(actor);53 var actorRuntimeLogEventCoverage = coverage.GetCoverage();54 Console.WriteLine(actorRuntimeLogEvent

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OnEnqueueEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 public static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.RegisterLogger(new ActorRuntimeLogEventCoverage());15 var id = runtime.CreateActor(typeof(A));16 runtime.SendEvent(id, new E());17 runtime.Wait();18 var report = ((ActorRuntimeLogEventCoverage)runtime.Logger).GetCoverageReport();19 Console.WriteLine(report);20 }21 }22}23using Microsoft.Coyote.Actors.Coverage;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.Coverage;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31{32 {33 public static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 runtime.RegisterLogger(new ActorRuntimeLogEventCoverage());37 var id = runtime.CreateActor(typeof(A));38 runtime.SendEvent(id, new E());39 runtime.Wait();40 var report = ((ActorRuntimeLogEventCoverage)runtime.Logger).GetCoverageReport();41 Console.WriteLine(report);42 }43 }44}45using Microsoft.Coyote.Actors.Coverage;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.Coverage;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{

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OnEnqueueEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tasks;11using System.Diagnostics;12using System.Threading;13using System.IO;14{15 {16 public async Task MainAsync()17 {18 await this.ReceiveEventAsync(typeof(Start));19 await this.SendEventAsync(this.Id, new Done());20 }21 }22 public class Start : Event { }23 public class Done : Event { }24 {25 static void Main(string[] args)26 {27 ActorRuntimeLogEventCoverage.OnEnqueueEvent += OnEnqueueEvent;28 var runtime = RuntimeFactory.Create();29 runtime.RegisterMonitor(typeof(TestMonitor));30 runtime.CreateActor(typeof(TestActor), new Start());31 runtime.Wait();32 Console.ReadLine();33 }34 static void OnEnqueueEvent(Event e)35 {36 Console.WriteLine(e.GetType().ToString());37 }38 }39 {40 [OnEventDoAction(typeof(Done), nameof(OnDone))]41 private class Init : MonitorState { }42 private void OnDone()43 {44 this.Assert(false);45 }46 }47}48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.Coverage;55using Microsoft.Coyote.Specifications;56using Microsoft.Coyote.Tests.Common;57using Microsoft.Coyote.Tasks;58using System.Diagnostics;59using System.Threading;60using System.IO;61{62 {63 public async Task MainAsync()64 {65 await this.ReceiveEventAsync(typeof(Start));66 await this.SendEventAsync(this.Id, new Done());67 }68 }69 public class Start : Event { }70 public class Done : Event { }71 {

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OnEnqueueEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9using System.Diagnostics;10using System.Threading;11using System.IO;12{13 {14 static void Main(string[] args)15 {16 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();17 runtime.OnEnqueueEvent += Runtime_OnEnqueueEvent;18 runtime.CreateActor(typeof(Actor1));19 Thread.Sleep(1000);20 Console.ReadLine();21 }22 private static void Runtime_OnEnqueueEvent(object sender, EnqueueEventEventArgs e)23 {24 Console.WriteLine(e.EventName);25 }26 }27 {28 protected override Task OnInitializeAsync(Event initialEvent)29 {30 this.SendEvent(this.Id, new E1());31 return Task.CompletedTask;32 }33 }34 class E1 : Event { }35}36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.Coverage;43using Microsoft.Coyote.Specifications;44using System.Diagnostics;45using System.Threading;46using System.IO;47{48 {49 static void Main(string[] args)50 {51 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();52 runtime.OnEnqueueEvent += Runtime_OnEnqueueEvent;53 runtime.CreateActor(typeof(Actor1));54 Thread.Sleep(1000);55 Console.ReadLine();56 }57 private static void Runtime_OnEnqueueEvent(object sender, EnqueueEventEventArgs e)58 {59 Console.WriteLine(e.EventName);60 }61 }62 {63 protected override Task OnInitializeAsync(Event initialEvent)64 {65 this.SendEvent(this.Id, new E1());66 return Task.CompletedTask;67 }68 }69 class E1 : Event { }70}

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OnEnqueueEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5using Microsoft.Coyote.Specifications;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.OnEnqueueEvent += (sender, e) => {12 Console.WriteLine("Enqueued event: {0}", e);13 };14 runtime.OnDequeueEvent += (sender, e) => {15 Console.WriteLine("Dequeued event: {0}", e);16 };17 runtime.OnRaiseEvent += (sender, e) => {18 Console.WriteLine("Raised event: {0}", e);19 };20 runtime.OnSendEvent += (sender, e) => {21 Console.WriteLine("Sent event: {0}", e);22 };23 runtime.OnReceiveEvent += (sender, e) => {24 Console.WriteLine("Received event: {0}", e);25 };26 runtime.OnWaitEvent += (sender, e) => {27 Console.WriteLine("Waited event: {0}", e);28 };29 runtime.OnCreateActor += (sender, e) => {30 Console.WriteLine("Created actor: {0}", e);31 };32 runtime.OnMonitor += (sender, e) => {33 Console.WriteLine("Monitored actor: {0}", e);34 };35 runtime.OnWaitNext += (sender, e) => {36 Console.WriteLine("Waited next: {0}", e);37 };38 runtime.OnWaitEvent += (sender, e) => {39 Console.WriteLine("Waited event: {0}", e);40 };41 runtime.OnWaitOperation += (sender, e) => {42 Console.WriteLine("Waited operation: {0}", e);43 };44 runtime.OnWaitState += (sender, e) => {45 Console.WriteLine("Waited state: {0}", e);46 };47 runtime.OnWaitTimeout += (sender, e) => {48 Console.WriteLine("Waited timeout: {0}", e);49 };50 runtime.OnWaitBoolean += (sender, e) => {51 Console.WriteLine("Waited boolean: {0}", e);52 };53 runtime.OnWaitInteger += (sender, e) => {54 Console.WriteLine("Waited integer: {0}", e);

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OnEnqueueEvent

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Coverage;9using Microsoft.Coyote.SystematicTesting;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.MaxSchedulingSteps = 10000;16 configuration.EnableActorLogging = true;17 configuration.EnableActorCoverage = true;18 configuration.EnableStateCoverage = true;19 configuration.EnableEventCoverage = true;20 configuration.EnableDataRaceDetection = true;21 configuration.EnableDeadlockDetection = true;22 configuration.EnableHotStateDetection = true;23 configuration.EnableHotEventDetection = true;24 configuration.EnableOperationCoverage = true;25 configuration.EnableActorStateDumper = true;26 configuration.EnableActorStateLogger = true;

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