How to use OnCreateActor method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.OnCreateActor

ActorRuntimeLogEventCoverage.cs

Source:ActorRuntimeLogEventCoverage.cs Github

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...98 }99 public void OnCompleted()100 {101 }102 public void OnCreateActor(ActorId id, string creatorName, string creatorType)103 {104 }105 public void OnCreateStateMachine(ActorId id, string creatorName, string creatorType)106 {107 }108 public void OnCreateMonitor(string monitorType)109 {110 }111 public void OnCreateTimer(TimerInfo info)112 {113 }114 public void OnDefaultEventHandler(ActorId id, string stateName)115 {116 this.Dequeued = DefaultEvent.Instance;...

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OnCreateActor

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();14 runtime.OnCreateActor += Runtime_OnCreateActor;15 runtime.CreateActor(typeof(MyActor));16 Console.ReadLine();17 }18 private static void Runtime_OnCreateActor(object sender, CreateActorEventArgs e)19 {20 Console.WriteLine("Actor created with id {0}", e.Id);21 }22 }23}24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.Coverage;27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();37 runtime.OnCreateActor += Runtime_OnCreateActor;38 runtime.CreateActor(typeof(MyActor));39 Console.ReadLine();40 }41 private static void Runtime_OnCreateActor(object sender, CreateActorEventArgs e)42 {43 Console.WriteLine("Actor created with id {0}", e.Id);44 }45 }46}47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.Coverage;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56 {57 static void Main(string[] args)58 {59 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();60 runtime.OnCreateActor += Runtime_OnCreateActor;61 runtime.CreateActor(typeof(MyActor));62 Console.ReadLine();63 }64 private static void Runtime_OnCreateActor(object sender, CreateActorEventArgs e)65 {66 Console.WriteLine("Actor created with id {0}", e.Id);67 }68 }

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OnCreateActor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Coverage;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create().WithTestingIterations(1);15 var test = new MyTest();16 var result = TestingEngine.SystematicTest(test, configuration);17 }18 }19 {20 public void Test()21 {22 this.TestActorRuntimeLogEventCoverage();23 }24 }25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.SendEvent(this.Id, new E1());29 return Task.CompletedTask;30 }31 }32 {33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.Coverage;42using Microsoft.Coyote.SystematicTesting;43using Microsoft.Coyote.SystematicTesting.Coverage;44{45 {46 static void Main(string[] args)47 {48 var configuration = Configuration.Create().WithTestingIterations(1);49 var test = new MyTest();50 var result = TestingEngine.SystematicTest(test, configuration);51 }52 }53 {54 public void Test()55 {56 this.TestActorRuntimeLogEventCoverage();57 }58 }59 {60 protected override Task OnInitializeAsync(Event initialEvent)61 {62 this.SendEvent(this.Id, new E1());63 return Task.CompletedTask;64 }65 }66 {67 }68}

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OnCreateActor

Using AI Code Generation

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1using System;2using System.IO;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Coverage;13using Microsoft.Coyote.Tests.Common.TestingServices;14using System.Collections.Generic;15using System.Text;16{17 {18 static void Main(string[] args)19 {20 var runtime = RuntimeFactory.Create();21 var testingEngine = TestingEngineFactory.Create(runtime, new Configuration());22 var coverageEngine = CoverageEngineFactory.Create(runtime, new Configuration());23 var testingEngine2 = TestingEngineFactory.Create(runtime, new Configuration());24 var coverageEngine2 = CoverageEngineFactory.Create(runtime, new Configuration());25 var testingEngine3 = TestingEngineFactory.Create(runtime, new Configuration());26 var coverageEngine3 = CoverageEngineFactory.Create(runtime, new Configuration());27 var testingEngine4 = TestingEngineFactory.Create(runtime, new Configuration());28 var coverageEngine4 = CoverageEngineFactory.Create(runtime, new Configuration());29 var testingEngine5 = TestingEngineFactory.Create(runtime, new Configuration());30 var coverageEngine5 = CoverageEngineFactory.Create(runtime, new Configuration());31 var testingEngine6 = TestingEngineFactory.Create(runtime, new Configuration());32 var coverageEngine6 = CoverageEngineFactory.Create(runtime, new Configuration());

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OnCreateActor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Coverage.Strategy;9{10 {11 public ActorRuntimeLogEventCoverage(ActorRuntimeConfiguration configuration) : base(configuration)12 {13 this.ActorLogEventCoverageDictionary = new Dictionary<ActorId, ActorLogEventCoverage>();14 }15 public Dictionary<ActorId, ActorLogEventCoverage> ActorLogEventCoverageDictionary { get; }16 protected override Actor CreateActor(ActorId actorId, Type type, Event initialEvent, Guid opGroupId, EventInfo currentEventInfo)17 {18 var actor = base.CreateActor(actorId, type, initialEvent, opGroupId, currentEventInfo);19 this.ActorLogEventCoverageDictionary.Add(actorId, new ActorLogEventCoverage(actorId));20 return actor;21 }22 }23}24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.Coverage;31using Microsoft.Coyote.Actors.Coverage.Strategy;32{33 {34 public ActorRuntimeLogEventCoverage(ActorRuntimeConfiguration configuration) : base(configuration)35 {36 this.ActorLogEventCoverageDictionary = new Dictionary<ActorId, ActorLogEventCoverage>();37 }38 public Dictionary<ActorId, ActorLogEventCoverage> ActorLogEventCoverageDictionary { get; }39 protected override void OnActorEventEnqueue(ActorId actorId, Event e, EventInfo currentEventInfo)40 {41 base.OnActorEventEnqueue(actorId, e, current

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OnCreateActor

Using AI Code Generation

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1{2 {3 private readonly Dictionary<ActorId, ActorEventCoverage> actorEventCoverageDictionary = new Dictionary<ActorId, ActorEventCoverage>();4 public ActorRuntimeLogEventCoverage(Configuration configuration) : base(configuration)5 {6 }7 public override ActorId CreateActor(Type type, Event initialEvent = null)8 {9 var actorId = base.CreateActor(type, initialEvent);10 actorEventCoverageDictionary.Add(actorId, new ActorEventCoverage());11 return actorId;12 }13 public override void SendEvent(ActorId target, Event e)14 {15 base.SendEvent(target, e);16 if (actorEventCoverageDictionary.ContainsKey(target))17 {18 actorEventCoverageDictionary[target].LogEvent(e);19 }20 }21 public override void SendEvent(ActorId target, Event e, SendOptions options)22 {23 base.SendEvent(target, e, options);24 if (actorEventCoverageDictionary.ContainsKey(target))25 {26 actorEventCoverageDictionary[target].LogEvent(e);27 }28 }29 public override void Monitor<T>(Event e)30 {31 base.Monitor<T>(e);32 if (actorEventCoverageDictionary.ContainsKey(typeof(T)))33 {34 actorEventCoverageDictionary[typeof(T)].LogEvent(e);35 }36 }37 public override void Monitor<T>(Event e, SendOptions options)38 {39 base.Monitor<T>(e, options);40 if (actorEventCoverageDictionary.ContainsKey(typeof(T)))41 {42 actorEventCoverageDictionary[typeof(T)].LogEvent(e);43 }44 }45 public override void RaiseEvent(ActorId target, Event e)46 {47 base.RaiseEvent(target, e);48 if (actorEventCoverageDictionary.ContainsKey(target))49 {50 actorEventCoverageDictionary[target].LogEvent(e);51 }52 }53 public override void RaiseEvent(ActorId target, Event e, SendOptions options)54 {55 base.RaiseEvent(target, e, options);56 if (actorEventCoverageDictionary.ContainsKey(target))57 {58 actorEventCoverageDictionary[target].LogEvent(e);59 }60 }61 public override void RaiseEvent(ActorId target, Event e, Guid opGroupId)62 {63 base.RaiseEvent(target, e, opGroupId);64 if (actorEventCoverageDictionary

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OnCreateActor

Using AI Code Generation

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1Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.OnCreateActor(this.Id);2Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.OnEvent(this.Id, e);3Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.OnState(this.Id, this.CurrentState);4Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.OnHalt(this.Id);5Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.OnSend(this.Id, e, target.Id);6Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.OnReceive(this.Id, e, sender.Id);

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OnCreateActor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Coverage;5{6 {7 }8 {9 protected override async Task OnInitializeAsync(Event initialEvent)10 {11 await this.SendEvent(this.Id, new MyEvent());12 }13 protected override async Task OnEventAsync(Event e)14 {15 if (e is MyEvent)16 {17 this.CreateActor(typeof(MyActor));18 }19 }20 }21 {22 static void Main(string[] args)23 {24 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();25 runtime.OnCreateActor += (sender, e) =>26 {27 Console.WriteLine(e.ActorId);28 };29 runtime.CreateActor(typeof(MyActor));30 runtime.Wait();31 }32 }33}

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