How to use OnCompleted method of Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage class

Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogEventCoverage.OnCompleted

ActorExecutionContext.cs

Source:ActorExecutionContext.cs Github

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...1001 {1002 this.ResetProgramCounter(actor);1003 }1004 IODebug.WriteLine("<ScheduleDebug> Completed operation {0} on task '{1}'.", actor.Id, Task.CurrentId);1005 op.OnCompleted();1006 // The actor is inactive or halted, schedule the next enabled operation.1007 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Stop);1008 }1009 catch (Exception ex)1010 {1011 this.ProcessUnhandledExceptionInOperation(op, ex);1012 }1013 });1014 task.Start();1015 this.Scheduler.WaitOperationStart(op);1016 }1017 /// <summary>1018 /// Creates a new timer that sends a <see cref="TimerElapsedEvent"/> to its owner actor.1019 /// </summary>...

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ActorRuntimeLogEventCoverage.cs

Source:ActorRuntimeLogEventCoverage.cs Github

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...95 public EventCoverage EventCoverage => this.InternalEventCoverage;96 public void OnAssertionFailure(string error)97 {98 }99 public void OnCompleted()100 {101 }102 public void OnCreateActor(ActorId id, string creatorName, string creatorType)103 {104 }105 public void OnCreateStateMachine(ActorId id, string creatorName, string creatorType)106 {107 }108 public void OnCreateMonitor(string monitorType)109 {110 }111 public void OnCreateTimer(TimerInfo info)112 {113 }...

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OnCompleted

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.SharedObjects;9using Microsoft.Coyote.IO;10using Microsoft.Coyote.Runtime;11using Microsoft.Coyote.Specifications;12{13 {14 static void Main(string[] args)15 {16 var config = Configuration.Create().WithStrategy(new RandomStrategy()).WithNumberOfIterations(10);17 config.WithVerbosityEnabled();18 config.WithCoverageAnalysis();19 config.WithTestingIterations(1);20 config.WithMaxSchedulingSteps(100);21 config.WithMaxFairSchedulingSteps(100);22 config.WithMaxStepsFromAnyEntry(100);23 config.WithMaxStepsFromAnyChoice(100);24 config.WithMaxStepsFromAnySend(100);25 config.WithMaxStepsFromAnyReceive(100);26 config.WithMaxStepsFromAnyMachineAction(100);27 config.WithMaxStepsFromAnyMachineHalt(100);28 config.WithMaxStepsFromAnyMachineWait(100);29 config.WithMaxStepsFromAnyMachineDequeue(100);30 config.WithMaxStepsFromAnyMachineEnqueue(100);31 config.WithMaxStepsFromAnyMachineWaitAll(100);32 config.WithMaxStepsFromAnyMachineWaitAny(100);33 config.WithMaxStepsFromAnyMachineWaitAllTimeout(100);34 config.WithMaxStepsFromAnyMachineWaitAnyTimeout(100);35 config.WithMaxStepsFromAnyMachineWaitEvent(100);36 config.WithMaxStepsFromAnyMachineWaitEventTimeout(100);37 config.WithMaxStepsFromAnyMachineWaitEventGroup(100);38 config.WithMaxStepsFromAnyMachineWaitEventGroupTimeout(100);39 config.WithMaxStepsFromAnyMachineWaitEventGroupDequeue(100);40 config.WithMaxStepsFromAnyMachineWaitEventGroupDequeueTimeout(100);41 config.WithMaxStepsFromAnyMachineWaitEventGroupEnqueue(100);42 config.WithMaxStepsFromAnyMachineWaitEventGroupEnqueueTimeout(100);43 config.WithMaxStepsFromAnyMachineWaitEventGroupWait(100);44 config.WithMaxStepsFromAnyMachineWaitEventGroupWaitTimeout(100);45 config.WithMaxStepsFromAnyMachineWaitEventGroupWaitAll(100);

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OnCompleted

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8{9 {10 static void Main(string[] args)11 {12 ActorRuntimeLogEventCoverage runtime = new ActorRuntimeLogEventCoverage();13 runtime.OnCompleted += OnCompleted;14 runtime.CreateActor(typeof(Actor1));15 runtime.Run();16 }17 static void OnCompleted(object sender, EventArgs e)18 {19 Console.WriteLine("Completed");20 }21 }22}

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OnCompleted

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.SystematicTesting;3using System;4{5 {6 static void Main(string[] args)7 {8 var configuration = Configuration.Create();9 configuration.SchedulingIterations = 10;10 configuration.SchedulingStrategy = SchedulingStrategy.Random;11 configuration.UseActorRuntimeLogEventCoverage = true;12 var test = new SystematicTestingEngine(configuration);13 test.OnCompleted += OnCompleted;14 test.Run();15 }16 static void OnCompleted(object sender, EventArgs e)17 {18 var runtime = (SystematicTestingEngine)sender;19 var coverage = runtime.Coverage as ActorRuntimeLogEventCoverage;20 Console.WriteLine("Coverage: {0}", coverage.Coverage);21 Console.ReadLine();22 }23 }24}

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OnCompleted

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.IO;4{5 {6 static void Main(string[] args)7 {8 var runtime = new ActorRuntime();9 runtime.OnCompleted += (sender, e) =>10 {11 var coverage = e.Coverage as ActorRuntimeLogEventCoverage;12 using (var writer = new StreamWriter("coverage.txt"))13 {14 coverage.WriteCoverageReport(writer);15 }16 };17 runtime.RegisterMonitor(typeof(Monitor1));18 runtime.CreateActor(typeof(Actor1));19 runtime.Wait();20 }21 }22}23using Microsoft.Coyote.Actors;24using System;25using System.IO;26{27 {28 static void Main(string[] args)29 {30 var runtime = new ActorRuntime();31 runtime.OnCompleted += (sender, e) =>32 {33 var coverage = e.Coverage as ActorRuntimeLogEventCoverage;34 using (var writer = new StreamWriter("coverage.txt"))35 {36 coverage.WriteCoverageReport(writer);37 }38 };39 runtime.RegisterMonitor(typeof(Monitor1));40 runtime.CreateActor(typeof(Actor1));41 runtime.Wait();42 }43 }44}45using Microsoft.Coyote.Actors;46using System;47using System.IO;48{49 {50 static void Main(string[] args)51 {52 var runtime = new ActorRuntime();53 runtime.OnCompleted += (sender, e) =>54 {55 var coverage = e.Coverage as ActorRuntimeLogEventCoverage;56 using (var writer = new StreamWriter("coverage.txt"))57 {58 coverage.WriteCoverageReport(writer);59 }60 };61 runtime.RegisterMonitor(typeof(Monitor1));62 runtime.CreateActor(typeof(Actor1));63 runtime.Wait();64 }65 }66}67using Microsoft.Coyote.Actors;68using System;69using System.IO;70{71 {

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OnCompleted

Using AI Code Generation

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1using System;2using System.IO;3using System.Linq;4using System.Reflection;5using System.Text;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Runtime;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.SystematicTesting.Strategies;12using Microsoft.Coyote.SystematicTesting.TestingServices;13using Microsoft.Coyote.Tasks;14using Microsoft.Coyote.Tests.Common;15using Microsoft.Coyote.Tests.Common.Coverage;16using Microsoft.Coyote.Tests.Common.TestingServices;17using Microsoft.Coyote.Tests.Common.Utilities;18using Xunit;19using Xunit.Abstractions;20{21 {22 public ProductionTests(ITestOutputHelper output)23 {24 this.TestOutput = output;25 }26 public ITestOutputHelper TestOutput { get; }27 [Fact(Timeout = 5000)]28 public void Test1()29 {30 var configuration = Configuration.Create();31 configuration.TestingIterations = 1;32 configuration.SchedulingIterations = 1;33 configuration.MaxFairSchedulingSteps = 1;34 configuration.EnableCycleDetection = false;35 configuration.EnableDataRaceDetection = false;36 configuration.EnableActorGarbageCollection = false;37 configuration.EnableActorTaskInlining = false;38 configuration.EnableHotStateDetection = false;39 configuration.EnableHotStateLogging = false;40 configuration.TestingEngine = TestingEngine.Systematic;41 configuration.Strategy = TestingStrategy.Exploration;42 configuration.SchedulingStrategy = SchedulingStrategy.FairSchedule;43 configuration.LogWriter = new LogWriter(this.TestOutput);44 var runtimeLogEventCoverage = new ActorRuntimeLogEventCoverage();45 runtimeLogEventCoverage.OnCompleted += (sender, args) =>46 {47 this.TestOutput.WriteLine("OnCompleted");48 };49 configuration.RuntimeLogEventCoverage = runtimeLogEventCoverage;50 var test = new ProductionTests();51 var testMethod = test.GetType().GetMethod("Test1", BindingFlags.Public | BindingFlags.Instance);52 var testInfo = new XunitTest(testMethod, test);53 var testRunner = new XunitTestRunner(testInfo, MessageBus, new ExceptionAggregator(Assertion), new CancellationTokenSource(), new XunitTestFrameworkExecutor(testMethod.DeclaringType.Assembly.GetName().Name));54 testRunner.RunAsync().Wait();55 }

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OnCompleted

Using AI Code Generation

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1{2 {3 public ActorRuntimeLogEventCoverage(string actorType, string actorId, string eventName) : base(actorType, actorId, eventName)4 {5 }6 public override void OnCompleted()7 {8 Console.WriteLine("Completed");9 }10 }11}12var runtime = RuntimeFactory.Create();13var config = Configuration.Create();14runtime.CreateActor(typeof(A), config);15runtime.CreateActor(typeof(B), config);16runtime.CreateActor(typeof(C), config);17runtime.CreateActor(typeof(D), config);18runtime.CreateActor(typeof(E), config);19runtime.CreateActor(typeof(F), config);20runtime.CreateActor(typeof(G), config);21runtime.CreateActor(typeof(H), config);22runtime.CreateActor(typeof(I), config);23runtime.CreateActor(typeof(J), config);24runtime.CreateActor(typeof(K), config);25runtime.CreateActor(typeof(L), config);26runtime.CreateActor(typeof(M), config);27runtime.CreateActor(typeof(N), config);28runtime.CreateActor(typeof(O), config);29runtime.CreateActor(typeof(P), config);30runtime.CreateActor(typeof(Q), config);31runtime.CreateActor(typeof(R), config);32runtime.CreateActor(typeof(S), config);33runtime.CreateActor(typeof(T), config);34runtime.CreateActor(typeof(U), config);35runtime.CreateActor(typeof(V), config);36runtime.CreateActor(typeof(W), config);37runtime.CreateActor(typeof(X), config);38runtime.CreateActor(typeof(Y), config);39runtime.CreateActor(typeof(Z), config);40runtime.CreateActor(typeof(AA), config);41runtime.CreateActor(typeof(BB), config);42runtime.CreateActor(typeof(CC), config);43runtime.CreateActor(typeof(DD), config);44runtime.CreateActor(typeof(EE), config);45runtime.CreateActor(typeof(FF), config);46runtime.CreateActor(typeof(GG), config);47runtime.CreateActor(typeof(HH), config);48runtime.CreateActor(typeof(II), config);49runtime.CreateActor(typeof(JJ), config);50runtime.CreateActor(typeof(KK), config);51runtime.CreateActor(typeof(LL), config);52runtime.CreateActor(typeof(MM), config);53runtime.CreateActor(typeof(NN), config);54runtime.CreateActor(typeof(OO), config);55runtime.CreateActor(typeof(PP), config);56runtime.CreateActor(typeof(QQ), config);57runtime.CreateActor(typeof(RR), config);58runtime.CreateActor(typeof(SS),

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OnCompleted

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.SystematicTesting.Coverage;12using Microsoft.Coyote.Tasks;13{14 {15 static void Main(string[] args)16 {17 using (var runtime = TestingEngineFactory.Create())18 {19 var coverage = new ActorRuntimeLogEventCoverage();20 runtime.AttachCoverageTracker(coverage);21 runtime.CreateActor(typeof(M));22 runtime.Run();23 var info = coverage.GetCoverageInfo();24 Console.WriteLine(info);25 }26 }27 }28 {29 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]30 class Init : State { }31 void Configure()32 {33 this.ConfigureTimer(10);34 this.CreateActor(typeof(N));35 this.Monitor<Monitor>(new UnitEvent());36 this.RaiseHaltEvent();37 }38 }39 {40 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]41 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]42 class Init : State { }43 [OnEntry(nameof(ActiveOnEntry))]44 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]45 class Active : State { }46 void Configure()47 {48 this.ConfigureTimer(10);49 this.Monitor<Monitor>(new UnitEvent());50 this.RaiseHaltEvent();51 }52 void ActiveOnEntry()53 {54 this.ConfigureTimer(10);55 this.Monitor<Monitor>(new UnitEvent());56 this.RaiseHaltEvent();57 }58 }59 {

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OnCompleted

Using AI Code Generation

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1ActorRuntimeLogEventCoverage actorRuntimeLogEventCoverage = new ActorRuntimeLogEventCoverage();2actorRuntimeLogEventCoverage.OnCompleted += (object sender, EventArgs e) =>3{4 CoverageInfo coverageInfo = actorRuntimeLogEventCoverage.CoverageInfo;5 Console.WriteLine("Coverage information: {0}", coverageInfo);6};7runtime.RegisterMonitor(actorRuntimeLogEventCoverage);

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OnCompleted

Using AI Code Generation

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1 configuration.Strategy = TestingStrategy.Exploration;2 configuration.SchedulingStrategy = SchedulingStrategy.FairSchedule;3 configuration.LogWriter = new LogWriter(this.TestOutput);4 var runtimeLogEventCoverage = new ActorRuntimeLogEventCoverage();5 runtimeLogEventCoverage.OnCompleted += (sender, args) =>6 {7 this.TestOutput.WriteLine("OnCompleted");8 };9 configuration.RuntimeLogEventCoverage = runtimeLogEventCoverage;10 var test = new ProductionTests();11 var testMethod = test.GetType().GetMethod("Test1", BindingFlags.Public | BindingFlags.Instance);12 var testInfo = new XunitTest(testMethod, test);13 var testRunner = new XunitTestRunner(testInfo, MessageBus, new ExceptionAggregator(Assertion), new CancellationTokenSource(), new XunitTestFrameworkExecutor(testMethod.DeclaringType.Assembly.GetName().Name));14 testRunner.RunAsync().Wait();15 }

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OnCompleted

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.SystematicTesting.Coverage;12using Microsoft.Coyote.Tasks;13{14 {15 static void Main(string[] args)16 {17 using (var runtime = TestingEngineFactory.Create())18 {19 var coverage = new ActorRuntimeLogEventCoverage();20 runtime.AttachCoverageTracker(coverage);21 runtime.CreateActor(typeof(M));22 runtime.Run();23 var info = coverage.GetCoverageInfo();24 Console.WriteLine(info);25 }26 }27 }28 {29 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]30 class Init : State { }31 void Configure()32 {33 this.ConfigureTimer(10);34 this.CreateActor(typeof(N));35 this.Monitor<Monitor>(new UnitEvent());36 this.RaiseHaltEvent();37 }38 }39 {40 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]41 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]42 class Init : State { }43 [OnEntry(nameof(ActiveOnEntry))]44 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]45 class Active : State { }46 void Configure()47 {48 this.ConfigureTimer(10);49 this.Monitor<Monitor>(new UnitEvent());50 this.RaiseHaltEvent();51 }52 void ActiveOnEntry()53 {54 this.ConfigureTimer(10);55 this.Monitor<Monitor>(new UnitEvent());56 this.RaiseHaltEvent();57 }58 }59 {

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OnCompleted

Using AI Code Generation

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1ActorRuntimeLogEventCoverage actorRuntimeLogEventCoverage = new ActorRuntimeLogEventCoverage();2actorRuntimeLogEventCoverage.OnCompleted += (object sender, EventArgs e) =>3{4 CoverageInfo coverageInfo = actorRuntimeLogEventCoverage.CoverageInfo;5 Console.WriteLine("Coverage information: {0}", coverageInfo);6};7runtime.RegisterMonitor(actorRuntimeLogEventCoverage);

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