Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActivityCoverageReporter.GetStateName
ActivityCoverageReporter.cs
Source:ActivityCoverageReporter.cs
...170 {171 if (targetId == key)172 {173 // we want to show incoming/outgoing states within the current machine only.174 stateIncomingStates.Add(GetStateName(srcId));175 }176 if (srcId == key)177 {178 // we want to show incoming/outgoing states within the current machine only.179 stateOutgoingStates.Add(GetStateName(targetId));180 }181 }182 }183 }184 }185 HashSet<string> received = new HashSet<string>(this.CoverageInfo.EventInfo.GetEventsReceived(key));186 this.RemoveBuiltInEvents(received);187 if (received.Count > 0)188 {189 writer.WriteLine("\t\tEvents received: {0}", string.Join(", ", SortHashSet(received)));190 }191 HashSet<string> sent = new HashSet<string>(this.CoverageInfo.EventInfo.GetEventsSent(key));192 this.RemoveBuiltInEvents(sent);193 if (sent.Count > 0)194 {195 writer.WriteLine("\t\tEvents sent: {0}", string.Join(", ", SortHashSet(sent)));196 }197 var stateUncoveredEvents = (from h in uncoveredMachineEvents where h.Key == key select h.Value).FirstOrDefault();198 if (stateUncoveredEvents != null && stateUncoveredEvents.Count > 0)199 {200 writer.WriteLine("\t\tEvents not covered: {0}", string.Join(", ", SortHashSet(stateUncoveredEvents)));201 }202 if (stateIncomingStates.Count > 0)203 {204 writer.WriteLine("\t\tPrevious states: {0}", string.Join(", ", SortHashSet(stateIncomingStates)));205 }206 if (stateOutgoingStates.Count > 0)207 {208 writer.WriteLine("\t\tNext states: {0}", string.Join(", ", SortHashSet(stateOutgoingStates)));209 }210 }211 writer.WriteLine();212 }213 }214 private void RemoveBuiltInEvents(HashSet<string> eventList)215 {216 foreach (var name in eventList.ToArray())217 {218 if (this.BuiltInEvents.Contains(name))219 {220 eventList.Remove(name);221 }222 }223 }224 /// <summary>225 /// Remove all events from expectedEvent that are found in the graph.226 /// </summary>227 /// <param name="expectedEvents">The list of all expected events organized by unique state Id.</param>228 private void RemoveCoveredEvents(Dictionary<string, HashSet<string>> expectedEvents)229 {230 foreach (var pair in expectedEvents)231 {232 string stateId = pair.Key;233 var eventSet = pair.Value;234 foreach (var e in this.CoverageInfo.EventInfo.GetEventsReceived(stateId))235 {236 eventSet.Remove(e);237 }238 }239 }240 private static List<string> SortHashSet(HashSet<string> items)241 {242 List<string> sorted = new List<string>(items);243 sorted.Sort(StringComparer.Ordinal);244 return sorted;245 }246 private static string GetStateName(string nodeId)247 {248 int i = nodeId.LastIndexOf(".");249 if (i > 0)250 {251 return nodeId.Substring(i + 1);252 }253 return nodeId;254 }255 private static void WriteHeader(TextWriter writer, string header)256 {257 writer.WriteLine(header);258 writer.WriteLine(new string('=', header.Length));259 }260 private static string GetMachineId(string nodeId)...
GetStateName
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Coverage;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10{11 {12 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]13 private class Init : State { }14 private void HandleUnitEvent(Event e)15 {16 this.RaiseEvent(new UnitEvent());17 }18 }19 public class UnitEvent : Event { }20 {21 public static void Main()22 {23 var configuration = Configuration.Create().WithTestingIterations(10);24 var test = new SystematicTest(configuration);25 test.RegisterMonitor<ActivityCoverageMonitor>();26 test.RegisterActor(typeof(MyActor));27 var result = test.Execute();28 Console.WriteLine($"Test {result.Outcome}");29 var coverage = ActivityCoverageReporter.GetStateName(typeof(MyActor), "Init");30 Console.WriteLine($"Coverage {coverage}");31 }32 }33}
GetStateName
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 Runtime.RegisterMonitor(typeof(ActivityCoverageReporter));14 Runtime.RegisterMonitor(typeof(CoverageMonitor));15 Runtime.RegisterMonitor(typeof(ActorStateCoverageMonitor));16 Runtime.RegisterMonitor(typeof(ActorStateCoverageReporter));17 Runtime.RegisterMonitor(typeof(CoverageReporter));18 var config = Configuration.Create();19 config.SchedulingIterations = 1000;20 config.SchedulingStrategy = SchedulingStrategy.DPOR;21 config.SchedulingSeed = 1;22 config.MaxSchedulingSteps = 10000;23 config.Verbose = 2;24 config.EnableDataRaceDetection = true;25 config.EnableCycleDetection = true;26 config.EnableActorStateCoverage = true;27 config.EnableActivityCoverage = true;28 config.EnableStateGraph = true;29 config.EnableCycleDetection = true;30 config.EnableDataRaceDetection = true;31 config.EnableStateGraph = true;32 config.EnableBuggyActorFinding = true;33 config.EnableFairScheduling = true;34 config.EnableLivenessChecking = true;35 config.EnableRandomExecution = true;36 config.EnableActorStateCoverage = true;37 config.EnableActivityCoverage = true;38 config.EnableStateGraph = true;39 config.EnableCycleDetection = true;40 config.EnableDataRaceDetection = true;41 config.EnableStateGraph = true;42 config.EnableBuggyActorFinding = true;43 config.EnableFairScheduling = true;44 config.EnableLivenessChecking = true;45 config.EnableRandomExecution = true;46 config.EnableActorStateCoverage = true;47 config.EnableActivityCoverage = true;48 config.EnableStateGraph = true;49 config.EnableCycleDetection = true;50 config.EnableDataRaceDetection = true;51 config.EnableStateGraph = true;52 config.EnableBuggyActorFinding = true;53 config.EnableFairScheduling = true;54 config.EnableLivenessChecking = true;55 config.EnableRandomExecution = true;56 config.EnableActorStateCoverage = true;57 config.EnableActivityCoverage = true;58 config.EnableStateGraph = true;59 config.EnableCycleDetection = true;60 config.EnableDataRaceDetection = true;
GetStateName
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ActivityCoverageReporter reporter = new ActivityCoverageReporter();12 Console.WriteLine(reporter.GetStateName(typeof(Robot), 0));13 Console.WriteLine(reporter.GetStateName(typeof(Robot), 1));14 Console.WriteLine(reporter.GetStateName(typeof(Robot), 2));15 Console.WriteLine(reporter.GetStateName(typeof(Robot), 3));16 Console.WriteLine(reporter.GetStateName(typeof(Robot), 4));17 Console.WriteLine(reporter.GetStateName(typeof(Robot), 5));18 Console.WriteLine(reporter.GetStateName(typeof(Robot), 6));19 Console.WriteLine(reporter.GetStateName(typeof(Robot), 7));20 Console.WriteLine(reporter.GetStateName(typeof(Robot), 8));21 Console.WriteLine(reporter.GetStateName(typeof(Robot), 9));22 Console.WriteLine(reporter.GetStateName(typeof(Robot), 10));23 Console.WriteLine(reporter.GetStateName(typeof(Robot), 11));24 Console.WriteLine(reporter.GetStateName(typeof(Robot), 12));25 Console.WriteLine(reporter.GetStateName(typeof(Robot), 13));26 Console.WriteLine(reporter.GetStateName(typeof(Robot), 14));27 Console.WriteLine(reporter.GetStateName(typeof(Robot), 15));28 Console.WriteLine(reporter.GetStateName(typeof(Robot), 16));29 Console.WriteLine(reporter.GetStateName(typeof(Robot), 17));30 Console.WriteLine(reporter.GetStateName(typeof(Robot), 18));31 Console.WriteLine(reporter.GetStateName(typeof(Robot), 19));32 Console.WriteLine(reporter.GetStateName(typeof(Robot), 20));33 Console.WriteLine(reporter.GetStateName(typeof(Robot), 21));34 Console.WriteLine(reporter.GetStateName(typeof(Robot), 22));35 Console.WriteLine(reporter.GetStateName(typeof(Robot), 23));36 Console.WriteLine(reporter.GetStateName(typeof(Robot), 24));37 Console.WriteLine(reporter.GetStateName(typeof(Robot), 25));38 Console.WriteLine(reporter.GetStateName(typeof(Robot), 26));39 Console.WriteLine(reporter.GetStateName(typeof(Robot), 27));40 Console.WriteLine(reporter.GetStateName(typeof(Robot),
GetStateName
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8{9 {10 public static void Main(string[] args)11 {12 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 0));13 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 1));14 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 2));15 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 3));16 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 4));17 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 5));18 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 6));19 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 7));20 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 8));21 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 9));22 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 10));23 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 11));24 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 12));25 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 13));26 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 14));27 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 15));28 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 16));29 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 17));30 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 18));31 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 19));32 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 20));33 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 21));34 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 22));35 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 23));36 Console.WriteLine(ActivityCoverageReporter.GetStateName(typeof(Actor1), 24));37 Console.WriteLine(ActivityCoverageReporter.GetStateName
GetStateName
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4{5 {6 public static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 ActivityCoverageReporter reporter = new ActivityCoverageReporter();10 Console.WriteLine(reporter.GetStateName(2));11 }12 }13}
GetStateName
Using AI Code Generation
1Microsoft.Coyote.Actors.Coverage.ActivityCoverageReporter.GetStateName(StateId stateId)2Microsoft.Coyote.Actors.Coverage.ActivityCoverageReporter.GetStateName(StateId stateId)3Microsoft.Coyote.Actors.Coverage.ActivityCoverageReporter.GetStateName(StateId stateId)4Microsoft.Coyote.Actors.Coverage.ActivityCoverageReporter.GetStateName(StateId stateId)5Microsoft.Coyote.Actors.Coverage.ActivityCoverageReporter.GetStateName(StateId stateId)6Microsoft.Coyote.Actors.Coverage.ActivityCoverageReporter.GetStateName(StateId stateId)7Microsoft.Coyote.Actors.Coverage.ActivityCoverageReporter.GetStateName(StateId stateId)8Microsoft.Coyote.Actors.Coverage.ActivityCoverageReporter.GetStateName(StateId stateId)9Microsoft.Coyote.Actors.Coverage.ActivityCoverageReporter.GetStateName(StateId stateId)10Microsoft.Coyote.Actors.Coverage.ActivityCoverageReporter.GetStateName(StateId stateId)
GetStateName
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(A));13 runtime.CreateActor(typeof(B));14 runtime.CreateActor(typeof(C));15 runtime.CreateActor(typeof(D));16 runtime.CreateActor(typeof(E));17 runtime.CreateActor(typeof(F));18 runtime.CreateActor(typeof(G));19 runtime.CreateActor(typeof(H));20 runtime.CreateActor(typeof(I));21 runtime.CreateActor(typeof(J));22 runtime.CreateActor(typeof(K));23 runtime.CreateActor(typeof(L));24 runtime.CreateActor(typeof(M));25 runtime.CreateActor(typeof(N));26 runtime.CreateActor(typeof(O));27 runtime.CreateActor(typeof(P));28 runtime.CreateActor(typeof(Q));29 runtime.CreateActor(typeof(R));30 runtime.CreateActor(typeof(S));31 runtime.CreateActor(typeof(T));32 runtime.CreateActor(typeof(U));33 runtime.CreateActor(typeof(V));34 runtime.CreateActor(typeof(W));35 runtime.CreateActor(typeof(X));36 runtime.CreateActor(typeof(Y));37 runtime.CreateActor(typeof(Z));38 runtime.CreateActor(typeof(Start));39 runtime.Wait();40 }41 }42 {43 protected override Task OnInitializeAsync(Event initialEvent)44 {45 this.SendEvent(this.Id, new E1());46 return Task.CompletedTask;47 }48 }49 {50 [OnEventDoAction(typeof(E1), nameof(Entry))]51 [OnEventDoAction(typeof(E2), nameof(Entry))]52 [OnEventDoAction(typeof(E3), nameof(Entry))]53 [OnEventDoAction(typeof(E4), nameof(Entry))]54 [OnEventDoAction(typeof(E5), nameof(Entry))]55 [OnEventDoAction(typeof(E6), nameof(Entry))]56 [OnEventDoAction(typeof(E7), nameof(Entry))]57 [OnEventDoAction(typeof(E8), nameof(Entry))]58 [OnEventDoAction(typeof(E9), nameof(Entry))]59 [OnEventDoAction(typeof(E10), nameof(Entry))]60 [OnEventDoAction(typeof(E11), nameof(Entry))]61 [OnEventDoAction(typeof(E12), nameof(Entry))]62 [OnEventDoAction(typeof(E
GetStateName
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Runtime;4{5 {6 public static void Main(string[] args)7 {8 var configuration = Configuration.Create();9 var runtime = RuntimeFactory.Create(configuration);10 runtime.RegisterMonitor(typeof(ActivityCoverageReporter));11 runtime.CreateActor(typeof(M));12 runtime.Wait();13 runtime.Dispose();14 var stateName = ActivityCoverageReporter.GetStateName(typeof(M), "m");15 System.Console.WriteLine(stateName);16 }17 }18 {19 [OnEventDoAction(typeof(UnitEvent), nameof(m))]20 class m : State { }21 }22}23at Microsoft.Coyote.Actors.Coverage.ActivityCoverageReporter.GetStateName(Type actorType, String stateName)24at Microsoft.Coyote.Actors.Coverage.ActivityCoverageReporter..cctor()25at Microsoft.Coyote.Actors.Coverage.ActivityCoverageReporter.GetStateName(Type actorType, String stateName)26at CoyoteTest.Program.Main(String[] args)27using Microsoft.Coyote.Actors.Coverage;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Runtime;30{31 {32 public static void Main(string[] args)33 {34 var configuration = Configuration.Create();35 var runtime = RuntimeFactory.Create(configuration);36 runtime.RegisterMonitor(typeof(ActivityCoverageReporter));37 runtime.CreateActor(typeof(M));
GetStateName
Using AI Code Generation
1using Microsoft.Coyote.Actors.Coverage;2public void Run()3{4 var reporter = new ActivityCoverageReporter();5 var stateName = reporter.GetStateName(typeof(Actor), "State1");6}7using Microsoft.Coyote.Actors.Coverage;8public void Run()9{10 var reporter = new ActivityCoverageReporter();11 var stateName = reporter.GetStateName(typeof(Actor), "State1");12}13using Microsoft.Coyote.Actors.Coverage;14public void Run()15{16 var reporter = new ActivityCoverageReporter();17 var stateName = reporter.GetStateName(typeof(Actor), "State1");18}19using Microsoft.Coyote.Actors.Coverage;20public void Run()21{22 var reporter = new ActivityCoverageReporter();23 var stateName = reporter.GetStateName(typeof(Actor), "State1");24}25using Microsoft.Coyote.Actors.Coverage;26public void Run()27{28 var reporter = new ActivityCoverageReporter();29 var stateName = reporter.GetStateName(typeof(Actor), "State1");30}31using Microsoft.Coyote.Actors.Coverage;32public void Run()33{34 var reporter = new ActivityCoverageReporter();35 var stateName = reporter.GetStateName(typeof(Actor), "State1");36}37using Microsoft.Coyote.Actors.Coverage;38public void Run()39{40 var reporter = new ActivityCoverageReporter();41 var stateName = reporter.GetStateName(typeof(Actor), "State1
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