How to use OnActive method of Microsoft.Coyote.Actors.BugFinding.Tests.X4 class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.X4.OnActive

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {307 private LogEvent Config;308 [Start]309 [OnEntry(nameof(OnInit))]310 [DeferEvents(typeof(E1))]311 [OnEventPushState(typeof(E2), typeof(Active))]312 public class Init : State313 {314 }315 public void OnInit(Event initialEvent)316 {317 this.Config = (LogEvent)initialEvent;318 this.Config.WriteLine("Init");319 }320 [OnEntry(nameof(OnActive))]321 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322 public class Active : State323 {324 }325 private void OnActive()326 {327 this.Config.WriteLine("Active");328 }329 private void CatchAll(Event e)330 {331 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332 }333 internal static void RunTest(IActorRuntime runtime, LogEvent config)334 {335 var actor = runtime.CreateActor(typeof(X3), config);336 runtime.SendEvent(actor, new E1()); // deferred337 runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338 }339 }340 [Fact(Timeout = 5000)]341 public void TestWildcardOverrideDeferStateMachine()342 {343 var config = new LogEvent();344 this.Test(r =>345 {346 X3.RunTest(r, config);347 });348 string actual = config.ToString();349 Assert.True(actual is "Init,Active,Catch E1 in State Active");350 }351 /// <summary>352 /// Test that wildcard can override ignored event action using a pushed state.353 /// </summary>354 internal class X4 : StateMachine355 {356 private LogEvent Config;357 [Start]358 [OnEntry(nameof(OnInit))]359 [IgnoreEvents(typeof(E1))]360 [OnEventPushState(typeof(E2), typeof(Active))]361 public class Init : State362 {363 }364 public void OnInit(Event initialEvent)365 {366 this.Config = (LogEvent)initialEvent;367 this.Config.WriteLine("Init");368 }369 [OnEntry(nameof(OnActive))]370 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371 public class Active : State372 {373 }374 private void OnActive()375 {376 this.Config.WriteLine("Active");377 }378 private void CatchAll(Event e)379 {380 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381 }382 internal static void RunTest(IActorRuntime runtime, LogEvent config)383 {384 var actor = runtime.CreateActor(typeof(X3), config);385 runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386 runtime.SendEvent(actor, new E2()); // push state Active.387 runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388 }...

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OnActive

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.X4.OnActive();2Microsoft.Coyote.Actors.BugFinding.Tests.X5.OnActive();3Microsoft.Coyote.Actors.BugFinding.Tests.X6.OnActive();4Microsoft.Coyote.Actors.BugFinding.Tests.X7.OnActive();5Microsoft.Coyote.Actors.BugFinding.Tests.X8.OnActive();6Microsoft.Coyote.Actors.BugFinding.Tests.X9.OnActive();7Microsoft.Coyote.Actors.BugFinding.Tests.X10.OnActive();8Microsoft.Coyote.Actors.BugFinding.Tests.X11.OnActive();9Microsoft.Coyote.Actors.BugFinding.Tests.X12.OnActive();10Microsoft.Coyote.Actors.BugFinding.Tests.X13.OnActive();11Microsoft.Coyote.Actors.BugFinding.Tests.X14.OnActive();

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OnActive

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.X4;6using Microsoft.Coyote.Specifications;7{8 {9 public static async Task Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var config = Configuration.Create().WithNumberOfIterations(100);13 runtime.RegisterMonitor(typeof(ActorMonitor));14 runtime.RegisterMonitor(typeof(ActorMonitor2));15 runtime.RegisterMonitor(typeof(ActorMonitor3));16 runtime.RegisterMonitor(typeof(ActorMonitor4));17 var result = await runtime.TestAsync(typeof(X4), config);18 Console.WriteLine(result);19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.X5;27using Microsoft.Coyote.Specifications;28{29 {30 public static async Task Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 var config = Configuration.Create().WithNumberOfIterations(100);34 runtime.RegisterMonitor(typeof(ActorMonitor));35 runtime.RegisterMonitor(typeof(ActorMonitor2));36 runtime.RegisterMonitor(typeof(ActorMonitor3));37 runtime.RegisterMonitor(typeof(ActorMonitor4));38 var result = await runtime.TestAsync(typeof(X5), config);39 Console.WriteLine(result);40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding.Tests.X6;48using Microsoft.Coyote.Specifications;49{50 {51 public static async Task Main(string[] args)52 {53 var runtime = RuntimeFactory.Create();54 var config = Configuration.Create().WithNumberOfIterations(100);55 runtime.RegisterMonitor(typeof(ActorMonitor));56 runtime.RegisterMonitor(typeof(ActorMonitor2));57 runtime.RegisterMonitor(typeof(Actor

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(X4), new Event());11 runtime.Run();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(X5), new Event());25 runtime.Run();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(X6), new Event());39 runtime.Run();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(X7), new Event());53 runtime.Run();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(X8), new Event());67 runtime.Run();68 }69 }70}

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.X4;3using Microsoft.Coyote.Actors.BugFinding.Tests.X4.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.X4.Machines;5using Microsoft.Coyote.Actors.BugFinding.Tests.X4.States;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 protected override bool IsFair() => true;14 protected override bool IsReplayable() => true;15 protected override bool IsDeterministic() => true;16 protected override bool IsStateless() => false;17 protected override bool IsStateful() => true;18 protected override bool IsAsync() => true;19 protected override bool IsConcurrent() => true;20 protected override bool IsParallel() => true;21 protected override bool IsTimed() => false;22 protected override bool IsAsynchronous() => true;23 protected override bool IsSynchronous() => false;24 protected override bool IsBlocking() => false;25 protected override bool IsNonBlocking() => true;26 protected override bool IsLockFree() => true;27 protected override bool IsLocking() => false;28 protected override bool IsMonitorFree() => true;29 protected override bool IsMonitorBased() => false;30 protected override bool IsWaitFree() => true;31 protected override bool IsWaiting() => false;32 protected override bool IsBlocking() => false;33 protected override bool IsNonBlocking() => true;34 protected override bool IsLockFree() => true;35 protected override bool IsLocking() => false;36 protected override bool IsMonitorFree() => true;37 protected override bool IsMonitorBased() => false;38 protected override bool IsWaitFree() => true;39 protected override bool IsWaiting() => false;40 protected override bool IsBlocking() => false;41 protected override bool IsNonBlocking() => true;42 protected override bool IsLockFree() => true;43 protected override bool IsLocking() => false;44 protected override bool IsMonitorFree() => true;45 protected override bool IsMonitorBased() => false;46 protected override bool IsWaitFree() => true;47 protected override bool IsWaiting() => false;

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OnActive

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4{5 {6 protected override async Task OnInitializeAsync(Event initialEvent)7 {8 await this.OnActiveAsync();9 }10 protected override async Task OnActiveAsync()11 {12 await this.SendEvent(this.Id, new E());13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19{20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 await this.OnActiveAsync();24 }25 protected override async Task OnActiveAsync()26 {27 await this.SendEvent(this.Id, new E());28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34{35 {36 protected override async Task OnInitializeAsync(Event initialEvent)37 {38 await this.OnActiveAsync();39 }40 protected override async Task OnActiveAsync()41 {42 await this.SendEvent(this.Id, new E());43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote;49{50 {51 protected override async Task OnInitializeAsync(Event initialEvent)52 {53 await this.OnActiveAsync();54 }55 protected override async Task OnActiveAsync()56 {57 await this.SendEvent(this.Id, new E());58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;64{

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2X4 x4 = new X4();3x4.OnActive();4using Microsoft.Coyote.Actors.BugFinding.Tests;5X5 x5 = new X5();6x5.OnActive();7using Microsoft.Coyote.Actors.BugFinding.Tests;8X6 x6 = new X6();9x6.OnActive();10using Microsoft.Coyote.Actors.BugFinding.Tests;11X7 x7 = new X7();12x7.OnActive();13using Microsoft.Coyote.Actors.BugFinding.Tests;14X8 x8 = new X8();15x8.OnActive();16using Microsoft.Coyote.Actors.BugFinding.Tests;17X9 x9 = new X9();18x9.OnActive();19using Microsoft.Coyote.Actors.BugFinding.Tests;20X10 x10 = new X10();21x10.OnActive();22using Microsoft.Coyote.Actors.BugFinding.Tests;23X11 x11 = new X11();24x11.OnActive();25using Microsoft.Coyote.Actors.BugFinding.Tests;26X12 x12 = new X12();27x12.OnActive();

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(X4));12 Console.ReadLine();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 Console.WriteLine("Hello World!");25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(X5));27 Console.ReadLine();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 Console.WriteLine("Hello World!");40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(X6));42 Console.ReadLine();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 Console.WriteLine("Hello World!");55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(X7));57 Console.ReadLine();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64using System.Threading.Tasks;65{66 {67 static void Main(string[] args)

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OnActive

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedules;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduling;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduling.Strategies;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduling.Strategies.FairSchedule;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduling.Strategies.FairSchedule.Strategies;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduling.Strategies.FairSchedule.Strategies.PCT;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduling.Strategies.FairSchedule.Strategies.PCT.Strategies;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduling.Strategies.FairSchedule.Strategies.PCT.Strategies.BFS;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduling.Strategies.FairSchedule.Strategies.PCT.Strategies.BFS.Strategies;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduling.Strategies.FairSchedule.Strategies.PCT.Strategies.BFS.Strategies.RandomWalk;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduling.Strategies.FairSchedule.Strategies.PCT.Strategies.BFS.Strategies.RandomWalk.Strategies;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduling.Strategies.FairSchedule.Strategies.PCT.Strategies.BFS.Strategies.RandomWalk.Strategies.Random;

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