Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine
WildCardEventTests.cs
Source: WildCardEventTests.cs
...387 runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388 }389 }390 [Fact(Timeout = 5000)]391 public void TestWildcardOverrideIgnoreStateMachine()392 {393 var config = new LogEvent();394 this.Test(r =>395 {396 X3.RunTest(r, config);397 });398 string actual = config.ToString();399 Assert.True(actual is "Init,Active,Catch E1 in State Active");400 }401 }402}...
TestWildcardOverrideIgnoreStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2var x2 = new X2();3x2.TestWildcardOverrideIgnoreStateMachine();4using Microsoft.Coyote.Actors.BugFinding.Tests;5var x3 = new X3();6x3.TestWildcardOverrideIgnoreStateMachine();7using Microsoft.Coyote.Actors.BugFinding.Tests;8var x4 = new X4();9x4.TestWildcardOverrideIgnoreStateMachine();10using Microsoft.Coyote.Actors.BugFinding.Tests;11var x5 = new X5();12x5.TestWildcardOverrideIgnoreStateMachine();13using Microsoft.Coyote.Actors.BugFinding.Tests;14var x6 = new X6();15x6.TestWildcardOverrideIgnoreStateMachine();16using Microsoft.Coyote.Actors.BugFinding.Tests;17var x7 = new X7();18x7.TestWildcardOverrideIgnoreStateMachine();19using Microsoft.Coyote.Actors.BugFinding.Tests;20var x8 = new X8();21x8.TestWildcardOverrideIgnoreStateMachine();22using Microsoft.Coyote.Actors.BugFinding.Tests;23var x9 = new X9();24x9.TestWildcardOverrideIgnoreStateMachine();25using Microsoft.Coyote.Actors.BugFinding.Tests;
TestWildcardOverrideIgnoreStateMachine
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();2Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();3Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();4Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();5Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();6Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();7Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();8Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();9Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();10Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();11Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();12Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();13Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();14Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();15Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();16Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();17Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();18Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();19Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();20Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();21Microsoft.Coyote.Actors.BugFinding.Tests.X2.TestWildcardOverrideIgnoreStateMachine();
TestWildcardOverrideIgnoreStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.X2;3{4 {5 private class Init : Event { }6 private class E : Event { }7 private class E2 : Event { }8 private class E3 : Event { }9 private class E4 : Event { }10 private class E5 : Event { }11 private class E6 : Event { }12 private class E7 : Event { }13 private class E8 : Event { }14 private class E9 : Event { }15 private class E10 : Event { }16 private class E11 : Event { }17 private class E12 : Event { }18 private class E13 : Event { }19 private class E14 : Event { }20 private class E15 : Event { }21 private class E16 : Event { }22 private class E17 : Event { }23 private class E18 : Event { }24 private class E19 : Event { }25 private class E20 : Event { }26 private class E21 : Event { }27 private class E22 : Event { }28 private class E23 : Event { }29 private class E24 : Event { }30 private class E25 : Event { }31 private class E26 : Event { }32 private class E27 : Event { }33 private class E28 : Event { }34 private class E29 : Event { }35 private class E30 : Event { }36 private class E31 : Event { }37 private class E32 : Event { }38 private class E33 : Event { }39 private class E34 : Event { }40 private class E35 : Event { }41 private class E36 : Event { }42 private class E37 : Event { }43 private class E38 : Event { }44 private class E39 : Event { }45 private class E40 : Event { }46 private class E41 : Event { }47 private class E42 : Event { }48 private class E43 : Event { }49 private class E44 : Event { }50 private class E45 : Event { }51 private class E46 : Event { }52 private class E47 : Event { }53 private class E48 : Event { }54 private class E49 : Event {
TestWildcardOverrideIgnoreStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task<int> Main(string[] args)7 {8 var test = new X2();9 await test.TestWildcardOverrideIgnoreStateMachine();10 return 0;11 }12 }13}
TestWildcardOverrideIgnoreStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 static void Main()5 {6 var runtime = RuntimeFactory.Create();7 runtime.CreateActor(typeof(X2));8 runtime.Wait();9 }10}11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14{15 {16 [OnEventDoAction(typeof(UnitEvent), nameof(TestWildcardOverrideIgnoreStateMachine))]17 {18 }19 private void TestWildcardOverrideIgnoreStateMachine()20 {21 this.RaiseEvent(new UnitEvent());22 this.RaiseEvent(new UnitEvent());23 this.RaiseEvent(ne
TestWildcardOverrideIgnoreStateMachine
Using AI Code Generation
1{2 public static void TestWildcardOverrideIgnoreStateMachine()3 {4 var configuration = Configuration.Create();5 configuration.SchedulingIterations = 1000;6 configuration.SchedulingStrategy = SchedulingStrategy.DFS;7 configuration.TestingEngineVerbosity = 1;8 configuration.EnableCycleDetection = true;9 configuration.EnableDataRaceDetection = true;10 configuration.EnableHotStateDetection = true;11 configuration.EnableOperationInterleavings = true;12 configuration.EnablePhaseInterleavings = true;13 configuration.EnableRandomExecution = true;14 configuration.EnableStateGraph = true;15 configuration.EnableStateGraphScheduling = true;16 configuration.EnableStateMap = true;17 configuration.EnableStateMapScheduling = true;18 configuration.EnableUnfairScheduling = true;19 configuration.EnableVerboseTrace = true;20 configuration.EnableWorkStealing = true;21 configuration.MaxFairSchedulingSteps = 100;22 configuration.MaxUnfairSchedulingSteps = 100;23 configuration.TestingIterations = 1000;24 configuration.UserLogWriter = Console.Out;25 configuration.UserProgressWriter = Console.Out;26 configuration.UserSchedulingStrategy = SchedulingStrategy.DFS;27 configuration.UserVerbosity = 1;28 configuration.Verbose = true;29 configuration.VerboseTraceLength = 100;30 configuration.WorkerCount = 1;31 configuration.RandomSchedulingSeed = 100;32 configuration.SchedulingIterations = 1000;33 configuration.SchedulingStrategy = SchedulingStrategy.DFS;34 configuration.TestingEngineVerbosity = 1;35 configuration.EnableCycleDetection = true;36 configuration.EnableDataRaceDetection = true;37 configuration.EnableHotStateDetection = true;38 configuration.EnableOperationInterleavings = true;39 configuration.EnablePhaseInterleavings = true;40 configuration.EnableRandomExecution = true;41 configuration.EnableStateGraph = true;42 configuration.EnableStateGraphScheduling = true;43 configuration.EnableStateMap = true;44 configuration.EnableStateMapScheduling = true;45 configuration.EnableUnfairScheduling = true;46 configuration.EnableVerboseTrace = true;47 configuration.EnableWorkStealing = true;48 configuration.MaxFairSchedulingSteps = 100;49 configuration.MaxUnfairSchedulingSteps = 100;50 configuration.TestingIterations = 1000;51 configuration.UserLogWriter = Console.Out;52 configuration.UserProgressWriter = Console.Out;53 configuration.UserSchedulingStrategy = SchedulingStrategy.DFS;
TestWildcardOverrideIgnoreStateMachine
Using AI Code Generation
1var assembly = Assembly.LoadFrom("Microsoft.Coyote.Actors.BugFinding.Tests.dll");2var testClass = assembly.GetType("Microsoft.Coyote.Actors.BugFinding.Tests.X2");3var testMethod = testClass.GetMethod("TestWildcardOverrideIgnoreStateMachine");4var testObject = Activator.CreateInstance(testClass);5testMethod.Invoke(testObject, new object[] { });6var assemblyPath = Path.Combine(Directory.GetCurrentDirectory(), "Microsoft.Coyote.Actors.BugFinding.Tests.dll");7var assemblyPath = Directory.GetCurrentDirectory();8var assembly = Assembly.LoadFrom("Microsoft.Coyote.Actors.BugFinding.Tests.dll");9var testClass = assembly.GetType("Microsoft.Coyote.Actors.BugFinding.Tests.X2");10var testMethod = testClass.GetMethod("TestWildcardOverrideIgnoreStateMachine");11var testObject = Activator.CreateInstance(testClass);12var configuration = Configuration.Create();13var runtime = RuntimeFactory.Create(configuration);14runtime.Test(testMethod, testObject);
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